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Tania orange
Inspiring
February 25, 2023
Answered

difference between Leader / Follower vs Magnet

  • February 25, 2023
  • 1 reply
  • 1064 views

I need help understanding the difference between "Leader & Follower" vs "Magnet" behavior. Because I can imagine either one being used if I want to have a game enemy follow my character automatically. 

 

Scenario  -  if I have a character move by movement of my mouse dragging on the screen, can the 'enemy' or a secondary independent shape move automatically and follow my character around, using either the "leader & follower" or "magnet"?

 

Thanks in advance for any clarification.

 

 

This topic has been closed for replies.
Correct answer j-saito

"Leader/Follower" is a rigging component to define the exact attachment of one layer to another. In many other animation tools, this is called a "parent constraint" which is powerful for connecting pieces not in the parent-child relations in the layer hierarchy. Other than for Auto-Swap to drive multiple body layers, here are examples:

 

"Magnet" is more of a physics-like animation system. Differences between "Magnet" and "Leader/Follower":

  • Magnets only trigger when two or more magnets come close to some threshold during animations
  • Magnets attach to any other magnets coming close - no control over which ones to trigger or not
  • Magnets have the strength control to soften the effect

Heather on the home screen holding an orb is a good example to try out.

 

As for your use case, while I feel neither Leader/Follower nor Magnet is good to make one character follow another, there may be creative ways to make use of them for your purpose.

1 reply

Tania orange
Inspiring
February 25, 2023

I am watching the Preview "Auto-Swap" tutorial and also the Magnet tutorial, and it feels like magnet is the one I want, I just don't know what are the pros and cons of using leader/follower vs magnet.

j-saitoCorrect answer
Adobe Employee
February 26, 2023

"Leader/Follower" is a rigging component to define the exact attachment of one layer to another. In many other animation tools, this is called a "parent constraint" which is powerful for connecting pieces not in the parent-child relations in the layer hierarchy. Other than for Auto-Swap to drive multiple body layers, here are examples:

 

"Magnet" is more of a physics-like animation system. Differences between "Magnet" and "Leader/Follower":

  • Magnets only trigger when two or more magnets come close to some threshold during animations
  • Magnets attach to any other magnets coming close - no control over which ones to trigger or not
  • Magnets have the strength control to soften the effect

Heather on the home screen holding an orb is a good example to try out.

 

As for your use case, while I feel neither Leader/Follower nor Magnet is good to make one character follow another, there may be creative ways to make use of them for your purpose.

Tania orange
Inspiring
February 26, 2023

Thank you, much clearer now.