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Hi I am wondering if Substance Painter will continue to be supported on Linux in the future ?
We are working on a heavily automated workflow with lots of assets of the same kind. Therefore we need a lot of tools and scripts to make it work. Currently there is no way to access the layers of the project from the Python SDK. Please add it to the interface.
I'm currently working through parsec to remote into my work PC. I have a cintiq both on my office and home PC. I have assigned middle mouse click as one of my pen assignments so I can move my model around. This works fine when working on a fill layer either as a normal layer or in a mask, however when I am working on a paint layer (layer or mask) the button no longer works. I can still use my mouse to move around but the pen no longer functions correctly. If I click back on a fill layer it continues to work correctly.Have updated wacom drivers (6.4.6-2) on both PCsParsec has virtual tablet activated.Any help would be greatly appriciated.ThanksPainter 10.0.1 build 3757Parsec 150-94aWindows 11 on both PCs
Hello, i'm trying to change the size of the texture on a project but my settings look like picture #1 but other people i've seen have the option of picture #2 how can i get the option of picture #2 and my SP is up to date.
Hi !Tanks for reading me !yesterday, i was working on a project for my job, and substance has stopped working .i tryed to open my substance file but i got an error message:" Substance 3D Painter encountered an unexpected error and is now exiting, please restart Substance 3D Painter and send a crash report.Reason:Failed to open 'projectsettings.ini'. "I'd shearched on internet and can't find any solution, exect a guy wo sent his file to the Adobe team and they debugged the file, allow him to open it again.i've passed many hours on this project, please, help me ...i'm desespered 😕😕I can send the .spp file if needed !Thank you a lot !
Hi there, I posted my problem already here Blender forum , so I will just paste the link to it.I know it's kind of related to Blender more than to Substance Painter, just wanted to ask if anyone had this problem before and how to fix this. For some reason I can't attach my model here it says: The attachment's weapon_pist_hkp2000.obj content type (application/octet-stream) does not match its file extension and has been removed. Just use my Google Drive link that I provided on the Blender forum.Any help is appreciated.
Hello,I am brand new to substance painter so I may be missing something obvious here. Is it possible to add a bottom layer material with Height info (like fabric). Then paint over that height info on a second layer with new height info (like a seam brush) that will replace the height info of the first layer rather than mixing with it? I want the second layers seam brush to mask out the Height info of the first layers fabric, not all of it - just the part where I paint with the seam brush.Thank you much for any info
Hi! I'm a video game texture artist, and I'm having this issue where the Pen tool path on the golden and silver elements has some sort of a white outline and jagged edges in-game. Played with the height and the metallic values a lot, but it still looks bad in the game, whereas it looks somewhat decent in Substance, but not quite how I would like it to be. Textures resolution 2048x2048, export as TIFF. It is a mod for the game WWE 2K24 and it runs on Unreal Engine 4, DirectX 12. Would any of you have a fix for this? Thanks in advance. 🙂
Hello all, I'm looking for a smart mask or similar in Substance Painter to create snow or dust settling on an object from a deliberate direction, as in the example attached (in this case from above [Y]). In C4D for example there is a shader called Terrain Mask that does this. Appreciate any input. Thanks!
HiI use Substance Painter for my textures, and most of textures goes fine when imported into Blender. But, I noticed that some textures are deformed when I put them in Blender.Here's how it looks in Substance And here's how they do in BlenderIt's not the first time when I face this problem.I tried almost every combination of project setting in Substance, but nothing changed.Is there anyway to solve this? Because I didn't see anyone with same problem as mine.
Description: Pressing/Holding space (or some other key) opens Asset Browser (full screen)Reasons:1. Screen real estate. Similar to the fantastic right-click context menu for brush properties, it saves so much space and only shows panels when artists need them.2. Similarly, the asset browser has such little space to work with (unless you undock and expand it on another window). Icons are either too small to comprehend or they're big enough to be readable but you have to incessantly scroll. Having a temporary asset-browser that can take up more of the screen would help with both.
When dropping in an alpha into the height, using Warp Projection, I always get this indented square around the projected texture. I've tried changint the hardness (doesn't work), I've got the layer modifying the height map with "Linear dodge", which should be an "add", and as you can see in the pic below, the background of the alpha texture is black, and shouldn't be adding/subtracting anything. What am I missing? How can I get rid of the square indent?
I used to use Metal Edge Edge Wear generator and wear reference channel and alpha behavior settings, but it seems like these two setting disappered or maybe they were transwered to a different place?Previously these settings were below Mirco Normal and Height Mask, but now it's not and I cant scroll down furtherDoes anybodyhave the same isue or it's a bug?
I'm not entirely sure if this is actually a bug or I did something wrong, but I'm unable to open a project I was just working on three days ago and I'm in a rather significant bind as I have a deadline to meet. I haven't had any steam updates since the 11th, I've been the sole person working on this file; haven't had it sent to me from anybody so I'm genuinely stumped on where the heck the file got a newer version than the software I have?I have Windows 10, Substance 3D Painter, version 10.0.1Build 3757 - 7b4ced7a122f076dd24be6ab0be2d1299d7509ff I already sent a bug report from the program itself but wanted to see if anyone here had any suggestions on what to do while I wait so I figured I'd ask.Bug report number (253903) if that's important at all.
Hi, These are the specs of my computer: AMD 5600X32GB DDR4ASUS TUF 570X-PRO (WiFi)AMD Radeon RX 7800 XT w/ 16GB I'm trying to open a file that's relative big but the program just hangs and decides to stop trying at a very early stage. The menu seem to work but the screen gets white. I can open some smaller files but the brushes are extremely slow. I already tried everything from what I could find in here (like changing the energy profile of the program and disable/enable options within the program). It feels like it's not detecting my GPU because loads are extremely low. What can I do?
Importing from Blender, baking a complex high poly with about 30 different materials assigned to a low poly single material model.On the HP model all the colors are different hex color values but when ctrl dragging materials to create new folders on the LP if a color is even remotely the same it will combine it despite it having a different ID. For example i have a few different shades of green, SP assigns the same material to ALL greens.Is there a way to adjust the tolerance of material separation or a way to better distinguish ID's in Blender before importing?
https://disk.yandex.ru/i/6G1C-JSEv-XPKQ Hello friendsI'm sitting working, drawing on UV. Suddenly my UV disappeared. The f4 screen turned gray. The mouse cursor disappears when moving to the 2d area of the screen. F - does not help. I've been Googling for an answer all day. Help =(SP 2020.2.2 (6.2.2)
So like the title say i want to hide the shortcut menu(or whatever that is) that pops up when I hold shift, ctrl, and altHere's what it looks like btw.
Hi forum. Im trying to export anisotropic materials. Seems all fine until I load them into Blender and I cannot see the anisotropic texture on my object. Thank you.
https://www.youtube.com/watch?v=LnVhGGolN5cAdding Micro Details to baked lighting does nothing.This was already reported here:https://community.adobe.com/t5/substance-3d-painter-bugs/micro-details-not-working-with-bake-ligthing-stylized/idi-p/13815270
Wacom Tablet settings/features on Mac OS don't seem to allow me to PAN using Substance 3D Painter. Have to resort to the mouse to PAN, then use the pen, etcFYI: The Wacom Tablet settings/features for panning work for Maya. Any ideas please? Thanks
it only does it with this one model. i tried the model in multiple files same result. feel kinda played that i payed 200 for software that can't handle a low poly model. how do i fix this?
i dont have a 2d thing that allows me to paint it, can someone find the issue?
I have a project that uses UDIM tiles 1001-1003. All meshes on 1001 and 1003 bake just fine. 1002 (the gumball machine glass) does not bake and is pointed out in the menu to the right. I have applied file settings for UDIM from the start: This worked before in a previous bake, but I needed to adjust some topology on another mesh. Now the new bake does not work, even when starting a new file. I have checked the UVs and they do not overlap and are within the 1002 tile. What can I do to fix this?
I feel like the answer is simple by I'm stuck and hoping someone can help.For context, I'm trying to add displacement to a simple block so I can export the mesh with that displacement. The sample project "tiling material" showcases what I'm trying to do but when I create my own project, duplicate the layer stack, and make sure the display/shader settings are identical, I'm coming up short. The mesh just will not displace when I adjust the height parameter. It seems to only move the entire face.
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