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I would like to learn more about using the iOS native video player in my Adobe Air app.I understand that you can launch the native iOS video player by using StageWebView.What are some of the limitations of using the native IOS player with this method?Can I not limit the user's control of the playback controls so the user cannot fastforward thru an ad video?Once the video is done, can I auto start to a new video?When the user clicks the DONE/BACK button, can I close the StageWebView?Are there other ways to launch the iOS native player instead of using StageWebView? Is anyone creating a Native Extension for the iOS native video player?If you were to create an app using native iOS code instead of Adobe AIR, what can you do with the native player that you can't control using Adobe Air?thanks!Jack
So I have a particle emitter type effect where i move fingers across the screen and little stars appear. The problem is that they really stutter when more than one finger drags them across the screen.I have rendered in GPU mode. What else can I do to improve the render?The particles are moviclips from the library that load dynamically
Hi,I am looking for a good extension for Push Notifications on iOS, with a step by step guide to get it up and running. Commercial or Free.Thanks!
Hi,About 10 days ago I submitted my new app built with Air 3.3 on Itunes Connect. Today its status was changed from "In review" to "Pending an Apple Release". Also the colour changed from yellow to red..I did a quick google search about this status and it seems like my app will not be released until Apple releases a new version of iOS.My guess is that Air 3.3 now supports iOS6 and Apple wants to test my app on iOS6.Did anyone have this problem? Is there anything I can do make my app go live? God knows when Apple will release iOS6, I don't want to wait that long...
I am having problems trying to instal Adobe reader, the error report is null.I have used the microsoft tool to clear the registry keys but this informs me that there are no problems.Operating system XP SP3.All suggestions welcome as I have had this problem for a number of months and although I can use another reader, this is not very helpful when trying to open a pdf on the net.Thank you.
Hello,I'm not able to get the -uninstallApp command to work. Running on the Mac PowerBook uinstalling from an iPhone 4. The command returns as true when run though.This is my task<arg line='-uninstallApp -platform ios -device 50 -appid com.kiwiworks.cnn'/>Where com.kiwiworks.cnn is what's the app is packaged as.
Hi, I'm trying to pass a complicated game I developed few months ago with CS5.0 for desktop and I wanted to try, at least, how it worked in a android/ios simulator... but it's becoming something harder than I though.1) How I know if I'm developing in flash or flex? I only see "flash" or "air"; should I try with flash builder instead? is it better for games development?2) Why do we have the option to publish as swc if it's a mobile app? If it's IOS is supposed to created a IOS compilated file... so... swc??3) I'm having really bad times with all the swf and swc I had before. Seems like it doesn't read the sfw in runtime, publish them as swc and add them in the as3 project's configuration doesn't work either. Any sort of known issue?4) Can I ask you about tutorials or any sort of information? not about creating animations and launch them in the simulator, that's fine. About managing project and this sort of "more advanced" stuff. I don't find any sort of information anywhere!thank you!!!
Hi,i tried to debug an AIR app on a new Sony S Tablet, but the latest Flash Builder 4.6 didnt see the device. I setup the device in USB debugging mode and iam using an OSX OS with Lion 10.7.Anyone has an idea?Garyhttp://onlinelib.de
I'm using the ANE and getting this error when invoking a method: 'The extension context does not have a method with the name methodname'What is possibly wrong?Thanks
Hi,I have an app that runs on both iOS and Android devices, and I have recieved a lot of complaints about the performance on iPad 3. All other devices (3GS, 4, 4S, iPad1 and 2 and lots of Android devices) run smooth but apparently the resolution on iPad 3 is a major problem.Is there a solution to only support high resolutions for iPhone 4 and 4s but to still use 1024x768 on iPad 3?Thanks,Karl
Hey Guys,So I finally got push notifications going on iOS and I'm thrilled. Here's some issues I ran into that will help you folks out with the example code they are giving here: http://blogs.adobe.com/airodynamics/2012/05/29/push-notifications-support-in-ios/1.) The release notes are not valid. import flash.notifications; Should Be:import flash.notifications.*;if (RemoteNotifier.supportedNotificationStyles() != NULL) { Should Be:if (RemoteNotifier.supportedNotificationStyles != null) {subscribeOptions.notificationStyle = preferredNotificationStyles; Should Be:subscribeOptions.notificationStyles = preferredNotificationStyles;2.) The three variables needed to subscribe to the APN should be declaried in the class body not scoped function local: private var _preferredNotificationStyles : Vector.<String>; private var _remoteNotifier : RemoteNotifier = new RemoteNotifier(); private var _subscribeOptions:RemoteNoti
Hi!I'm trying to add a mute capability for a Enhanced Microphone. Most of the information I can find about muting a microphone involves creating a new SoundTransform with a volume of 0 and assigning it to the soundTransform property of a microphone instance. In the past, I have seen this work to be able to get activity level from the microphone when not attached to a NetStream (i.e. loopback = true, volume = 0). However, this doesn't appear to work with an enhanced Microphone. Even when I assign a new SoundTransform (volume=0) to the microphone instance, I still hear it on loopback.Any help is greatly appreciated.
Hello, I'm trying to build an iOS app using native extensions for AIR, but when I publish, I've an error message saying : framework not foundI tried with this ANE for GameCenter integration : https://github.com/StickSports/ANE-Game-Center it says " ld: framework not found GameKit "Same problem with GREE Platform SDK for AIR : https://docs.developer.gree.net/en/globaltechnicalspecs/#sdkforairit says " ld: framework not found CoreTelephony "The thing is that these frameworks are already included, I guess. I'm using flash cs6 on mac, and I've included the path to iOS SDK in the publishing settings.
As developers we are the first to bicker and complain when things don't work the way we'd like them to.This isn't one of those posts!I am very impressed with the improvements in AIR 3.4 BETAAll of the memory crashes, lagging, etc I was seeing all the way to 3.3 have vanished. I'm now swiping 60,000+ pixels on an iPad3 and it's butter!So now my question.... how long is 3.4 in BETA? now that my app is flying! .. I'm happy to go public!
I am trying to open a mailto link in stagewebview and an email screen pops up but it is upside down. I close my program, flip the ipad 180 degrees and launch it again the email screen is still upside down.Is there anything I can do?
I believe that the following will be needed:- new placeholders in app xml for the new iPad retina icons- a mode that will allow the content done in 'non-retina' iPad to be viewed on new IPad (like the tag that makes iPhone 4 to fill 4 pixels and be used as the iPhone 3)- a simulator for all AIR environments, which allows the visualization of the iPad retina display (I guess it will have to have scrollbars for the first time in a mobile phone simulator, since the height is going to be 2048 pixels 😮 )- anything left on the list?
Hi guys, I really need to know if it is possible to create an app that use the stylus for drawing and have acces to functions like pressure recognition and stylus buttons press. In AIR 3.3 sdk, they said that Stylus support for Android 4.0 is available: http://forums.adobe.com/message/431700, but I don't find anything related to stylus in the language reference docs or any other resource that can guide me to implement these functions...
This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WSfffb011ac560372f7e64a7f12cd2dd1867-8000.html
I'm working on a native extension that reads in the contents of a file and writes those contents to a ByteArray for my application to use.The data is being read fine, I've proven this by returning a string of what I'm reading, but I want this to handle data other than just text. Here is the native code I'm using to write to the FREByteArray object:FREObject retVal; NSString *errorLevel; NSData *fileData; uint32_t location; FREGetObjectAsUint32(argv[2], &location); if (location > DSLocation_Temp) { errorLevel = [NSString stringWithFormat:@"Unrecognised location %i", location]; &n
You can see the same question on StackOverflow here:http://stackoverflow.com/questions/11547515/cannot-find-lib-when-packaging-for-iosHi,I am developping an Air Native Extension (ANE) in order to be able to use the burstly(1) ads on mobile devices.As for my setup, I am using the FlashDevelop 4.0.4(2) and Adobe Air 3.3 (3). I'm using Flex 4.6.0 SDK. The project is setup on Windows7.In order to work on iOS devices, Burstly requires a number of frameworks and librares (4)I managed to write and compile the .a library for iOS. I also have the interface (actionscript code) that will be shared for Android and iOS compiled into a swc and a librairy.swf. All of this is successfully packaged into a .ane which is included in my project.When compiling a .a library on MacOS, all the framework and library used don't seems to be packaged in the ".a". This is why I had to use Air 3.3, for the -platformsdk option(5).Since I work on Windows, I followed the instruction in this post to get the iOS SDK (6)
Hello,I am developing an IOS app with flash builder. I tested it perfect on my iphone, but I cant test it on Ipad.I installed the provisioning certifecate throught the XCode app, I see it on the provisioning profiles.When I connect the Ipad to my computer I see it on my Itunes and it allow me to drag the app to my Ipad apps. Then upadte it and see it installed in the ipad. (Always in the Itunes window)But in my ipad device I can't see my app.Any clue????Thanks you very much.
My application was rejected by Barnes & Noble for the following reason:Your application overrides the internal suspension mechanism. Our devises are set to suspend after 2 minutes of inactivity yet had not suspended after 5+ minutes. Please make sure your application allows user's devises to suspend according to their settings and resubmit.//*****************************I am using the following code. The code in the red in relavant to the question:NativeApplication.nativeApplication.systemIdleMode = SystemIdleMode.KEEP_AWAKE;stage.addEventListener(Event.DEACTIVATE, onLeave);//gets current frame and current scene when the user leaving the appfunction onLeave(event:Event):void{ stage.addEventListener(Event.ACTIVATE, onComeBack); so.data.currentFrame = this.currentFrame; so.data.currentSceneName = this.currentScene.name; SoundMixer.stopAll(); stop(); NativeApplication.nativeAppl
I am currently working on abode air for making an app for ios.I am trying to add Tapjoy and it requires two framework MediaPlayer.framework and CCTelephoneNetwork.frameworki have added them in my xcode project in build phases -> link binary with librariesalso i have tried platform options with -F full path it creates .ane file but when i use it it gives me this error<platform xmlns="http://ns.adobe.com/air/extension/3.1"> <sdkVersion>5.1</sdkVersion> <linkerOptions> <option>-framework Foundation</option> <option>-framework UIKit</option> <option>-framework QuartzCore</option> <option>-framework CoreGraphics</option> <option>-F /Applications/Xcode.app/Contents/Devel
So to get great performance in my app I have to set stage.quality to low. It works great on both iPad2 and iPad3 I have noticed however... on the iPad2 my startup image quality is very bad. However on the iPad3 the startup image is perfect. Why wouldnt there be a quality loss on the iPad3? Is there any way to have the startup image not be affected by the stage.quality parameter ?
"Deploy an AIR application on iOS devices without having to use iTunes or the iPhone configuration utility."Can someone explain how this is done ?
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