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I am getting this error when trying to update my AdobeAir. I am an administrator on my machine.. have tried setting up another administrator account.. read all of the forum information and nothing is working.Any help would be appreciated.Gail
This may be beyond the scope of what is possible, but I would like to develop an app that would allow downloading of company videos to the device. The objective being some of our videos are helpful on jobsites, but our customers don't always have internet/data access. If they could select from a list of videos to be downloaded, then have the capability to remove them from the device as well. That would be ideal.You might ask why not just make a web page and have them available for download, then the user could just drop them onto their device? The problem there is that we need to have an interface to show more detailed descriptions of the videos and would like to control the look of the interface.My thought was a podcast-type app that is dedicated to our video content. Could someone possibly point me in the right direction?Thanks!
I am using AIR3.2 + stagewebview class to display .swf file which is embedded inside .html file. @present I am running with Android ICS which support flash and everything works fine. All the .html and .swf file are locally stored in external SD card. No issue so far android ICS OS.Now, as adobe said that they won’t give any support of flash on jelly bean so my question is – will my application be able to run on jelly bean or not? as in my application I am using stagewebview class to load and display .swf file which is embedded in html file. Since stagewebview class simply pull browser control from OS and render UI inside AIR application so I wondering how my application will behave on Jelly Bean
I am a complete beginner at this and I would really really appreciate it if someone could help me out. Hi,I just installed Adobe AIR runtime and Adobe Air SDK in my Windows 7 64-bit. As per instruction from 'Adobe Air for Dummies' and other various articles about installing the SDK, I set up Path to my C:\airsdk\bin through 'System Properties'.A few that I used as reference:http://help.adobe.com/en_US/air/build/WSfffb011ac560372f-71994050128cca87097-8000.html#WS2d929364fa0b8137-78b25bdf12a498897d1-7fffandhttp://stackoverflow.com/questions/7359274/adt-adl-command-is-not-getting-recognized-by-windowsWhen I typed 'set path' at cmd, it listed all the path and I can see '...; C:\airsdk\bin' clearly listed there. However, when I typed 'adt -version' at cmd to check, it gave out ''adt' is not recognized as an internal or external command, operable program or batch file.' The same for if I just typed 'adt' as per 'Adobe Air for Dummies'.I have restarted my computer; made another airsdk folder
Hi,I have just install Adobe AIR 3 and my application MyHDPrototype on a Windows Server 2008 R2, but my application crash while launching with this error :Problem signature: Problem Event Name: APPCRASH Application Name: MyHDPrototype.exe Application Version: 0.0.0.0 Application Timestamp: 4eb75b06 Fault Module Name: KERNELBASE.dll Fault Module Version: 6.1.7600.16850 Fault Module Timestamp: 4e211485 Exception Code: 40010006 Exception Offset: 0000b9bc OS Version: 6.1.7600.2.0.0.272.7 Locale ID: 1033 Additional Information 1: 1e91 Additional Information 2: 1e91040eb9ce625050ba88148d4364c0 Additional Information 3: bc94 Additional Information 4: bc949dae699561fad889eac3081eb041Any Idea ?Thanks
Hi, I've been assuming that captive runtime is a good thing - but I've had a suspicious amount of feedback from users who cannot get the apps to work in this state. Is there any reason why that would be? Apparently, the old 2.2 operating system dismisses these APKs as "invalid".But by the same token, I also get 1-star protests from users who resent having to install Adobe AIR! Not sure what to do for the best...
I am writing a process where users will need to select a file that far exceeds their availble RAM and have that file broken up into small chunks (for upload).I'm able to create a File reference to said file, but when I try to pass it to the fileStream, it appears to try to read the thing into memory before acting on it.Is there a way to get fileStream to just take the reference to the file and then utilize readBytes the way it's documented?Much obliged, in advance.Here is my code... just in case I'm doing something blatantly stupid...//this is being called by the File callback, uplon the user browsing over to the selected file.private function selectHandler(event:Event):void { var file:File = File(event.target); trace("selectHandler: name=" + file.name );
I have seen a couple of discussions here with people having issues related to the new ios update (ios 6).Here are the issues I am experiencing since the ios update:StageOrientation is not working consistently.Camera is not rotating (could be to do with the stage orientation issue, still investigating)Some urlLoader requests are not being sent properly, even though the event complete handler is fired.Anyone else having issues similar to this, or any other issues?I am not sure if what I have stated above are really issues as I am still investigating and debuging them all, however due to the fact that when I tested the same app on ios5 and it worked fine, it leads me to believe that some underlying functionalitry in ios6 may have changed, of which adobe air 3.4 does not yet cater for.Thanks for your help,Bobby
I am working on developing an iPad app and today I updated our iPad 3's iOS to iOS 6 and the app no longer opens. I installed a Log Trace App on the iPad and got the following warning: "LaunchServices: Could not store lsd-identifiers file" We are using Adobe AIR 3.1 to compile the app. The app was working before with iOS 5.1
I have successfully compiled my app with iOS5_1 SDKWill I see any difference at all in compiling with iOS6 ? Is there any reason to do so ?Has anyone ran tests between the 2 SDK's ?
OUTLINEI am having an problem with v2.5 of the AIR update framework using the Adobe article linked below.Building in Flash CS5.5ERRORThe error printed in the example's UI is:"Error ID: 0. unknown update version"The error traced in Flash (5.5) with trace("onStatusUpdateError", event.errorID, event.subErrorID, event.text), is:"onStatusUpdateError 16815 0 unknown update version"Has anyone got this working with 2.5, or 2.6 please? I would be equally happy if someone showed it working in 3.x, too.Thank-youDETAILSI am following the section on v 2.5 in this article:http://www.adobe.com/devnet/air/articles/air_update_framework.html#articlecontentAdobe_numberedheader_3I have successfully use the v1.5 update framework as described in the article.I have read about and used the Update descriptor file changes in the adobe article.This is my descriptor file:<?xml version="1.0" encoding="utf-8"?><update xmlns="http://ns.adobe.com/air/framework/update/description/2.5"> &l
how do i download Adope AIR to my samsung galaxy tablet
Hi,I have a java-based Android application and a Air-based android application. I have the source code of both.I need to merge both applications in a single one, and I need to launch the air-based app from the java-based app.I'm open to any crazy suggestion, the single constraint is that both app must be "downloaded" and installed at the same time, without prompt the user twice for the permission.Thank you for your help
My app really needs as much screens space as it can get, execpt on iPhone 5 where there is a surplus of dead space. I need the status bar hidden on previous iPhones. Is there a way to make the status bar show on the iPhone 5 but not on others, so that iPhone 5ers can see the time, battery and other stuff?
While compiling my application on Flash CS6 with Air for iOS 3.4, I am getting the error given below: The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Vibration is not supported for Windows-x86.I am using vibration.ane file which got it from Adobe (http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html)Anybody out there who knows how to solve this problem!Thanks.
Dear Sir, I have created a mobile app with Adobe Air 3.2., but its not working on iOS 6 iPad, Even i Cant Install On Ipad.please let me know how can i resolve this issuethank you
I can confirm that an app using Air 3.3 runtime does not install on a IOS 6.0 device. It gives an API error. Are there plans in the works to support IOS 6? Do we have to worry that the Air apps won't run on IOS 6.0?Cheers!M
I've waited a year so far. How many years?
Im having trouble even finding a simple example I can work with.I want to save multiple arrays with applicationStorageDirectory. Im using Flash Pro and it's air for ios. How would I go about writing data and then reading from the arrays?Example array would be like this:var exampleArray:Array = [ArrayOne,ArrayTwo,ArrayThree];I have this working with LSO on the computer, but on mobile it doesnt work-im guessing the size limit is too much (64 arrays with 190 entries on each) so I want to use applicationStorageDirectory.Id appreciate the help. Thanks.
Many of today’s application blend offline and web content. Using HTMLLoader allows HTML content to be rendered in AIR desktop applications. StageWebView addresses an often required use-case, that of displaying rich HTML content in mobile AIR applications. StageWebView is a new API that allows AIR developers to embed HTML content in their mobile applications, and to render it using the platform’s native HTML rendering engine. To do so, you simply create a StageWebView object, set its stage property, assign a Rectangle to the viewPort property, and call the loadURL() method to load the HTML content. This can be used, for instance, to extract an OAUTH token and use it in the Flash portion of your application.To use StageWebView you will need:• An AIR 2.5 build with StageWebView• To add the android.permission.INTERNET permission in the application.xml as below: <android>
I wonder when will be developed application compatible with Samsung Galaxy Ace GT-5830 and other phones that also can not run this application, since other applications are developed from this.
Hello,I found a strange behaviour while using the "applicationStorageDirectory" in order to store some data in my app.Here is my code, you can paste it in a blan AIR/mobile project :package { import flash.text.TextField; import flash.filesystem.File; import flash.display.Sprite; import flash.filesystem.FileMode; import flash.filesystem.FileStream; public class testStorage extends Sprite { // file to store in application storage public var filename : String = "test.txt"; // file content as array public var fileContent : String; // debug textfield public var debug_tf : TextField; /
How could I exclude small devices in my android app that is developed with flash builder 4.6.I could exclude defined devices in the developer portal of googleplay, but how could I exclude all devices with a small resolution (320×480)Screen layouts: SMALLBest regards
Hi, I've seen a few threads about video playback, but I thought this issue was a tad bit different.I need video in a somewhat larger AIR on Android project. For video playback I'm using an altered version of Thibault Imbert's stageVideo example script from devnet (which works flawless on iOS).(see code below)On Android however I experience these issues:* In the larger project loading of the video takes about 10 seconds. In a barebones project loading takes about 1, max 2 seconds.* Trying to see what loadtimes would be without GPU rendering I stripped the class of all it's stageVideo stuff. However, on the device it still states the VideoEvent.RENDER_STATE's status is 'accelerated'. No matter what I set the app-descriptor's rendemode to. On the desktop it states 'software' as status.Questions:* Would it be a memory thing and how can I see what the memory usage is on the Nexus?* How come the Nexus uses accelerated as rendermode no matter what the descriptor's rendemode is and the lack of
Have you guys heard about the promo RIM is running to attract android developers? https://twitter.com/#!/asaunders/status/165097598624075777Anyway they have an online submission process that converts your .apk file to their .something file and so far I put one of my apps through it and it passed initial testing, I am still waiting on signing certificates to get it full submitted but I see one user is experiencing problems with it due to lack of an AIR plugin on the device.See link for problem.http://supportforums.blackberry.com/t5/BlackBerry-Plug-in-for-Android/Porting-from-Flash-to-Android-to-Playbook-possible/td-p/1558193So my question is has anyone tried successfully submitting a Captive Runtime AIR app to the Android for BlackBerry program?Does the playbook have an air plug in? If so what version of air does it support, both the apps I plan on submitting exist in a 2.6 version and above.
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