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Known Participant
August 14, 2017
Answered

Particular Path - Problem

  • August 14, 2017
  • 2 replies
  • 5019 views

Hi,

I'm trying to get trapcode particular to follow my exact path.

I get the emitter to follow the path more or less, but not the exact lines - the emitter is always  a bit off and sometimes "takes a shortcut". It looks like this:

I tried realigning it with via anchor point but it won't work.

I followed several tuturials but they didn't seem to have the problem.

Can anybody help me?

    This topic has been closed for replies.
    Correct answer P.M.B

    yes, it does.

    I also followed this turorial: https://www.youtube.com/watch?v=PEkuuf0MEFQ&t=208s

    After Effects Tutorial: Get Light To Follow A Path - YouTube

    Mylenium​:

    Interesting thing: The Null Object doesn't have Z - Coordinates, however when I pick whip the emitter to the Null object, it adds Z - Values to the emitter.


    Hmmm.   I'm using particular v2.6.0.   and on mine the emitter's z position is separate from the x,y position.   Your version seems to have x,y,z  as a single setting.   Have you tried making your null a 3d object?    Also have you tried skipping the null and just pasting the path directly to the x,y position of the emitter.  This works for me but again,  my version of particular has the the emitter's x,y positions as a totally separate setting from the z position..

    2 replies

    P.M.B
    Brainiac
    August 14, 2017

    How are you trying to get the emitter to follow your path?  What steps are you taking?

    ~Gutterfish
    Mylenium
    Brainiac
    August 14, 2017

    Particular is a 3D particle system. If things don't line up, your camera is not in the right place and/or the Z coordinates don't match. Start by creating a proper 3D camera and use e.g. light emitters to see the actual 3D path of an emitter.

    Mylenium

    Known Participant
    August 14, 2017

    Hi Mylenium,

    thanks for the quick answer.

    I was actually trying not to use a 3D path.

    I am setting up the path by creating a solid, drawing out the path there, copy the mask path to the position of a null object and then pick whip an emitter to it.

    (Gutter-Fish, i hope this answers your question as well.)

    P.M.B
    Brainiac
    August 14, 2017

    Does the null follow the path correctly?

    ~Gutterfish