Join a global community of Adobe Air users and developers.
Recently active
Hello guys, I'm developing and Android application using the Flex 4.6 SDK version and AIR 4.0 SDK. The tasks I'm concerned about are starting after the os boots up and being a full screen application. The application has the following manifest parameters (among others): <aspectRatio>landscape</aspectRatio> <autoOrients>true</autoOrients> <fullScreen>true</fullScreen>and: <application android:enabled="true"> <activity android:excludeFromRecents="true"> <intent-filter>  
Hi,Are we allowed to download air.swf and host air.swf locally for enterprise application which do not have access to internet?Thanks,Madhu
Hello Everyone,We're pleased to share that we've added many new capabilities to the AIR Gamepad feature that we released in AIR 14. The feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API powers Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces. Following enhancements are available starting AIR 15.Multiplayer SupportGyroscope EventsMagnetometer EventsApplying skin as AIR gamepad screenTo learn more about the feature, usage guidelines and cool samples, please follow www.adobe.com/devnet/air/articles/android-air-devices-as-gamepads.htmlWe would love to hear your feedback.-ThanksAdobe AIR Team
I'm building an AIR mobile app for android >= 4.0. I must be missing something or doing something wrong because no mater that i do, i can't get the fullscreen working rigth. The tablet bottom bar always shows up. In current version the bar only shows 3 dots and have somekind of alpha but it doesn't allow me to draw above it or below it.In my app description XML i have:<initialWindow><aspectRatio>landscape</aspectRatio><renderMode>direct</renderMode> <autoOrients>false</autoOrients> <fullScreen>true</fullScreen></initialWindow>And the bar is still there Tried set the fullscreen to false and then:stage.fullScreenSourceRect = new Rectangle(0,0,1280,768);//Capabilities.screenResolutionX, Capabilities.screenResolutionY);stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;No effect... the damn bar is still there.Using FB 4.7, Air 3.8 and -swf-version=21Any help or a pillow to put between the head and the wall would be
I have a Flex 4.6 project using the Parsley framework and targetting AIR. When I attempt to use -useLegacyAOT no, and attempt to run the app on iOS, I get a error along the lines:":Unmappable attributes for mapped class org.spicefactory.lib.reflect.metadata::DefaultProperty: :Off the top, my guess is metadata parsing is broken somewhere.So my request is please do not force the usage of "useLegacyAOT no" when this feature is finalized. Please leave "useLegacyAOT yes" as a valid option, because clearly the new AOT compiler is going to be unusable for a good number of apps.- Abey
Hello,it is not possible to deliver to the iTunes anymore. I just updated my Sudoku game including Russian and Chinese language support and compiled it using the most recent Adobe Air SDK 4.0When uploading to iTunes with the application loader it says: "This bundle is invalid. Apple is not currently accepting application built with this version of the SDK".Testing locally on the devices works nonetheless.What can I do now?Best,Henning
This error message causes headaches.ERROR ITMS-9000: "The binary you uploaded was invalid."I'm using AS3.0 in Adobe Flash CC 2014 - Mactarget : AIR 14.0.0.157 for iOS.iOS deployment type : Apple App Store.How did you solve this problem?
I posted this question over on StackOverflow before realizing that the AIR team might be working on a fix: http://stackoverflow.com/questions/25168882/air4-how-to-restore-audio-in-ios-8-beta-5-after-requesting-mic-accessIn a nutshell, requesting microphone input in iOS 8 will terminate all audio if it's done AFTER a sound has already been played, but not if it occurs before (sample code is in SO post).Apps were tested using an iPad 3 the Flex 4.6.0 SDK with AIR 4.0, and with AIR 14.0 - the same behaviour was exhibited.This poses serious problems for our apps, which are already released and being updated for iOS 8, so please let me know if this is a known issue, and if not, whether you're able to confirm from your side.Thanks!
Hi!I am developing a math app for children targeting iPhone 5, and I am looking into submitting it to the app store. I have never submitted an app before, I have just ben tinkering with it on my own device. I wonder if someone could shed some light on what needs to be included in terms of icons, icon sizes, launch images, AIR Application Descriptor File etc. Basically all that needs to be included to submit an iPhone 5 app to the app store.There is much information around this subject, but I have not found any info that are published recently and that are exhaustive. I would be grateful for any tips, links or other ideas that push me in the right direction.Best Regards,Johan
I'm trying to record a sound using the Microphone API and store the mono stream of samples to a file.Later I'll open the file and play it using dynamic sound API but creating Sound object and regster to SampleEvent and filling the buffer from the recorded samples.As far as I know the microphone give me mono samples and the output expect stereo so I write each sample twice.The problem is that on the AIR simulator and Android devices everything works great but on iOS device the sound plays twice as fast.This is the onSample function:private function onSampleData(event : SampleDataEvent):void{// the following lines of code are modifying the sound object and creates a "pitch" effectvar sample:Number;var outputLength:int = 0;while (outputLength < 2048) {// until we have filled up enough output bufferif (_micSamplesStream.bytesAvailable < 4){break;}// read out the left and right channels at this positionsample = _micSamplesStream.readFloat();// write the samples to our output buffereve
I realize this is breaking development on Android and won't be out for some time officially but I downloaded the developer preview and found all my AIR apps just display a grey screen. The native extensions like ads and dialogs still come up but not the swf content. I have created a bug but hope we can get a beta of AIR that works quickly so we can have continuity in user experience with AIR apps. Please vote at link below so Adobe knows.Bug#3782232 - Support Android "L"
Hi,I found this post saying it was fixed (Peter Farland)Vector contents not being type-checked by new compiler?But the bug seems back.For example, this should not compile:var v:Vector.<Bitmap> = new Vector.<Bitmap>;v.push(new Bitmap());v[0].varThatDoesNotExistInBitmap = true; // Should not compileRuntime error :Error #1056: Cannot create property varThatDoesNotExistInBitmap on flash.display.BitmapThx
Does Adobe AIR goes well with AngularJS application, I am having issues with routing and views, if possible please provide a link for sample angular application with routing.
I have one ANE + SWC, without the source code and I managed to include the Android-x86 support by expanding the ANE (zip file).However I have another ANE without the original SWC. How can I include the support for Android-x86 on this case ?
The application descriptor file has <content>menu.swf</content> which should mean that it will look in the installed folder for this file but instead points back to the project folder to get this file. I am going crazy. I have used IntelliJ and command line adt commands to try and build this project and it keeps pointing to the wrong location. It is a relative path so I don't know what else I can do.adt -package -storetype pkcs12 -keystore project.p12 -target native gameInstaller.exe game-app.xml -C Z:\Projects\games\testGame\bin menu.swf game1.swf game2.swf game3.swf
HI!I have an application with In-app purchase. I use ProductStore - Adobe's native extension to connect to iTunes (com.adobe.ane.productStore Summary). I can make the purchase with the ANE, but I didn't find the way to check if the app was already purchased: I need for the case when user wants to install the app to additional device, or if user have remove the app and install it again.And if there's no way, may somebody knows other Native extension that can provide the corresponding functionality.Thank you in advance,Olga
Hi, I´m working on App and it seems like I have integrated Vungle correctly because I can see it reflected on my dashboard, the problem is when I call for the ads the app crashes or simply doesnt display the adsThis is part of my code where I want it to workI have imported theseimport com.vungle.extensions.*;import com.vungle.extensions.events.*;import com.vungle.extensions.Vungle;import com.vungle.extensions.events.VungleEvent;public function main() { menuStart.showStartScreen(); menuStart.addEventListener("START_PLAYING", startGame); menuStart.addEventListener("GO_OPTIONS", openOpt); Vungle.create([,"53dc06fd5d261a11060001a3"]); introChannel = introS.play(); function openOpt(e:Event):void { menuStart.hideStartScreen(); menuEnd.hideScreen(); menuOpt.showScreen(); Vungle.vungle.displayAd(); popS.play(); menuOpt.addEventListener("GO_BACK", goBack); }And I have made all modifications to my xml acc
When I try to install Adobe AIR version 14.0 on my Mac OS X Version 10.9.4 I receive the following message.An earlier versions of Adobe AIR worked on earlier versions Mac OS on my computer. Does anyone have Adobe AIR working on the latest version of Mac OS X? Does anyone have a solution to this installation problem? I am only user on this computer. My profile is the only administrator. Since this is a free software program Adobe Support directed me to this forum to find a solution.
How to fix this. It must have been damadged by malwarebytes or rkill or something. I can't install air which is not allowing me to install another program that I need. Can someone help me please...Apache
Hi!I need the IAP functionality in my project. I've take the Inn-app purchase native extension by Adobe. During the developing process the extension worked fine. But when I've compiled my app for OTA (with corresponding certificate and provisioning file) the extension stops work. When the app calls purchase method nothing happens (when the app was compiled with development certificate and provisioning file I could run the full purchase process)Olga
Hi!I need the IAP functionality in my project. I've take the Inn-app purchase native extension by Adobe. During the developing process the extension worked fine. But when I've compiled my app for OTA (with corresponding certificate and provisioning file) the extension stops work. When the app calls purchase method nothing happens (when the app was compiled with development certificate and provisioning file I could run the full purchase process) Should I fix something in configuration when I change the certificate and provisioning files?Olga
I have a app that works on IOS and Android and sometimes they play a sound but the sound works on some devices, I am getting reports that the sound isn't work on some Iphone 4S and a couple android devices, I did tested on my Ipad AIR, Iphone 5S, Nexus 5, Nexus 4 and a couple tablets and work fine, but I am still getting reports of some devices, sometimes old models and other times new models.Any ideas about what can cause this issue?
I've been considering porting an app to Blackberry. They have a relatively simple repackager, however the resulted app crashes upon launch in the simulator VM.On their forums I found one post that said that air apps compiled with apk-captive-runtime won't work on simulator; however the Blackberry simulator is completely different from the Android simulators, so I don't think it would apply.Has anyone converted an AIP app compiled for Android to Blackberry? If so, have you used the simulator or an actual device?
I have an AIR application (flex 4.6 or flex 4.7), using AdobeAIR3.7 or AdobeAir4.0I use a HTML browser component <mx2:HTML id="browser" width="100%" height="100%">Problem is: when navigating to page, JS gives errors, whereas it works fine with firefox, chrome, ie or safariWhen I display the brower navigator.appVersion gives me : 5.0 (windows;u;fr-FR) AppleWebkit/533.19.4(KHTML, like Gecko) AdobeAIR/3.7 5.0 (windows;u;fr-FR) AppleWebkit/533.19.4(KHTML, like Gecko) AdobeAIR/4.0Maybe this is an OLD version : is there a way to UPDATE the internal browser used by Flex ?JS script I got in the AIR HTML (I don't get in normal browsers): ReferenceError: Can't find variable: Uint8Array TypeError: Result of expression 'messageHandler.on' [undefined] is not a function.
Greetings,as maybe some of you already know, Autodesk offers Scaleform as a way to use ActionScript inside larger projects. The list of supported platforms now also includes a Windows Mobile SDK and the pricing options seem reasonably low. I wrote an email to Autodesk to ask if it would be possible to port a complete ActionScript game to Windows Phone 8 using Scaleform, this is their reply:Hello Ruben,Yes the Scaleform SDK supports Window Phone, so the developer can play a Flash game on WP8 using Scaleform. Adobe Air would not be used. We don’t have specific indie pricing at this time but we may have an offering that would interest you:http://www.autodesk.com/store/scaleform-mobile-windows-phone-8Which is for consumers and far cheaper than the commercial version. No support is included, though there are forums you can peruse. Also it’s only version 4.2.http://gameware.autodesk.com/trials Kind Regards,*******So this actually seems to be worth a tryout. Did anyone already use it an
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.