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Hello Mr merchant, i just read your answer on the subject theatrical film workflow. Im struggling to set up a pipeline at moment.
if you could point me in the right direction to articles here on the subject would be very appreciated . Im a bit new to forum.
Im using all the great features now directly in premiere, warp stabailzer , chroma keying colour grading.
Q, should i be using all the great features now directly available in premiere, whole timeline is just lurching .
Q. if the features are too heavy to actually use why are they there?
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I wonder how the computer would act if it had to manage the bulk of imports for final cut of film ( normally is more than the final output) … like maybe a lot of stuff is shot that gets cut or trimmed and put into a final thing ( like putting a puzzle together with even more pieces than might be needed ) ?
Would it heat up even more ? Would it slow down ?
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This is a great thread, fascinating reading.
We have the same Mac Pro (Late 2013) "trashcan" model, although with 64 GB RAM and dual D700 GPUs. We also experienced the terrible glitchy lines through our exports and actually got Apple to replace one of the GPUs for us for free on all three of our Mac Pros (I forget whether it was the A or B GPU as Apple calls it).
Here's the article that references the repair program, even though it supposedly ended in May 2018, you might be able to talk up the chain to a manager or someone that would understand how much you invested into their company with your purchase and that it's not working correctly:
Apple Launches Repair Program for Late 2013 Mac Pro Video Issues - MacRumors
Below are some examples of the glitches we were seeing pretty regularly. Now that it's been fixed, it's much, much less common, although still can show up rarely when really stressing the machines and our server with multiple exports.
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thanks daniel, this is incredible helpful. speaking with apple now looks like i may have missed the boat though
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ref mac 2013 overheating GPUS resulting in video corruption.
after genius meet at the Apple store champs else (which i have to say is one of the most incredible store si have seen) Apple have agreed to replace the GPUS for free.
Thumbs up for Apple.
Question though. according to the information they gave me tear are epalcenig the GPUs with the same GPUS. will this not just result in the same problem?
Who had the apple replacement GPU'S done on the trashcan one on the MAcpro 2013 and did it fix the problem definatively?
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I had Apple replace one of the GPU's on each the Mac Pros (Late 2013 trashcan model). It did not fix the problem 100%, but then of course maybe replacing both GPUs would have done so. It did reduce the problem from happening several times a week to happening probably less than five times all year.
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Reference; adding fan to cool Mac Pro trashcan during render
i got a fan runs off usb pretty quiet
Q. ideally should the fan suck the air out of top or blow air into bottom , any real world advantage getting two to do both?
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That's unfortunate, but play around with different codecs and export settings, some of them seem to be less prone to glitchy lines (H.264 were usually the culprit for us).
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Pipeline taking shape many thanks to all contributors.
Overall philosophy is to destress the primary timeline, making edit and render faster/more robust.
all Grading has been moved to the end of pipeline.
The Compromise of baking in a 3K lower resolution and the anamorphic desqueeeze to 10 bit GH5 video files (i.e non raw) seems for The moment to be a very good trade off.
Proxy files will probably be used aswell as some of the process will be passed to other team members.
Dynamic links are used to connect to after effects for basic SFX (stabalazation) but then a subsequent rendered file is placed above this in the timeline. So the playback and render is not using any dynamic links.
Separate issue of trashcan 2013 GPUs overheating (corrupting image) continues in all intense and long rendering regardless of codecs. and have checked in to genius bar, but appears i have missed etc free recall deadline. Many thanks to all who provided information on this.
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Great to hear its starting to slowly come together
Keep it up
Mo
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That sounds like a very well-tested plan. Good!
"De-stressing" timelines for long-form or other huge projects seems a wise thing, and ... that's said quite well.
Those two ... testing hard & heavy plus de-stressing the timelines ... and organization organization organization seem to be the keys.
Neil
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In my opinion, a great value of this thread has been the idea that "a pipeline" means making sure the hardware and software combinations are 'working' to ingest (import, proxy out or whatever) and 'store' material necessary to EDIT a project.
How cool is that ?? !!
In a small way that is what a lot of users have to do when they get the adobe suite of stuff for the first time on their machines.
If the specs required match the specs of users machine, the programs usually work pretty good.
This thread dealt with a LONG FORM (theatrical) project, and had much more input and info from all the great people here.
Very nice !
: )
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Pipeline development.
Tests continue, now using the dynamic link to open after effects to do basic essential VFX (stabilising, retiming, resizing etc).
the file is rendered.
The dynamic linked footage in premiere timeline is deleted by command Z reverting to original footage.
The rendered file is imported added to the timeline above this file.
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