Hi mate, I'll address the issues that I believe I have some information or opinion about, but before that, just like you, I'll say I've been using Flash for 20+ years and some of the frustrations with it motivated us to start the EDAP Tools project. If you're unfamiliar with our work, come have a look! 1. Transformation point and all other 'inexplicable' small changes that happen as you progress, I believe, are due to poorly implemented rounding of calculations. They vary from version to version. Best practice here is to register your symbols properly, using the Reg Point as the important one and not rely on Transformation Point unless it is some temporary exception. Because if it starts drifting away you can always double-click it and it will snap back to the Reg Point. I have an in-depth article in the making about "Understanding symbol registration" If you are working inside a container, i.e. if your content is nested inside a symbol, the further you are from that symbol's Reg Point the bigger the anomalies will be. Pay attention to this and you might notice a pattern. 2. There are some improvements to audio in the newly released AnCC 2019.2. I have not checked that out yet. 4. I have 3 simple commands to switch between Single frame, Play once and Loop and have mapped those to 1, 2 and 3 on the NumPad. Very fast and handy. Never worries me at all. Here they are. Put them in your commands folder and assign shortcuts. 5. Using Scenes is a bad practice. Don't use scenes for any serious work. 6. Performance drop has been huge, starting in An CC 2018. If you install An CC 2015.2 you will notice it is significantly faster than 2018. In fact if you go to Flash CS6 you will be blown away by its speed and reliability. Animate CC feels and behaves as a perpetual beta. I work on serious character animation with huge timelines and I can't move on past CS6 for my work. You can have CS6 alongside your latest An CC. I have all the AnCC releases to test and they are not performing to a satisfactory standard to be able to make the switch. We have reported the performance drop to the dev team. Whether they will be able to improve it I have no idea, but they are aware of it and I think that they are genuinely trying to improve Animate. Hope this is of some help! NT
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