Part of the fbx textures become gray after the rig in mixamo When just putting in the fbx file for the model it looks finePlacing the points for the auto rigger looks fineHowever after it has been rigged, som textures lose their colourWhen I click the back button once, to go back to the placement of the rig points, it’s then become gray, but it reverts back if I redo everything again. I’m not sure if this problem has anything to do with my fbx file from blender or not. I hulled the character in magicavoxel in order to save loading times when implementing the character in a game, but I feel like it shouldn’t impact the surface, especially since the lower body is hulled too but there’s only the issue of the textures mid-way-leg upwards. Is there any solution here, maybe about how to export the fbx file, what to include and not? For context I’ve clicked off animation, I have -z as the forward as otherwise the animation became really messed up, and I’ve only selected mesh. The rest I haven’t touched, but some aren’t included by default for me so it