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hellodoes anyone know why i get this error when im trying to publish?i did a frensh windows instal ,seted up flash cs5,5 with 2.7 sdk,and now when i try to publish i get this error.Its a small app that plays some videos,before i could publish it without problems.
Is there any way to stop my apps being pirated with Adobe Air and Android?Thanks
Hello, I was wondering if is there any way to eliminate the shine that Apple add to my App's Icon?It makes my icons look sad ... Anybody knows?Thank you
Hi, I was wandering if is there a way to disable multitasking in a Flash CS5 iOS app.I need that if the user click the home button on iPad or iPhone the app restart when the icon is clicked again...Any ideas?Thanks
It seems that the font-renderer in HTML/Ajax based Air Applications is using some kind of sub-pixel font renderer that is overriding and vastly inferior to the standard Windows ClearType, or any Apple based option as well. This problem is particularly noticable with light text on a dark background, and made worse the smaller the text is. I've put together an example image explaining exactly what I mean at: http://regator.com/fontRendering.png (it's a large image 1126 x 1500 px)My example shows two fonts at four different sizes rendered in an HTML Air App vs the default Windows Cleartype, as well as using Safari to show the Font style anti-aliasing. In all cases the HTML Air App rendering is far more difficult to read, and in many cases severely distorts the color of the text in a way that other subpixel algorithms do not. As far as I can find after literally hours of googling and searching there's no way to override this in HTML based applications.&n
Hi,I have an app that works fine when I package it using the ipa-debug target. But when I set the target to "ipa-app-store" instead, the app crashes at startup (the linked splash screen is displayed, then it quits back to the iOS "desktop").I'm using FlashDevelop as an IDE, so I'm not sure I could be able to debug the app (and anyway it works in debug mode).Did someone already encounter this nasty issue?Thank you!Frédéric
Hi everybody,I've been working on an iPad app in Flash and all went well but at the end I discovered a problem. I'm making a childrens book with a page on each frame. And a can move between the pages. On the pages things are happening. Things can be touched and make sounds or can be moved.The problem is that the app seems to be instable. After a while it crashes and I have to start over again.I did a lot of optimizing as told at different blogs made sure all events are closed when I don't need them anymore but it still crashes. Now I was thinking it could be the sound that is the problem. On each pages I load at least one sound some playing on click, endlessly looping when on the page. Could this give me a memory problem? I looked for sound and sounchannel close or remove options but couldn't find a right solution. I think it's easiest to put this remove sound stuff in the killMe function right? Here is a script I load everypage.I'm worki
We're transitioning our AIR apps to Android and am a little unsure of a few things.We're busy developing a magazine type app that will have content (images, video, swfs) downloaded by the app to the tablet device over time and will grow as new issues appear. The app will also use an AIR SQLite db.1. Where should this content live? I've considered putting it on an SD card, but some tablets don't have external storage. Best practice suggests that this kind of data shouldn't be stored in the File.applicationStorageDirectory so I'm guessing somewhere else on the filesystem. If anybody can point me to a similar post or discussion around this I can then clarify my understanding of this.2. When the app gets updated (if I understand correctly, essentially by a brand new .apk file), I'm assuming all the app data and related SQLite db's get deleted? If so, how do I update the app but maintain the database? This is also the crux of my forum question of where I should place the app content.Any poi
I've searched around the forums and google extensively but haven't seen anyone with a similar issue. I'm creating a simple iOS app using Box2d. When I enable GPU rendering, the objects on screen get a lot of visual artifacting and often disappear completely. See the attached video below. The isue doesn't exist when rendering in CPU mode.Configuration:AIR 2.7, iPad2, OSX Lion, CS5.5Things I've tried without luck:1.) CacheAsBitmap + CacheAsBitmapMatrix for some or all objects.2.) Choosing the render option "export as bitmap" for all graphical objects.3.) Recreating the FLA.4.) Restarting the iPad.Any help or suggestions would be greatly appreciated. Having a blast with the iOS exporter, can't wait to get back to it!Thanks,–Scott
Hello,I'm developping an AIR application with FlashDevelop and I use AIR 2.7.The problem is that I can't detect softkeys on my HTC Sensation... any ideas please ?Here is my AS code : package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.display.StageQuality; import flash.desktop.NativeApplication; import flash.desktop.SystemIdleMode; import flash.events.Event; import flash.events.KeyboardEvent; import flash.system.Capabilities; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.ui.Keyboard;
I would like to know if there is a way to encrypt our data on a mobile device. According to the doc, this LocalStore is not supported on mobiles devices. Anyone found a workaround to protect our local data?
Hi all,I'm aware that the screen resolutions for iPhone and iPod are 960x640 (1.5:1), while the iPad's resolution is 1024x768 (1.33:1).Assuming I'm building an app in landscape mode (built as 1024px wide, then setting the stage to scale down appropriately for smaller screens), it seems there will be more "height," or vertical space on the iPad.If I kept the stage properties as is, I believe that the iPad would produce a letterbox/widescreen effect to account for the extra space. However, I'd like to build a universal app with a conditional statement, basically saying "if it's an iPad, use a different background and certain graphics." Is this possible in Flash? I've looked over the forums and didn't see any specific way to tell if the device is an iPad, or if it's an iPhone/iPod. Any other recommendations from those who have successfully created apps for iOS?Thanks much!
Hi, I need a code to do something like the "iBeer" application on the App Store.(if you don't know what is iBeer, check out on You-Tube to see some videos)Is there a way to do this in AS3 with Flash CS5.5 and AIR 2.6 ?Thank youBrandon
Hello:I am working on an app for Android tablets in Air 2.7. I want to restrict the aspect ratio to portrait, but I want to allow it to be upside and well as "default" for portrait. It seems when I set "aspectRatio" to "portrait" in the .xml file, the orientation is restricted to only the "default" and not "upside down".This was pretty simple on the iPhone, is there a way to allow either orientation for portrait on the Android device?Thanks!
If i had a update page on a App, and i had to be updated like weekly without having to publish it again. could this be done by a xml sheet ?If so how?
Hi guys, I'm using Air 2.7 CPU mode... I've got some code that calls a contact form within a movieclip to the stage on my iPad app... works really nicely and I've also got a button on screen that then removes the contact form from the stage.Unforunately if you're in the middle of typing in a field and press the close form button, the ipad soft keyboard stays on screen and so does the text that's been typed. I'm wondering if I can communicate with the ipad keyboard to make it go down. I'm hoping I can somehow communicate via actionscript with the small button in the right hand corner of the ipad keyboard which makes the keyboard leave the screen.Thanks, Mike
Okay, so the subject is weird but what I want to do is make an eventListener with a CLICK MouseEvent actually fire twice.So what I want to happen is the user taps the screen once but 2 clicks actually fire.I'm sure it must be an easy one but I just can't get my head around it.CheersMike
I am starting out with Air and coding a simple app. I get the following error:[app:/_main.html][09:52:15] TypeError: Result of expression 'rdata.responseData' [null] is not an object.TypeError: Result of expression 'rdata.responseData' [null] is not an object.I simply cannot figure out what I have done wrong. Anybody?Henric Loewenhttp://www.forexdepositbonuses.com
This post is a sidetrack from this post: http://forums.adobe.com/thread/848761?tstart=0The method used in that post works perfect on both Android and iOS for selecting and uploading files.... BUT is there a way to get the filename of the file from the mediaPromise cross-plattform?If you let the user select an image it's not very nice to have the image be called "temp.jpg" after uploading - you want the user to know which image he/her have uploaded Any ideas? The "mediaPromise.file.relativePath()" works on Android but not on iOS. Not "mediaPromise["file"].url/relativePath/nativePath" either.Thank you
I developed my application for iOS with Flash CS5.5.In the app store, more languages are listed than my application is localized for. Why?
Hi all,I'll cut to the chase, I'm getting the attached errors when publishing my first air to ios iphone app.I've followed everything certificate, profile and app ID related to a T. I'm using a trail version of flash cs5.5. I've updated the AIR2.6 folder included in the trial with 2.7. Updated Java to the latest version today. Running OSX 10.6.8 on an Intel mac pro.Looks to me something software related, but that doesn't make sense as I only downloaded the trial yesterday so presumed (perhaps foolishly) that all bugs relating to this issue would be ironed out in this trial.Anyway, if someone could suggest anything I could try I'd appreciate it. I've exhausted all my ideas for getting this working.ThanksKevin
So i have a facebook api for example, how do i add that to actionscript for a IOS app?? please help..Also whats better for example twitter; a RSS feed (i think thats what its called) or a API?? Thank for the help in advance
My AIR application crashes everytime I navigate to http://www.twitter.com in the HTML control (mx.controls.HTML). The app usually crashes after the page has fully loaded.Till now I've encountered this problem only with the twitter website. I have confirmed that it's a bug in the AIR/webkit runtime rather than my own code by opening the twitter page in a simple air app that contains just an html control. Have also confirmed the crash in WebKut (http://toki-woki.net/p/WebKut/) which is also an air app.I hope that this bug is known and that a fix will be available soon.Here are my system specs:AIR runtime version: 2.7.0.19530Webkit dll version: 6531.9.0.0Flex SDK: 3.5AIR SDK: 2.6Windows XP Professional SP2Intel Core2Duo 4400 @ 2.00 GHz2GB RAM
How much are developers missing when they develop with air compared to say developing natively with android SDK or iOS SDK???Is it a better use of time learning native code rather than learning and figure out work arounds with flex/flash/air for mobile development?
Hi, currently there are a number of tablet devices that, due to Google policy, can't access the Android Market. Most of these devices are low-quality ones and out of interest for many developers, however some of them do come woth interesting specs, like the Brazilian STI's "myPad" (STI is a subsidiary of Japanese Toshiba) that brings Tegra 2 architecture and Android Froyo system.Since these devices can't open the Android Market, even if an AIR app is distributed by other means, the tablet won't be able to run it - it just can't access the Android AIR runtime apk to install it. I know that we can provide alternate download links to for the AIR runtime, but currently the only alternate link available is the Amazon appstore, and that may not be an option.Since some of these devices are very likely to be used for major distribution by governments (I'm taking Brazilian educational plans as an example), it would be interesting to be able to deliver content for these "non-market" tablets. Wou
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