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I am totally new to Flash Builder and Actionscript and hope someone might be able to help me out. I basically create a mobile app with a single view. The view has a TextInput as a search box and a search button. I conntected a Data/Service using a local XML file and bind the Data to a Spark List. Innitally the List will show nothing until the user enter the search term and hit the button. The List suppose to show the XML data that match the search term.Now is my problem. I cannot make the List to show the data that match the search text. The List just shows ALL the data.Here are my MXML code:<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:shopping="services.shopping.*" title="Search"> <fx:Script>&n
Ok, so Ihad my account approved, i started to submit an application, I entered all the metadata which has to be reviewed. They approved the metadata and told me i need to submit my .apk.But I don't see how to do it.In the application menu, I see my app name but there is no way to edit the listing and upload the app - the only part that is even clickable is the status and it just gives me a dialog box telling me i now need to upload my appwhats happening?
FDT5 - AIR3.2 - Flex4.6.1I'm trying to compile and I have some mp3/video files but FDT seems not to add any of them to the .ipa,I realised that cos if I add files or not to the Contents tab the .ipa is compiled with the same file size.This was getting me nuts cos fisrt I thought it was a file path issue.Anyone having this issue?
I have an android application that uses the the graphics api to draw on the screen. It worked well in Android OS 2.X. With versions 3 and 4 it became a bit more laggy. Actually the entire app seems to become very laggy. I set out to learn more about optimization and gpu acceleration and was able to get everything to perform much better with the exception of the graphics, in particular free hand doodle. The cursor can lag behind where the users finger is. Is there a better performing api? Do touch events perform better than mouse events on mobile?
Hi all,I am trying to build Video Chat application for android in flex 4.5 using LiveCycle Collaboration Services. I have created new flex mobile application and used following code in mxml file:<?xml version="1.0" encoding="utf-8"?><s:view xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:cs="http://ns.adobe.com/rtc"title="HomeView> <fx:Script> [Bindable] private var roomURL:String = "https://collaboration.adobelivecycle.com/sample/myfirstroom"; protected function connect():void { auth.userName = userName.text; currentState = "default"; session.login(); &
So i'm trying to have some type of persistent ID in my iOS game I'm working on to link user's highscores..I would use UUID but A) there doesn't seem to be an extension for it and B) it looks like Apple is deprecating the ability to get the UUIDSo the only option i could come up with is what i read online about using the mac address from one of the hardware items in the user's device.here goes networkinfo... which apparently isn't supported in iOS (but it is in android... go figure adobe) so then i see there's a native extension for it on adobe's websitei include the networkinfo native extension just like i've included the other 5 or 6 native extensions i'm using and copy and paste their api and get the following error thrown (seen in remote debugging)Specifically:ArgumentError: Error #3500: The extension context does not have a method with the name getInterfaces.when i call findInterfaces()any ideas?
Hi Everybody,I just published my android application developed in Flex over the android market. But I'm unable to see it when I search for it. Can anybody tell me why is it so?Thanks much.
Currently, we have web application containing pie charts and graphs created using Flex 3.0. We are making this web application compatible to IPAD.At runtime Java/J2ee passes data in the form of XML to Flex chart APIs. I am wondering, using flex 4.5 (mobile application project) if I create swf file and at runtime using userAgent will render appropriate swf file on device (desktop/ipad). Will swf file created using flex 4.5 works on ipad the way I am thinking ? I am new to Flex technology. Please advice.
Hi,First, I compile an iOS app with a native extension developped by ADOBE : http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html#articlecontentAdobe_numberedheader_3It's work wellThen, I made myself the iOS library on xcode. It's OK as wellThen, I made the ANE file following the tutorial http://custardbelly.com/blog/2011/09/21/air-native-extension-example-ibattery-for-ios/. It's seem OKI create my air app with Flash Builder. I load ANE, SWC...everything seem ok When I compile my Iphone Application with Flex, there is this error :An erreor appears during the application packaging (my translation):ld warning: in C:\\Users\\Tony\\AppData\\Local\\Temp\\c6468656-be35-4f05-8d51-0dd54063cefd/libcom.adobe.LEDTorch.a, file is not of required architectureUndefined symbols: "_ExtFinalizer", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o "_ExtInitializer", referenced from: _g_com_
I am having trouble with Flash Player. Recently some of TV streamers such as BBC iPlayer suddenly started telling me I needed to download Flah Player to view them. I clicked on the download button and followed the instructions until I recieved the &quot;installation successful&quot; message. The TV players however still give the same error message. I have unistalled and re-installed Flash Player (Adobe Flash Player 11 ActiveX 64-bit vers. 11.1.102.62) rebooted etc. all to no avail. Strangely, when I look on the &quot;Start&quot;, &quot;All Programs&quot; Flash Player does not appear (Adobe Reader does) but it is listed when I populate the listing of programs in the &quot;uninstall&quot; function. This is affecting anything which needs Flash Player to run and is very frustrating. Any ideas??
I have some concerns on performance for any version of android 3.0 and above. Dragging a movieclip is choppy. Pinch and zoom is terrible (disabled on tablets in favor of +- zoom controls). Rotation is very choppy as well. I thought this was limited to large screens and since my focus was small screens and performance on small screens was smooth, it wasn't an issue. Gingerbread works like butter for my app. However, I have recently tried my app on small screen Android 4.0 and it has the same issues as 3.0 on tablets so I am starting to think it isn't just screen size but an issue with changes in the OS. I realize ICS just came out but since AIR 3 is suppose to target Android 3.0 API's and the same issue exists, it leads me to believe that ICS phone users will suffer the same problem. I think if I can figure it out for supported Android 3.0, it will also solve the 4.0 problem before the masses adopt ICS.Anyone else have issues on honeycomb
Hi,When i run my air application i am not able to get the trace output. I tryed "whistler","Vizzy".Still no use.And the Air application didnt update the "Application Data\Macromedia\Flash Player\Logs\flashlog.txt"How to get the Air application trace outputs.
We are developing an Air application which will be deployed first on iPad. We will be using the SQLite database for application state persistance and we do wish to persist user activity right up until application exit. If the Home button is pressed, I've verified that we hear the Event.DEACTIVATE message dispatched on NativeApplication.nativeApplication.My question is:1. What guarantees do we have that any cleanup & data persistance code we want to run on Event.DEACTIVATE will actually finish executing? I have tried experiemnts and some simple operations do seem to succeed before deactivation, BUT if I send out an HTTP request, that does not finish executing until I resume the application (my message goes out upon resume). What is the difference, is it the asynchronous nature of the HTTP call? Given that some SQLite operrations are asynchronous, would we run the risk of database corruption if we attempt to persist to it during Event.DEACTIVATE?2. We actually would like
First of all - Hello everyoneStrange things are going on my motorola xoom with fp 11.1 and AIR 3.1.0.557Starting from blank AIR template, I perform a check for transformGestureEvent("bit" is a bitmap that I have on stage)if (Multitouch.supportsGestureEvents) { bit.addEventListener(TransformGestureEvent.GESTURE_PAN, handlePan); bit.addEventListener(Transfor
Hi,In the last 2 projects I exported for iOS devices (iPad 2 and iPod 3rd gen) I noticed that a lot of the png images were being distorted slightly. What I mean by that is, it looks like half of the image has been shifted horizontally to the left or right (depending on the image) by a few pixels. Also, the distortions are the same if I re-export the app.This has only started happening recently but now happens on all projects I have with PNG files in them. It seems to happen independant of anything I do. I updated to AIR 3.1 about a month ago and haven't had this problem until about a week ago, could it be a bug with Adobe AIR?Is their anyway to fix this? Any help would be appriciated.
Hi all, I am developing an app that has approx 150 MB of assets ( hi-res images and video.)Is there a best practices for downloading assets when the user starts the app for the first time?Is that kind of soultion even allowed if I want to deploy on iOS?Or is the preffered solution to bundle them in the .apk?regards, /Lars
I understand how you can develop for retina, and then on the older phones the graphics are scalled down to fit the smaller 320x480 screen, what I don't understand though is how that applies to pixel distances. Let's say I want to move a sprite 60 pixels along the x axis, and I'm designing my game for retina, doesn't that mean my sprite is now moving double as far as it needs to on the older phones? so does that mean I have to scale my pixel distance values as well? and therefore check for the smaller screen size so I can know to scale values?
Hi All,We've successfully gotten background audio working in iOS with AIR 3.1 -- the question though, is how to get iOS to recognize that you are playing MUSIC and not just a sound? We'd like to be able to tap into the play/pause/back/next soft buttons that are available in the OS.
Hi, I'm facing some problems on font rendering on mobile platforms. I have a dynamic textfield inserted into a sprite that is constantly resized. The font becomes very blurry and nearly unreadable. It seems that the text is being replaced by a bitmap representation, even if the "cacheAsBitmap" is set to false. Is there a way to enhance this font display? The problem happens on both Android an iOS, but seems worse on Android.
I'm using the latest 4.5 Flash Builder and have been working on an Android app for the Motorola Xoom. It works great and the development environment is borderline flawless. I have noticed one thing that keeps happening. When running my app on the laptop OR the Xoom directly from FB it works great. When I debug the app on my laptop it also works great, but sometimes when I try and debug on the device itself I get about 5 seconds of runtime and then the app mysteriously crashes on the device (goes to home screen) and the last thing shown in the console is [Unload SWF].Any ideas? I have no doubt it is something I am doing but have been unable to find any solutions.Thank you!
I am trying to run an app in Fullscreen mode on IOS. (latest iPod touch) The app is running in GPU mode and is set to be portrait. For some reason though I alway see the iOS UI status bar. The app is being compiled with AIR 3.1 sdk, Is there anything I need to specifiy in the application descriptor other than the obvious? I am including the iPhone and initialWindow markup for reference. <iPhone> <InfoAdditions><![CDATA[ <key>UIStatusBarStyle</key> <string>UIStatusBarStyleBlackOpaque</string> <key>UIRequiresPersistentWiFi</key> <string>NO</string
I can't install AIR apps and uninstall AIR itself. Whenever I try to do it, it shows me this error:---------------------------Adobe AIR---------------------------Ta aplikacja wymaga wersji środowiska Adobe AIR, której nie można znaleźć.Pobierz najnowszą wersję środowiska uruchamiania dostępną pod adresemhttp://www.adobe.com/go/getair_pllub skontaktuj się z autorem aplikacji, aby uzyskać zaktualizowaną wersję aplikacji.---------------------------OK ---------------------------This is in Polish, but I can translate it:---------------------------This application needs Adobe AIR framework version, which can't be found.Download newest framework version herehttp://www.adobe.com/go/getair_plor contact with application author, to receive updated version of application.---------------------------The same error appears when I try to install Adobe AIR applications (one which come in .air package) and uninstall whole Adobe AIR with Add/Uninstall Programs in Control Panel.I've reinstalle
I'm trying to force garage collection in my iOS app, but am not convinced that System.gc() does anything. I've read all the posts about how to use it, have also tried calling it twice:System.gc();System.gc();However from testing it's not apparent that this has any effect.Can anyone confirm whether or not garbage collection works on iOS? If not, what are options for cleaning up? Are there any?
I have the latest version of Flash on a 32 and 64 bit version of IE 9 on Windows 7. Whenever I put the mouse over anything Flash, white blocks appear and make it unusable.
I wrote a simple Hello World AIR Native Extension and have implemented following context initializervoid helloWorldContextInitializer(void* extData, const uint8_t* ctxType, FREContext ctx, uint32_t* numFunctionsToTest, const FRENamedFunction** functionsToSet) { NSLog(@"Entering ContextInitializer"); *functionsToSet = _methods; NSLog(@"Method list initialized"); if(numFunctionsToTest != NULL) { NSLog(@"numFunctionToTest is not null"); *numFunctionsToTest = (uint32_t)2; } NSLog(@"Exiting ContextInitializer");}M
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