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Hi, I'm using Flash CS5.5 and I have this app which have some vector graphics. I turn these graphics into MovieClips and select "Export as Bitmap" from the Render menu under the Display section. This makes the vector pixelated when zooming in, which is what I want, no rendering, blur etc. I use "stage.quality = "LOW" to force Flash to not blur anything, which works when I test the app in the Flash player on my PC, but on the iPhone (using 3GS), it blurs for some reason. I've also tried "stage.quality = StageQuality.LOW" in case it would make any difference, but nope. I made two buttons where A turns quality to LOW and B turns it to HIGH to see if I can see any difference on the phone when pressing them. All that happens is that the graphics moves a little bit and blurry goes to blurrier with HIGH than LOW, but both are blurry.I did some more tests like adding a button that resizes an MC with vector art in it to double the size to see if the pixels become clean and clear then, nope, jus
my project contains an ANE , and it works fine with previous version , today i updated sdk version to AIR3.4 sdk release , but failed to package IPA with errors below:ld: warning: -ios_version_min not specificed, assuming 4.0Undefined symbols for architecture armv7: "_null", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o (maybe you meant: _sqlite3_bind_null, __ZN7avmplus20BitmapDataJPEGWriter14jpeg_null_charEP18jpeg_common_structPc , __ZN7CString16s_nullTerminatorE , __ZN7avmplus7AvmCore24decrementAtomRegion_nullEPii , _null_name , __ZN7avmplus20BitmapDataJPEGWriter9jpeg_nullEP18jpeg_common_struct , _sqlite3_result_null , __ZN7UString16s_nullTerminatorE )ld: symbol(s) not found for architecture armv7Compilation failed while executing : ld64is it a bug? or i do someting wrong?
I created my app in Flash CS5.5 and compiled and published it without any hiccups. It works great on my iPhone, but when I go to upload my package to iTunes Connect with the Application Loader I get this error "The application wrapper must end in .app." What in the world does this mean? I am submitting my app in a zip with my .ipa, ios_developer.cert, and my mobile provisiong for distribution file. Am I missing something? Any help would be greatly appreciated.Thanks!
I have just upgraded to AIR 3.4.0.2540 to try get my app to be capatible with iOS6, but it didn't fix the problem.I have sprites that are being animated on rotationY, and these sprites are not visible on iOS6. It works all fine in iOS5. Rendered on GPU mode, set to publish on both iPhone and iPad, standard resolution. There is a similar discussion here (just the title is a bit less explicit so I am opening this new thread):http://forums.adobe.com/message/4713538My app is on App store already!.. urgnely need some support..
Hello,Here's my question -Can we publish apps built with AIR 3.4 release SDK to the Apple AppStore?We need to use AIR 3.4 SDK as the AIR 3.3 SDK results in problems on iOS 6.Also, was going through the AIR 3.4 SDK release notes ... Can you detail how do these affect iOS development - http://helpx.adobe.com/en/flash-player/release-note/fp_114_air_34_release_notes.html#known_issuesThank you.
Recently upgraded to the AIR 3.1 SDK and have run into a show stopping issue regarding InvokeEvent on mobile devices. The application is dispatching a new InvokeEvent each and every time you change orientation on the device. And it isn't clearing the "queuedEvents" array. Worst of all, the new event it dispatches each time is a clone of the last one recieved. In the case of our application, this would be parameters that tell the application to load certain data. So each time you change orientation, the application re-triggers that load sequence, causing lots of undersirable behavior.The code is pretty simple to test out:protected function preinitializeHandler(event:FlexEvent):void{ NativeApplication.nativeApplication.addEventListener(InvokeEvent.INVOKE, onInvoke);} protected function onInvoke(event:InvokeEvent):void{ trace(event.toString());}Now each time you change orientation you will see the trace statement and
I'm creating an app for the ipad with several text input fields. Touching a field brings up the soft keyboard but without the 'next' button (which my client wants to make moving between the text fields easier). Does anyone know how to enable it?Thanks in advance...
My app when compiled both with iOS SDK 5.1 and 6 and run on an iPad with iOS6 on it is running extremely sluggish. On iOS5.1 it runs perfect. Any idea what this could be ?
NativeApplication.nativeApplication.exit() does not seem to work on iPad!Using sdk 2.7, it works fine on Flash builder, but once deployed to an iDevice nothing happens, the app does not quit!.I've already included the extra key in the iPhone InfoAdditions: <key>UIApplicationExitsOnSuspend</key> <string>YES</string> Still no dice... I have to force quit the app via the double-tap-Home trick. Any ideas/suggestions welcome. julio
If I run my app in Air Debug Launcher (Mobile), the "rotate left" and "rotate right" options in the device menu are always grayed out, regardless of whether the publish settings have auto-orientation enabled. This is making it impossible to test orientation code. Does anyone know a solution? Addtionally, I have found (via a textfield reporting the current orientation) that my AIR app doesn't throw the "default" or "upside down" orientations on my device (Asus Transformer Infinity). It only throws "rotated left" and "rotated right". Anyone know a solution for that?Thanks!
[java] # A fatal error has been detected by the Java Runtime Environment: [java] # [java] # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x101a9871, pid=5004, tid=7544 [java] # [java] # JRE version: 6.0_16-b01 [java] # Java VM: Java HotSpot(TM) Client VM (14.2-b01 mixed mode windows-x86 ) [java] # Problematic frame: [java] # C [llvm.dll+0x1a9871] [java] # [java] # An error report file with more information is saved as: [java] # E:\custom\build\deploy\ios\hs_err_pid5004.log [java] # [java] # If you would like to submit a bug report, please visit: [java] # http://java.sun.com/webapps/bugreport/crash.jsp [java] # The crash happ
I am getting this error when trying to update my AdobeAir. I am an administrator on my machine.. have tried setting up another administrator account.. read all of the forum information and nothing is working.Any help would be appreciated.Gail
This may be beyond the scope of what is possible, but I would like to develop an app that would allow downloading of company videos to the device. The objective being some of our videos are helpful on jobsites, but our customers don't always have internet/data access. If they could select from a list of videos to be downloaded, then have the capability to remove them from the device as well. That would be ideal.You might ask why not just make a web page and have them available for download, then the user could just drop them onto their device? The problem there is that we need to have an interface to show more detailed descriptions of the videos and would like to control the look of the interface.My thought was a podcast-type app that is dedicated to our video content. Could someone possibly point me in the right direction?Thanks!
I am using AIR3.2 + stagewebview class to display .swf file which is embedded inside .html file. @present I am running with Android ICS which support flash and everything works fine. All the .html and .swf file are locally stored in external SD card. No issue so far android ICS OS.Now, as adobe said that they won’t give any support of flash on jelly bean so my question is – will my application be able to run on jelly bean or not? as in my application I am using stagewebview class to load and display .swf file which is embedded in html file. Since stagewebview class simply pull browser control from OS and render UI inside AIR application so I wondering how my application will behave on Jelly Bean
I am a complete beginner at this and I would really really appreciate it if someone could help me out. Hi,I just installed Adobe AIR runtime and Adobe Air SDK in my Windows 7 64-bit. As per instruction from 'Adobe Air for Dummies' and other various articles about installing the SDK, I set up Path to my C:\airsdk\bin through 'System Properties'.A few that I used as reference:http://help.adobe.com/en_US/air/build/WSfffb011ac560372f-71994050128cca87097-8000.html#WS2d929364fa0b8137-78b25bdf12a498897d1-7fffandhttp://stackoverflow.com/questions/7359274/adt-adl-command-is-not-getting-recognized-by-windowsWhen I typed 'set path' at cmd, it listed all the path and I can see '...; C:\airsdk\bin' clearly listed there. However, when I typed 'adt -version' at cmd to check, it gave out ''adt' is not recognized as an internal or external command, operable program or batch file.' The same for if I just typed 'adt' as per 'Adobe Air for Dummies'.I have restarted my computer; made another airsdk folder
Hi,I have just install Adobe AIR 3 and my application MyHDPrototype on a Windows Server 2008 R2, but my application crash while launching with this error :Problem signature: Problem Event Name: APPCRASH Application Name: MyHDPrototype.exe Application Version: 0.0.0.0 Application Timestamp: 4eb75b06 Fault Module Name: KERNELBASE.dll Fault Module Version: 6.1.7600.16850 Fault Module Timestamp: 4e211485 Exception Code: 40010006 Exception Offset: 0000b9bc OS Version: 6.1.7600.2.0.0.272.7 Locale ID: 1033 Additional Information 1: 1e91 Additional Information 2: 1e91040eb9ce625050ba88148d4364c0 Additional Information 3: bc94 Additional Information 4: bc949dae699561fad889eac3081eb041Any Idea ?Thanks
Hi, I've been assuming that captive runtime is a good thing - but I've had a suspicious amount of feedback from users who cannot get the apps to work in this state. Is there any reason why that would be? Apparently, the old 2.2 operating system dismisses these APKs as "invalid".But by the same token, I also get 1-star protests from users who resent having to install Adobe AIR! Not sure what to do for the best...
I am writing a process where users will need to select a file that far exceeds their availble RAM and have that file broken up into small chunks (for upload).I'm able to create a File reference to said file, but when I try to pass it to the fileStream, it appears to try to read the thing into memory before acting on it.Is there a way to get fileStream to just take the reference to the file and then utilize readBytes the way it's documented?Much obliged, in advance.Here is my code... just in case I'm doing something blatantly stupid...//this is being called by the File callback, uplon the user browsing over to the selected file.private function selectHandler(event:Event):void { var file:File = File(event.target); trace("selectHandler: name=" + file.name );
I have seen a couple of discussions here with people having issues related to the new ios update (ios 6).Here are the issues I am experiencing since the ios update:StageOrientation is not working consistently.Camera is not rotating (could be to do with the stage orientation issue, still investigating)Some urlLoader requests are not being sent properly, even though the event complete handler is fired.Anyone else having issues similar to this, or any other issues?I am not sure if what I have stated above are really issues as I am still investigating and debuging them all, however due to the fact that when I tested the same app on ios5 and it worked fine, it leads me to believe that some underlying functionalitry in ios6 may have changed, of which adobe air 3.4 does not yet cater for.Thanks for your help,Bobby
I am working on developing an iPad app and today I updated our iPad 3's iOS to iOS 6 and the app no longer opens. I installed a Log Trace App on the iPad and got the following warning: "LaunchServices: Could not store lsd-identifiers file" We are using Adobe AIR 3.1 to compile the app. The app was working before with iOS 5.1
I have successfully compiled my app with iOS5_1 SDKWill I see any difference at all in compiling with iOS6 ? Is there any reason to do so ?Has anyone ran tests between the 2 SDK's ?
OUTLINEI am having an problem with v2.5 of the AIR update framework using the Adobe article linked below.Building in Flash CS5.5ERRORThe error printed in the example's UI is:"Error ID: 0. unknown update version"The error traced in Flash (5.5) with trace("onStatusUpdateError", event.errorID, event.subErrorID, event.text), is:"onStatusUpdateError 16815 0 unknown update version"Has anyone got this working with 2.5, or 2.6 please? I would be equally happy if someone showed it working in 3.x, too.Thank-youDETAILSI am following the section on v 2.5 in this article:http://www.adobe.com/devnet/air/articles/air_update_framework.html#articlecontentAdobe_numberedheader_3I have successfully use the v1.5 update framework as described in the article.I have read about and used the Update descriptor file changes in the adobe article.This is my descriptor file:<?xml version="1.0" encoding="utf-8"?><update xmlns="http://ns.adobe.com/air/framework/update/description/2.5"> &l
how do i download Adope AIR to my samsung galaxy tablet
Hi,I have a java-based Android application and a Air-based android application. I have the source code of both.I need to merge both applications in a single one, and I need to launch the air-based app from the java-based app.I'm open to any crazy suggestion, the single constraint is that both app must be "downloaded" and installed at the same time, without prompt the user twice for the permission.Thank you for your help
My app really needs as much screens space as it can get, execpt on iPhone 5 where there is a surplus of dead space. I need the status bar hidden on previous iPhones. Is there a way to make the status bar show on the iPhone 5 but not on others, so that iPhone 5ers can see the time, battery and other stuff?
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