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Trying to install Adobe Air. Installation file wont run. Get error when i run the file. "Windows cannot find 'C:\Users\Matt\AppData\Local\Temp\AIR4654.tmp\Adobe AIR Installer.exe'. Make sure you typed the name correctly, and then try again"I am trying to run the current version of Adobe Air from the Adobe website. Please help.Thanks,Matt
Hello Everyone,We're really excited to introduce a new capability called Cross Promotion in Adobe AIR for mobile devices in AIR 15 beta. Cross promotions can be effective in saving some amount of advertising cost. With the right partnership, you gain access to a wider customer base with a demographic similar to that of your application. This cross promotion is free and works on a credit system. All you need is to earn enough credit points by promoting other AIR games to begin your own promotion campaign. The AIR SDK offers the new AdViewer API for promotion campaigns as a SWC, it provides functions to load and show in-game advertisements. You earn credit points for promoting AIR games by other developers based on ad impressions and clicks. To learn more about the feature and usage guidelines, please follow www.adobe.com/devnet/air/articles/cross-promotion-of-air-games-mobile.htmlPlease try out the feature and share your feedback.-ThanksAdobe AIR Team
Do you have any sample code for StageVideo, that is capable of playing embedded H.264 .mp4 files? With AIR 14 I have not been able to achieve that. My suspicion is that StageVideo is failing somehow, and the fallback of playing H.264 netstream in a Video object doesn't seem to work. Does it now work with the automatic fallback?Playing remote video with StageVideo in iOS works fine in AIR 14.
I'm used to using FlashBuilder to profile an application, take memory snapshots, and find lingering objects from memory leaks. With AIR mobile, the best I can do is run Adobe Scout to verify that my application has a memory leak. The list of all ActionScript objects is massive- it's not useful for tracking down a leak. Is there a way to use the standard FlashBuilder profiler, or another way to track down a memory leak using Adobe Scout?Thanks!
I use Adobe Product Store from Adobe Gaming SDK and Milkman Game IAP ver 1.0.9 and both got reject from Apple say that it doesn't ask user information to buy IAP.Please help.
Hi, I have to say It's been a while i'm stuck on this problem and I'm about to disable orientation change for good. This post is my bottle in the sea !So I'll decribe my problem very shortly and clearly.I'm building my first Android APP with Flash cs6 and Air for Android SDK V 13.0.0.111My project properties (manifest) is set to Auto orientation, Auto Aspect Ratio.I'm using the event to trigger my project adaptations --> StageOrientationEvent.ORIENTATION_CHANGEWhen the stage flip, I gotoAndPlay("landscape or portrait") accordingly.I've tried many codes on the web, but i'm always facing the same problem.My event triggers just before the stage really flips. So I end up doing gotoAndPlay("landscape or portrait") before it is really required. But in the end in kinda works.I think that using auto orientation will always leave my in that situation and I'm looking for your help.Listen to this event to trigger my changeHandler function mainC.racine.stage.addEventListener(StageOrientationEve
I have an Adobe Air project for Android written in ActionScript on Flash Builder. I was wondering if I can somehow make this Air project to a java library so that another of my Android project written in Java on eclipse can use it?I have been looking into the Adobe Air native extension with Java. But it seems what the native extension doing is to run native Java code in Adobe Air. I want to do the opposite.UPDATES: Just found out a way to call Air stand alone project from Java through java.lang.Runtime. But it may take 1-10 sec to open the stand alone Air project. Is there anyway I can integrate Air application into Java?If I have to call the stand alone project from Java, then the next problem came, my Air stand alone project will play rtmp live stream. However, that needs to have Flash Player which Android/iOS device do not support it. Is there any way to play rtmp rather than using VLC player? I heard VLC player have 1-2 second delay.
Hi There,Is it possible to use JavaScript, rather than ActionScript, for accessing the NativeProcess classes? The reason I ask is that I would rather code in JavaScript than ActionScript, but am uncertain if there is a way I can access OS level functionality using JavaScript. I definitely want to package my app with AIR, but just wanted to know that I can use JavaScript for that particular need? If it is possible, can somebody point me to some documentation or tutorials showing how this is possible to do with JS?Thank you for your time and help!--Arie
Hello guys, I'm developing and Android application using the Flex 4.6 SDK version and AIR 4.0 SDK. The tasks I'm concerned about are starting after the os boots up and being a full screen application. The application has the following manifest parameters (among others): <aspectRatio>landscape</aspectRatio> <autoOrients>true</autoOrients> <fullScreen>true</fullScreen>and: <application android:enabled="true"> <activity android:excludeFromRecents="true"> <intent-filter>  
Hi,Are we allowed to download air.swf and host air.swf locally for enterprise application which do not have access to internet?Thanks,Madhu
Hello Everyone,We're pleased to share that we've added many new capabilities to the AIR Gamepad feature that we released in AIR 14. The feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API powers Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces. Following enhancements are available starting AIR 15.Multiplayer SupportGyroscope EventsMagnetometer EventsApplying skin as AIR gamepad screenTo learn more about the feature, usage guidelines and cool samples, please follow www.adobe.com/devnet/air/articles/android-air-devices-as-gamepads.htmlWe would love to hear your feedback.-ThanksAdobe AIR Team
I'm building an AIR mobile app for android >= 4.0. I must be missing something or doing something wrong because no mater that i do, i can't get the fullscreen working rigth. The tablet bottom bar always shows up. In current version the bar only shows 3 dots and have somekind of alpha but it doesn't allow me to draw above it or below it.In my app description XML i have:<initialWindow><aspectRatio>landscape</aspectRatio><renderMode>direct</renderMode> <autoOrients>false</autoOrients> <fullScreen>true</fullScreen></initialWindow>And the bar is still there Tried set the fullscreen to false and then:stage.fullScreenSourceRect = new Rectangle(0,0,1280,768);//Capabilities.screenResolutionX, Capabilities.screenResolutionY);stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;No effect... the damn bar is still there.Using FB 4.7, Air 3.8 and -swf-version=21Any help or a pillow to put between the head and the wall would be
I have a Flex 4.6 project using the Parsley framework and targetting AIR. When I attempt to use -useLegacyAOT no, and attempt to run the app on iOS, I get a error along the lines:":Unmappable attributes for mapped class org.spicefactory.lib.reflect.metadata::DefaultProperty: :Off the top, my guess is metadata parsing is broken somewhere.So my request is please do not force the usage of "useLegacyAOT no" when this feature is finalized. Please leave "useLegacyAOT yes" as a valid option, because clearly the new AOT compiler is going to be unusable for a good number of apps.- Abey
Hello,it is not possible to deliver to the iTunes anymore. I just updated my Sudoku game including Russian and Chinese language support and compiled it using the most recent Adobe Air SDK 4.0When uploading to iTunes with the application loader it says: "This bundle is invalid. Apple is not currently accepting application built with this version of the SDK".Testing locally on the devices works nonetheless.What can I do now?Best,Henning
This error message causes headaches.ERROR ITMS-9000: "The binary you uploaded was invalid."I'm using AS3.0 in Adobe Flash CC 2014 - Mactarget : AIR 14.0.0.157 for iOS.iOS deployment type : Apple App Store.How did you solve this problem?
I posted this question over on StackOverflow before realizing that the AIR team might be working on a fix: http://stackoverflow.com/questions/25168882/air4-how-to-restore-audio-in-ios-8-beta-5-after-requesting-mic-accessIn a nutshell, requesting microphone input in iOS 8 will terminate all audio if it's done AFTER a sound has already been played, but not if it occurs before (sample code is in SO post).Apps were tested using an iPad 3 the Flex 4.6.0 SDK with AIR 4.0, and with AIR 14.0 - the same behaviour was exhibited.This poses serious problems for our apps, which are already released and being updated for iOS 8, so please let me know if this is a known issue, and if not, whether you're able to confirm from your side.Thanks!
Hi!I am developing a math app for children targeting iPhone 5, and I am looking into submitting it to the app store. I have never submitted an app before, I have just ben tinkering with it on my own device. I wonder if someone could shed some light on what needs to be included in terms of icons, icon sizes, launch images, AIR Application Descriptor File etc. Basically all that needs to be included to submit an iPhone 5 app to the app store.There is much information around this subject, but I have not found any info that are published recently and that are exhaustive. I would be grateful for any tips, links or other ideas that push me in the right direction.Best Regards,Johan
I'm trying to record a sound using the Microphone API and store the mono stream of samples to a file.Later I'll open the file and play it using dynamic sound API but creating Sound object and regster to SampleEvent and filling the buffer from the recorded samples.As far as I know the microphone give me mono samples and the output expect stereo so I write each sample twice.The problem is that on the AIR simulator and Android devices everything works great but on iOS device the sound plays twice as fast.This is the onSample function:private function onSampleData(event : SampleDataEvent):void{// the following lines of code are modifying the sound object and creates a "pitch" effectvar sample:Number;var outputLength:int = 0;while (outputLength < 2048) {// until we have filled up enough output bufferif (_micSamplesStream.bytesAvailable < 4){break;}// read out the left and right channels at this positionsample = _micSamplesStream.readFloat();// write the samples to our output buffereve
I realize this is breaking development on Android and won't be out for some time officially but I downloaded the developer preview and found all my AIR apps just display a grey screen. The native extensions like ads and dialogs still come up but not the swf content. I have created a bug but hope we can get a beta of AIR that works quickly so we can have continuity in user experience with AIR apps. Please vote at link below so Adobe knows.Bug#3782232 - Support Android "L"
Hi,I found this post saying it was fixed (Peter Farland)Vector contents not being type-checked by new compiler?But the bug seems back.For example, this should not compile:var v:Vector.<Bitmap> = new Vector.<Bitmap>;v.push(new Bitmap());v[0].varThatDoesNotExistInBitmap = true; // Should not compileRuntime error :Error #1056: Cannot create property varThatDoesNotExistInBitmap on flash.display.BitmapThx
Does Adobe AIR goes well with AngularJS application, I am having issues with routing and views, if possible please provide a link for sample angular application with routing.
I have one ANE + SWC, without the source code and I managed to include the Android-x86 support by expanding the ANE (zip file).However I have another ANE without the original SWC. How can I include the support for Android-x86 on this case ?
The application descriptor file has <content>menu.swf</content> which should mean that it will look in the installed folder for this file but instead points back to the project folder to get this file. I am going crazy. I have used IntelliJ and command line adt commands to try and build this project and it keeps pointing to the wrong location. It is a relative path so I don't know what else I can do.adt -package -storetype pkcs12 -keystore project.p12 -target native gameInstaller.exe game-app.xml -C Z:\Projects\games\testGame\bin menu.swf game1.swf game2.swf game3.swf
HI!I have an application with In-app purchase. I use ProductStore - Adobe's native extension to connect to iTunes (com.adobe.ane.productStore Summary). I can make the purchase with the ANE, but I didn't find the way to check if the app was already purchased: I need for the case when user wants to install the app to additional device, or if user have remove the app and install it again.And if there's no way, may somebody knows other Native extension that can provide the corresponding functionality.Thank you in advance,Olga
Hi, I´m working on App and it seems like I have integrated Vungle correctly because I can see it reflected on my dashboard, the problem is when I call for the ads the app crashes or simply doesnt display the adsThis is part of my code where I want it to workI have imported theseimport com.vungle.extensions.*;import com.vungle.extensions.events.*;import com.vungle.extensions.Vungle;import com.vungle.extensions.events.VungleEvent;public function main() { menuStart.showStartScreen(); menuStart.addEventListener("START_PLAYING", startGame); menuStart.addEventListener("GO_OPTIONS", openOpt); Vungle.create([,"53dc06fd5d261a11060001a3"]); introChannel = introS.play(); function openOpt(e:Event):void { menuStart.hideStartScreen(); menuEnd.hideScreen(); menuOpt.showScreen(); Vungle.vungle.displayAd(); popS.play(); menuOpt.addEventListener("GO_BACK", goBack); }And I have made all modifications to my xml acc
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