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I am using Flash Pro CC 2014 with Air version 15. My iOS app hasn't been updated since iPhone 5 came out so I had to add the Default-568@2X.png image to the package when I rebuilt it. I did this exactly yhe same way I did a few months ago for another app. The image is at the root of the app. When"I try to submit with Application Loader, I get an error that the "application is not optimized for iPhone 5... The image file is 640x1136, is named Default-568@2X.png and is at the root. When I open the ipa file I can see the file is there. I am totally stymied. Any suggetsions?
Hi,I am facing one issue from a very long time regarding file access in Android Kitkat version 4.4.*. I have developed Adobe Air player application for android and it is working as expected below kitkat version but not on kitkat. I am following this methods - NativeApplication.nativeApplication.addEventListener(InvokeEvent.INVOKE, onInvoke);public function onInvoke(event:InvokeEvent):void { var newFile:String = String(event.arguments[0]); 
I am developing a children's app on Adobe Air and just learned that the Internet permission is being forced by Adobe Air. The only comment I saw on these forums was from someone stating it was so the Adobe Air App can communicate to the Adobe Air package, which doesn't make much sense-- but even still, I am bundling the Adobe Air Runtime within the App itself.This affects me because as a children's app, some of my customers (e.g. Parents) will see the requirement of an Internet connection as a bad sign, in that my app may be loading content from the internet, or collecting data about their child or device and sending it over the internet.I think Adobe should be clear as to why their platform requires internet access. Thank you.
Hi -- we have a mobile game built in AIR, where we are getting sporadic IOErrors on iOS8 ONLY. We cannot reproduce here in the office, but we see from our analytics that it is happening to thousands of users. Also distressing is that there is a high likelihood that the some of our analytics calls may be failing, in which case the problem could be wider spread than we initially thought. At first we thought it was happening to about 10% of our iOS8 users, but it could be higher.The error is distributed among every URL that we are trying to load in the game. Sometimes it happens with the first server call, sometimes the user gets through, is able to play for a while, but then it happens later on in the game.The users for whom it happens to, it happens consistently. The only real clue that we have is that some users have reported that it happens on Wifi, but when they switch to 3G or 4G they have no issues. However, our analytics are telling us that it is indeed happening on non-Wifi as we
I have a Samsung Tab3 10.1 GT-P5200 running Android 4.2.2 Jellybean.Adobe AIR 15.0.0.252 does not install, get error 'Unknown error code during application install: "-24" 'Samsung confirmed that there is no release scheduled for Android 4.4.2 KitKat on this tablet.Help please
Samsung Tab3 10.1 GT-P5200 running Android 4.2.2 Jellybean.Adobe AIR 15.0.0.252 does not install, get error 'Unknown error code during application install: "-24" 'Samsung confirmed that there is no release scheduled for Android 4.4.2 KitKat on this tablet.Help please
Hello,hope i have been posting in correct section...I'm having trouble writing jpg files in applicationStorageDirectory, it seems not working on iOS 8. App crashes after first image saved.If i'm not wrong, applicationStorageDirectory should be writable...Can anyone help me?Thanks
I keep hitting what looks like a bug in Flash Builder 4.5, and I'm wondering if anyone else has seen it or can help me find a workaround.The problem occurs when I choose Export Release Build... and try to build an APK for Android. In the second screen of the wizard, under the Package Contents tab, there's a file list and you're supposed to select the files you want in the package. Simple enough. The problem is that this file list does not consistently reflect updates to the project file structure. So I usually see an outdated file list, which might or might not have all the files I actually need to put into the package.There doesn't seem to be a way to force the wizard to rescan the project and rebuild this list. I've tried restarting Flash Builder, deleting bin-release-temp, cleaning all projects, and a few other things besides. So far nothing works. (The Flash view always picks up my changes within a few seconds.)It seems like my only option is to use the command-line compiler. Not t
Anyone help me, I want to add share button like this in my app. How can do it?Have you found a solution? If so, would you like share to me?Thank you very much!
Obviously one is for app-store, the other ad-hoc, but is there any other differences that relate to performance?
I just found out that the stage web view browser is using the cache instead of reloading the url.I haven't found anything on google about clearing the cache nor on the documentation.I suppose it can be accomplished with a hack... but isn't there a clean way to do this? Didn't Adobe think that people using online resources would need such a feature?
hii have a piece of software called meme crusher on adobe air. however every time i try to update the software i get an error message that reads ....i contacted the people at meme crusher who told me that there had been a few people complain about this exact same thing. they also informed me that it is an adobe error or problem and it is for them to sort out as the software is on adobe air. can anyone help me out with this problem?
Hi,Have an AIR desktop app for Windows 7 64-bit and noticed I could delete the Adobe Air\Versions\1.0\Resources folder without affecting the execution of my program. I think I've figured out the purpose of most of the files in the Resources folder and why I don't need them, except for one, CaptiveAppEntry.exe. Now I obviously don't need it to run the program, but is there any reason I should keep it around?Here's a rundown of the files in the folder and what I've been able to find out about their purpose:Adobe AIR.vch: Needed for DRMadobecp.dll: Needed for DRMadobecp.vch: Needed for DRMAdobeCP15.dll: Needed for DRMCaptiveAppEntry.exe: UnkownNPSWF32.dll: Flash Player pluginWebKit: flash.html package Thanks, -- jon
I read this intresting text:To make use of the APIs, ensure that you use Flash Builder to build your applications. The compiler package with the APIs are not available for use in IDEs other than Flash Builder.I try use this sample without FB (by FlashDevelop with flex_sdk_4.6). I found library airglobal.swc (\frameworks\libs\air\) with only two public function for avm2.intrinsics.memorypackage avm2.intrinsics.memory{ public function casi32 (addr:int, expectedVal:int, newVal:int) : int; public function mfence () : void;}There is not other function as in text (for example li8). So, may be anybody know if I will use airglobal.swc by FB can it work? And can it work on Android?Thanx!
My question consist two part:1) Where is .sol files in android file system? What full native path?I guess it something like this. Couldn't check because I have not got rooting device. (I view data folder like empty)2) Is it possible write some data to SharedObject by one app and read this data by other app? For example it's possible for local-to-file swf on Windows system.
I currently develop in Flash Builder 4.7 on a 2 year old MacBook Air with a 1.8 Ghz Intel Core i5 and 8GB 1600 Mhz DDR3 of memory. I run into at least 20 Java heap space errors per day. I have tried altering the Flash Builder .ini file with various settings, including -Xms and -Xmx of up to 2GB. This generally works for a week or so, but then I am back to square one. I am looking into buying a computer with better hardware for a few reasons, but primarily to reduce the time spent building debugs of the AIR app I am working on. Will better hardware help me at all? Or do I need to seriously examine the memory usage of the app?
I am using local notifications for a game made with Air. Is there a possibility to postpone the warning which appears the first time you install the game (<app name> Would Like To Send You Notifications.) I need to verify the age of the user first, and only then to show the notification warning.
Hi, I tried to upload my app to IOS store, but this message comes up each time 'ERROR ITMS-9000: Invalid Bundle.'I used- AIR 15.0.0.289 beta from adobe lab- Xcode 6- Application loader 3 - I built new certificate and provisioning what should I do to solve this problem.
I’ve got an Air-for-iOS/Android app (packaged with captive runtime on the Android side). On my Windows 7 development machine the .ipa ‘weighs’ 75MB and the .apk ‘weighs’ 155 MB. An .apk of the same app without the captive AIR runtime is 65 MB. The shared AIR on Android runs about 40 MB (on the mobile device) these days. Where in @!$%^)$* is that extra 50 MB coming from ?? And is there anything to do about it?Apologies if this has been asked already here.
I little confuse about build ANE, I already follow all the direction, but the error always #3500 when I try to call the ANE.I create ANE using java android.The tools I use : Flash Builder running on Win-64 win.7. I think I must straight to the point, here what i made it first step by step;1. I create the JAVA application first, with package senigo.extension.android then I create 3 file, Sample.java, SampleContext.java, PassTextFunction.javaSample.Java Source Code package senigo.extension.android; import android.util.Log; import com.adobe.fre.FREContext; import com.adobe.fre.FREExtension; public class Sample implements FREExtension { @Override public FREContext createContext(String arg0) { // TODO Auto-generated method stub Log.i("Sample", "createContext"); return new SampleContext(); } @Override public void dispose() { // TODO Auto-generated method stub Log.i("Sample", "Dispose"); } @Override &nbs
Hi,iOS default music player's audio gets paused automatically whenever I switch to an AIR app. Is there a way to keep it playing?
When ANE starting, AIR application stops updating the screen. How avoid this?
Hello, I am making an AIR app for my client. When my client upload the iTunes Connect to submit their app again( because it have some error at the first time), they received an error. It said--ERROR ITMS-9000: "Redundant Binary Upload. There already exists a binary upload with build version '3.0.2' for train '3.0.2'--I tried to resolve this and search the web. I found the solution--ERROR ITMS-9000: “Redundant Binary Upload. There already exists a binary upload with build version '1.0' for train '1.0'”http://stackoverflow.com/questions/25680604/error-itms-9000-redundant-binary-upload-there-already-exists-a-binary-upload--The solution is to change the "build" number of app not the "version" number.We can change the version number but cannot change the build number with application settings xml file in AIR development.versionNumber property in application xml is assigned to both CFBundleShortVersionString and CFBundleVersion in Info.plistCFBundleShortVersionString is used for version numb
I'm having a problem getting a signed OS X AIR captive runtime bundle app to pass the GateKeeper signature smell test.Here are the digestible facts, in list format:- App is multi-platform OS X, Windows, iOS, Android, but let's just focus on OS X for now.- Application is a standalone captive runtime bundle app.- Dev machine running OS X 10.9.5 (with Xcode 6.0.1).- Built with AIR 15.0.0.258 Beta.- The certificate is a certificate from comodo.com guaranteed to work with AIR and OS X Digital Code Signing, Code Signing Certificates - COMODO- Tried compiling/packing with IntelliJ IDEA 14 beta and adt command line, both with same fail results.- Manual packaging method used: Adobe AIR * Packaging a captive runtime bundle for desktop computersThe adt command fires without a hitch, the command asks for the p12 password, I can see the certificate authorities get pinged as the packaging progresses. The resulting app seems fine and runs well with GateKeeper disabled. However, GateKeeper does not li
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