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I built an air app in flash pro. I have pots (movieclips) that the user can drag to burners on a stovetop. The pots are the only targets and if you drag a pot anywhere else, they should snap to the nearest burner.But draging a movieclip over the sytem bar in iOS or any version of android, mouse_up or touch_end mouse events are not sent. So the object just hovers there. any ideas anybody to fix this issue?
Hi,I have developed mobile application for iPhone, iPad, and Android using flash builder 4.5.1. iPhone application performance is very slow compared to iPad version and Android even though the code set is same for all the versions.Can anybody help how to improve the performance on iPhone?
Hi all,I develop a broadcast app that uses the camera to broadcast video with netstream.I debug the code on Samsung GT-i9000, Android version 4.0.1, Baseband version i9000XXJVK, KErnel version 2.6.35.15-gcc86ee2.The trace shows the camera [object Camera], but when i attch the camera to the video object i see nothing i broadcast nothing!On other Android mobiles(older versions) it works fine.I use the adobe air 3 sdk.Any clue??
Hi,I've already generated a provisioning file and .p12 file but when I try to install it on iPhone using iTunes syncit always say "AppName failed to install". I used windows to generate .p12 and certificates. My ID on the descriptorfile is same as my Bundle ID. Any ideas?Thank you
Im unable to install the Air application using the Adobe Air badge for browser. I developed the desktop app using Flash builder 4.5 with AIR 3.0 OS- windows 7.0. Im able to install it manually and also able to download it directly via browser. But the installation from adobe air badge fails. with the error "The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author". I tried uninstalling and installing AIR again it failed; even if that succeeds its not a wise idea to suggest all the end user to follow the same.When i click install from the badge I get the following error You can find the Badge here:- http://www.imano.com/virgin_recorder/badge/badge.html I have a requirement of installing and upgrading the app from the browser need help to sort this issue thanks.Log file shows [2011-11-30:12:33:51] Application Installer begin with version 3.1.0.4880 on Windows 7 x86[2011-11-30:12:33:51] Commandline is: -pl
I've done a game and I compile it with the packager into the 3.2 AIR, it work fine on iPhone 3Gs (iOs 5.0.1) and it is smooth, but it on iPhone 4 (iOs 4.3.2) the game every 4-5 level it snapes, independently from how many sprite's showed! Though the image's done at 480x320 screen resolution and not at 960x640 like iPhone 4, Do this would to be an advise for the iPhone 4?Why my game don't smooth well on iPhone 4? And I repeat "independently from how many sprite's showed". Can the GC to be a reason? I run means the code the gs only when the game come back to the home game.thanks
Hello all!I need some help with swiping in my mobile project....O want swipe between views. So I add addEventListener(TransformGestureEvent.GESTURE_SWIPE, onSwipe); to my View init functionA it is OK. Its work!But, I also added <s:List> (horizontal) to view. And when i try scroll (swipe) that List horizontally with finger, i also swipe/scroll my View to another!I understand that it is something with event bubbling , but I don't know how to fix this. I try use removeEventListener(TransformGestureEvent.GESTURE_SWIPE, onSwipe) on navigator.activeView : View when I startTouch List. No positive effect. So. I would glad for any help.
I created an iOS application that used a SQLite database, and the behavior seemed to be that the SQLite data was removed when the application was deleted, and reinstalled. That is the behavior I wanted.However I no longer need the power or complexity of a database so I switched to EncryptedLocalStorage to store a simple blob of info. However, this information does not get deleted when the app gets deleted, and the state persists if I reinstall the app. Not what I wanted.Is the SQLite database unique in that it gets deleted upon app deletion? Is there a simple file storage mechanism where I can be assured the data will be removed when the app gets removed? What's really going on here?Any information is appreciated.
Hi,I am trying to associate a file extension with my air app on Android. My goal is to be able to start my app by clicking on a file with a specific file type from either a file manager or mail app. I have found a solution that in theory would work in native, but does not with air somehow.In the .xml-file for the app, under the <android> tag I have written:<activity> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.BROWSABLE" /> &
One of my Air applications uses StageDisplayState.FULL_SCREEN_INTERACTIVE to switch to full screen during the presentation of some sheets.Everything worked fine untill some users reported a streching of texts and images in the sheets. It turns out that the problem occurs after an update from the Adobe Air Player to 3.1 from 2.7.The first screen shots shows the text as it should be, the second screen shot shows the text after the update of the Air Player.The code used to go into the Full Screen mode is: public function setFullScreenInteractive(fullScreenWidth:int = Constants.INT_SCREEN_WIDTH_SMALL, fullScreenHeight:int = Constants.INT_SCREEN_HEIGHT_SMALL):void { s.fullScreenSourceRect = new Rectangle( 0, 0, fullScreenWidth, fullScreenHeight);
How can I Hide to Android Honeycomb taskbar on Adobe AIR3.0 SDK?thanks !
I am totally new to Flash Builder and Actionscript and hope someone might be able to help me out. I basically create a mobile app with a single view. The view has a TextInput as a search box and a search button. I conntected a Data/Service using a local XML file and bind the Data to a Spark List. Innitally the List will show nothing until the user enter the search term and hit the button. The List suppose to show the XML data that match the search term.Now is my problem. I cannot make the List to show the data that match the search text. The List just shows ALL the data.Here are my MXML code:<?xml version="1.0" encoding="utf-8"?><s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:shopping="services.shopping.*" title="Search"> <fx:Script>&n
Ok, so Ihad my account approved, i started to submit an application, I entered all the metadata which has to be reviewed. They approved the metadata and told me i need to submit my .apk.But I don't see how to do it.In the application menu, I see my app name but there is no way to edit the listing and upload the app - the only part that is even clickable is the status and it just gives me a dialog box telling me i now need to upload my appwhats happening?
FDT5 - AIR3.2 - Flex4.6.1I'm trying to compile and I have some mp3/video files but FDT seems not to add any of them to the .ipa,I realised that cos if I add files or not to the Contents tab the .ipa is compiled with the same file size.This was getting me nuts cos fisrt I thought it was a file path issue.Anyone having this issue?
I have an android application that uses the the graphics api to draw on the screen. It worked well in Android OS 2.X. With versions 3 and 4 it became a bit more laggy. Actually the entire app seems to become very laggy. I set out to learn more about optimization and gpu acceleration and was able to get everything to perform much better with the exception of the graphics, in particular free hand doodle. The cursor can lag behind where the users finger is. Is there a better performing api? Do touch events perform better than mouse events on mobile?
Hi all,I am trying to build Video Chat application for android in flex 4.5 using LiveCycle Collaboration Services. I have created new flex mobile application and used following code in mxml file:<?xml version="1.0" encoding="utf-8"?><s:view xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:cs="http://ns.adobe.com/rtc"title="HomeView> <fx:Script> [Bindable] private var roomURL:String = "https://collaboration.adobelivecycle.com/sample/myfirstroom"; protected function connect():void { auth.userName = userName.text; currentState = "default"; session.login(); &
So i'm trying to have some type of persistent ID in my iOS game I'm working on to link user's highscores..I would use UUID but A) there doesn't seem to be an extension for it and B) it looks like Apple is deprecating the ability to get the UUIDSo the only option i could come up with is what i read online about using the mac address from one of the hardware items in the user's device.here goes networkinfo... which apparently isn't supported in iOS (but it is in android... go figure adobe) so then i see there's a native extension for it on adobe's websitei include the networkinfo native extension just like i've included the other 5 or 6 native extensions i'm using and copy and paste their api and get the following error thrown (seen in remote debugging)Specifically:ArgumentError: Error #3500: The extension context does not have a method with the name getInterfaces.when i call findInterfaces()any ideas?
Hi Everybody,I just published my android application developed in Flex over the android market. But I'm unable to see it when I search for it. Can anybody tell me why is it so?Thanks much.
Currently, we have web application containing pie charts and graphs created using Flex 3.0. We are making this web application compatible to IPAD.At runtime Java/J2ee passes data in the form of XML to Flex chart APIs. I am wondering, using flex 4.5 (mobile application project) if I create swf file and at runtime using userAgent will render appropriate swf file on device (desktop/ipad). Will swf file created using flex 4.5 works on ipad the way I am thinking ? I am new to Flex technology. Please advice.
Hi,First, I compile an iOS app with a native extension developped by ADOBE : http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html#articlecontentAdobe_numberedheader_3It's work wellThen, I made myself the iOS library on xcode. It's OK as wellThen, I made the ANE file following the tutorial http://custardbelly.com/blog/2011/09/21/air-native-extension-example-ibattery-for-ios/. It's seem OKI create my air app with Flash Builder. I load ANE, SWC...everything seem ok When I compile my Iphone Application with Flex, there is this error :An erreor appears during the application packaging (my translation):ld warning: in C:\\Users\\Tony\\AppData\\Local\\Temp\\c6468656-be35-4f05-8d51-0dd54063cefd/libcom.adobe.LEDTorch.a, file is not of required architectureUndefined symbols: "_ExtFinalizer", referenced from: _g_com_adobe_air_fre_fmap in extensionglue.o "_ExtInitializer", referenced from: _g_com_
I am having trouble with Flash Player. Recently some of TV streamers such as BBC iPlayer suddenly started telling me I needed to download Flah Player to view them. I clicked on the download button and followed the instructions until I recieved the &quot;installation successful&quot; message. The TV players however still give the same error message. I have unistalled and re-installed Flash Player (Adobe Flash Player 11 ActiveX 64-bit vers. 11.1.102.62) rebooted etc. all to no avail. Strangely, when I look on the &quot;Start&quot;, &quot;All Programs&quot; Flash Player does not appear (Adobe Reader does) but it is listed when I populate the listing of programs in the &quot;uninstall&quot; function. This is affecting anything which needs Flash Player to run and is very frustrating. Any ideas??
I have some concerns on performance for any version of android 3.0 and above. Dragging a movieclip is choppy. Pinch and zoom is terrible (disabled on tablets in favor of +- zoom controls). Rotation is very choppy as well. I thought this was limited to large screens and since my focus was small screens and performance on small screens was smooth, it wasn't an issue. Gingerbread works like butter for my app. However, I have recently tried my app on small screen Android 4.0 and it has the same issues as 3.0 on tablets so I am starting to think it isn't just screen size but an issue with changes in the OS. I realize ICS just came out but since AIR 3 is suppose to target Android 3.0 API's and the same issue exists, it leads me to believe that ICS phone users will suffer the same problem. I think if I can figure it out for supported Android 3.0, it will also solve the 4.0 problem before the masses adopt ICS.Anyone else have issues on honeycomb
Hi,When i run my air application i am not able to get the trace output. I tryed "whistler","Vizzy".Still no use.And the Air application didnt update the "Application Data\Macromedia\Flash Player\Logs\flashlog.txt"How to get the Air application trace outputs.
We are developing an Air application which will be deployed first on iPad. We will be using the SQLite database for application state persistance and we do wish to persist user activity right up until application exit. If the Home button is pressed, I've verified that we hear the Event.DEACTIVATE message dispatched on NativeApplication.nativeApplication.My question is:1. What guarantees do we have that any cleanup & data persistance code we want to run on Event.DEACTIVATE will actually finish executing? I have tried experiemnts and some simple operations do seem to succeed before deactivation, BUT if I send out an HTTP request, that does not finish executing until I resume the application (my message goes out upon resume). What is the difference, is it the asynchronous nature of the HTTP call? Given that some SQLite operrations are asynchronous, would we run the risk of database corruption if we attempt to persist to it during Event.DEACTIVATE?2. We actually would like
First of all - Hello everyoneStrange things are going on my motorola xoom with fp 11.1 and AIR 3.1.0.557Starting from blank AIR template, I perform a check for transformGestureEvent("bit" is a bitmap that I have on stage)if (Multitouch.supportsGestureEvents) { bit.addEventListener(TransformGestureEvent.GESTURE_PAN, handlePan); bit.addEventListener(Transfor
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