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Here is the bugbase ticked: Bug#3915039 - [Windows] setting StageWebView instance to null after StageWebView.stage=null cause crashWhen you set stage property of StageWebView instance to null (stageWebView.stage = null;) and then set StageWebView instance to null (stageWebView = null;) it cause application crash with MSHTML.dll Application Error.Sometimes if you test if with ADL if works fine. But if you try to debug it with Flash IDE or Flash Builder it crashes. Also it cause big problems for our high load applications with many StageWebView instances (only 1 displaying in one moment).I think it could be Garbage Collection problem or something like that.It crashes only when you use StageWebView native browser: new StageWebView(true); I'd like to ask everyone affected by this issue to take a minute and vote for the following bug.Thanks.
I get an error when trying to build a simulator IPA for testing on OSx.Here is the error:ld: unexpected token: !tapi-tbd-v3 file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/lib/libc++.tbd' for architecture x86_64Compilation failed while executing : ld64I'm guessing this is related to updates to xcode, simulator, itunes etc...Any direction greatly appreciated.Thanks for looking,-cybo
I have a library that I use on Native Android as a gradle dependency. This library has multiple gradle dependencies inside.It seems that I need to make an ANE to use this library within my AIR project. However, my library has multiple dependencies that gradle brings in automatically because of the POM file. How can I make this work with Android AIR so that I don't have to copy all the jar dependencies into my ANE?If I understand correct if I just take the primary library A and make a jar out of it when I run the ANE then all of A's dependencies won't be fetched so this will crash. Please help! How can I bring in this library into my Android Adobe AIR project without having to copy paste all the dependencies?
HiWe are trying to build our app with the latest beta Air SDK in order to comply with Apple's requirements.However, whenever we try to install the version on a device we get APIInternalError. We thought it is ANEs so we removed all the ANEs from the project, still get the error. What could be the problem? How can we fix this?
I have a mobile app that I want to port to AIR for the desktop. Windows will be easy, it is Mac that I am concerned with. I haven't played in the MAC environment a whole lot, so I am just wondering about creating an App that will play nicely on their system. So my questions are as follows:1) Is it better to have an AIR installer that they can download from my website, or is it better to upload my app to their App Store for MacOS?2) Does it cost anything to use the desktop App Store, are you required to pay Apple 30% for subscriptions if you use their App Store on MacOS?I'd like to avoid paying Apple 30% the way that you have to on their mobile platform, but I have heard that if you don't use their app store, that your users will run into all kinds of security issues to get your app to run and I need to verify if that is true.Thanks for any insights!
Hey everyone, im still trying to understand how exactly i supposed to use flash vars.so bear with me, i will try my best to explain the situation.i have a custom class i made, where it stores vars inside:package {public class PHPClass extends EventDispatcher {var stats = {HP:Number, MP: Number, Nickname:String};public function PHPClass() {//constructor code}}}now, to use this class, for some reason, i need to create it,so here i am at frame number 1 at my code, i dovar PHP:PHPClass = new PHPClass;now what this allows me to do, when i write "PHP" then adding a dot (.) after that, i see the hint box what vars should i be using.so far so good?now, when i switch to frame 2 at my flash game, i no longer can use the hint box anymore but the command is still usable,so like PHP.stats.HP = 20.0; still working, but i have no hint box to use anymore.is there any way i can declare a var inside my 2nd frame so it will be using the same var i created at 1st frame?because something like:(on 2nd frame
It is not possible at the moment to do a build with Adobe Air Beta 32.0.0.109 and the new Xcode 10.2 at Mac with Mojave 10.14.4If building with the Xcode iPhoneOS12.2.sdk by creating a symlink ld64 to Xcode 10.2 appears the error message:Compilation failed while executing : ld64Packaging output: ld: entry point (start) undefined. Usually in crt1.o for architecture arm64If building with the original ld64 from adobe air beta 32.0.0.109 without Xcode 10.2 symlink at Mojave 10.14.4 appears the following error message:Compilation failed while executing : ld64Packaging output: Undefined symbols for architecture armv7: "_OBJC_CLASS_$_NSObject", referenced from: _OBJC_CLASS_$_CTAppDescriptor in libRuntimeHMAOT.arm-air.a(CTContentPlayer.o) _OBJC_CLASS_$_ExtensionInfo in libRuntimeHMAOT.arm-air.a(CTContentPlayer.o) _OBJC_CLASS_$__CTPlayerTimerGlue in libRuntimeHMAOT.arm-air.a(CTPlayer.o) &n
On some Samsung devices (galaxy s8/s8+ for example AIR don't occupy whole screen. It has black space below AIR container (see pic). Even if I activate "iPhone X Gesture style" without navigation bar. Even in IMMERSIVE mode.Reported resolution is 1090*2009.App xml:<?xml version="1.0" encoding="utf-8" standalone="no"?><application xmlns="http://ns.adobe.com/air/application/32.0"> <id>com.den.test</id> <filename>TEST</filename> <name>Test</name> <versionLabel>0.0.1</versionLabel> <versionNumber>0.0.1</versionNumber> <initialWindow> <content>[This value will be overwritten by Flash Builder in the output app.xml]</content> <renderMode>direct</renderMode> <so
Hello everyone, i recently started to play with localToGlobal command to get accurate position of my MovieClips at the stage, but i see this command creates new Point every time in loop..stage.addEventListener(Event.ENTER_FRAME, UpdateCarPhysics);var VelY: Number = 0.0;var Grav: Number = 0.05;var Pos:Point = BackWheel.localToGlobal(new Point());function UpdateCarPhysics(e:Event): void {//Check if Wheel is hited the groundPos = BackWheel.localToGlobal(new Point()); << this command create new point every time in loop, is there any other way to avoid memory loses on that? if it actually losing memory.. if (Ground.hitTestPoint(Pos.x,Pos.y, true)) {VelY = 0;} else {VelY = VelY + Grav;BackWheel.y += VelY;}}
Hi. I'm having a problem with an Android application that ALWAYS crashes when performing an action using AIR 25 or higher. I already reported this bug 2 YEARS ago, but it was discarded as "fixed" although it's really NOT fixed, which I mentioned. It's still happening with current versions of AIR. That means my app still crashes with:AIR 25, AIR 26, AIR 27, AIR 28, AIR 29, AIR, 30, AIR 31 and AIR 32 (including latest betas)AIR 24 works fine for now, but it is quite old already, so it might stop working with newer Android versions at any time. I need this finally fixed so I can use a current AIR version again (I use the latest AIR 32 only for iOS, but I have to use AIR 24 for Android).I filed the bug again with the hope that someone could notice it, but no one answered in a whole month! This is quite frustrating. TWO YEARS have passed since this problem first arised, with the problem being deemed as "fixed" when it's not, and now nobody even bothers to reply for a month after filing the
I have created an App that has installed before now wont install. I have Downloaded AIR 32 beta and have set the Architecture to 64 but when I download the app to the phone the progress clock progresses and then stops at about 7:30, and thats it. I am installing on an IPhone X running IOS 12.1.14 via Diawi Any ideas ??
package ActionScript.Model.video_module {import flash.display.Sprite;import flash.events.Event;import flash.utils.ByteArray;import flash.events.*;import flash.media.Video;import flash.display.Sprite;import flash.net.*;import ActionScript.Model.CustomEvent;public class LocalVideoPlayer extends Sprite {private var url: String = "";private var _vidXmax: Number = 0;private var _vidYmax: Number = 0;private var _main_nc: NetConnection = new NetConnection();private var serverLoc: String = null;private var videoBa: ByteArray = null;private var _ns: NetStream;private var ns: NetStream;private var _video: Video;private var urlLoad: URLLoader;private var _totalTime: Number = 0;private var _vidWidth: Number;private var _vidHeight: Number;public function LocalVideoPlayer(_url: String, _width: Number = 1024, _height: Number = 768) {url = _url;_vidXmax = _width;_vidYmax = _height;_main_nc.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus);_main_nc.addEventListener(SecurityErrorEvent.SECURITY_ER
when the first video is playing ,I play second video,The first video will show Carton. (I used play(url ) function);orI play two video at the same time. after five sec, seek first video ,and second video will show Carton.(I used seek(0));code:package ActionScript.Model.video_module{import flash.events.*;import flash.media.Video;import flash.display.Sprite;import flash.net.*;import flash.text.TextField;import fl.controls.Button;import flash.events.EventDispatcher;import com.greensock.TweenLite;import ActionScript.Model.debug_module.Debug;import ActionScript.Model.CustomEvent;import flash.utils.Timer;import flash.media.SoundTransform;public class StreamingVideoPlayer extends Sprite {public var _videoURL: String;private var _video: Video;private var _vidDuration: Number;private var _vidXmax: Number;private var _vidYmax: Number;private var _vidWidth: Number;private var _vidHeight: Number;private var _main_nc: NetConnection = new NetConnection();private var _serverLoc: String;pr
Hi,Our users are facing with the error "505" when upgrade their Android to 6.0 version.(this is the similar issue with Android 5.0 a year ago)Is it known issue or not? What should we do next?
I can not set the iOS MicroPhone permission with AIR SDK 24 or higher.I am using AIR 23 and are working on solutions in relation to the following two articles.Adobe Air SDK 29 is not accepted by AppleAdobe Air SDK 29 is not accepted by Apple The application was rejected from the APP store yesterday.Unable to set iOS camera permissions with AIR SDK 24Unable to set iOS camera permissions with AIR SDK 24 Camera permissions could be solved in the following way.12/13/2016 - Release - AIR 24 Runtime and SDK cam.requestPermission();However, setting microphone permissions tried up to AIR 24-29, but it does not work.mic.requestPermission();I also tested AIR 30 Beta, but it was useless.The iOS application terminates abnormally with this description.It seems to be supported by third party ANE, but is there a function with AIR standard ? https://www.myflashlabs.com/product/native-access-permission-check-settings-menu-air-native-extension/
I have an AIR app that is a subscription app. Inside the app, I have a button titled "Change Subscription". When you click it, I want the app to open the subscriptions within Amazon AppStore. I have gotten this to work on both iOS and Android, but I can't find the deep link to subscriptions for Amazon Fire devices.Does anyone know the Deep Link to Amazon Subscriptions for Fire Devices???
Hey everyone, i did recently a lot of research how to add ads into my apps i made with Adobe Air and Adobe Animate,no luck at all.i have tried that Admob-ANE on Github, but no luck. i guess its not working on recent adobe animate version. no idea why. i followed the instructions onGitHub - myflashlab/Admob-ANE: Admob and DoubleClick SDKs for AdobeAIR cant get it right.. maybe someone else can help me with that?or there is any other way? like a webbrowser inside my app that uses Adwords?
When will the official version(not beta) be released ? Apple tells me "Invalid architectures" while submitting my iOS AIR application to review.
On both Android and iOS, if a user buys a subscription and then tries to buy it again, both the Google Play Store or Apple App Store will post a warning that the user already owns the subscription.For Amazon Fire, I am using the In-App Purchase ANE for Amazon, and because you use the App Tester on a Fire device instead of talking directly to the AppStore, it is a little confusing as to what will actually happen in production. Debugging from my device using the App Tester on a Fire device, I can purchase the subscription as often as I like without getting any warning that I already own the subscription. Do I need to poll the user's past purchases and and handle creating this warning myself, or will it actually stop me from making a repeat subscription purchase in production???Thanks for any insights
Hello,I was told to explain in the appropriate language at Apple's examination.The app has been rejected.Even if defined in XML, it succeeds only once.However, when I save the FLA, the string is broken.Is there a way to work around this problem?AnimateCC 2015.2.1.95AIR 31 or 32*Japanese characters(放送を開始するにはカメラの許可が必要です。etc.) can not be set.key>NSCameraUsageDescription</key><string>放送を開始するにはカメラの許可が必要です。</string> <key>NSMicrophoneUsageDescription</key><string>音声を配信するにはマイクの許可が必要です。</string><key>NSLocationWhenInUseUsageDescription</key><string>地図を表示するためにはGPSの許可が必要です。</string>
Hi,We are facing a peculiar problem - We have set the minimum os version to 9.0 through the XML file. Attaching the xml file's relevant lines -<InfoAdditions>-<![CDATA[ <key>UIPrerenderedIcon</key> <true/> <key>UIDeviceFamily</key> <array> <string>1</string> <string>2</string> </array> <key>NSPhotoLibraryUsageDescription</key> <string>Access to photo library is required to save images.</string> <key>LSApplicationQueriesSchemes</key> <array> <string>instagram</string> <string>whatsapp</string> <string>facebook</string> <string>twitter</string> </array> <key>FacebookAppID</key> <string>XXXXXXXXXXXXXX</string> 
Hi,I have been using Flash CS6 and noticed that no AIR SDK version above SDK 24 can compile Andoid AIR. SDK 24 works OK, but any SDK version after that gives a compiling error: dx tool failed, could not create Java virtual machine.I've spent days searching online about fixes for this specific error, like re-installing the JRE/JDK, making these compatible with my 64 bit OS or installing the 32 bit versions, using the Java cleanup tool to remove additional versions, assuring that the JAVA_HOME environment variable is correctly set up, adding a JAVA_OPTIONS environment variable to increase the -XMS amount, rescripting the adt.bat, pointing it to the java.exe, and several more. Tried every one of them repeatedly with no success.I notice that the file size for the SDK increases significantly between SDK 24 (works OK) and later SDK versions, leaving me to wonder what component (s) the file size increase added? Whatever the additional item (s) is may be causing the java virtual machine compil
Can we manually change the minimumosversion in some ANEs made by ane developers to 9.0?I tried this method- I converted .ane to .zip and we can see that this file -> /ANE/iPhone-ARM/platform.xml has this tag.<option>-ios_version_min 8.0</option>Can I manually change this to <option>-ios_version_min 9.0</option>Can I then convert the folder to zip. Rename to .ane Will this process work?
I'm using the latest version of AIR SDK [32.0.0.89] and not able to deploy iOS apps to App Store from now on.
Hello there,ver 32.0.0.103 fixed NetStream issue on iOS, but broke NetStream play from a local file on Desktop.Just try to load any video stored locally, and it will report:{level:status, code:NetStream.Play.Start}{level:status, code:NetStream.Play.Failed}{level:status, code:NetStream.Play.Stop}Both behavior on windows and Mac.Same test with 32.0.0.89 and video plays perfectly.If you can't reproduce I can setup a test environment for you. But this is consistent, same project for desktop I need to use an olderversion of AIR.Thank you
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