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Hi I use dreamwever cs4 with air2.7 os: win 7 i try to run this example in cs4 with Adobe AIR extension for Dreamweaverhttp://www.adobe.com/devnet/air/flex/quickstart/articles/interacting_with_native_process.html http://www.adobe.com/products/air/tools/javascript/but air.NativeProcess.isSupported return false !.I try to download the exe of the example and run it , i get "This application requires an update to Adobe AIR that is not available for your system."http://www.adobe.com/content/dotcom/en/devnet/air/flex/quickstart/articles/interacting_with_native_process/_jcr_content/articlePrerequistes/multiplefiles/node_1279788819179/file.res/NativeProcessTestFlex.exesecond , i went to know who to enable the debug to know if there any error while running.
Hello, again,I've found a small error code section for the Reader Updater, so I know it's standard practice to provide error notices.Where can I find a list of installer error messages for Adobe AIR on the MacOS platform? I've seen error 7 or 8 during very early testing, if I remember correctly.This will help us produce better error feedback to a user in case AIR fails to install.Thanks
When i try to install on my iMac i get the following error even though I am the administrator:Sorry, an error has occured.An error occured while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.
Hello,I have a textinput restricted to "0-9" (by textInput.restrict). On android, it works. On desktop, it works. On iOS flex emulator, it works. On a real iPad, i can type any character in the field.I can't find any informations about this setting not supported on iOS so it is probably a bug. Anyone noticed that problem? I could probably code a workaround with the onChange event, but it should be fix, or at least, documented.Also, it would be nice to have a feature to change the softKeyboard layout (native applications can trigger a keyboard with numbers only for exemple).Message was edited by: Rangora (more details)
Hello,I'm trying to create iphone app.When I try to load xml url from desktop emulator it works like a charm.But when I debug on the iphone device it throws error.Error #2032I have setup a crossdomain.xml file but that doesn't fix the issue.I have no idea what to do from now?I'm using the latest flash builder 4.5.1 and air 2.7 sdk i think.Hope someone knows what to do Thanks.
Hi,I want to create an AIR for iOS application where a SQLLite DB will be written and read. The application works fine when tested in Flash Builder 4.5 but there are issues when testes on iPhone. I guess there is problem with the path where the DB is created. Any suggestions?
My UrlRequest hangs at the PROGESS event when the result is too large. Currently, it says 1256 bytesLoaded of 0 bytesTotal.(which is the wrong way around, but it does have these values) and nothing happens.When I change my api to return less data, the application works fine. So is there a max that I should know about?
I am in Window Xp. I have my PC installed with the latest Adobe Air Runtime. Disconnected from the network, And install gmdesk.air. The install process is finished without any error. But then I can not see any screen of my application. When I run the application, I can see the process is running with Ctrl+Alt+Del, but no application is running.gmdeskhttp://code.google.com/p/gmdesk/downloads/listIs it a bug or is some other reason behind?Thanks
Hi all,I'm testing with performance on iOS and have problems testing the GPU rendermode.In the descriptor file I can set rendermode to auto or CPU without problems, but when I use GPU, the application shifts up and left and scales downs a bit. So, part of the top and left are outside the screen and below and to the right of the app there's quite some empty space.I'm using Flash builder 4.5, SDK 4.5.1 (so AIR 2.7 as well or not?)Tha app is very basic: 15 bitmaps drawn based on a Box2D world with circleShapes and accelerometer as gravity and works fine in all rendermodes. Just the stage's size and position acts up while in gpu rendermode.Anyone got any ideas?Thanks in advance,Manno
Or do I have to upgrade to CS5.5? I'm pretty new to AS3 and the world of mobile development, so please bear with me. I'm interested in porting a game I developed for desktops to the App Store.
Hello everybodyI would like to install an air application on many systems (Mac OS X) using remote install. Is there a way to achieve this?Is there a pure command line utility to install Adobe AIR applications (.air files) in Mac OS X?Thanks. Masteradi
Use a simple database and get an error: selectError SQLError: 'Error #3115: SQL Error.', details:'no such table: 'nnn'', operation:'execute', detailID:'2013'But the table 'nnn' in the database is available. I tried several different files, create new database - no result. Code to query the database:import flash.data.SQLConnection; import flash.data.SQLStatement; import flash.data.SQLResult; import flash.data.SQLMode; import flash.events.SQLErrorEvent; import flash.events.SQLEvent; import flash.filesystem.File;
Ok, anyone that can explain this one stands a chance for the million dollar prize!We have an application that runs perfectly fine on my PC, during dev and after installation.I give the installer to a colleage to run on his pc. He installs, hits run, and the App does not work. It just sits on the first loaded html.If we simple edit the default.html file that was installed on his machine (the main app file) and do anything to it, add a space, an extra line, remove a tab, anything... and then save the file... the app will then work.Er... explain this one?His PC is XP with the latest updates and running Air 2.7. The app was also compiled with 2.7 SDK.
Hello,I am unable to install any version of Adobe Air on my MacBook Pro. When I try to install it I get a message that reads:"An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."However, I am the administrator, yet it will not install. Does anyone know how I can get Adobe Air to install?Thank you.Sincerely,Will
Hello,I need to be able to trigger a function when someone presses the front facing button that has the square in it on an iDevice.I've tried: NativeApplication.nativeApplication.addEventListener(Event.DEACTIVATE, quitApplication);This doesn't work on iOS but it does work on Android.Anyone have an idea what to do?-Scott
Hello all,I recently downloaded the Mac app You Need a Budget (YNAB). The app told me it needed to install Adobe AIR, which I allowed it to do. Since installing Adobe AIR, the amount of empty hard drive space I have decreased from about 16 gb to 4.5 gb. Furthermore, my entire system is running really slowly and I am concerned that it could crash at any time. I used a program called App Zapper to delete Adobe AIR, but the lack of hard drive space the Adobe AIR installation caused persists. I had this happen once before with a previous version of Adobe AIR, and uninstalled that as well. I would like to continue using the YNAB program, but not if it is going to cause my hard drive to lose 10 gb of space and to slow down significantly. Does anyone have any advice? Thank you.Best,Anne-Marie
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Has anyone figured out how to incorporate in-app purchases yet? Has Adobe made any official announcement if and when they will incorporate this into the air platform?It seems that this, along with things like iAd, are increasingly becoming the main revenue earner for mobile applications. As much as I LOVE working with AS3 and flash as a dev tool, getting these incorporated would make my decision to use air/flash a hell of a lot easier to live with Thanks ahead of time,-dis
HiI did desktop application contain external swf and video. That application will load the swf/video based on the user action.How can i convert this application to iOS. In iOS, is it possible to load external file. After complete how can i test the application?ThanksRegardsBalasubramaniyan.S
So, I'm running into a pretty tough roadblock trying to develop a game for the iphone 4/ipad. The best comparison to what i'm working on would probably be Plants vs. Zombies. My road bock is I can't get more than 10 enemy's on screen bofore i get some major slow down. 2.7 update helped a little, but not enough to really get the preformance I need.My game resolution is 960x640. All objects on screen are raster (png) based. I'm rendering in GPU mode. The average 'enemy' object is aprox 60x100 pixels and about ten frames of animation. I'm not using any blending modes, and no .alpha property changes. No tweening. I've basically pulled out all the major code at one point or aonther, and just tested having a large number (say 14) of the enemy objects (animated movie clips) on the screen (and viewed the resulting slow down). I'm also object pooling just about everything. I have seen games push WAYYY more in terms of how much they have going on on-screen, so I'm w
Hi,I working on an app where I want to respond to the device rotation changes but I want the stage to remain in the statting landscape mode. I listen to StageOrientationEvent.ORIENTATION_CHANGING on the stage and preventDefault once I updated the app. This behavior woks when I test on the desktop. But on the devices (gTab and Atrix) the stage still re-orients.autoOrient is set to true in the xml. aspectRation is set to landscape. Setting autoArient to false means the StageOrientationEvent never fires.What am I missing?!private function onStageOrientationChanging( e:StageOrientationEvent 😞void{ // do my stuff & kill event e.preventDefault(); }
Is the Adobe Marketplace still working, I have an application that is waiting for aprroval for almost 8 months. Does anyone work there anymore or do you have any support other than this forum ?Thanks
I've got a program that uses shared objects to keep track of level information. It is working fine in android but it has stopped working in iOS. It used to work in iOS I think. What could be happening? My shared object is always returning undefined in iOS-Scott
Hi,I have a string which is an entire html source and I need to display it on phone.I have tried the following code - var markup:String = "<p>This is paragraph 1.</p><p>This is paragraph 2.</p>"; var flow:TextFlow = TextFlowUtil.importFromString(markup); myST.textFlow = flow;where myST is a TextArea but nothing gets displayed.Please help me with a way of doing this in Flash Builder 4.5 -> Flex Mobile Project.ThanksMonika
I'm getting the error: An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.I've been all over this forum trying all sorts of proposed fixes and still have no luck. Any suggestions would be deeply appreciated.
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