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I am writing an app that involves storing data on the host phone. I would like for the user to be able to get the data off the phone and one of the ways I was investigating was creating a csv file and then sending it in an email.Is it possible to do this from within actionscript mobile?
I have a mobile Flex project which I am deploying to iPhone/iPod and Android. I'm having an issue getting my app under the 20 MB 3g size limit. I am including some images and a video which amount to 1.5 MB. The swf for the build is 2.8 MB and the resulting ipa is 9.7 MB with the app file being 22.4MB. The app store shows the final size as 21.1 MB, though I understand Apple needs to add additional things to the package is it really supposed to grow that significantly? What started as 3.3 MB has now grown to over 20 MB.I've seen people say that all that matters is the ipa size, which is obviously not what is happening here. Any thoughts?
there is few document for this Question.i hope my app to support Horizontal Screen,Vertical Screenthere is difference layout between Portrait And landscape orientation.how can i catch the Change of Screen ,is there any events to used?the flex Mobile api support that?Thanks~~~
I just reinstalled CS5 Design Premium and Bridge did not install or show up in the package installer that I downloaded? Where is Bridge?
HiThere is a front and back camera on the Asus EeePad but there seems to be no way that I can select the front camera.Camera.names.length returns 1 not 2.James
ok, i promise this will be the last time for awhile i turn to you guys for help.I'm trying to connect to a external smtp server using the bytearray classes: var myMailer:SMTPMailer = new SMTPMailer ("outbound.mailhop.org", 2525); myMailer.authenticate("password", "login") myMailer.addEventListener(SMTPEvent.MAIL_SENT, onMailSent); // event dispatched when mail could not be sent myMailer.addEventListener(SMTP
Hello,I use URLStream to download avi files.The source file is ok because when i download it within web browser, i get it fully.But threw my AIR app, the file downloaded is corrupted. I get a little difference between event.bytesTotal read from ProgressEvent, and the sum of myStream.bytesAvailable of every ProgressEvent plus the quantity received in CompleteEvent.The result is a corrupted file, lacking of 500o to 1Ko for several Mo file.It's not a 100% reproducing bug, but it is quite often...Do you know what could be the cause of it?Thanks
Hi there!A recently published AIR app of mine (compiled as .dmg) seems to crash randomly on Mac OS.First off, there is the app if anyone wants to try it: http://toki-woki.net/p/le-bon-coin-coin/It's French, but you'll easily find where to click to get it.And here's the crash log a user sent me (hoping someone will know what to do with it and tell me what's wrong):Process: Le Bon Coin Coin [2681] Path: /Applications/Le Bon Coin Coin.app/Contents/MacOS/Le Bon Coin Coin Identifier: net.tw.LBCWatch Version: 1.2.1 (???) Code Type: X86 (Native) Parent Process: launchd [1484] Interval Since Last Report: 11171466 sec Crashes Since Last Report: 31 Per-
Hi,I'm trying to debug/run an air application on android 2.3.5 (zte blade/orange sna francisco) using the air for mobile template fro FlashDevelop 4.0 with Air 3.0 and while everything compiles and runs fine on the desktop, when I try to run it on the device it copies over the apk, start the app and then crashs immediatly with the following log: http://pastebin.com/ZrYyCQ2WI think the main issue is in lines 93 & 94:W/dalvikvm( 2939): No implementation found for native Lcom/adobe/air/utils/Utils;.nativeConnectDebuggerSocket (Ljava/lang/String;)ZAny idea what's going on or how to fix it? Is the zte blade simply not supported by air?Thanks,Ido.
I think that I have installed Adobe Air but I cant get any applications to run. When an application is started I get and Adobe AIR Liscence agreement window, to which I press agree, nothing then happens.The log extract is below:[2011-10-12:08:02:38] Application Installer begin with version 2.5.1.17730 on Windows XP x86[2011-10-12:08:02:38] Commandline is: -playerVersion=10,3,183,10 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=true -- -url http://www.reedsnauticalalmanac.co.uk/ReedsNautical.air[2011-10-12:08:02:38] Installed runtime (2.5.1.17730) located at c:\Program Files\Common Files\Adobe AIR[2011-10-12:08:02:39] Begin air file download from http://www.reedsnauticalalmanac.co.uk/ReedsNautical.air[2011-10-12:08:02:39] Download destination is C:\Documents and Settings\Dad\Local Settings\Temp\fla33.tmp[2011-10-12:08:02:39] Received download status 200[2011-10-12:08:02:39] Response URL is http://www.reedsnauticalalmanac.co.uk/ReedsNautical.air[20
I have a Macbook Pro using the Lion (10.7.2) OS.I have read the forums and attempted a lot of the solutions and none seem to work. I have removed all prior Air files from my computer, so Air is NOT installed. I downloaded Air and when I click to install it, nothing happens.Here is the log script from Console.Oct 23 08:49:09 Julie-Gathrights-MacBook-Pro Adobe AIR Installer[739]: Runtime Installer begin with version 3.0.0.4080 on Mac OS 10.7.2 x86Oct 23 08:49:09 Julie-Gathrights-MacBook-Pro Adobe AIR Installer[739]: Commandline is: -psn_0_401506Oct 23 08:49:09 Julie-Gathrights-MacBook-Pro Adobe AIR Installer[739]: Installed runtime (3.0.0.4080) located at /Library/Frameworks/Adobe AIR.frameworkOct 23 08:49:11 Julie-Gathrights-MacBook-Pro com.apple.launchd.peruser.501[125] ([0x0-0x62062].com.adobe.air.Installer[739]): Job appears to have crashed: Segmentation fault: 11Oct 23 08:49:11 Julie-Gathrights-MacBook-Pro ReportCrash[742]: Saved crash report for Adobe AIR Installer[739]
I have tried but it seems it doesn't work. I was trying to open a PDF file with Adobe Reader.Also, where is File.documentsDirectory located?Thanks
Since switching to AIR 3.0, has anyone noticed differences in the way their mobile app looks when run in the FB4.5 environment compared to a mobile device like an iPhone 4?I have a simple AS3 Mobile project built in Air 2.7 which was working fine.I tried to compile using Air 3.0 and now a movieClip on the stage is distorting. Hard to describe what it's doing. Essentially the y position is about 220 pixels off of the screen, and the bottom is distorted/stretched.The weird thing is that it only does it in the Flash Builder environment, it looks fine when the ipa is run on an iphone 4.Some background:<aspectRatio>portrait</aspectRatio><autoOrients>true</autoOrients><fullScreen>true</fullScreen><renderMode>gpu</renderMode>
Hi All, I'm trying to build my mobile project for IOS with fb 4.6 and i get the following error in workspace/.metadata/log !ENTRY CodeModel 2 1 2011-10-24 12:42:00.150!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:00.150!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:00.430!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:00.440!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:00.730!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:00.730!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:01.031!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:01.031!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:01.321!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:01.321!MESS
Hi, I'm looking to test out the possibility of making an air game for iPad where you can use traditional keyboard controls if you have the ipad keyboard dock, or bluetooth keyboard. e.g arrows / space barI've tried using: NativeApplication.nativeApplication.addEventListener(KeyboardEvent.KEY_DOWN... but pressing keys on paired keyboard doesn't fire any events within the app. Does anyone know if I could build a native extention to help me respond to key events?Many ThanksRich
He there.I have a very specific question about air on android devices.Would there exist a way to retrieve ANY hardware identification ID from an android device ?That may be a serial number, but it may also be anything else as long as the ID can be used to identify a machine.Kind regards,Bart
Hi,As a Design person, I have lots of past experience using stock Behaviors for fairly standard apps, lots of basic click and response type work: to go to frame numers, go to frame label, stop, play, etc.. While I am trying to learn more about AS3,and have been able to port a sample App from Flash to my iPad; do these relatively simple, standard behaviors work if I wanted to base an App in skills I am most familiar with? If so, is there anything special I need to do with publishing settings, change the Actionscript type, etc?Thanks in advance, Bryan
Hi, for some apps we may need to tell if the device running it is a phone or a tablet due to layout changes that we may apply on it. Until now a somehow safe method I used was checking for stage size. If width or height were above 1000 pixels I could tell the app is running on a tablet. However, now we have been presented with high res phones, like the Galaxy Nexus, and this method can no longer be used... Is there a way to know if the device is a tablet or phone?
Hi,I am looking for a good low end Android phone (either new or on second market) that (barely) supports AIR 3.0, for testing purposes. Any suggestions?
Is there a sticky thred or web page of air mobile projects that have been released and are live in an app store somewhere? I am interested to see what is possible with AIR on mobile and the best way imho would be to be able to look (and download) real apps that are out in the wild. Does Adobe have a gallery somewhere on this site (couldn't find it) ?
What's the fastest way to deploy to iOS device for testing?I remember someone posted a tip about this, but i was more focused on android at the time.I am using CS5.5 on Windows
I have a text area which I need to scroll on touch and move. How can I do that? I tried using the Scroller component but didn't work
I need to compile an application for iOS using command line ADT. I need to pass the SWF and XML to the ADT command. But which ones do I need to pass as the ones available are in the debug folder and I don't think they are well optimized for mobile publishing. Also the XML has debug with id in it.
Hi all,anyone working on native extension that can display native iOS dialog pop-ups?Simple pop-up alert, input or login box using UIAlertView Class?Ill try googling for some made .a files and try to convert them...
Hi All I have a question about the Iphone packager, but first i can describe my main project structure.project-api ( only interface ) - swc - 32koproject-core ( implementation ) - swc - 825koproject-flex-app - swf - 2.000 koproject-mobile-core ( implementation of project api for mobile device ) - swc - 99koproject-mobile-app - swf size - 2.800 Ko project-mobile-app - IPA - 12.390 Ko Note that there is a lot of other dependencies such as springactionscript, crytoUtils etc...Im actually using flashbuider 4.5, flex 4.5.0So the problem is, my IPA weight 12 Mo. Once the application is deployed on the phone, it weights 30 MoIf i take a look at the mysizereport.xml ( with -size-report=mysizereport.xml compiler option )swf 2.804.641ActionScript 2.329.103Fonts &nbs
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