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Hello,
Is there an conversion LUT for Adobe Premiere Pro? For example Davinci Resolve has an conversion LUT for Videos in Apple ProRes Log.
I know how to color correct and grade, but for some Videos it is easier to have a LUT.
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From what camera or recorder? Log encoded media is always very specific to the device creating it.
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What camera was used to shoot the ProRes LOG?
It's common to download the LUT from the camera manufacturer. For example, ARRI makes LUTs available for dowload from their website.
This also applies to footage shot with some camera apps. For example, if shooting 10-bit LOG v3 with FiLMiC Pro, you would download the deLOG v3 LUT pack from their website if you didn't want to grade from scratch.
If Resolve and Premiere Pro are installed on the same workstation, you can use the Browse option in Premeire Pro to load the Resolve LUTs. The LUTs in DaVinci Resolve are stored in a specific folder on your computer. On Windows, you'll find them at C:\ProgramData\Blackmagic Design\DaVinci Resolve\Support\LUT, and on Mac, they are located at /Library/Application Support/Blackmagic Design/DaVinci Resolve.
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I just ordered my iPhone 15 Pro and in preparation was trying to find the Log ProRes LUTs from Apple to download.
Apple don't exactly make it easy for owners of iPhones with this capability (iPhone 13 Pro onwards)
Only iPhone 15 Pro can do up to 60 fps 4KUHD through the USBC port on a fast external SSD.
Here is the official URL on Apple Developer web site I found. Even phoning support was no use.
https://developer.apple.com/download/all/?q=Apple%20log%20profile
Thx to users on the Apple Dev Community Forum 'combi06' and stewartscot to give them credit.
In the Zip file you get Log to Lin, Log to Rec 709.
Also pdf White Paper for bedtime reading
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Automatic iPhone ProRes log video support was added in the May 2024 release.
https://helpx.adobe.com/premiere-pro/using/whats-new/2024-4.html#iPhone-video-support
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Thanks, useful to have embedded support.
I'll probably stick with current release for a while though to see how things stabilise on 24.4.1 first, particularly as I am in the middle of a fairly big project.
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Your wise words do not appear in these forums often enough.
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Aaaarg. Why does it have to be so convoluted and difficult? I record log on iphone 15, there should be a free download with a LUT that just gives you a base colour correction. But oh no, you have to log in as a devloper. I'm not a developer. Or download packs of bizaare 'looks' and good luck finding a decent base level grade in there. And yes, it's native in 2024 but I have 22 and 23. Why isn't there just a place to download this file??
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See link I found above.
You log in with your normal Apple ID and password but this does not mean you have signed up to the developer programme.
The Zip file contains the LUTs.
Yes it is ridiculous Apple don't make it easier. But they are Apple after all.
https://developer.apple.com/download/all/?q=Apple%20log%20profile
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Most of the pro colorists I work with are going away from LUT based transforms anywhere possible. Algorithmic transforms are available in Resolve, and some in PrPro 24.x. The public beta for 25.x has added a ton of media into the list with prepared alogrithmic transforms. And algorithmic processes are normally considered a better, safer transfer of image data.
As any transform process is a mix of technical things, along with the many necessary options set because of aesthetic choices, using a "manufacturer" LUT just means you get their aesthetic ideas, instead of someone else's. Which, as a starting point, are normally equally as valid.
Note that say Sony has several varieties of log-to-lin LUTs available for user choice? For the same media?
And past that, in my experience most editors do not apply log-to-lin or other transform LUTs in a manner that would be acceptable to colorists. As most colorists apply a LUT (when used) ... and then trim the clip with actions applied before the LUT so that the clip gets the data for exposure, contrast, and saturation, that it was built for.
Such is the resultant processing order in Resolve if you apply a LUT in a node, then do color correction work in the same node ... the LUT is processed last in that node.
Yet most editors will do something like apply a log-to-lin transform LUT in the Lumetri Basic tab's Input slot, doing all work on the clip after that LUT transform is processed. Which can easily result in clipped or crushed pixels, or out-of-whack sat channels.
If using that Basic tab Input slot, users should apply a Lumetri or Contrast effect prior to the Lumetri instance with the LUT, do basic clip adjustments to make sure all data is 'in bounds', then go into later color work past the LUT.
Or ... what I teach for PrPro workflows ... apply your transform LUT in the Creative tab's Look slot, and use the Basic tab's exposure/shadows/highiight/whites and sat controls to 'trim' the clip properly.
Or ... more sensibly, skip the LUT entirely if Premiere has an algorithmic transform for your media. Which the 24.x version does for iPhone log, btw. And 25.x has a ton more media algrorithmic transforms available.