All cool.
I've been around working for/with/teaching pro colorists for a decade now. One learns that LUTs can be very useful and can also screw up the image pixels. Most colorists have testing files they apply a LUT to, at first use, so they know what and when it will break media.
Most colorists vastly prefer the algorithmic transforms that Resolve has had for a version or so, and Premiere now has for most media, as those cannot 'break' media like LUTs can. Algos are actually complex math with if this/then that not X stuff built in.
LUTs of course are simply a text look up table, maybe 30 points. Maybe 64. Take this RGB triplicate and make it this RGB triplicate at the set points, and in between the programs apply a fairly straight line from one set to the next.
That said, they can also be either fun or at times, really useful to do a particular 'look', or at times these days, the only way you can find to transform from X camera sensor space to timeline space or whatever.
I've only added about 20 or so to the Creative tab section, of transforms and look types. I use the Creative tab to apply transform LUTs btw due to being able to then use the Basic tab controls to 'trim' the clip to fit what the LUT was built for, in exposure/contrast/sat.
But I use the algos whenever possible so over the last six months I've not been using many LUTs at all. And Resolve has so many built-in transforms now I don't think I've used a LUT in Resolve in months.