Connect with other Substance 3D Assets users.
Recently active
We're excited to announce the Shattered World Signature Collection, the latest addition to Substance 3D Assets — fifteen dark fantasy materials created by Senior Technical Artist Kai Mergener, all built in Substance 3D Designer. Each material is designed to function as a hero asset straight out of the box, with a focus on atmosphere, technical depth, and versatility across different scales and environments.Kai has also just given an in-depth interview to 80 Level, covering the creative and technical process behind the collection, from the Dark Souls-inspired aesthetic that shaped its direction, to his unconventional use of Designer's SDF nodes, to the personal significance this project holds for him as a material artist.
I’m currently working on some coffee pod visuals for a website project, and I’m trying to make the images look as realistic and natural as possible rather than like a typical product mockup.I’m experimenting with different compositions showing coffee pods alongside a freshly prepared cup, especially iced coffee. One thing I’ve noticed is that small details make a huge difference—the coffee color, ice, condensation on the glass, crema, shadows, reflections, and even the way the pod is positioned can make an image feel much more realistic.I’m curious how other Adobe users approach this type of food/product visual.For example:How do you create realistic condensation on a cold coffee glass? What’s the best way to make ice look natural? How do you handle reflections on glossy coffee capsules? Do you use Photoshop, Lightroom, or Firefly for this type of work? What lighting or shadow techniques help avoid the “too perfect” product-image look? If you're generating the image with AI, what detai
I've tried to get the student license for Substance Painter, but it didn't work. At first I tried to fill the form with the email address that was used to create Adobe account, but it said I typed invalid UniqueID and asked me to correct errors before submitting the form. After changing account details and setting primary email to the alias of the first one I've used, I could successfuly send the form. The problem is I didn't get any email back. I've checked my inbox multiple times, there is no message neither in received nor spam. Proxmox mail gateway that my university uses to filter messages also doesn't show anything.Submitting the form again displays error stating that UniqueID already exists. Is there any way to solve this? It seems to me that there is no button that would allow me to resend the email. I receive every other message that Adobe sends me, so it's not a problem of my email address.
I'm using Adobe Firefly, but it keeps me waiting for a long time, and then instead of the image, I get the message "A problem occurred. Please try again later." I've been experiencing this problem for two days now.
video yapıcam olmuyor diiyor
Gold prospecting has evolved dramatically from simple manual panning to high-precision electronic exploration. Today, field operators, commercial prospectors, and hobbyists rely on sophisticated instruments capable of scanning deep beneath the earth’s surface to identify precious metals. Selecting an original gold detector is the most critical decision any prospector will make, as authentic devices provide the exact sensitivity, ground balancing, and frequency calibration needed to distinguish valuable natural gold nuggets and buried treasure from mineralized trash. High-grade detection equipment ensures that every excursion yields actionable feedback, reducing wasted hours in challenging environments. Advanced Multi-System Technology for High-Yield ProspectingModern gold detection equipment relies on multi-technology integration to handle diverse geological formations. Traditional single-frequency detectors often struggle in heavily mineralized soils, where conductive iron oxides, wet
Please raise the free-tier credit reset above 80, and increase prompt-length limits. During peak traffic, the filter over-triggers "may violate policies" errors on safe prompts — the error disappears once traffic drops, confirming it's server-strain related, not the prompt itself.
We just posted our SIGGRAPH 2026 announcements over on the Adobe blog. The key points: OpenPBR is now supported right across the Substance 3D ecosystem — Painter 12.1, Designer 16, and Sampler 6 — with the entire Assets library (14,000+ materials, decals, and atlases) being converted too. Adobe has also released an open-source OpenPBR implementation on GitHub. Substance 3D Painter 12.1 delivers the long-requested Skew Map Painting, giving artists direct control over baking artifacts with brush, fill, and edge protection tools — alongside Auto Rebake, which speeds up iteration by only rebaking affected areas, a refreshed baking workspace, and a new Hard Surface Auto UV mode for mechanical assets. Substance 3D Designer 16 expands the procedural toolset with a redesigned Shape Splatter v2 node for scattering varied 3D forms procedurally, new SDF nodes for building and manipulating complex shapes directly in the node graph, a 3D Viewer for real-time iteration, and consolidated displaceme
Hello everyone,I'm a logo designer and I'm working on creating clean, modern, and premium vector logos. I would appreciate your feedback on my design. Please let me know what you think about the composition, color balance, scalability, and overall branding impact. Any suggestions for improvement are welcome.Thank you for your time and feedback!
Hi there, I want to ask that in sampler there are a lot of generators(filters) like brickwall, weave generator, cloth weave generator and many more, I just want to know that the texture maps generated by these filters are allowed to be redistributed or no.
Subject: 8-Year Legacy Contributor Requesting Urgent Ticket Escalation - Account Blocked (Case ID: [Insert Ticket Number Here])To the Adobe Stock Community and Adobe Team,I am writing this post in hopes of reaching an Adobe Stock official or forum moderator who can help look into an urgent issue regarding my contributor account. My account was automatically deactivated this past Friday, and I am deeply devastated. I have been a dedicated and honest Adobe Stock contributor for over 8 years. Over nearly a decade of hard work, I have built a massive legacy portfolio of over 51,000 files. My work focuses primarily on creative assets for designers and editors, including backgrounds, textures, grunge effects, and overlays, as well as editorial and commercial content covering local events, festivals, and sports. Just this past Friday, my requested payout was successfully completed and transferred to my Payoneer account. However, just hours around that window, my account was suddenly blocked b
Credit card Manop Kampeang manopkapmpeang4@gmail.com
Tarda un monton en cargar los videos, porque ni idea, eso que no son videos de muhco tiempo, no pasan el ,minuto 1:30 o los 2 minutos. Si ya tarde banda con eso, cuando tardara con un podcast.
Proszę o anulowanie subskrypcji Adobe, chcę usunąć konto
Layer styles such as bevel, stroke, outer glow, and drop shadow can currently be applied only to an entire layer. I believe some styles — particularly stroke and glow — should also be applicable selectively to specific portions of text within the same layer. This would allow users to highlight selected text more effectively and make the overall design more attractive by applying strokes, glow, and similar effects only where needed.
I canceled the image background removal conversion, but the credit went out right away. Please tell me how to solve this
There is no where in the substance3d site interface that shows me what my daily limit amount is, or even my remaining amount? Am I the only one experiencing this limit? Feels like false advertising to claim this new system is unmetered if this is how it works.
bug bridge non apre i file in camera raw e la rotella gira sempre
New Content Available in Substance 3D Assets! The Substance 3D Assets library continues to grow with new content designed to integrate seamlessly across Substance 3D Painter, Sampler, and the wider ecosystem. New: Ribbon Assets (130 assets) Ribbons are a new asset type in Substance 3D Painter that allow you to place repeated elements along a path on your model, allowing you to easily make trims, seams, patterns, and other details that conform to surface shapes. New: Texture Generators (30 assets) We’re introducing Texture Generators, a new category of parametric noises, grunges, and patterns. These assets are designed to help you add variation, imperfections, and surface depth directly within your materials. 30 texture generators are currently available; more are on the way. USD Format Milestone All models in the Substance 3D Assets library – now over 9,000 – are available in USD format. Featured Collection: Desirable Patina Also available is Desirable Patina, a Signature Collection
Today we’re announcing the release of Desirable Patina, the rust-themed Signature Collection by Loic Anquetil, available now on Substance 3D Assets. Loic is a Senior 3D Artist/Material Artist working at Ubisoft, who has previously worked on titles including Ghost Recon Breakpoint and Prince of Persia: The Lost Crown. In our interview with Loic on the creation of the collection, Loic discusses how he studied rust references, built procedural noises, and translated corrosion patterns into Substance 3D Designer materials, as well as sharing some thoughts about how to use Substance 3D Designer like a creative toolbox. Take a look! You can find the article right here, and the Desirable Patina Signature Collection is right here!
media
Hey there, one and all! We’re psyched to announce the release of Substance 3D Painter 12.0. This update introduces several new features designed to improve projection workflows, streamline project setup, and give artists more control when refining the final look of their assets. Some highlights include Warp to Geometry, a new projection tool developed with Adobe Research that helps project details cleanly onto complex surfaces, and a new post-processing stack that allows you to refine renders directly inside Painter. The update also brings improvements to the New Project window, automatic UV generation for hard-surface assets, and more. Take a look at the full announcement in our post on the Adobe blog, which you can find at the link below. You can also find news about updates to Substance 3D Designer and new content in the Substance 3D Assets library. We hope you enjoy the update! Keep creating awesome stuff!
where there is high level of audio it shows small
Transform your space with our elegant Turganina sheer curtains. Made from premium materials, our collection offers a touch of sophistication and natural light to any room. Shop now and create a stunning atmosphere in your home.truinterior.com.au
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.