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Hi, I posted this in the AIR beta channel, but I think it suits better here... I'm sorry for double posting.Hi,I have a game targeting iOS using AIR sdk that needs to load many swf assets from the disk (packaged with the game). When using AIR sdk 3.5, everything runs just fine. When upgrading the sdk to 3.6 or later (-swf-version=19, 20, 21), we ran into the following problems:1) The packaging time (making the ipa file for iOS) passes from 15 minutes to 40+ minutes.2) The game can't load any swf twice (ie. reload a swf).The first problem is not a big deal. We only have to wait a little bit more. Our guess is that is has to do with new feature introduced by the sdk 3.6, which will go through all packaged secondary swfs and remove the code from it, and since we have lot of swf assets, it takes more time.The second problem is way more serious, as I have to be able to reload assets according to player's action. Since we have a ton of assets, I can't keep them all in the memory as we could
hello there , i have an issue and it seems like i couldnt find a soultion for it when using safari for iphone or browser in android devices , when long pressing a image on any webpage an options appear to savethe image or else. But this option list are not showing in stagewebview in air application ??? does any one have any idea on how to make long press to save image function in stagewebview because it looks like its not working at all thanks
Dear AllI have publish one external SWF from Flash CS6 that is simplr animation and i write action script on time line just stop and and click event script but when i publish IPA using ADT as mentionhttp://blogs.adobe.com/airodynamics/2013/03/08/external-hosting-of-sec ondary-swfs-for-air-apps-on-ios/#commentsBut my action script not work when IPA play on iOS device. please suggest me how resolve that.my secondary SWF is "http://www.gamegurus.com/exswf.swf"Please help asap.ThanksRahul
My security package tells me that Air needs updates, so I must've had it at one time, but I can't install the latest version and have followed all the instructions to overcome this - except that it can't be found!I've been having trouble downloading stuff lately (unrelated) although I may need it to do so.Anyone have any bright ideas? I'd be very grateful as this has been going on some time and it's beyond a joke! Many thanksMoot
The last air update (3.9) seems to have caused a strange new issue for me. I can't publish directly to iPad without conflicts if I have more than one iPad in the room. I can have my wifi and ethernet ports off, be plugged into one iPad, but it will still shows additional iPads in the room that I test on. I have to power them off in order to resolve this. They take turns displaying their names in the Post Publishing dilogue box. Pretty strange. Any ideas?
Using the AIR 3.9 SDK and running Android emulator (any): call adt -installRuntime -platform android Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES]Does this mean that the Runtime.apk included with AIR 3.9 was packaged without a certificate, rendering it useless? Or am I doing something wrong?I know captive-runtime apks are preferred, but they don't seem to run on Android emulators prior to armeabi-v7a.
I cannot download Adobe air to my computer. I consistently receive the following error message: An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator. I have tried turning off my anitvirus program although it says it is safe.
Hi there,In a similar vein to the 100's of 'booth' type apps on the AppStore, I am trying to overlay the CameraUI component with a template (png), enabling our users to line up their face correctly. As far as I understand it, the CameraUI isn't actually on the displaylist for me to overlay...Before I look into this any further, could some one with more Air experience save me the hassle and tell me whether it's actually possible?Any insight would be amazing.Cheers!
There are no Adobe Air applications on my PC and Adobe Air is not installed on it. However, every 12 hours Adobe Air pops up saying an application requires Adobe Air and to download and install it.Again, I have no applcations that require Adobe Air and I do not want it on my PC. How do I stop the Adobe Air notification from popping up every 12 hours?
HI could someone help me setup the runtime directory for the AIR Debug Launcher?I thought It would be just a case of...adl -runtime C:\Program Files\Common Files\Adobe AIR\Versions\1.0But I get the error "please use -runtime to specify the location of the runtime"What am I doing wrong?ThanksAidan
Hi I am using URLFilePromise to download a zip file from my server to desktop using an air app. The zip file is about 200MB, but after it reaches downloading about 7 MB , urlFilePromise is dispatching complete event. I could see the following error message in charles debugging proxy saying "Client closed connection before receiving the entire response". I have tried the same download url in the browser and it works fine. Please suggest me, What causes this issue??, how to resolve this??I am using http protocol to download this file.
Hi.I've got a few apps released for iOS - the resolution is 320 x 480. I'm thinking about converting these to Android. However, I'm not sure what resolution to target to hit the most users? I guess ideally I'd code them to adjust for different resolutions, but I'm a single developer and don't have time to do this for all my apps. So I'm trying to pick the most popular.I've read this: http://developer.android.com/guide/practices/screens_support.html but it doesn't seem to clarify things for me. Also, would converting my iOS apps to Android just require some config changes (certificates, icons etc) or would it likely need some additional AS3 tweaks/additions?Any advice appreciated.
Hi thereAfter updating from 3.9.0.720 to 3.9.0.790 it seems that my debugging configurations are ignored (works fine with build 720). When running the app on AIR Simulator I always end up with a 500 x 375px screen with a high resolution display simulated. - Flash Builder 4.7- AIR 3.9.0.790- Starling-Project for iOS only- Debug-Configuration: various iOS devices (Mobile Application)Am I missing something?! Any hints?Regards, René
I've just begun using Google Analytics (thanks largely to Colin Holgate) in my AIR app developed in Flash Professional and am viewing my analytics for the first time.Does anyone know how to enable the "Demographics" function in GA? It says "Your tracking code does not include the necessary support to show them." and goes on to say it's a simple, one-line change to the code to add this support.Anyone know how to do this when using the Flash Components?
Based on my research the typical advice on how to create a desktop background app in AIR is essentially:// when the app loadsNativeApplication.nativeApplication.autoExit = false;stage.nativeWindow.close();That closes the window but keeps the app running... but how do I continue to execute code, then? Since my main window is the Document class, won't closing that window result in that Document class instance being GC'd? How/where can I continue to run code, handle events, etc?-Aaron
We just released a new version of our desktop Air app, nothing different with any of the configuration files except for a higher version number. One of our Mac users (10.8.5) who had already updated to Air 3.9 sees the auto updater dialog and it appears to download the new version but then immediately crashes and does not come back. I went to one our our Macs (10.8.5) that did not have the 3.9 Air update and ran the updater and it ran successfully as normal with no problems. I then uninstalled the newest build of our app, updated to Air 3.9, reinstalled the old version of our app, and ran the updater again and experienced the same crashing problem as the other Mac that had already updated. Testing with and without the Air 3.9 update on Windows 7 and 8 does not yield any problems. Does anybody have any suggestions?
I plug my iPad USB cable for MAC. How to check the connection in my application Adobe AIR? Have tried using Capabilities class but in vain...any leads? Maybe networkinfo native extension?
A request or bug report FREContext.I hope FREContext.dispose() can take argments like FREObject.call() in further update.Because when I create two instances of FREContext in Air,some of resource in java is overridden.I want to return id from java to air and when its removes I want to use that id.For example,in java,I keep admob-object as class variable when its created.When dispose() is called,I need to remove admob-object from activity.This is the sample.1st created adsdk is overriden by 2nd if I create double-ane instance in Air.// Adding view on Activitypublic class ANEAdfuri_adfurisdk implements FREFunction{ public FREObject call(FREContext arg0, FREObject[] arg1) { root = (ViewGroup) _activity.getWindow().getDecorView(); // many logics int id = xxxx; view.setId(id); &nb
Hello,I'm starting with Workers from Android. Seems to work well for simple tasks, however I can I use Native Extensions within workers ?
Hire google play developers console under optimisation tips. In the to do list im getting this message for all my apps. ............Translate strings in your APK into English (United Kingdom) You translated the store listing into English (United Kingdom) but not the APK...........Can any one help me out??im using flash pro cs6 to publish.
Would like to launch a dispose() when the program close on Android, but the dispose() never launch....I am using an Actionscript Mobile Project, and here is the code:NativeApplication.nativeApplication.addEventListener(Event.EXITING, function(e:Event):void{ dispose();});The Exiting Event is not listened by the program when it is closing. Is that this event is not supported? How can I detect the program is closing then?Please help!
Air3.9 is buggy when parseing xml - when i use appendChild it arbitrarily won't see something it would find just fine in previous versions.I can't roll back to the previous versions though because of the 'microphone access' bug that fails any app submitted to the app-store.HELP . I realllly rely on my boring xml data !-Jerry
Hi All,I'm having a problem when playing an MP3 file in AIR on iOS and Android. Thought I'd check here before creating a bug.Details of problem:A "ringing" sound when a file is played with AIRRinging doesn't occur when I access the file directly on Android and play it via standard Android audio player.Problem is much worse in some audio files than in others - I suspect that this relates to the audio frequency profile of the audioI've recorded an audio file that show this problem by running an audio cable from the earphone jack of my Android device to my computer. You can find the file here:http://www.brightworks.com/downloads/koo__two_samples.wavThe audio file contains two samples:The first is what we hear when playing the file without AIR, i.e. with the standard Android audio player.The second is what we hear when my AIR app plays the audio. Note the ringing in the background.The code that I'm using to play the audio looks like this: var file:
Hi all,I'm trying to listen for the Event.EXITING event dispatched by the NativeApplication class in an Android app built with AIR. The event never seems to get dispatched. I notice that autoExit on NativeApplication is only supported for OSes that support NativeWindow. When I trace NativeWindow.isSupported, I get false. So if NativeWindow is not supported, is there anyway to tell if an app is being exited and not just losing focus? I just need to save some local data if the app is being closed.I'm on Android 4.3 on a Galaxy Nexus. Here's the code in my POC:private function _onApplicationComplete( event:FlexEvent ):void{ trace( '### start' ); trace( 'is native window supported ' + NativeWindow.isSupported ); NativeApplication.nativeApplication.autoExit = true; NativeApplication.nativeApplication.addEventListener( Event.EXITING, _onExit );}private function _onExit( event:Event ):void{ trace( '### e
Hi,I'm migrating a project to flashdevelop, and if I compile with AIR 3.9 /asc 2.0 my app backgroud just isn't there...The library bitmap have BitmapData as base class... and everything else is fine; its just like the bitmapdata is there but invisible!Just wondering if it's a new behaviour I should work around or a bug in ASC 2.0 ??PS It was working fine with compilation in flash pro CC / AIR 3.9, and also work with flashdevelop / FLEX 4.6 / AIR 3.1...fleeing from Flash pro CC and canceling my CC subscription... it has become unusable, publishing always hang, and yesterday not only failed again to recognize the document class, it has F** OVERWRITEN IT !!! with a default template. \o/ sh*t. Thank god for dropbox...
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