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Hi,the latest version of my app just got approved by the Apple team 2 days ago and so far I received 2 reports that the new version just closes immediately after startup on the iPad. Unfortunately so far I have no info about iPad or iOS version. I can also see a significant drop of registrations on iOS since the new version was released, so I am a bit worried. I am unable to reproduce any issue on iPhone 3GS with iOS 4.3, iPhone5 with iOS 7 or iPad2 with iOS 7.Did anyone receive similar user reports?Thanks
Here is the problem, been using Flash/AIR for years to build AIR powered apps. Recently built a new system running Windows 8.1I transfer all my work over from the old Windows 7 machine and open up the .fla files, fix the links and test the file, here is the error.The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.distriqt.Camera could not be found.XPath error : Invalid expression/userSettings/victims/*[exact_name='adl.exe']/(null)[1]/*[1] ^XPath error : Invalid expression/userSettings/victims/*[exact_name='adl.exe']/(null)[1]/*[1] &nb
I am trying to make my Air Captive Runtime Mac OS X app respond correctly when the user double clicks on a file type associated with the app.I have set up the invoke event listener to capture location of the file that the user has clicked to launch the app stored in the event.arguments variable.In the following simple test I just print out the length of the arguments passed in when the app is invoked. This is the behavior I am seeing:1. when I launch the app from the command line with 2 args, open test.app --args arg1 arg2I get "2" as expected for the arguments length.2. If the app is already open and I double click a file with a type associated with the app. It correctly invokes the app and passes in the path to the file that was clicked. Length is 1 as expected and the content is the path to the file.3. However, if I just double click the same associated file when the app is not open, the app launches correctly, however no arguments are passed. Length is 0 and there is no way t
Hi all,I usually create screenshots of my AIR apps using a combination of actual screenshots on devices I own, and screenshots of the standalone player by testing the AIR app on my development machine.However, I don't own any of the new 4.7" or 5.5" iOS devices, and the resolutions for those are larger than my screen, so I can't take a screenshot that way. The screens are 750x1334 and 1242 x 2208 respectively.My app is portrait only.The standalone flash player automatically resizes down to fit within the screen when it launches. If it didn't, I'd be able to move it around, take screenshots, and stitch the images together.Does anyone have any tips? Maybe a way to ensure the flash player window doesn't resize to fit within the bounds of my screen?Cheers,Peter
I am using The Union Platform, By USER1 for app to app communicationit stopped working on iPAD devices with the new AIR SDK 15it works with AIR SDK 15 on Android and Desktop emulator (iphone and android) but not on real iPADalthough it works with AIR SDK 14 on Android devices and iPAD and desktop emulator.the problem is connection time out , it looks like it can't recognize the server url. please find the a simple project code for the problem (works with all platforms except iOS device AIR SDK 15)Dropbox - UnionChatPart1.zipfromReactor Chat Tutorial, Part 1 • The Union Platform, By USER1
I am using flashbuilder 4.7 with AIR SDK 15.0 on adding ANE i got following error.Process terminated unexpectedly.The content cannot be loaded because there was a problem loading an extension: Error: Extension namespace is invalid for C:\Users\New\Adobe Flash Builder 4.7\.metadata\.plugins\com.adobe.flexbuilder.project.ui\ANEFiles\SampleTest\win32\sampleOutput.aneI have ensured Extension Id are same in Extension.xml and discripter file.
Error message ""Adobe AIR Application Installer" is damaged and can't be opened"I've uninstalled previous versions,using uninstaller, removed all incidents of AIR files, and my computer is not connected to another Hard Drive or Time Machine. Does anyone know an answer to this? Thanks. here's the log fileOct 29 07:57:05 Jeremys-Airmac-2 kernel[0]: hfs: mounted Adobe AIR on device disk2s1Oct 29 07:57:05 Jeremys-Airmac-2.local mds[32]: (Volume.Normal:2464) volume:0x7faf54078800 ********** Bootstrapped Creating a default store:1 SpotLoc:(null) SpotVerLoc:(null) occlude:0 /Volumes/Adobe AIROct 29 07:57:16 Jeremys-Airmac-2.local Adobe AIR Installer[583]: Runtime Installer begin with version 15.0.0.293 on Mac OS 10.10.0 x86Oct 29 07:57:16 Jeremys-Airmac-2.local Adobe AIR Installer[583]: Commandline is: -psn_0_344148Oct 29 07:57:16 Jeremys-Airmac-2.local Adobe AIR Installer[583]: No installed runtime detectedOct 29 07:57:17 Jeremys-Airmac-2.local Adobe AIR Installer[583]: The function ‘C
stage.fullScreenWidth returns 960stage.fullScreenHeight returns 640stage.stageWidth returns 1000stage.stageHeight returns 750If I listen to Event.Resize, the values will be the same. But the IPhone 6+ screen sizes much more.How should I fix this ?My options:stage.align = StageAlign.TOP_LEFT;stage.scaleMode = StageScaleMode.NO_SCALE; <key>UIDeviceFamily</key> = 1, 2<requestedDisplayResolution>high</requestedDisplayResolution>
Hey all, does anyone know when a new AIR 15 Beta release will fix the broken launch image selection when working with a universal app? Or does anyone have a solid work-around for the time being?Should we proceed by adding them manually through the UILaunchImages addition in the application.xml file?Thanks in advance!
We've got some issues on our project regarding the time required to receive data with an URLLoader since iOS 8. Calling a simple web service returning a very tiny json answer jumps from a few milliseconds on iOS 5-7 to somewhere between 2 to 30 seconds on iOS 8. We tested with Wifi only, on iPhone 5S, iPhone 6, and iPad Air.There may be an issue with AIR because we don't have any problem with Safari.Does anyone have the same problem?
I am using FlexSDK 4.13 and AIR SDK 15.0.302. I installed the FlexSDK and AIR SDK with the Apache Flex installation binary on a Windows Vista 64-bit machine.I can build and run an ad-hoc version of my iOS app on an iPhone 4 (iOS 8.0.2) and iPad 2 (iOS 8.1). When I build a release version for the iTunes App Store, and submit it with the Xcode Application Loader. I get the error.ERROR ITMS-9000: "Invalid Code Signing. The executable, Payload/YourApp.app/YourApp, must be signed with the certificate that is contained in the provisioning profile."I'm using a Mac to submit my app. It is running OS X 10.10 Yosemite and Xcode version 6.1. The Application Loader is version 3.0.I suspect that the adt command no longer creates a payload with the correct entitlements. This post illustrates how I resigned my app so that the iTunes App Store would accept it.First, I copied my IPA file to my iMac. Then I changed directories to the location of my IPA file.Open a text editor and create a file with the
I was using Flex 4.13 SDK and AIR 14 SDK. When I build a release version of my iOS app for the iTunes App Store, I received the following error.ERROR ITMS-9000: "Invalid Segment Alignment. This app does not have proper segment alignment and should be rebuild with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance."To resolve this problem I had to install the Apache Flex SDK with Flex SDK 4.13 and AIR SDK 15.0.302. I installed the FlexSDK and AIR SDK with the Apache Flex installation binary.For many of you, this should be enough to rebuild and run your application. However, after I built an ad-hoc version of my iOS app, and transferred it to my iPhone 4 (iOS 8.0.2) and iPad 2 (iOS 8.1), the app crashed immediately after launch.If I rebuilt my App in debug mode (-debug-interpreter), it ran correctly. However, I found a reference on an Adobe message board to a command line parameter, useLegacyAOT, which indicated that the poster had some
Hi, we always get support tickets with people that can't install or upgrade the applications we build with AIR, the error they get is that the "installer is corrupted". This happens on Windows.We tried all the workarounds we found but it did not work, I also tested with native installers and installation of native installer worked fine.What I want is to know exactly how installation of .air files works, what programs perform this, how to configure them, how to read the logs, we need to figure out what is the problem and fix it.P.S. it would be great if AIR developers could find a way to put a better error message.
I was wondering if it was possible to create a flash contact form for android application powered by Air? - Like do I package the php and xml files within the apk file or call them from a remote location?Thank youdhuneglow
I am trying to install Zinio 4 (Adobe Air app) on my new Mac but keep getting message " The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author. " ...Adobe Air installs fine, just the Zinio part has errorI contacted Zinio, they seem to think its an Adobe issue..please help.
Related to "Hurlant.Base64 encode doesn't work with new fast packaging engine." in the release notesHas this been a problem with the new compiler in versions older than 328 or is it new?Does it affect Base64.encodeByteArray also?Is there a bug open with more info so we can know how it breaks?
Hi everyone... I built my iOS app on Flash cs6 (with the latest AIR SDK 15) on my windows computer, but now have access to a Mac. The problem though is that the Flash cs6 on the mac is running AIR 3.2 and I have downloaded the latest AIR SDK 15 for Mac but I don't know how to install it. Can anyone help me?
Sorry to trouble you guys. im a noob in using flash.i need to ask. why did my apps(ipk file) cannot play it video when i put it inside the phone, while i preview it in pc, the video run good itself.help me please. been stuck for a week.
Each week I eagerly await the AIR SDK update, that happens on most weeks (less so when you're doing major product releases!). But, the read me file includes a long list of things that are new since the previous major release.It would be very handy to have a very short list of the reasons why we might be interested in this build. Also, a shorter list (hopefully) of reasons we might not want to use this build.As an example, I have been waiting for years for sound latency to be improved on Android, and it would be a shame if I missed a build update that solved the issue, just because I didn't wade through the longer list of things that were exactly the same the week before.Thank you for your consideration!
First, I have Adobe air installed on my computer.Second, I use a web site called TwinSpires. com for getting horse racing data & information, plus it has a wagering pad that is, or uses Adobe Air. This has been working perfectly for many months. Now, suddenly, the Adobe Air wagering pad will not open properly. I get an error message that says "sorry, an error has occurred. The application could not be installed..." Error #2032
I purchased a program called Video Alchemy which requires Adobe AIR to run but the installation window will not display and the installation does not start. The Adobe AIR log install log file can be found here https://dl.dropboxusercontent.com/u/59423416/Install.logHere is a link to the VideoAlchemy.exe install file https://dl.dropboxusercontent.com/u/59423416/VideoAlchemy.exeCan anyone help me to get this program to install?
I am getting error when I try to upload the game in application loader. I am getting this error. I surf the adobe forums and I got some ideam from Re: No longer able to submit app to iTunes.But in there someone tells to apply cd <sdk>/lib/aot/bin/ld64mv ld64 ld64_origln –s /usr/bin/ld ld64<Build the IPA now using Flash Pro, Flash Builder or on command line>ththis code in mac. But I would like to know where to apply it. and how to solve the problem. Past one month I am waiting for uploading my ios app. Any one there to help me?
I think I have a bug but I'm still not convinced that it's AIRs fault.I have an AIR application publishing for iOS, Android, Windows and Mac.I'm using Adobe Flash Professional CS6 version 12.0.2.529I have a header positioned at 0,0 where I place two TLF textfields and some buttons. When I run on iOS 8 published as AIR version 15 I do not see my text, the buttons display just fine. When I run on Android, Windows or Mac published as AIR 15 the text is fine. I positioned my text below the header (thinking maybe it was black text on a black background - don't tell me you've never done that!) - The result proved the text was there (the 'body' is positioned under the header and was pushed down when I did this) - but I still couldn't see my text.When I compiled my application with AIR 14, everything was fine, the text displayed just like on Android, Windows and Mac published with AIR 15.The funny thing is I'm using tlfText exclusively throughout the application and ALL OTHER INSTANCES are fin
I have updated my Nexus 5 to the latest developer preview of Lollipop, and I can no longer run our game.The same code worked find in the prev. developer version of Android L.The code I can't get to work is:stage.stage3Ds[0].addEventListener(Event.CONTEXT3D_CREATE, function(e:Event):void { trace("worked"); });stage.stage3Ds[0].addEventListener(ErrorEvent.ERROR, function (e:Event):void { trace("failed" + e); });stage.stage3Ds[0].requestContext3D();It just fails with the error[trace] failed[ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="Error #3702: Context3D not available." errorID=3702]I have already create a bug report (Bug#3841130 - Stage3D fails to create context on Nexus 5 running Android 5.0), but would like to know if it's happening to anybody else, or it's just my device that's messed up (I only have access to one Android L device).
I went just downloaded ADOBE AIR and when I try to use it to install one of my Apps I get the message, "Abobe AIR Application Installer" is damaged and can't be opened.Can someone please address this.Thank you,Dr. Alan
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