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I can't copy paste text from other apps into After Effects tekst layer. Not from InDesign or Pages or any other app.
The release notes for the latest version of After Effects states that MKV files are supported, but neither 18.4 nor the latest Beta can import them. They aren't included in the 'supported file types' in the import dialog, and if forced to import by setting the file types to '*.*' random errors about file types are thrown up, depending on which codecs are embedded:
Bonjour, Je voudrais compléter un plan pour lequel j'ai pu réaliser un tracking 3D pas trop mal en lui intégrant un modèle 3D. D'après ce que j'ai lu, la version 23 d'AEX permet d'intégrer des GLB ou des OBJ...Pour l'instant je n'arrive même pas à importer un GLB que j'ai pourtant exporté depuis Adobe Dimension.Avez-vous le même genre de difficulté
Dear Adobe, please, make the copying of layer with a layer control effect not lost connection.And also, if its parented to itself, make it stay that way, and not parent to layer, wich was duplicated (Ctrl + D)Thanks.
Hello, Version 25.1x41 of After Effects Beta introduces support for additional 32-bpc blend modes on the GPU when your layer has motion blur applied. In our testing, projects designed to solely stress blending can render about 50% faster with GPU blend modes enabled. Though we know your projects aren't limited to blending, you should see slightly faster rendering across your entire project. This feature allows users to use their GPU for 32-bpc blending for the following 8 blend modes: Screen Multiply Add Overlay Hard Light Classic Difference Lighten Darken There should not be any rendering differences between CPU and GPU rendering for 32-bpc for the blend modes listed. Please give this new functionality a try and let us know how it's working for you!
The new UI changes in the current BETA version seem to have lost the sweet spot for the contrast between text and UI background color. Also only to have three options for the UI brightness is unfortunate in my opinion. At the moment I use a dark version (in the released version) that sits right between the new proposed “Darkest” and “Dark” setting. The “Reduce Contrast set to off” for some users might be just a bit too much and the “Reduce Contrast On” makes it just a little too low contrast. Also I think the highlighting for some UI icons is not better in the new version. Like the Toggle for transparency and masks. PLEASE keep the sliders to adjust the UI!
When trying to delete or edit, an error keeps popping up. The footage or titles are deleted but still appear.
While trying to export a camera from Blender to AE (I tried both GLB and OBJ formats), I was intrigued to read this article: https://community.adobe.com/t5/after-effects-beta-discussions/feature-focus-extract-cameras-and-lights-from-3d-models/m-p/13648084...which explained the Layer > Camera > Create Cameras from 3D Model feature.But it's always greyed out whenever I import a scene with a camera. Does this still work? Steps to reproduce:1. Import an OBJ or GLB scene with a camera2. Try to get the camera data Result:It's greyed out Expected:Can get camera data System infoApplication: After Effects (Beta) v25.1.0.27OS: Windows v10.0.19045, RAM: 127.91 GB GB, CPUs (logical): 32
The AE turned off suddenly when I was working on a simple project.
Hi beta users! Version 25.1.0 (Build 5 or later) of After Effects Beta introduces support for the Accepts Lights switch in Advanced 3D. Accepts Lights is on by default. When you turn off Accepts Lights on a 3D layer, that object will bypass all the lights and shadows in your scene and appear to be lit by basic ambient illumination instead, with only base color and emissive textures displayed. This allows for new 3D compositing and effect workflows and provides a quick path to simulating self-illuminated 3D elements like phone screens: [Accepts Lights On] [Accepts Lights Off] Accepts Lights is also supported in the Classic 3D and Cinema 4D renderers. Please give this new functionality a try and let us know how it’s working for you.
Hello everyone! Today I updated my AE beta and it doesn't work anymore."The code execution cannot proceed because VCRUNTIME140D.DLL was not found. Reinstalling the program may fix this problem"Same goes for these guys:VCRUNTIME140D_1D.DLLMSVCP140D.DLLUCRTBASED.DLLEverything else works including standard AE and AE(beta) 24.6What I have: Windows 11 64Ryzen 5 5600x32gb ramNVIDIA 2060 superWhat I tried:1. Repair in Microsoft Visual C++ 2015-2022 installer. 2. Uninstalling MS Visual C++ 2015-2022 and installing it again.3. Reinstalling AE beta 25.04. Uninstalling every MS Visual C++ from 2005 and to 2022. Reinstalling them back.5. Downloading the DLL files manually and putting them in root folder.(Of course I rebooted after every step)I want to continue working on my project which was saved in ae beta 25x, so I cannot open it with the 24.6 version of it.
Hi everyone, Starting with AE 25.0.26 beta, we have introduced a number of new Font fallback management APIs, to help with defining new default fonts, and to ensure that a font has all the glyphs you will need to render any given text. As always, we have updated the Scripting Documentation, where you will find more detailed information about these new APIs. Here is a quick overview of the new APIs: Fonts.setDefaultFontForCTScript() This function will set an instance of Font object mapped based on CTScript parameter. After Effects uses these mappings when typing or applying a font where it finds that the font does not contain a glyph for the character. In this situation it will attempt to map the character to a CTScript value and then use this default mapping to select an alternate font which may have a glyph for the character. Fonts.getDefaultFontForCTScript() This function will return an instance of Font object mapped as the default font based on CTScrip
Today we’re announcing a small but perhaps impactful change in AE Beta x28 and we’d really like your feedback on it. We are changing the font weight for many of the After Effects UI elements from bold to normal weight. This will make the text in After Effects betas moving forward more closely match the look of the text in previous stable releases of After Effects. We’ve done internal testing and found this increases both legibility and readability when compared to the bolder font weight; particularly when using higher display resolutions or lower display scaling. We expect you’ll notice this change most in the Timeline panel, but it’s also changing the Project, Effect Controls Panel, and some others. Please let us know if you find increased clarity in the text or if you notice any decrease in readability. If you do have any decrease, please tell us your operating system, your screen resolution, and any display scaling.
Version 25.0 x 28 of After Effects Beta introduces support for 3D Model Thumbnails and Previews. It’s a basic feature. When you import a 3D Model (.GLB, .OBJ) footage item into the Project Panel and select that model, a thumbnail will appear (as shown below). Similarly, when you <double-click> a 3D Model footage item, we will render that model in the Footage Panel. Please note that the process of generating a Thumbnail or Preview is asynchronous and, as some 3D models can be quite large, it could take a little while to render. Please give this new functionality a try and let us know how it’s working for you. - Tom Olsen, AE Engineering Team
Hi beta users! Beginning in version 25.0x19 of After Effects Beta, we’re changing the way 3D models are imported into the Project panel. Some 3D model formats (.gltf and .obj) rely on additional external files to render, e.g. .mtl or .bin. Previously, After Effects imported those linked files alongside the main model file and everything was stored together in a folder. Now, After Effects Beta will manage those external dependencies automatically behind the scenes, so you will no longer see them in the Project panel. You will just see the .gltf or .obj model on its own. Dependent files will still be collected as needed if you Collect Files. Please give this new functionality a try and let us know how it’s working for you.
I'm working on a custom extension building a cep panel. When updating to the newest version, 25, I can't open panels anymore that I've placed in the Common Files/cep folder. This includes the default project downloaded from the adobe cep resources github. Other extensions like motion4 and copy pasta open just fine.
Hi beta users! Starting August 5, After Effects betas will switch from v24.6 to the next major version, v25. We make this switch once a year when we get close to shipping the last dot release of one major version and switch to the beta of the next major version. If you open an existing project in v25, After Effects will guide you through the project upgrade process and automatically version the project file. Unless you specifically save over the original file, you will have a backup. Like previous major version changes, After Effects projects saved in v25 cannot be opened in previous versions of After Effects, including the shipping version (v24.5 at the time of this post). You can open your projects in an older version by going to File > Save As > Save a Copy as 24.x. It is also required to have v25 of Premiere Pro and Media Encoder to make use of Dynamic Link. We suggest updating all three at the same time. And, as always
As per title. De-installing Ae 2025 I was able to open Ps again.
Starting with AE Beta 24.5x40, Camera and Light Options available in the Timeline are accessible in the Properties Panel. Simply select the appropriate Camera or Light layer and the available properties will be shown in the Properties Panel. Camera Options The Camera Options will adjust based on the composition Renderer (Classic 3D, Advanced 3D, Cinema 4D). Quickly access additional settings such as Focal Length, Film Size, Angle of View, etc., by clicking the Camera Settings button. Light Options Change the Light Type or any of the associated properties of a light directly from the Properties Panel. You can also change and adjust multiple lights at the same time. When the composition renderer is set to Advanced 3D, you can also choose the Environment Light Type and then pick from any HDR or EXR environment source layers from the Source drop down menu. We hope this makes it easier to set up and customize your Camera and Light settings for your projects. L
It's already been a while since the beta with OCIO got introduced. I'm really happy with it's implementation but it's not perfect yet. There are some serious issues that need to be adressed and some other quality of life improvements needed to make this work smoothly for everyone. Here is my summary of things I hope to see improved or added. It's quite a lot and no fancy pictures so bear with me! 1. OCIO 2.x Display Transformed exportsThis is probably the most important one to adress. With OCIO v2.x configs the ACES display view transforms are separated from the colorspaces. This design is a good step forward because it removes the need to list all the viewing conditions paired with every display space as it's own unique color space inside the list itself (making the list unnecessarily long) and can be it's own list for the viewer. Problem:What "breaks" here is that whenever we have the desire to send off tonemapped exports for review we can't bake the view in. Thus we c
I am unable to continuously preview RAM on the custom range, I have never had issues with over 18 years of use before.I am using the beta and CC 2024 versions with all the latest updates
Hi everyone, Starting with AE 24.4.0.24 beta, we have introduced a number of miscellaneous Font management APIs which we hope will be super interesting to some of you who have more refined workflows around Fonts - we created them to help our internal testing, and decided to expose them to Beta following your feedback. As always, we have updated the Scripting Documentation, where you will find more detailed information about these new APIs. Here is a quick overview of the new APIs: app.fonts.fontsDuplicateByPostScriptNameHaving more than one Font instance which has the same PostScript name can lead to surprises when the Font instance you thought you were going to get was not the one the FontServer handed back. Earlier releases of After Effects were prone to crash in this state and one of the focuses of the last year of FontServer work was to make this situation work. Simply use the TextDocument.font API to select a Font by PostScript name is problematic
effects panel stops responding after 2 -3 clicks ,refreshing the workspace or refreshing the list doesn't help
For a very long time now, After Effects has used a sort order in the Project Panel that hasn't always sorted files containing numbers in an expected way. We are making a change today, starting with the AE Beta 23.4x18 release, that switches the sort order to a more expected case insensitive sort order that will work better for names containing numbers. Please give it a go and let us know if this is better for you or if you prefer the previous sorting method.
Dropped an imported 3D object in to AR beta. I can animate it, drop effects on it, but when it comes to rendering it doesnt appear. Even PNGs dont work!?!?
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