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Adobe used to release a combined SDK for Flex and Air that could be used with Flash Builder. There is still a link with this description on the Air SDK download page. http://www.adobe.com/devnet/air/air-sdk-download.htmlHowever, the combined SDK does not appear on the gaming page. There is only something new called the Gaming SDK. http://gaming.adobe.com/getstarted/Is the Flex/AIR SDK available somewhere for AIR 3.5? Or do I need to get the Gaming SDK?
Does anyone know when, if, we will be able to develop apps for the windows phone?
hello,i distribute an ipad app via mdm. how can I update content in the local folder of the app. I don't want to publish a new app when only an xml file or video has changed?!?regards
I need a mechanism to expose action script class reference to java script
Hello,I'm making an Air iOS application which uses the iOS Push Notification from Air 3.4.All is working perfectly except when I receive notifications when the app is not running and is not in background (The app is killed).I suppose the RemoteNotificationEvent.NOTIFICATION must be dispatched when I receive a notification even if my app is not currently running or in background ?Do you have already get the same issue ? Do you know what can prevent the notification to be handled ?Thanks,Loïc
For example, you have an AIR app in Google Play, but some unfortunate users are stuck with arm v6 devices. And you want to please them as well. If I make a light version of the app in native code, can I upload it to Google Play just for the devices that AIR cannot reach ?Has someone acomplished this yet ?LE: I found this and will read it right now: http://developer.android.com/google/play/publishing/multiple-apks.html . my question still stands tho
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Hi Guys, anyone here has made any Air app for Windows 8 Metro? I was wondering, based on existing available resources... ehh, hmm, something like packaging a runtine-captive windows air app, is it that simple? I guess it could be something very straight forward. anyone knows any link or useful information? someone said we can't make air apps for windows metro yet, is that true? thanks! cheers.
I would like to store details of which in-app purchases a user has purchased on my Android app and would like advice on what solutions others use to save this data.I believe the simplest method is to save such data as a shared object. I have no problem doing this as already save some config data in the app using a shared object. I assume this is not very secure - however I have no idea myself where to find the shared objects on my android device - where are they and how can I access them? I am a newbie when it comes to Android though.If there are better options, I would appreciate any examples. I have read that this data can be saved to my own server but for this solution, I am not sure what unique identifier would be used to link the data to the user or device. Also what happens if the device is offline?
[2011-12-28:10:54:16] Runtime Installer begin with version 3.1.0.4880 on Windows Vista x86[2011-12-28:10:54:16] Commandline is: -playerVersion=11,1,102,55 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=false -- -x1 http://download.marketsamurai.com/MarketSamurai.0.88.42.air -- "installed from web"[2011-12-28:10:54:16] No installed runtime detected[2011-12-28:10:54:16] Invoking Application Installer for combined install[2011-12-28:10:54:16] Launching subprocess with commandline C:\Users\CKADMI~1\AppData\Local\Temp\AIR16E8.tmp\Adobe AIR\Versions\1.0\Adobe AIR Application Installer -runtime C:\Users\CKADMI~1\AppData\Local\Temp\AIR16E8.tmp -playerVersion=11,1,102,55 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=true -- -withRuntime -url http://download.marketsamurai.com/MarketSamurai.0.88.42.air -- "installed from web"[2011-12-28:10:54:17] Application Installer begin with version 3.1.0.4880 on Windows Vista x86[
Whenever I try to update Air, or uninstall with the Adobe Uninstaller I always get the same error message.An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.Of course I'm the administrator...I've tried all the tricks in this forum:disabling graphics card switchingopening google chromeopening firefoxNothing works.This is very frustrating, I can't even roll back to 2.7.
AIR installed fine but Dubturbo said I had to have it to open/install the program. When I click on it nothing happens but it says it's using AIR to open it but it doesn't. I have a Mac and am running OSX Lion.Thanks,Jeffrey
Hello,I have been trying to download and install the latest versions of adobe reader and adobe flash. Neither of them will complete the installation process after what appears to be a successful download. I keep getting the same message "download timed out" at 12% completion during installation?!?I have already tried to disable Norton 360 antivirus but to no avail.My system is:Microsoft Windows XP Media Center Edition 2002 Service Pack 3Recently, I completed a destructive recovery on my computer, which I have done many times before. I have never had any issues afterwards installing flash player...until now!!!???Currently, the only adobe program on my computer is adobe reader 6.0.I have been unable to upgrade to the latest version of adobe reader and currently have no version of adobe flash installed on my computer?!As previously stated, I keep receiving the "download timed out" message.Please,....someone send me instructions on how to resolve this issue? It is soooo frustrating....THAN
Tried installing to Win7, and this is the near immediate error response generated upon trying to install.Also causes the program to continue to be in the processes tab of Windows Task Manager without any process being open.Any suggestions would be greatly appreciated.:::Output folder: C:\Users\GrimmusCyclo\DownloadsSetting up Adobe Air...Execute: "C:\Users\GRIMMU~1\AppData\Local\Temp\nsi41ED.tmp\Prereqs\AdobeAir\AdobeAIRInstaller.exe" -silentDelete file: C:\Users\GRIMMU~1\AppData\Local\Temp\nsi41ED.tmp\Prereqs\AdobeAir\AdobeAIRInstaller.exeRemove folder: C:\Users\GRIMMU~1\AppData\Local\Temp\nsi41ED.tmp\Prereqs\AdobeAir\Install Failed - Error Code: 5Installed DotNet Is Newer#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#=Installation Failed: Begin Uninstall Log =#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Installation Failed: Removing Main Files From E:\GamesInstallation Failed: Removing Desktop Shortcut C:\Users\Public\Desktop\GameFly.lnkInstallation Failed: Removing StartMenu Shortcuts
I have repeatedly tried installing auto updates, they repeatedly close, saying administrator permission is needed. I tried uninstalling to do a reinstall with the latest update, but I was not allowed to do that either.I am using a Dell Desktop with Windows Vista ; Intel Core 2 Quad CPU, 2.67Ghz, 4 Gb Ram; 64bit OS; I tried to include a copy of my log, but I cannot seem to copy and paste here!How can I show the log to you?Thanks,Randtor
I currently play league of legends and bought a new computer.It is windows 7 home premium 64 bit. When trying to install adobe air the installer shows up in the system processes but it never physically loads. The log just gives this:[2011-12-16:01:53:08] Runtime Installer begin with version 3.1.0.4880 on Windows 7 x86[2011-12-16:01:53:08] Commandline is: [2011-12-16:01:53:08] No installed runtime detectedWhat is the deal? I've never had this problem before.I installed adobe reader with no problems.
Some time ago, someone complained to me that my app was going berserk when he tried to edit text. It would just keep duplicating text each time he tried to type, making it completely maddening and unusable. I told him I had not encounterd that and the only thing I could think of that could cause that is a shoddy input method or maybe malware or a rooting gone bad. He said his phone wasn't rooted and insisted it was my app and flamed me in the ratingsSo recently I got a new Android device and I went to test my app. The thing he had described was now happening to me. I then realized that the standard keyboard was not up, but this "swype" thing had been running by default and ruining my app. When I switched it to a plain input method, the text editing was fine. Apparently swype goes berserk on AIR-based apps. Quite frustrating that all the blame and rage is being directed at my app when it is this bogus, poorly designed input method messing things up. Input methods should work without int
Hi,I am using flash CS6 to create an iPad application. I want to exit the app when user click on home button. Is there any way to do it programatically?I have published the ipa file. Then change the extenstion to zip. Open the "application.xml"which is in the AIR folder.The previous code in the xml was: <iPhone> <InfoAdditions> <![CDATA[<key>UIDeviceFamily</key><array><string>2</string></array>]]> </InfoAdditions> <requestedDisplayResolution>standard</requestedDisplayResolution> </iPhone>I have changed it to the: <iPhone> <InfoAdditions> <![CDATA[<key>UIDeviceFamily</key><array><string>2</string></array><key>UIApplicationExitsOnSuspend</key> <true/>]]> </InfoAdditions>  
We packaged a native installer on windows and implemented a custom update mechanism (using http://code.google.com/p/nativeapplicationupdater/).The problem is, when a new updated application installer runs, it does not seem to update an existing installed application.It just runs the existing app without actually replacing it with the new copy.If I first manually uninstall the exisintg app and launch the new installer, I do see that the installed applicationis newer than the previous one (confirming that the new installer does include a new application version).Any help is appreciated.Thanks,Eilon
I used AIR SDK 3.1 and have ANT script to compile and package iPad(AdHoc for testing) application. I tried to switch to 3.5 SDK today but when I install *.ipa and launch on iPad it hangs at the spalsh screen.I tried to make release build using Flash Builder UI and it worked. So the question is has anything changed in terms of packaging/compilation options?Just in case attached my current ANT script: <target name="Compilation" depends="Initialization"> <mxmlc file="${main_class}" output="${swf_file}" locale="${LOCALE}" static-rsls="false" accessible="false" configname="airmobile" optimize="true" actionscript-file-encoding="UTF-8" keep-generated-actionscript="false" static-link-runtime-shared-libraries="true" debug="${debug_mode}" failonerror="true" fork="true" max
Hi guys, I'm sure a lot of you don't know that doing background tasking is impossible when renderMode is set to direct.I recently succeed to make the documentation modified because it was even not mentioned before... I created a Bug request on Adobe's bugbase and need your votes to see this essential feature implemented : https://bugbase.adobe.com/index.cfm?event=bug&id=3349232 Please take the time to create an account to vote, it's quick, and it could really encourage Adobe to react. The future of Adobe AIR depends of that, since we all agree that we can not develop professional apps without being able to use GPU and multitasking simultaneously. Thanks! Florian
Hi,We are experiencing a problem where our app would not install on iPad with iOS 6.0.1 but works nicely on iPad with iOS 5.1.I'm using the latest AIR 3.5 SDK, I'm running on Windows 7 64-bit. Thank you in advance.Best Regards,Randy
So now that Air 3.0 is official and released- Is there any news on weather adobe will provide Game Center hooks, or is this something we have to create ourselves (or find 3rd party)?-Dis
I'm using the latest Adobe AIR and SDK, 3.5. The app works on my iPhone 5 and shows the loading screen, but when making a app store version and uploading it I get this:Dear developer,We have discovered one or more issues with your recent delivery for "Eat Sleep Skate". To process your delivery, the following issues must be corrected:Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.Once these issues have been corrected, go to the Version Details page and click "Ready to Upload Binary." Continue through the submission process until the app status is "Waiting for Upload." You can then deliver the corrected binary.So it's complaining on my Default-568h@2x.png I think. If I remove it it might accept the file, but I really want a loading screen. So, how can I fix this? I only find solutions for xcode developers
I have an App deployed for iOS and have a user that has reported a bug that I am currently unable to reproduce. He is the only one reporting the issue. His device, iPod Touch, has the latest iOS software, 6. I am trying to find out if there are any options out there to assist me with debugging his issue - remote debugging, logging, etc.?Thanks, in advance, for any replies.
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