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I have tried but it seems it doesn't work. I was trying to open a PDF file with Adobe Reader.Also, where is File.documentsDirectory located?Thanks
Since switching to AIR 3.0, has anyone noticed differences in the way their mobile app looks when run in the FB4.5 environment compared to a mobile device like an iPhone 4?I have a simple AS3 Mobile project built in Air 2.7 which was working fine.I tried to compile using Air 3.0 and now a movieClip on the stage is distorting. Hard to describe what it's doing. Essentially the y position is about 220 pixels off of the screen, and the bottom is distorted/stretched.The weird thing is that it only does it in the Flash Builder environment, it looks fine when the ipa is run on an iphone 4.Some background:<aspectRatio>portrait</aspectRatio><autoOrients>true</autoOrients><fullScreen>true</fullScreen><renderMode>gpu</renderMode>
Hi All, I'm trying to build my mobile project for IOS with fb 4.6 and i get the following error in workspace/.metadata/log !ENTRY CodeModel 2 1 2011-10-24 12:42:00.150!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:00.150!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:00.430!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:00.440!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:00.730!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:00.730!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:01.031!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:01.031!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:01.321!MESSAGE ** Recursion hit on WindowedApplication!ENTRY CodeModel 2 1 2011-10-24 12:42:01.321!MESS
Hi, I'm looking to test out the possibility of making an air game for iPad where you can use traditional keyboard controls if you have the ipad keyboard dock, or bluetooth keyboard. e.g arrows / space barI've tried using: NativeApplication.nativeApplication.addEventListener(KeyboardEvent.KEY_DOWN... but pressing keys on paired keyboard doesn't fire any events within the app. Does anyone know if I could build a native extention to help me respond to key events?Many ThanksRich
He there.I have a very specific question about air on android devices.Would there exist a way to retrieve ANY hardware identification ID from an android device ?That may be a serial number, but it may also be anything else as long as the ID can be used to identify a machine.Kind regards,Bart
Hi,As a Design person, I have lots of past experience using stock Behaviors for fairly standard apps, lots of basic click and response type work: to go to frame numers, go to frame label, stop, play, etc.. While I am trying to learn more about AS3,and have been able to port a sample App from Flash to my iPad; do these relatively simple, standard behaviors work if I wanted to base an App in skills I am most familiar with? If so, is there anything special I need to do with publishing settings, change the Actionscript type, etc?Thanks in advance, Bryan
Hi, for some apps we may need to tell if the device running it is a phone or a tablet due to layout changes that we may apply on it. Until now a somehow safe method I used was checking for stage size. If width or height were above 1000 pixels I could tell the app is running on a tablet. However, now we have been presented with high res phones, like the Galaxy Nexus, and this method can no longer be used... Is there a way to know if the device is a tablet or phone?
Hi,I am looking for a good low end Android phone (either new or on second market) that (barely) supports AIR 3.0, for testing purposes. Any suggestions?
Is there a sticky thred or web page of air mobile projects that have been released and are live in an app store somewhere? I am interested to see what is possible with AIR on mobile and the best way imho would be to be able to look (and download) real apps that are out in the wild. Does Adobe have a gallery somewhere on this site (couldn't find it) ?
What's the fastest way to deploy to iOS device for testing?I remember someone posted a tip about this, but i was more focused on android at the time.I am using CS5.5 on Windows
I have a text area which I need to scroll on touch and move. How can I do that? I tried using the Scroller component but didn't work
I need to compile an application for iOS using command line ADT. I need to pass the SWF and XML to the ADT command. But which ones do I need to pass as the ones available are in the debug folder and I don't think they are well optimized for mobile publishing. Also the XML has debug with id in it.
Hi all,anyone working on native extension that can display native iOS dialog pop-ups?Simple pop-up alert, input or login box using UIAlertView Class?Ill try googling for some made .a files and try to convert them...
Hi All I have a question about the Iphone packager, but first i can describe my main project structure.project-api ( only interface ) - swc - 32koproject-core ( implementation ) - swc - 825koproject-flex-app - swf - 2.000 koproject-mobile-core ( implementation of project api for mobile device ) - swc - 99koproject-mobile-app - swf size - 2.800 Ko project-mobile-app - IPA - 12.390 Ko Note that there is a lot of other dependencies such as springactionscript, crytoUtils etc...Im actually using flashbuider 4.5, flex 4.5.0So the problem is, my IPA weight 12 Mo. Once the application is deployed on the phone, it weights 30 MoIf i take a look at the mysizereport.xml ( with -size-report=mysizereport.xml compiler option )swf 2.804.641ActionScript 2.329.103Fonts &nbs
I have some problems while creating an app for iOS with Flash CS5.5 and AS3...It gets crazy while selecting input text!!! The text change font and become very big, then when i deselect it it became 10-15 px bigger.... i am not able to import multitouch gestures... tried a lot of solution but nothing works... problems with TEXTNAME.restrict... it doesn't restrict anything... EDIT: Finally imported multitouch, but i cannot use a swipe to do operations with a Number... shake my head
Is there a way to pause game on incoming call?I've tested my game and it looks like it's still running in the 'background' when user receives a call. That's an issue because there is lots of screaming in my game .Is NativeApplication Event.DEACTIVATE good? (I broke my phone so can't test it...)
I have a Comet-based application in which GET requests remain open for 15 minutes at a time. When the user manually logs out, I call myURLLoader.close() on any active requests, but the requests are remaining open. Though they appear closed on the actionscript side, I have confirmed through Charles proxy and through monitoring on the server side that the requests are open under-the-hood.The result of this is that if the user connects and disconnects a number of times in quick succession, he will reach the maximum number of concurrent requests for the application's process and any subsequent requests will fail.
I've recently been slated with a task to port an existing Flash Player-base game to a desktop app for publication on the Steam platform. The Adobe AIR framework seems like a logical choice for distribution, especially given the latest updates in AIR 3. Given the fact that I'm relatively new to flash/flex development, I've read through a fair amount of AIR documentation on the Adobe site in order to gain a better understanding of what the task involves. In general, I think I have a decent idea of what needs to happen, but there are a couple of wrinkles that may affect if/how it is even possible to port to the AIR framework:The AIR application will need to load the actual game client from an external server due to the quick turnaround time of the client development.Since the AIR application will be deployed on Steam, I want to use the Captive Runtime bundling that's available in AIR 3.0, i.e. no need for the user to 'OK' a separate AIR installation.Have minimal impact on code changes wit
im wondering if theres a way to open a swf of an iOS app in device central, i cant find a device in the list that supports it, it says that it uses flash player 11, but the list of devices wont go futher than flash player 10.2, im using cs5.5, so how can i test my app without having to sync it everytime?, i really wish i could use it in device central
Hi folks, My first app has just made it to the appstore, but it says it's available in many languages, when in fact it's only in English! I checked out the Apple FAQs, and it says this could be a setting from within Xcode. But for Flash, is there a setting in the XML filethat I'm supposed to change? If so, I'll have to upload another update.Thanks,Matt
HiIs there a way to use native alerts on ios devices using AS3? If its posible, hen ofcourse - how?I've read something about native extensions available in air 3.0 but thats not available for mobile devices, is it true? If so, when will it be available?
Hello Friends,embed the Bar Code fonts in to your app
So, I've recently switched over to pixel blitting to handel a large number of sprites/animation on screen. So far its the fastest method I've found and am getting great FPS with extremly large numbers of animations.I have read in other posts and articles that copyPixel is a 'cpu' intensive method, and faster results would be had in CPU mode. I have to say though, GPU mode seems much faster (ios, air 3.0). I was wondering if anyone else had this experiance.-dis.
i just bought an ipod touch 4g and i want to start developing apps, im reading that i should update my air version, i would like to work in pure as3, no flex, what would be my best choice and what version of air should i use, also is there any documentation site for APIs and iOS stuff for as3?, thanks a lot
Dear all,can anyone advise what I am doing wrong with the below code? When ran in AIR on the Android, the video is tinted bright pink, whereas when run on the web, the video is the correct colour. Thanks in advance for any advice.import flash.display.Sprite;import flash.media.Video;import flash.media.Camera;import flash.events.Event;import flash.events.ActivityEvent;import flash.text.TextField;import flash.geom.*;import flash.filters.*;import flash.display.BitmapData;import flash.filters.DisplacementMapFilter;import flash.display.BitmapData;import flash.geom.Point;import flash.display.BitmapDataChannel;import flash.display.GradientType;import flash.display.Loader;import flash.display.Shape;import flash.events.MouseEvent;import flash.filters.DisplacementMapFilterMode;import flash.geom.Matrix;import flash.events.MouseEvent;import flash.desktop.NativeApplication; import flash.display.StageDisplayState; import flash.display.StageScaleMode; stage.align=StageAlign.TOP_LEFT;stage
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