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Years ago, we had the option to do that by right click on a sequence > convert to multi-camera sequence (or something similar, I can't remember exactly). So, how to do it in the current version?
I can't really figure when Pr exactly interprets the sequence as a multi-cam seq, all my sequences were created using PluralEyes plugin, not the regular "Create multi-camera source sequence" command.
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@Kevin-Monahan , any thoughts?
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Ok, I found the exact steps to switch a normal sequence into a multi-cam sequence in the project panel:
Not as intuitive as the old way (in project panel: right click on a sequence > convert to muli-camera).
Why I needed that in the first place?
Well, in a Production Project, Premiere Pro treats differently normal and multi-cam sequences...
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I tried your suggested approach in Premiere 2023 23.6.0 Mac and it didn't change the original sequence into a multicam sequence for me, although when nested in the second sequence it does behave as a multicam sequence. The icon for the original sequence doesn't change in the Project panel from a Sequence icon to a Multicam icon.
The method that seems to work for converting a regular sequence into a multicam sequence is: right-click a sequence from the Project panel and choose "Open in Source Monitor". Then right-click the picture in the Source Monitor and choose "Multi-Camera > Enable". That changes the sequence's icon to a Multicam icon in the Project panel and now the sequence behaves as a multicam sequence.
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Thanks Daniel, works great! 🙂
In a Production, I just droped several clips on top of each other in a normal sequence (no sync). Open in source monitor and right-click the display and it's the First option! Enable... Then right-click the new multicam source sequence in the project and select 'New Sequence From Clip' and you are ready to go! Cool.
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Good find! I wonder why they removed that option from the right click menu in the project panel, it was already there!
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Yes, I don't remember ever having to go into the source monitor...