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Is there an official list of the AIR native installer exit codes?
Well the question almost tells it all.Is it somehow possible to make in-app-purchases built in in apps created with flash cs5 or 5.5 ?I am affraid that I think the answer will be no but prefer to ask here in case its very well possible.Kind regards,Bart Libert
Hello,I face some problem, i am using jquery as my framework, and i got an issue with the iframe content.What i want to do is the load external website into my iframe (random website url from my database), and to insert my script into header (i want to do something like greasemonkey does on firefox).Here's my code:$('iframe').contents().find('header').append('<script>My user script</script>');The problem is that this doesn't work, when i tried to do $('iframe').contents().find('header').html() returns nothing...I knew this was a limitation in html because of cross domain, but adobe air isn't restricted to that, so what am i doing wrong here?
Whenever I attempt to install AIR, I get an error stating that I may not have administrator privileges, which I do. Here are the log files:[2011-09-18:08:35:47] Runtime Installer begin with version 2.7.1.19610 on Windows Vista x86[2011-09-18:08:35:47] Commandline is: [2011-09-18:08:35:47] No installed runtime detected[2011-09-18:08:35:52] Relaunching with elevation[2011-09-18:08:35:52] Launching subprocess with commandline c:\users\admini~1\appdata\local\temp\airf834.tmp\adobe air installer.exe -ei[2011-09-18:08:35:52] Runtime Installer begin with version 2.7.1.19610 on Windows Vista x86[2011-09-18:08:35:52] Commandline is: -stdio \\.\pipe\AIR_5000_0 -ei[2011-09-18:08:35:52] No installed runtime detected[2011-09-18:08:35:52] Starting silent runtime install. Installing runtime version 2.7.1.19610[2011-09-18:08:35:52] Installing msi at c:\users\admini~1\appdata\local\temp\airf834.tmp\setup.msi with guid {FDB3B167-F4FA-461D-976F-286304A57B2A}[2011-09-18:08:35:53] Error occurred duri
Hi,I would like to link from within my application to another application on the apple appstore.Here on the forum I found the following codenavigateToURL(new URLRequest(http://itunes.com/apps/appname));This works nicely, but when you execute it, you get some window onscreen and that switches a couple of times before you get to the actual appstore screen.On the net I found also that you could eliminate that flickering/redirecting/whatever... by not using http:// , but itms:// or itms-apps://Like belownavigateToURL(new URLRequest("itms://itunes.com/apps/appname"));navigateToURL(new URLRequest("itms-apps://itunes.com/apps/appname"));But if I use any of the 2 lines below, then there happens absolutely nothing.Does anyone know a solution for this ?Kind regards,Bart
I'm using Flash Professional CS5.5, publishing as AIR for iOS. I want to be able to open .ppt, .doc, .xls etc files that are in the app's documents folder using the default installed viewer. Works fine as a Windows desktop app but not on ipad. Does anyone know if there is any access to Apple's Document Interchange feature from Flash/AIR?Thanks.
I have an Air/Android app and I would like to make sure the user gets prompted to install the latest AIR runtime, in case he/she haven't updated in a while.I understand that setting the minimumPatchLevel in the manifest will do the trick, but how do I find out the one that corresponds to Air 2.7.1 ?
Is it the same way as on regular Flash or on AIR I should do it in other way?
Hello developer community!I have a couple of questions:Is Adobe Flash stable enough for use on the iPad?Is it an alternative compared to native apps?What are your experiences?Cheers Christian
When sending email using navigateToURL mailto, the built in email application opens up and when I send email or discard it, it stays in email client. In native applications it comes back to an app that invoked sending email, but with AIR the user has to exit email app and tap on app icon again. Is there any way to have native behaviour?
Hey,I'm working on an iPhone game using AS3 and I've got it working pretty well on the iPhone 3G. I intend to compile it with AIR 2.7 (or 3.0 when it drops), but for testing purposes, I do everything on my 3G. Here's the problem, I get a solid consistant 24fps until one of my objects moves offscreen - even partially. If my "character" even goes a few pixels past the edge, frame rates drop tp 9-10 fps. I've had a few people already suggest not allowing anything to move offscreen, but that's not feasible. I've gone through my code to make sure there isn't a programmatic reason this happens, and I've created a seperate project specifically to test this - with no game logic, simply moving an image across the screen, frame rates bottom out once content goes over the screen edge. I've tried using masks, I've tried using scrollRect, I'm using cacheAsBitmap, and there is no scaling, only x,y translation. Any help or suggestions (except for telling me t
Hi,this may have been ask several times, but what is the exact / best way to use custom fonts in an iOS app?It seems, that by using a lot of textfields, the app is not running smooth anymore. Is there some magic way that will restore performance? And still be able to use custom fonts? kind regards!
I am trying to intstall AfterEffects CS5 on my computer and I keep getting an error message that the program will only work on 64-bit system.I have a windows 7, 32-bit system. My question is will another version of Aftereffects work on my computer? For example will Aftereffects CS4 work?Please I need help in figuring this out.
I'm having problems installing Air. Log file below:[2011-09-12:11:46:20] Runtime Installer begin with version 2.7.1.19610 on Windows XP x86[2011-09-12:11:46:20] Commandline is: -arp:uninstall[2011-09-12:11:46:20] Installed runtime (2.7.1.19610) located at c:\Program Files\Common Files\Adobe AIR[2011-09-12:11:46:26] Starting runtime uninstall. Uninstalling runtime version 2.7.1.19610[2011-09-12:11:46:26] Uninstalling product with GUID {FDB3B167-F4FA-461D-976F-286304A57B2A}[2011-09-12:11:46:53] Runtime Installer end with exit code 0[2011-09-12:11:48:39] Runtime Installer begin with version 2.7.1.19610 on Windows XP x86[2011-09-12:11:48:39] Commandline is: [2011-09-12:11:48:39] No installed runtime detected[2011-09-12:11:48:44] Starting runtime install. Installing runtime version 2.7.1.19610[2011-09-12:11:48:44] Installing msi at c:\docume~1\george\locals~1\temp\air18.tmp\setup.msi with guid {FDB3B167-F4FA-461D-976F-286304A57B2A}[2011-09-12:11:48:54] Could not create a file at C:\Document
Hello,I've created an app (*.aip) with the Publishing-Tool in Flash, which includes a video. This Video is fullscreen (1024x768), FLV coded, Bitrate is 2 Mbit/s. I have imported this Video to a flash file and placed it on the timeline. The problem on the iPad is - the video didn't run smooth.I tried to use the VideoPlayer-Object but its needs a URL-String. So I added a video file to the included files list in Publish Settings and add the following code.But this didn't work on the iPad.import flash.filesystem.File;import fl.video.*;var file:File = File.applicationDirectory.resolvePath("video_1.flv");var myVideo:VideoPlayer = new VideoPlayer();myVideo.load(file.url);addChild(myVideo);myVideo.height = 768;myVideo.width = 1024;myVideo.play();Is there another way to add videos to flash that will work on the iPad, and when yes, will it even run fluently?
I've tried every combination of Flex, Flash Builder, and AIR I can think of & have at my disposal, but I still have this problem.OSX LionFlash Builder 4.5 (CS5.5 installer)Flex 4.5.0AIR 2.7 runtime installedNew Mobile Project (tabbed) with tabs a, b, c. Accept all of the rest of the defaults from the wizard. Add a debug configuration targeting XoomDebugWhere the emulator normally comes up with my app, all I get is a white screenSee it in action here: http://vimeo.com/28179638 (password: "flex")Here's a screenshot of the firewall dialog that pops up but is quickly dismissed (not hidden behind any windows, I checked): http://skitch.com/fusiongrokker/fu7d5/screen-recording.movI downloaded the Flex 4.5.1 sdk, and my test app (new app from wizard) did the exact same thing.I upgraded to the AIR 3 beta 2 runtime and sdk, and my test app (new app from wizard) did the exact same thing.I uninstalled Flash Builder and AIR, reinstalled both, and my test app (new app from wizard) did the exact
According to http://forums.adobe.com/message/2874921 the AIR team is aware of the issue of the low webcam resolution in Air on Ubuntu.Is there any indication when a resolution will become available?Does this problem occur on other Linux distributions as well?I've confirmed the problem on Ubuntu 10.10 with the latest Air installer.
Strange problem here, we have an android app that was just published to the market yesterday. It installs fine on tablets, but when you install it on a phone it just opens to a black screen. If I plug the same phone into my comp and debug/publish from inside flash pro it installs on the phone and runs fine.. What could this be?
I wanted to run Adobe Support Adviser to help diagnosing a problem withthe Creative Suite 5 installer/uninstaller. To my surprise, after successfully installing Suppoort Adviser,when I ran it the task appeared in Windows Task Manager for a few seconds and then disappeared. Nothing was displayed.Searching on the web, I came across the tactic of putting a file named "debug" in the folder META-INF/AIR which, it says, causes AIR to pop up debug windows. So I put that "debug" file there and, to my surprise, Adobe Support Adviser then ran ok. No debug windows popped up.So, it seems I need this "debug" file in the META-INF/AIR folder, just to make AIR work for Adobe Support Adviser.What does this mean?Windows 7/64-bit
Hi all, I am just trying to get upto speed on using flash for ipad/iphone apps.Is there any way to see trace comments when testing an Air for IOS file in the flash authoring environment?Also how can you test multitouch input within flash?Thanks a tonJames.
This is my new app : six design calculators made with air 2.6they reac quite fasthave a loog for the free versionhttp://itunes.apple.com/us/app/calculator-free/id458571760?l=fr&ls=1&mt=8enjoy
Hi,I just finish my first iPad only app ( after a few iPhone app). I intend to create an android version.Do I just change settings in flash an upload it to android market ? or do I have to make some change... (stage an so on )If someone have some expérience in this issue Thanks.
Hi, PeopleIm Currently making a side scroller game for IOS and im using this peice of code on my main timeline..<AS>import flash.events.*;import flash.utils.*;import flash.display.MovieClip;import flash.ui.Multitouch;import flash.ui.MultitouchInputMode;import Classes.GlobalVaribles;Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;stop();var vy:Number;var vx:Number;var inAir:Boolean = false;MoneyText.text = "£: " + GlobalVaribles.Money;// set Default Valuesvy = 0;vx = 0;Player.gotoAndStop(1);// stage focus;stage.focus = stage;// add event listenersthis.addEventListener(Event.ENTER_FRAME,enterFrameHandler);// Movement Event Listeners;Attack_btn.addEventListener(TouchEvent.TOUCH_BEGIN,AttackBtnBegin);Attack_btn.addEventListener(TouchEvent.TOUCH_END,AttackBtnEnd);JumpBtn.addEventListener(TouchEvent.TOUCH_TAP,JumpBtnHandler);Change_DirectionRight.addEventListener(TouchEvent.TOUCH_BEGIN, RightBtnBegin);Change_DirectionRight.addEventListener(TouchEvent.TOUCH_END, RightBtnEnd);Chan
When I start up my app, my default.png file shows for about 1/2 a second, and then it goes to a black screen for about 10 seconds before my app loads.Why won't it just show the default screen for the whole loading time? I feel like 10 seconds is a long time for a user to be staring at a black screen. I'm afraid they'll think it's crashing or something.How can I fix it?
Hi,I am using a SharedObject as highscore list in my Andoid/IOS game, and every time I deploy to a device the SO/highscore is deleted;Will this allso happen if I make an update to my game in App Store/App market? and is there a way to avoid this?Would incrementing version number help?Brian
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