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Dear all,I am developing a writing notes application in Flex Mobile Apps for android and ios.How can i allow use to print out the notes written?Anyone can guide me how to achieve the printing to the printer?
Hi All,I have created new android app using flex4.5 air, it look like education use. i would like to implement payment gateway for some portion like image's, audio's,video's,etc.. when user click this feature, user need to pay. what are the steps need to prepare for this implementation. Thanks for your attention, Jai.
I've suddenly run into a problem (new machine/install) where testing an AIR 3.3 for iOS app via the desktop simulator is impossible. SimController launches as expected and then simply locks-up eventaully forcing me to quit the application. The compiled app works just fine on actual devices, I just can't seem to get the simular working. Any thoughts as to what might be going on?- Flash Professional CS6- AIR 3.3.0.3650 for iOS - Mac OS X 10.7.4- 2.7 Ghz Intel Core i7
Hello everyone, thanks for reading this and I hope you could help me with this issue.I'll cut to the chase. I am currently working on a Flex mobile app for both Android and iOS and the app needs to make make some HTTP requests and retrieve some information from a server, that some teammate is developing.Everything had being working fine until we decided a couple of days before when we integrated a self-signed SSL certificate in order to make the connections more secure, etc. On the app side, this change, just ment to change the url from http to https and it seemed to work just fine, or that's what we thought.Testing on the simulator or on an Android device worked ok, it just showed the expected warning about accessing a server that had an untrusted certificate that could be ignored with no problems. But when we tried to test a release build on an iPhone device, it just wouldn't work anymore. Everytime a connection is tried to be establish with the server a flash 2032 error is raised an
Hi guys, I've been working for a while with Starling framework on mobile, it works really good in all platforms except ipad1, I am afraid I won't be able to carry on working with it if I can't manage to make it run properly on ipad1, unfortunatelly ipad1 is still so important, there are still lots of users using ipad1. I might have to go back to cpu mode on ipad1.it is really sad, i am soooooo happy with air 3.2 (Starling framework) running on different androids, iphone 4s and ipad2, it runs at solid 60 fps, no delays, so smooth.. problem is when I try exactly the same .IPA on ipad1, god! it is really bad, about 5 times slower, it runs even worse than Amazon Kindle Fire how come!?any ideas? has anyone dealt with similar problems on ipad1?thanks.
Hi,I want to create a good class for this as I know I will use it alot. So I want to get it right!...I want to create a script that will allow a user to scroll through a list of items on there phone.My script is missing some inertia, but it works....If any one can improve and is willing to share please post.package com { import com.* import flash.display.MovieClip; import flash.geom.Point; import flash.ui.Multitouch import flash.events.TouchEvent import flash.events.GestureEvent import flash.events.PressAndTapGestureEvent import flash.ui.MultitouchInputMode; Multitouch.inputMode = MultitouchInputMode.GESTURE; &n
Hi all,I have an Android app that handles activate and deactivate events by saving state and pausing all the amimation and sound on the deactivate event and resuming on the activate event. This works fine, except that if the device has a lock screen enabled, what happens is this:Game is runningDevice goes to sleep - game pauses, saves state and shuts upUser wakes device - lock screen displays - while lock screen is up, app starts up again - playing sound and such BEHIND the lock screen - user unlocks the screen - adnd we are good.Is there a way to tell when the app does not have focus - as in the lock screen is frontmost? I know you can in pure Android development. I believe it invoves knowing the current "active window".
Why is DatagramSocket not supported on mobile devices?I'm currently working on a project that will not work without UDP. TCP as a connection-oriented protocol is not an option for me in this particular case.Please add it in the next releases of AIR.Thanks.
I have an issue with a game I've been making for Android in Flash. The app orients itself correctly (staying in landscape) up until I lock the phone I'm testing with and then unlock it. When the phone unlocks, the app will then be in portrait mode (it should always be in landscape).In the descriptor xml file I have set fullscreen to true, aspect ratio to landscape and auto orient to false, but this doesn't seem to affect the app when being locked and unlocked (it works perfectly in any other scenario). It will become portrait again and not move back to landscape when unlocked (so auto orient being false definitely isn't being meddled with).This issue only triggers when you're running the game and lock the phone and unlock. If for example you were to press the home button so the app is no longer in focus, then lock and unlock and get back into the paused game it will still be in landscape.I've never had this problem on devices with android 2.3, but after the update to the ICS, I can't f
Hi All, We are developing an AIR mobile application targetted for Android 2.2 or above. One of the requirement is to play H.264 videos on the mobile from the Assets folder (local file system). We have run in to a show stopper while trying to implement this feature, here are the details -1. We are using OSMF that comes bundled with Flex Builder 4.62. Using Adobe AIR 3.1 and Flex SDK 4.6When video of quality H.264 MPEG4 1280*720 30FPS with input bit rate 2000 is being played on the mobile device (android), the video frame rate is choppy however on the desktop it plays out fine... StageVideo is something I would like to try however, at this moment I have no access to Android 3.0 which is required for StageVideo...What are we missing? Is AIR 3 not capable to play H.264 videos on android, though the Android native video player plays it out just fine?RegardsBaliga
Hey,My husband and I updated to adobe air a few weeks ago and since then, our computers have been crashing on/off. His started shortly after the update and mine just started recently but no new programs have been started/removed, etc. since the update. We need to know in case we have to send back either or both computers. Is anyone else having this problem?Thanks!
Hello, Juste have a basic question. I would like to compile with IOS SDK 5 in order to get the full display capacities of an iPad 3 retina. But if I submit this app to the app store, how will devices running on iOS4 will react ?Do I have to developp 2 apps, one for iOS5 and another one for iOS4 ? Then, how the appstore will make the difference ?Thanks for any help
Hi,I have an app that I am migrating from web to mobile and I have recently encountered an issue where it will crash on load, but _ONLY_ when packaged for release and only on iOS.EG:1. For Android, works in - emulator- USB debug - release compile modes2. For iOS, works in:- emulator- fast compile USB debug- standard compile USB debugDOESN'T work in:- ad hoc compileI initially thought it was due to loading SWF with ActionScript, but even after replacing those files with static JPEG, it still crashes.I have commented out all traces, following another forum report that listed traces as a problem with ad-hoc compile.I have tried moving resource bundle strings out of the problem view as these strings don't display in the problem view (but do elsewhere).In all cases, the result is the same:View loads, then freezes before it gets far enough to set navigatorContent property (declared in MXML) so it just hangs with no labels visible.Have tried any number of things to debug this, and at twenty+
Hi,I am using Flash CS6, Android setup, 3.0 ASI have a Galaxy Tab, ICS 4.0 for a deviceI can read & write a text file perfectly fine on my PC.But, when I upload to my Galaxy Tab 2 (7")....1) I get a generic dialog that displays my path (/mnt/sdcard/) ... And it also displays "Audio, Image, Video" options. It says "Download" as a diaglog title.I can save the file perfectly fine.2) When I try to open, it only displays the "Audio, Image, Video" options BUT DOES NOT allow me to open the file I saved.SO, HOW DO I GET A DIALOG THAT ALLOWS ME TO BROWSE TO THE FILE I SAVED??Here is my code...package com.adobe.examples{ import flash.display.Sprite; import flash.filesystem.*; import flash.events.*; import flash.system.Capabilities; &
I am using the Flex geolocation interface on an Android phone indoors (without GPS reception), and the first location update I get appears to be the last known GPS location. Subsequent location updates based on WiFI are correct. Each time I exit and return to the application, the same location appears first, despite the newer, correct WiFi locations. Is there a way to eliminate this behavior? It would be better to say the location is not yet known than to give back an old incorrect location.
So today i tried to switch from draw to drawWithQuality and I noticed that it doesn't work if the image contains filters.What happens is that the part drawn is only the part included between the getBounds of a Sprite, eve if you want to draw that image ona larger bitmapData, you will see cuts in the filters.This doesn't happen if switching the stage quality from LOW to HIGH and using the normal draw() method.Although doing this brings up a major flaws in Air 3.3, switching the stage quality from LOW to HIGH every time you have to draw drops the perfomance drstically.Of course in Air 3.2 all works fine.Opened a bug report for that https://bugbase.adobe.com/index.cfm?event=bug&id=3223291Is Adobe going to fix drawWithQuality to draw also the filters?This is the code to reproduce the issue:var mc:Sprite = new Sprite();mc.graphics.beginFill(0xCC0000);mc.graphics.drawCircle(0, 0, 100);mc.graphics.endFill();mc.filters = [ new DropShadowFilter(10, 45, 0, 1, 10, 10, 5) ];var bmp:Bitmap = ne
On my iMac, when an air app runs all the boxes and tabs have no type in them...it's all blank. Run the same apps on my mac air and no problem. What to check to find out what's missing. Air has been reinstalled and is up to date.Thanks
Anyone else not seeing the menu button appear for Android 3.X when apps compiled in AIR3?Open Flash CS5.5. Click File - New - Templates - Air for Android - "Options Menu".If you compile your app under AIR2.6, all is well, Android 3.X will show 4 soft buttons (BACK, HOME, RECENT APPS, MENU). The menu button will work and do what you need it to do in AIR. If you compile in 2.7 and now 3.0, the soft menu button does not show up when using the same code. Did something change, is there a command that needs to be expicitly defined to make the menu appear?
Hello:I have been searching all day for such a tiny thing. How do I hide the soft menu button on the Android using the code for my Air app? I can detect when someone hits the Keyboard.Menu button but I can't hide it. Is there a manifest xml line I can add? (I'm refering to the button on bottom of the screen near the back button).Thanks!Paul
How do you change the state of a ToggleSwitch from within the code (not by clicking)? I have set the toggleSwitch.selected value to be true when the application gets focus, but the GUI does not update.
I'm using StageWebView to watch a few YouTube videos.Everything works great using Test Movie. No problem in local situation but when I put the IPA on my device, I just get a white screen where the video should be.Same thing if I load a simply URL as google for exemple...it's OKIt seems very simple yet I'm not finding anything on the web to help me out...My code<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="Player" viewActivate="init()"> <fx:Script> &nbs
Hello, I'm trying to manage DRM encryption for video with Flash Access 3.0 on Air for Android (or mobile device profile). I looked around and haven't found any awnser so far.I know that Flash Player on Android devices is not supported by Adobe Flash Access, but it seems a bit different on Android AIR application, but where there is some point that I don't understand and I don't find any answer or exemples.How to manage the DRM API workflow for Android AIR with Framework AIR?Until now, i made a custom AS3 video playback (like StobeMediaPlayback), and i am trying to play: an encrypted video -> http://drmtest.adobe.com/content/anonymous.f4v (encrypted) and its metadata http://drmtest.adobe.com/content/anonymous.f4v.metadata and a no encrypted video --> http://drmtest2.adobe.com:8080/Content/unencrypted.f4v on Android device with AIR framework.What I understand in accordance what i found this this forum, t
Hi there,I'm using AIR 2's NativeProcess API to run a downloaded update for my application.On computers without UAC enabled, this works fine, when calling NativeProcess.start(), it starts the installer and runs absolutely fine.On computers with UAC enabled however, after calling NativeProcess.start(), it stops, and does not run any of the lines of code after it within the function. (In my case, it creates a log message and then calls NativeApplication.nativeApplication.exit(), but I also tested with a trace statement before and after; the trace after calling NativeProcess.start never displayed.)I am also elsewhere in the application starting javaw.exe to make use of the merapi bridge/amf messaging. Starting javaw works with UAC enabled. It seems this issue may be isolated to installation programs that come up with a UAC warning "This program is about to make changes to your computer" type message.I also tried using File.openWithDefaultApplication to open the directory containing the in
Hi there,This problem has been plaguing me for almost a month. This is an iOS app. On one screen which has just 4 button components at the bottom, a 320*400 square and nothing else the CPU usage is always observed to climb from 20% to 70% in the space of 1 minute at which point it drops only to begin climbing again. There is no code being executed and the memory does not increase. This is 320x460 (windowed, non retina) in GPU mode.Thanks for reading.Luke
4 days ago on start-up I had a message that update was required for Adobe Air so I let it install. Yesterday I noted my websites were missing graphics, videos on You tube not playing etc, so I restarted computer and had message on start up re ADOBE AIR saying "The installation of this application is damaged - Try reinstalling or contacting publisher for help".As the latter is not an existing option as they say "no help with Air just look at forums for assistance" this very non technical pensioner is asking for help as I have tried to do what I know by uninstalling and reinstalling THREE times now and still het the message and when I try to get into google it now tells me my profile cannot be used it belongs to a newer version - dont have a clue what I can do for this so any simple advice would be appreciated. To be honest I dont even know if putting this is the right place but nothing anywhere seems to relate to problems with Air. If I should be asking els
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