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Hi everyone When I export my app witch air 3, There have in my app text of air 3 beta, The have option to remove this? If yes so how? Thank! (I write in my iphone so I change in this message to html, I hope it showing the message witch no problem)
I find it strange there is no date field chooser control for mobile..or am I missing something.
Hello fellow developers,I'm using GPU rendering on a game for the appStore built with Flash CS5.5. It consumes a hell of a lot of RAM (>100) and I've been running tests for weeks to minimize the usage.What I have discovered when I ran these tests is that it seems as everything that gets animated also gets uploaded to the GPU, an animation within a Movie Clip definetly gets uploaded. Also vector graphics within a MovieClip gets cached even though the "cache as bitmap" or "export as bitmap" options are off. Have anyone else encountered this problem? EVERYTHING gets cached when using GPU rendering, is it supposed to be like this? I am no optimizing expert as this is my first project ever for mobile devices.Even vector graphics on the main timeline gets cached and kept there. I've been kickstarting the Garbage Collector with the method explained here by Sean Christmann (http://www.craftymind.com/2008/04/09/kick-starting-the-garbage-collector-in-actionscript-3-with-air/) but it only clea
Hi All - has anyone else noticed this?I've got an ipad1 and ipad2 - both running the same version of ios - running an as3 app deployed using the air 2.7 sdk. The app has some mp3s embedded in it (just in the library, pretty basic stuff) and I use the sound class to play it.Problem: It works perfectly on ipad1 - every sound plays - but no sounds play at all on ipad 2. I've tried using different compression formats to no avail, all I've noticed is that if the ipad 2 is playing an audio file when the app starts up (through the ipod app), it continues to run until a sound in my app is triggered, at which point the background audio stops but I still don't hear anything?Has anyone else experienced this?Any help is appreciated.Thanks for looking!
I migrated my iPhone app from flash cs5 to cs5.5. The performance is much better but suddenly I can't write/read sharedObjects. Any idea what might be happening? I didn't have this problem with flash cs5.Jakub
We have some (but not all) Japanese users reporting errors at the point in our startup where we read the ELS (Encrypted Local Store).We've run a test application that saves and reads objects to and from the ELS. When reading an object we just wrote, we get an error ("general internal error"). When we read an array of these objects, we get a 2030.The test class has only simple data types and does not implement IExternizable. It has a [RemoveClass] tag.Any ideas?
http://blogs.adobe.com/flex/2011/07/updated-guidance-on-flash-builder-4-5-compatibility-with-mac-os-x-10-7.html#comment-4084Aware of above but currently getting incompatibility of iPhone 4 with Adobe Flashbuilder 4.5 mobile project I’m trying to port over, debug and test on iPhone 3G. It will launch and run on the iPhone emulator, but get that incompat message when its synched from iTunes?Any settings on iPhone I need to set?thankscolm
Hi,I have quite a lot of Flash Builder 4 Air project which I would like to convert all of them into Flash Builder 4.5 project. However, after I tried to import it into 4.5, the project got error and saying that "application descriptor not found".I am posting it here because I believe it is due to improper import of the air project into 4.5. Flash Builder 4.5 should be intelligent enough to solve the problem when converting the project. Hope there will be a fix for it soonBtw, how can I manually solve this problem so that I can get all my previous projects run on 4.5? Thanks.
Situation...I am writing an Adobe AIR Application using CS5.5 and AIR 2.6. I use the NativeProcess.start() to call a program which handles our licensing. NativeProcess supported requires the NativeInstaller. On the Mac (10.6.3 Snow Leopard), this is a DMG files produced on the command line with adt and the air file generated by CS5.5.This all seems to work just fine when I install completely from scratch (Adobe AIR Runtime NOT yet installed on the target machine). The installation process requires my admin password, everything installs just fine, and everything works just fine.The problem begins when I install to a target machine which already has Adobe AIR Runtime installed. I note that no password is requested by the OS during installation, and during runtime, the NativeProcess.start() call throws exception Error: #3219. I took a look at the permissions of the program which handles our licensing. Our license supports says to expect the following: -rwxr-xr-x (3 x's). However, I only s
Hi all,I'm trying to set up an HTML-based AIR application that allows users to save (and ultimately share) "bookmarks" that point to and launch files on their computers. My entire target audience will be using standard, company-issue laptops that will be pre-loaded with a collection of HTML files that my application is designed to open. All of the laptops will have the same files in the same locations, which simplifies the problem a bit.My application is made up of 2 HTML pages that the user can navigate between: home.html and page.html. Home.html is the landing page and just has a few buttons on it. Each button on home.html navigates the window to page.html and passes a pageId parameter. page.html uses the pageId parameter to decide which node to parse out from a JSON file stored locally.My goal is to configure my InvokeEvent event listener to launch locally-stored HTML files from parameters stored in my custom file type. For now, the file type is c
Hi,Im working on integrating the air update framework on an existing flex app. The problem I'm facing is that the air update framework ui window shows blank, with a (default blue?) background.There is no interaction, the only thing I can do is to close the window. On the flex console I can see the traces from the framework, in which it states that there is an update:UPDATER: [UpdateEvent (type=initialized)]UPDATER: [StatusUpdateEvent (type=updateStatus available=true version=0.0.1 details=,Latest release of the test updater app )]My config file for the updater is:<?xml version="1.0" encoding="utf-8"?> <configuration xmlns="http://ns.adobe.com/air/framework/update/configuration/1.0"> <url>http://www.mysite.com/airupdater/update.xml</url> <delay>1</delay> <defaultUI> <dialog name="checkForUpdate" visible="false" /> <dialog name="download
Say you want an app to be for both iPad and iPhone and have different screen layouts in portrait vs landscape for each. I remember seeing somewhere on the devnet a video on how to do this...you actually created 4 different files, one for iPad landscape and one for iPad portrait etc. And the you linked them to a single ipa and it auto discovered which device was being used and auto rotated the screen...but I can't find that information anywhere again! I've google and looked all over devnet but now I'm wondering if I made it up. 😕😕How does one go about doing this? Is there a video or resource on devnet somewhere?Thanks!
Hi,We are evaluating AIR 3 Beta 2 for iOS/Android cross-platform development, running the same app on Galaxy S2 and iPhone 4. The result shows iPhone 4 is usually 5x (or more) slower. The test app is a very simple 3D model with some mesh animation without touching Stage3D.It's known Galaxy S2 is a powerful piece of hardware, but it seems optimization for iOS by AIR 3 is, for a non-alpha stage, still far from production-ready. Will it be improved in the release version? If not, are there any optimization tips for iOS AIR apps?
Hi everybody,I'm experiencing a strange behaviour of my Adobe AIR Apps on iPad. I've tested several Apps now (one GPU-Heavy Game, one CPU-Blitting App, one pretty standard Puzzle) and all of them do have the same issue - as soon as Safari is running in the background it sometimes (not always.. and most likely on iPad1) slows my App down to 1fps. Until I close Safari again. I haven't ever seen any other App doing so, thus I believe it's an Adobe AIR bug. Maybe only on iPad though. Does anyone know why this happens or if I can get around of that? Besides my Apps run superfast.What I've tested so far is:- My memory usage is ~4mb. Doesn't seem to bother him if it's more or not- My GPU-Cache is held quite low (but even with empty GPU Cache this issue appears)- I'm using an Enter-Frame in all my apps which simulates the rendertick. Maybe this may be the fault?!Many thanks in advance,Marvin.
Publishing my app in Flash Builder or Flash Professional works fine and it will import into iTunes the first time. If I create another totally different app, publish it and try and import it into iTunes, I get an alert that says that a version of the application already exists and asks whether I want to replace it. I am not sure if I am doing something wrong, but I should be able to import multiple apps into iTunes without having them replace each other, right? Does anyone have an answer why this is happening? Thanks.
New imac Lion osx10.7.1. Air not installed, ever. but when I try the installer downloaded from Adobe website I always get the error message: Sorry, an error has occurred while installing Adobe Air. Installation may not be allowed by your administrator. Please contact your administrator.Well it's a personal computer and I am the administrator.I have done all the other things suggested like look in library and frameworks, etc but as I've never had Air there is of course, nothing there. All I have is the installer which doesn't work for me. I have tried many times to install with same result.Here are the contents of the install log: (which I got by following these instructions )Mac OS XOpen the Console application from the Applications/Utilities folder.Select System.log from the log list on the left.In the String Matching filter field, type Adobe AIR.Select all, and then copy and paste into a text file.Aug 31 16:13:13 Sherrys-iMac Adobe AIR Installer[3416]: Launching subprocess with comma
We recently released an AIR app for kids where they can use their fingers to draw letters. During testing we observed that the mouseMove event sometimes failed as a child moved their finger across the screen. Doing a bit more observation it appears that when drawing if the child rotates their finger so that it is mostly the side of the finger that touches the screen (quite easy to do if you are tracing a letter shape) then 'contact' is lost. Initially I assumed that the child must be removing their finger from the screen but this wasn't the case.When you do the same thing with an adult finger then the problem doesn't happen.I tried this on two different android devices (Desire and a Galaxy tab) and both had the same results. The same small finger on the same app written natively on iPad didn't have this problem.Is there a minimum radius of touch that is required before AIR treats it as a mouse touch or is this possibly a hardware sensitivity issue? It isn'
Hi,there have been a couple of people saying that Apps that are made with Flash/Flex had problems to be installed on devices with iOS5.I haven't installed the latest beta build, but I guess a couple of people in here might have. SO did you have any problems when installing Air Apps or an problems with those Apps at all on iOS5?Regards,Josh
Hi in alot of apps there are buttons that you can scroll them up anddown even in the app list you can scroll the apps to the right and leftThere is a code in flash that i can do scrolling buttons(up and down)EXACTLY like in the XCODE(the original iphone developing program) apps?Thanks.
Hi all,I find a reason for the following (pretty random) behavior:Occasionally an app I'm working on (avg. framerate on iPad 1: high 30's, 40's depending on what's going on) has a whopping 2 fps after it is installed and run for the first time. I've seen it a few times while testing as has the customer. However, I cannot find a reason nor a way to reproduce at will.The app uses bitmaps only, some sound and Box2D for bouncing beads against each other (if that helps)Has anyone seen this before?Thanks in advance,Manno
Hi,I'm building an Mobile App for iOS with Flash CS5.5. I have a lot of restricts in inputFields, work good in the PC debugger, but in the iPhone seems not be working al allIs there any way to get arround this?Thank you
Hi everyone,I develop a phone app in flex builder 4.5 (to Iphone and android),and I need to do a speakerphone in my app, there have any code for this?The default is the ear speaker, and I want there be a button to change to the speakerphone(loudspeaker)Thanks!
I am creating an application for iPad, and I need to add video files to this application, but it doesn't work
I am mostly posting to the forums to get attention to tickethttps://bugs.adobe.com/jira/browse/ASC-4307This is a major user experience issue with software we have released and were planning on releasing. It renders portions of our sofware unusable. It is not an issue with AIR 2.7 and below. This is a result of an issue in Flash Player 10.3.183.5.We are forced to recomend clients downgrade their AIR installation at this time.
Hello all.I recently converted a version 7 RH project to version 9 and I'm now trying to publish an Adobe AIR output. The problem I keep running into is any files with and Ampersand (&) terminates the process. I'm hoping there's an easier way to fix this than to go into each file and CSS with an "&" and remove it.Any help will be greatly appreciated. I'm really exciting about the benefits I think Adobe AIR will give my end users.Thanks,Mike
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