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Especially with CC 2017 but with CC 2014 too.
Thanks for any info.
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Two issues that argue against the idea are hardware related.
Ideally, you want multiple internal hard drives to spread out the load and keep things moving. I recommend five as a starting point. (Windows & Programs, Projects, Cache & Scratch, Media, Exports.) That's just not doable with any Laptop in the world. The load issue might be mitigated with the right SSDs, but video editing needs lots of storage, and the price per gig for SSDs is still much higher than with HDDs.
The other and more important issue is one of screen size. I recommend nothing less than 24" 1080p monitor as a starting point. And for UHD, I'd recommend nothing less than 32" screen.
Now, this isn't to say that the software won't work on a Laptop. I don't doubt there are plenty of folks using one quite successfully. My comments concern the user experience with the software more than it's operation.
Take that as you will.
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Thanks Jim,
I'm aware of the points you raised.
Still, I remember reports of screen fonts being too small because of the high resolution.
I'm looking for anyone with experience on such a laptop.
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Still, I remember reports of screen fonts being too small because of the high resolution.
That's to be expected for UHD resolution on a Laptop-sized screen. That's why I suggest nothing less than 32"
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Well, may be it's to be expected, but since Microsoft did manage to have readable fonts size with its OS on UHD screens, may be Adobe solved that too.
That's why I'm looking for someone with relevant experience.
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Microsoft did it in the wrong way. They essentially doubled the size of everything on screen. That negates the entire point of higher screen resolutions, which is more screen real estate.
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Well, I guess the whole idea of UHD screens on laptops was not to squeeze more text but to better display pics and vids. So for me Microsoft's solution is valid.
I'm just trying to check if Ppro does have an issue here ir not.
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I don't find that a valid argument from MS, not on such a small screen. I do feel that UHD is wasted on a Laptop.
To answer your question, no, Adobe hasn't swallowed Microsoft's Kool-aid on this one. The software behaves correctly with higher screen resolutions, offering more room in the UI.
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OK, so just to make sure I understood you correctly:
"The software behaves correctly with higher screen resolutions" means all texts of the GUI are convenient to read as they are on FHD screen laptops?
If so, does it hold for CC 2017 as well as on CC 2017?
Thanks for taking the time...
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I use PR and others on a surface pro, but mostly for testing. I usually have it set up with an external monitor which is 1920x1080. The surface (pro3?) is 2160x1440. That resolution is packed into only 11 3/4 inches diagonally.
PR CC 2017 (forgot to check which build) respects the Win10 setting for "change the size of text, apps," etc. I have the 1920x1080 set to 100% and the surface display to the "recommended" 150%. In PR, text is okay to read, and most dialogues are useable. Did a quick test at 175%, and the text is easier to read, but the text size makes it hard to use the more regular UI. For example, I have to turn off preview area in the project bin, in order to see any of the content without scrolling. At 100% it would be pretty bad.
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Thanks Stan,
"most dialogues are useable" would not be enough for me, so I guess I should better find a laptop with FHD screen resolution.
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You can also change the display resolution. Tested and that also works fine. The physical size of the screen would still be an issue.
No comparison, of course between the "little" surfaced screen and a 28 inch UHD monitor!