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Currently, when using this operation, an expression like the one below is applied to link to the property:comp("comp").layer("layer").effect("effect")(1)However, this easily breaks when the layer is pre-compose.I believe it should use `thisComp` instead to make it more robust.
I'm a visual media coordinator in a university and am responsible for maintaining our brand identity via all of the content creators we work with. I'd like to be able to use the Adobe libraries for this, as it's useful to be able to share with selected users and also offer editable templates like lower thirds, titles etc.I'm trying to create MOGRTS with some updated branding but am unable to upload any of our new brand assets because there is a 1GB filesize limit. The videos we have use transparencies for transitions so I need to use the ProRes 4444 + alpha codec. I can just about manage with a couple of short 1080 HD assets but there's no chance with the 4k/UHD assets as the idents are around 5GB for a few seconds of footage.Is this something that can be addressed? My only option now is to dump everything on cloud storage, but them I lose the control over users and how they use the assets, plus I can't keep everything relevant and up to date. This 1GB filesize limt just seems like a l
Making use of the Advanced 3D Renderer to import a 3D model of a planet and add city lights to the nightside. In this video I expand on my previous tutorial where I used After Effects to create a texture map for a simple sphere OBJ exported from Blender. I pick up right where I left off, with a realistic planet, with clouds and atmosphere. In this video I use the little used Paint tool to draw directly on the texture map. I have a bit of fun choosing the places and then use a few of included effects to help make the cities look more realistic from space. Of course, you can skip this step if you are using an existing lights texture map. Once I've exported my city lights image, I demonstrate just how easy it is to duplicate and adapt the sphere's OBJ and MTL files without needing to use a 3D program. And then import this duplicated model into After Effects. And use a combination of Set Matte, Levels and Calculations effects to create a sphere that only shows up in the shadows of th
It would be great to have the ability to reshape a Paragraph Text box, using the Pen tool, like I can in many other Adobe apps. User @TheYates wanted to do this a few years ago (see this post: https://community.adobe.com/t5/after-effects-discussions/text-inside-custom-path/m-p/12566397) and I've often had to resort to multiple text boxes, adding returns (a pain when I've set some paragraph spacing) etc. which is far from ideal, especially when we do not have any kind of character/paragraph styles (which would also be incredible to have) to easily apply a style to several text boxes.
Hai friends I am using After Effect 2017 I need help, am download one free ae template for my study purpose, on the layer panel cp1 (main layer) and cp2 (Duplicate layer), I am trying to change the text in cp2, what I change cp2 text it will automatically change in cp1 can tell me how to fix the issue (note: when I click cp2 layer it automatically redirects to cp1 layer).
这是一个引人入胜的实现。您可能建议使用 HTTP 或 Adobe 的官方 ExtendScript 调试器,但该调试器需要 Node.js 环境。插件呢?插件当然可以工作,但它们必须位于 AE 的插件目录中才能加载 — 这是一个不方便的约束。那么,有没有一种方法可以直接与 AE 通信,而不受官方调试器或插件目录限制,类似于 DLL 注入呢?绝对!我最近开源了一个项目,正是为了实现这一点 https://github.com/zHaOdANiuu/ESTKPipeServer实现概述After Effects 脚本可以通过 ExternalObject 加载 DLL(请参阅 Adobe 的文档)。加载时,DLL 会调用预定义的回调 ESInitialize(也已记录)。这是我的方法:注入 DLL:使用 ExternalObject 加载我的自定义 DLL。启动命名管道服务器:DLL 启动本地命名管道服务。访问 AE 的核心套件:初始化之前,DLL 从 U.dll(在 AE 的安装目录中)调用 U_SP_GetSPBasicSuite。对于插件开发人员来说,此方法很熟悉 — 它检索 SPBasic Suite 的 pica 指针。执行脚本:使用此指针,DLL 直接通过管道执行脚本。原理通过利用 ExternalObject 进行 DLL 注入并访问 AE 的内部套件指针,脚本可以通过命名管道执行,从而绕过传统的插件/调试器限制。简单而有效!就这样!关键技术说明:DLL 注入:通过 AE 的原生 ExternalObject 实现。命名管道:启用无外部依赖关系的进程间通信。SPBasic Suite:通过 U_SP_GetSPBasicSuite 访问的核心 AE 脚本接口。pica 指针:AE 脚本环境的句柄,支持直接控制。零安装:不需要 AE 目录中的插件或Node.js设置。这种方法提供对 AE 的原始脚本访问,非常适合自动化工具、调试器或自定义集成。
Hello! I'm currently developing a plugin for After Effects and managing the source code on a public GitHub repository. I understand that the After Effects SDK license agreement likelu prohibits distributing the SDK files themselves publicly. However, I would like to automate my build process using Github Actions. To achive this while respecting the SDK license, I'm considering sotring the SDK in a secure, private location (such as AWS S3 or another provate storage solution) and using Github Secrets to manage access credentials for the build enviroment within Github Actions. The SDK files would therefore not be part of the public repository. Could you please clarify if this approch -- soring the SDK privately and accessing it securely within a Github Actions CI/CD pipeline for a public repository -- is compliant with the After Effects SDK license terms? Thanks for your guidance!
out of frustration with Adobe in general & but in this post specifically from After Effects, i tried for the first time 3D scenes in Davinci Resolve Fusion. When I say it's a night and day difference in performance, I am not exaggerating. i have a m1pro macbook pro & i was just about to upgrade thinking the problem was the laptop, but thankfully with some research i ended up trying fusion & it's way better. it seems like they go to work having a plan while adobe is just focused on gimmicky AI. fusion is way better & smother & i defenitely don't need to upgrade my laptop now at least. i still haven't moved completely to davinci cause im still learning it.
Tring to upload After Effects 23, however I could not find a way of uploading? need help on this
Hi Community... is there a way or an expression that can be applied to an effect so that it will be off while you're working, but is on when you render? For instance, I'm using the pixel blur effect, and it slows down my interactivity while I'm working, but would like it available in the renders. This is possible in any node in Nuke. And I think it has something to do with the opacity, because that's where you set the expression. It's very handy. Are there any "render only" flags in the expressions? best, Fred
This new script in After Effects CC2018 is great - Managing and animating shape paths and masks in After Effects.The only problem is, it doesn't create nulls for path tangents as well as points. So we wrote an updated script for anyone who might find it useful. There's a quick tutorial, plus the full script, here:After Effects tutorial: link path points AND tangents to nulls - No Magnolia
I would love if I could pin my guide layer to the top layer of my composition as Layer 1. As I bring in footage and elements it moves down. I'm sure people also have reasons to pin things to the bottom, or multiple layers in multiple places too.
Salve, è dall'ultimo aggiornamento che after effect mi lagga gia dall'inizio, creo una semplice composizione 1920 x 1080 30fps e gia quando uso lo zoom noto un input lag assurdo (e ho solamente lo schermo nero).Le componenti del mio pc per quanto non sia altmente performante sono:I7 10700k 5.2 ghzRadeon rx 6950 xt16 gb ram 3600 mhzPremetto che prima dell'ultimo aggiornamento andava fluido, ho provato anche a ritornare alla vecchia versione ma non è cambiato nulla.Ho gia fatto le solite cose che si fanno quali cambiare la ram utilizzata da after effect, modificando le preferenze ecc..PS. ora lo sto usando su un portatile con 16 gb di ram e una gtx 1050 ti e funziona meglio...
I'm developing an ARB (After Effects custom parameter) that manages multiple layers. Within the ARB, I store `AEGP_LayerID`s and use `AEGP_GetLayerFromLayerID` to retrieve `LayerH` handles. Then, I obtain frame data using the render suite. However, when the layer associated with a given ID changes (for example, a shape layer's path is modified), the cache is not invalidated the previously cached result is still used. This happens even though the visual content of the layer has clearly changed. Since these layers are not referenced through effect parameters, After Effects doesn't automatically detect the dependency.Is there a reliable way to detect changes in such unreferenced layers in order to manually invalidate the cache? Or is there a better or more robust alternative approach to ensure the cached results remain accurate?
It always feels odd when you collect a file and you assets are in a folder called "footage". I and many other motion designers call there folder that they store any and all assets "Assets". The first thing that comes to mind when I see Footage is film/video assets and not stills or Audio. It would be cool to have in that dialogue box the option to change the Footage folder name to whatever you want rather than doing it everytime after the fact.
Hi everyone,I’m working with Automation Blocks for After Effects and running into an issue when trying to parent all layers in one composition to the first layer.Here's what I'm trying to do:I have two compositions:4kcomp2kcompI want to parent all layers in 2kcomp to the first layer inside it, using a script built with Automation Blocks.What works:When I open 2kcomp first and run the script, it works correctly — all layers are parented to the first one.What doesn’t work:If I open 4kcomp and run the script (without manually opening 2kcomp first), the script runs but doesn’t parent anything. It seems like the layers in 2kcomp aren’t being accessed or recognized properly unless that comp is opened manually beforehand.Question:Is there a reliable way in Automation Blocks to make sure all layers of a non-active comp (like 2kcomp) are accessible and parented correctly?Do I need to “force open” or “activate” 2kcomp before looping through its layers?Here’s a simplified version of what I’m doin
Hi, I need some guidance from seniors here. I alwys struggle with naming layers. And we all know how much it is important to name your layer. But i do not know what I should call these types of layes in my animation. please guide me. When you have lots of shape layers in Infographic animation, that act as design material for popping up, disappears how should I name these? THESE ARE MANY! any strategy I can borrow from you Elders!? Please please help me out. The example I attached, should I name it 'chronic inflamation bg shape' ?? such a big name!! often I need to find shapes to reanimate.. what is the proper way to name these kinds of layers in animation... I am after some honed knowledge. sometimes I stare at all these layers and feel like 'enough with AE, lets quit city life and start living in a forest'.. Please guide me.
I can't duplicate+split layers with the CMD+SHIFT+D shortcut and it's slowing down my workflow massively. I have tried trashing preferences, restarting AE and changing the shortcut for splitting the layer and none of it has worked. Has anyone got any suggestions? It would be really helpful. Cheers.
Hii am really started getting angry about this i maybe dont have a 5000 Dollar workstationbut 32 gb Ram and 6 Cores should be engouth to work with that Software in HD right ?here my system specs Intel i7 4930KGTX 108032GB RAMC: 750 SSD EVOso every time i working in AE or PR but specially AE after 10 -20 mins previewing the program crashes because its out of Memory.Is there anyway to fix that ? Sometimes i purge everything and it shows like 2 - 40gb of purging .
I get multipe crash issues when either saving an AE project or setting new paths for cache. Below is the events log that keeps happening. Faulting application name: AfterFX.exe, version: 25.1.0.68, time stamp: 0x6740083eFaulting module name: MSVCP140.dll, version: 14.23.27820.0, time stamp: 0x5d0b2817Exception code: 0xc0000005Fault offset: 0x00000000000126a0Faulting process id: 0x29E0Faulting application start time: 0x1DB8081F45FA1D0Faulting application path: C:\Program Files\Adobe\Adobe After Effects 2025\Support Files\AfterFX.exeFaulting module path: C:\Program Files\Adobe\Adobe After Effects 2025\Support Files\MSVCP140.dllReport Id: cafeea05-ee29-4c45-9495-c29f9befef59Faulting package full name:Faulting package-relative application ID: Below is the most recent After Effects Log. [2025-02-16_09-49-35][24468][Info] [general] Instead of the WebView2 runtime in the system, UXP will use the WebView2 runtime in the folder: C:\Program Files\Common Files\Adobe\Micr
After Effects 25.2.2 (Build 2) but it’s been like this forevvvvvvvver. Fed up enough to finally submit this. Unless an effect in the effects panel is selected first, effects to choose from are greyed out when right clicking the effects panel. It's not entirely broken - Remove All and Manage Effects are active when right clicking without an effect pre-selected in the effects panel, why can't the effects be also accessible?
Is there any way to fix this? My project opens but only shows the assets and the timeline is empty.
My animation team as well as myself, have been begging for this feature for a really long time. We are constantly, accidentally clicking on our Work-Area bar, offsetting a couple of frames on a few occasions, and then sending for render, only to discover our opening fade in is half-way through it's transition, or our end is now too long and we have content disappearing. We desperately would like to have the ability to right click on the work-area bar and select "lock". This would maybe put some strikethroughs over the range, similar to a locked layer in Premiere, do show that we can't make adjustments. If you click and try to set it it could say "would you like to unlock and make changes?", or you could right click and "unlock". Huge timesaver for those fire-drill projects that cause the stupid mistakes.Thanks!
I have an issue with AE since updating my Mac and AE to the latest versions, I get the following message: Last log message was: <1939574> <RenderTaskManager> <1> Destructor: GetOriginalProject() is nullThen I have to force quit. I've uninstalled and reinstalled it, removed lal my plug ins and restarted my mac, this has been going on for over a week. PLEASE FIX.Vewrsion 25.0.1 (build 2)
Say I have a square and I want to extend nothing but the left size. The way I've found to do that is moving the anchor point to the other side first. If not, I would increse the size of the whole shape altogether.Isn't there a hold down CTRL type of deal before clicking and dragging? It seem too much of effort having to move to anchor point first.
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