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LUT Management via CC Assets Panel

44 Votes
Community Beginner ,
Jan 24, 2023 Jan 24, 2023

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LUT management is very challenging within Premiere. Many users try to simply place the LUTs inside the folder rather than import them via Pr which leads to instability.

Recently I reopened a job (that was finished 2 years ago) in order to create language versions and the LUTs were not in the same order as the new version of Premiere. The wrong LUT was being used in the new Pr version. I believe it is something to do with the numbering order of the LUTs (just a guess).

What we need is a reliable LUT management solution which would be driven via the CC Assets Panel. That way, by having the management handled external to Premiere, we can rely on the file structure over time and new releases of Premiere.
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8 Comments
LEGEND ,
Jan 24, 2023 Jan 24, 2023

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This is easy to solve.

If the LUT doesn't come with PP, always use Browse.

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LEGEND ,
Jan 24, 2023 Jan 24, 2023

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Yes The LUT management need to be bullet proof.

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Adobe Employee ,
Jan 24, 2023 Jan 24, 2023

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Adding your own LUTs to the Premiere Pro application package is not recommended or supported and is the cause of your current problems. Yes, your assumption is correct, the default LUTs that come installed by default with Premiere Pro are indeed indexed by item number in the folder rather than by name. It's done this way because users are not meant to alter the files in this folder.

If you are using several custom LUTs and want them to show up in the Lumetri dropdown menus we have a solution which is newly available in a recent update (2018 - version 12.1). You can install your LUTs into a specific folder in your OS user library and Lumetri will scan them in.

Here are the instructions to install and use custom LUTs:
Like to read: https://helpx.adobe.com/premiere-pro/using/whats-new.html
Like to watch: https://www.youtube.com/watch?v=dnJQj09GDfM


LUTs that are stored in these folders will get embedded into the project file when you use them. So you can share the project with a colleague and all the LUTs will be present and be functioning for them even if they don't have the specific LUTs installed. It will not install these LUTs onto the other person's system for them to use on additional clips, however. It is therefore recommended that you send them the LUT with instructions on how to install it onto their system. Hope this helps.

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Community Beginner ,
Jan 24, 2023 Jan 24, 2023

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Its funny, because my LUT lay in the Creatice Folder, PP showed them once. There all .cube files and can be used when using "Browse". Browse is an awful exprience when your playing with LUTs. I still wonder why we not can import multiple LUTs at once within "Browse"

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Explorer ,
Jan 24, 2023 Jan 24, 2023

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Placing new LUTs in the Common folder fixes most of the issue moving forward. However, the list in the Common folder still changes the index number of the Adobe installed LUTs, which will still be an issue when using Adobe installed LUTs. Also older projects migrated from previous versions may have used an indexed LUT which is no longer available in the current Premiere which requires a re-color of those projects – nightmare for the archive.

If the current software is simply changed from an index number for those Adobe installed LUTs to a name it'll solve the issues going backwards and forward.

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Contributor ,
Jan 24, 2023 Jan 24, 2023

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Please allow for permanently importing LUTs via the user interface. I consider this an essential feature similar to importing other presets.

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New Here ,
Jan 24, 2023 Jan 24, 2023

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Why can't changed LUTs behave more like fonts, where you are notified that something is missing and have the option to select the correct one.

Currently the process is mega painful especially when you have many b-roll clips with LUTs applied to the source.

It's compounded by the fact that every time there is a major update LUTs need to be reinstalled and this whole painful process starts over again.

Professional software should not be such a painful time-waster to use.

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New Here ,
Jan 24, 2023 Jan 24, 2023

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LATEST
...also could someone from Adobe please update the link that was provided below to show us plebs how we're 'supposed' to be managing LUTs.

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