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I thought I'd pass along news of a touch-screen fighting game that I recently released:https://play.google.com/store/apps/details?id=air.WRFreeIt has had a positive reaction on Google Play so far, with over 10,000 downloads and 100 ratings per week - 10% of which translate into purchases. There is also an iOS version which is playing catch-up.The game features sprite manipulation and depth sorting on a massive scale, so even if you're not a fan of the genre it may spur some retro 2D ideas of your own.I never thought I would get to make a mobile app at all, so thanks to Adobe for that!
Hi all, Has anyone figured out if they can utilize the UIWebView via an ANE? I don't simply want to display things (like StageWebView), I want to use the lower level functions. What I ultimately would like to do is send the UIWebView an URL to submit a form via "POST" to which will in turn give me back cookies. The same as if you visit a login form, fill in username/password and hit submit. After that a few cookies are assigned to me. I need to trap and use these cookies to make more requests. My desire is to use UIWebView to download files. Currently I've already done it easily (natively) with a cookie collection. I can submit the post, capture the cookies and then send a direct url request (supplying those vital cookies). After that the server sends me a file. This is a basic login setup. You must log in first. The system sets cookies (a login cookie and a session id). I supply those cookies to any further requests for "files" (PDFs, XLS, DOC, MP3, etc) and it allows me to directly d
When I launch the Installer for Adobe Air Version 3.3 I get the End user license agreement. I can either click "I Agree" or "cancel". If I click "I Agree" I recieve another agreement in a new window as long as I click "I Agree" this is infinite or till all memory is consumed. If I click cancel then I get a permissions error and the install fails. No MSI Install log is Generated. Here is the Air install Log.[2012-07-24:09:06:40] Runtime Installer begin with version 3.3.0.3670 on Windows Vista x86[2012-07-24:09:06:40] Commandline is: [2012-07-24:09:06:40] No installed runtime detected[2012-07-24:09:06:42] Relaunching with elevation[2012-07-24:09:06:42] Launching subprocess with commandline c:\users\wayne\appdata\local\temp\air1525.tmp\adobe air installer.exe -ei[2012-07-24:09:06:42] Runtime Installer begin with version 3.3.0.3670 on Windows Vista x86[2012-07-24:09:06:42] Commandline is: [2012-07-24:09:06:42] No installed runtime detected[2012-07-24:09:06:45] Relaunching with elevation[20
Hi, We have an Adobe Air application that uses the Air update mechanism for newer versions. It seems to work fine for most of the customers but on some computers when it tries to install the new version it cannot. The only clue we have are some errors we found in the Install.log in in Adobe/Air/logs:[2012-07-09:12:14:50] Error occurred during msi install operation; beginning rollback: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0] [2012-07-09:12:14:50] Rolling back install of C:\Users\pop.radu\AppData\Local\Temp\fla73EA.tmp\setup.msi [2012-07-09:12:14:50] Rollback complete [2012-07-09:12:14:50] Got an unexpected fatal error while in stateInstalling: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1603" errorID=0]We have checked other discussions on this problem and most of the solutions were using an uninstall tool to remove the app and then install it again. However, we would like to know if there is a
Error: The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author.I have Windows 7.Any idea what to do?rawr
Hi Adobe,EmoPlayer is an Adobe Air app, we install and launch the app with a badge in flash, iPad etc do not support flash.Do you know if we can export our badge into HTML5 to be comaptible iPad?Would it work the same way?Thanks
Hello,Any help on this would be much appreciated. Issue occurs when user has apostrophe in their windows username and therefore an apostrophe in their File.applicationStorageDirectory path.e.g. if the user logs into windows as j.o'reilly, then it will be:C:\Documents and Settings\j.o'reilly\Application Data\application name\local storeHave tried with Air Runtimes: 2.5.0.16600,2.6.0.19120,3.2.2070Have tried with Air SDKs: 2.0, 2.7, 4.5To replicate without creating a windows user with an apostrophe, the same result occurs if the files themselves are named with an apostrophe:var __connection:SQLConnection;__connection = new SQLConnection();__connection.open( File.applicationStorageDirectory.resolvePath("mainfile.s3db"), SQLMode.UPDATE );__connection.attach( "secondary", File.applicationStorageDirectory.resolvePath("user'name.s3db") );Result:SQLError: 'Error #3125: Unable to open the database file.', details:'near 'name': syntax error', operation:'attach', detailID:'2003'
Can someone please assist me with getting adobe air installed on my windows vista home edition pc? I downloaded the AIR 3.3 exe file, saved it to my desktop and have attempted to run the installation as administrator. It keeps failing saying that "the installation may not be allowed by your administrator" very frustrating.... help!!!
Does anyone have an example of how to set up push notifications natively in AIR 3.4 ? It is listed as a new feature.
Hi,Sometime, I'm experiencing some problems with videoDisplay component. Ie the video is playing correctly, and randomly the application crashs.the video file are encoded in h264.An idea to solve it ?Regards,You can find here, crash report :Code Type: X86 (Native)Parent Process: launchd [149]Date/Time: 2012-02-27 17:14:16.887 +0100OS Version: Mac OS X Server 10.7.3 (11D50b)Report Version: 9Interval Since Last Report: 45867 secCrashes Since Last Report: 1Per-App Interval Since Last Report: 45805 secPer-App Crashes Since Last Report: 1Anonymous UUID: 8E2B0D02-2159-4585-86BF-C8FD985D888FCrashed Thread: 0 Dispatc
HiI am developing a parking car game.I have a strange problem.If i start touch on steeering and on gaz and then i release on of them , the TOUCH_END event is fired on both, and i still keep me finger stick to touch screen.Multitouch.inputMode=MultitouchInputMode.TOUCH_POINT; _steering.addEventListener(TouchEvent.TOUCH_BEGIN,touchStart); _gaz.addEventListener(TouchEvent.TOUCH_BEGIN,touchStart); this.addEventListener(TouchEvent.TOUCH_END,touchEnd); &
I would like to learn more about using the iOS native video player in my Adobe Air app.I understand that you can launch the native iOS video player by using StageWebView.What are some of the limitations of using the native IOS player with this method?Can I not limit the user's control of the playback controls so the user cannot fastforward thru an ad video?Once the video is done, can I auto start to a new video?When the user clicks the DONE/BACK button, can I close the StageWebView?Are there other ways to launch the iOS native player instead of using StageWebView? Is anyone creating a Native Extension for the iOS native video player?If you were to create an app using native iOS code instead of Adobe AIR, what can you do with the native player that you can't control using Adobe Air?thanks!Jack
So I have a particle emitter type effect where i move fingers across the screen and little stars appear. The problem is that they really stutter when more than one finger drags them across the screen.I have rendered in GPU mode. What else can I do to improve the render?The particles are moviclips from the library that load dynamically
Hi,I am looking for a good extension for Push Notifications on iOS, with a step by step guide to get it up and running. Commercial or Free.Thanks!
Hi,About 10 days ago I submitted my new app built with Air 3.3 on Itunes Connect. Today its status was changed from "In review" to "Pending an Apple Release". Also the colour changed from yellow to red..I did a quick google search about this status and it seems like my app will not be released until Apple releases a new version of iOS.My guess is that Air 3.3 now supports iOS6 and Apple wants to test my app on iOS6.Did anyone have this problem? Is there anything I can do make my app go live? God knows when Apple will release iOS6, I don't want to wait that long...
I am having problems trying to instal Adobe reader, the error report is null.I have used the microsoft tool to clear the registry keys but this informs me that there are no problems.Operating system XP SP3.All suggestions welcome as I have had this problem for a number of months and although I can use another reader, this is not very helpful when trying to open a pdf on the net.Thank you.
Hello,I'm not able to get the -uninstallApp command to work. Running on the Mac PowerBook uinstalling from an iPhone 4. The command returns as true when run though.This is my task<arg line='-uninstallApp -platform ios -device 50 -appid com.kiwiworks.cnn'/>Where com.kiwiworks.cnn is what's the app is packaged as.
Hi, I'm trying to pass a complicated game I developed few months ago with CS5.0 for desktop and I wanted to try, at least, how it worked in a android/ios simulator... but it's becoming something harder than I though.1) How I know if I'm developing in flash or flex? I only see "flash" or "air"; should I try with flash builder instead? is it better for games development?2) Why do we have the option to publish as swc if it's a mobile app? If it's IOS is supposed to created a IOS compilated file... so... swc??3) I'm having really bad times with all the swf and swc I had before. Seems like it doesn't read the sfw in runtime, publish them as swc and add them in the as3 project's configuration doesn't work either. Any sort of known issue?4) Can I ask you about tutorials or any sort of information? not about creating animations and launch them in the simulator, that's fine. About managing project and this sort of "more advanced" stuff. I don't find any sort of information anywhere!thank you!!!
Hi,i tried to debug an AIR app on a new Sony S Tablet, but the latest Flash Builder 4.6 didnt see the device. I setup the device in USB debugging mode and iam using an OSX OS with Lion 10.7.Anyone has an idea?Garyhttp://onlinelib.de
I'm using the ANE and getting this error when invoking a method: 'The extension context does not have a method with the name methodname'What is possibly wrong?Thanks
Hi,I have an app that runs on both iOS and Android devices, and I have recieved a lot of complaints about the performance on iPad 3. All other devices (3GS, 4, 4S, iPad1 and 2 and lots of Android devices) run smooth but apparently the resolution on iPad 3 is a major problem.Is there a solution to only support high resolutions for iPhone 4 and 4s but to still use 1024x768 on iPad 3?Thanks,Karl
Hey Guys,So I finally got push notifications going on iOS and I'm thrilled. Here's some issues I ran into that will help you folks out with the example code they are giving here: http://blogs.adobe.com/airodynamics/2012/05/29/push-notifications-support-in-ios/1.) The release notes are not valid. import flash.notifications; Should Be:import flash.notifications.*;if (RemoteNotifier.supportedNotificationStyles() != NULL) { Should Be:if (RemoteNotifier.supportedNotificationStyles != null) {subscribeOptions.notificationStyle = preferredNotificationStyles; Should Be:subscribeOptions.notificationStyles = preferredNotificationStyles;2.) The three variables needed to subscribe to the APN should be declaried in the class body not scoped function local: private var _preferredNotificationStyles : Vector.<String>; private var _remoteNotifier : RemoteNotifier = new RemoteNotifier(); private var _subscribeOptions:RemoteNoti
Hi!I'm trying to add a mute capability for a Enhanced Microphone. Most of the information I can find about muting a microphone involves creating a new SoundTransform with a volume of 0 and assigning it to the soundTransform property of a microphone instance. In the past, I have seen this work to be able to get activity level from the microphone when not attached to a NetStream (i.e. loopback = true, volume = 0). However, this doesn't appear to work with an enhanced Microphone. Even when I assign a new SoundTransform (volume=0) to the microphone instance, I still hear it on loopback.Any help is greatly appreciated.
Hello, I'm trying to build an iOS app using native extensions for AIR, but when I publish, I've an error message saying : framework not foundI tried with this ANE for GameCenter integration : https://github.com/StickSports/ANE-Game-Center it says " ld: framework not found GameKit "Same problem with GREE Platform SDK for AIR : https://docs.developer.gree.net/en/globaltechnicalspecs/#sdkforairit says " ld: framework not found CoreTelephony "The thing is that these frameworks are already included, I guess. I'm using flash cs6 on mac, and I've included the path to iOS SDK in the publishing settings.
As developers we are the first to bicker and complain when things don't work the way we'd like them to.This isn't one of those posts!I am very impressed with the improvements in AIR 3.4 BETAAll of the memory crashes, lagging, etc I was seeing all the way to 3.3 have vanished. I'm now swiping 60,000+ pixels on an iPad3 and it's butter!So now my question.... how long is 3.4 in BETA? now that my app is flying! .. I'm happy to go public!
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