Copy link to clipboard
Copied
I need help understanding the difference between "Leader & Follower" vs "Magnet" behavior. Because I can imagine either one being used if I want to have a game enemy follow my character automatically.
Scenario - if I have a character move by movement of my mouse dragging on the screen, can the 'enemy' or a secondary independent shape move automatically and follow my character around, using either the "leader & follower" or "magnet"?
Thanks in advance for any clarification.
"Leader/Follower" is a rigging component to define the exact attachment of one layer to another. In many other animation tools, this is called a "parent constraint" which is powerful for connecting pieces not in the parent-child relations in the layer hierarchy. Other than for Auto-Swap to drive multiple body layers, here are examples:
Copy link to clipboard
Copied
I am watching the Preview "Auto-Swap" tutorial and also the Magnet tutorial, and it feels like magnet is the one I want, I just don't know what are the pros and cons of using leader/follower vs magnet.
Copy link to clipboard
Copied
"Leader/Follower" is a rigging component to define the exact attachment of one layer to another. In many other animation tools, this is called a "parent constraint" which is powerful for connecting pieces not in the parent-child relations in the layer hierarchy. Other than for Auto-Swap to drive multiple body layers, here are examples:
"Magnet" is more of a physics-like animation system. Differences between "Magnet" and "Leader/Follower":
Heather on the home screen holding an orb is a good example to try out.
As for your use case, while I feel neither Leader/Follower nor Magnet is good to make one character follow another, there may be creative ways to make use of them for your purpose.
Copy link to clipboard
Copied
Thank you, much clearer now.