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So im developing this App for the iphone, and i was wondering if there was a way to connect to twitter, or facebook and display tweets......Can anyone help????????Many thanks,
Hey guys,I'm working on an app at the moment and I was hoping to make use of facebook.What I want to do it let users be able to post things to their walls - an image and some text.Is there any way of doing this?
HiHow can add video/image in mobile application?ThanksRegardsBalasubramaniyan.S
Hi, I have created a game in flash for iOS (iPad). The game works fine, but I am trying to call a URL on the click of a button.There is no response on click.Below is the code externalcallButton.addEventListener(MouseEvent.CLICK, moregames)private function moregames(e:MouseEvent){ var urlReq = new URLRequest("www.example.com/iphonegames"); navigateToURL(urlReq);} Please help me on this... RegardsSantosh Bhagat
hey, i want to make a random item visible how can i do thatcan you give me a sample codethanks
Hello, I am working with the Demo version of Flash builder 4.5 to develop a sample Mobile application in android. I am facing an awkward problem. I have successfully installed the .apk file to the different version of android mobile phones ( like HTC nexus, HTC incredible, Samsung galaxy S model no. SPH-D700). But I am unable to install the same apk in the Samsung Galaxy next s5570 phone. While installing the apk file using 'adb' it is giving me the error "Failure [INSTALL_FAILED_INVALID_APK]". I am at a loss. If anyone have any solution, It would be extremely helpful.Thanks in advancePradipta
I'm having problems with my Android App when it's connected via Wireless networks.It's on Market, you can try it: https://market.android.com/details?id=air.br.com.flexbrasilia.Postal&feature=search_resultYou can try any these codes on it RT097046056HK, RA170864624CN and RT097660539HK.If it shows you a message with an OK button, that it threw IOErrorEvent, if you get a list with the map, it worked.I have an URLLoader to load an html page where I get the information I need parsing the html code.It works fine when the phone is in 3G, but it doesn't work while connected to Wireless connections (altough it works when emulating via Flex Builder), it always return IOErrorEvent with an empty URLLoader (e.target).Always had this problem. Tryed to update with Flex 4.5.1 and latest AIR, but it's the same.Here's the code:var request:URLRequest = new URLRequest(url+searchInput.text); request.cacheResponse = false; request.useCache = false; var loader:URLLoader = new URLLoader( request ); loader
I can not find any actual list of minimum supported hardware/software for the multiple iOS versions.I'm trying to test an app across an array of iOS devices: iPhone 4, the latest iPod, iPad, and iPad 2 all work fine.On a different iPod Touch, running iOS 4.1, I cannot get the app to install, and the only explanation I am given is that it is "not compatible with this iPod."I have no idea why. Does anyone know of a simple reference with minimum requirements for all of the devices which can be targeted from the compiler for Flash CS 5.5? That would make my life easier, and it seems like it should be a no-brainer to have created, yet, I can not find anything like it.Thank you
I'm running Adobe AIR 2.6 on 64-bit Linux Mint 11 (based on Ubuntu 11.04).When trying to install AIR apps, I keep running into an Error #1. This is intermittent, but quite frequent. In other words, some .air files install just fine (like Tweetdeck), but most end up with the error and won't install. Here is the output of the Install.log file from one app (specifically the Comcast CallerID app), which worked fine on an older installation of Linux, but doesn't now:[Adobe AIR Application Installer:978][INFO] Application Installer begin with version 2.6.0.19170 on Linux x86[Adobe AIR Application Installer:978][INFO] Commandline is: [Adobe AIR Application Installer:978][INFO] Installed runtime (2.6.0.19170) located at /opt/Adobe AIR[Adobe AIR Application Installer:978][INFO] Unpackaging file:///home/mike/Applications/ComcastCallerID.air to /tmp/FlashTmp.vzmR55[Adobe AIR Application Installer:978][INFO] Application signature verified[Adobe AIR Application Installer:978][INFO] Unpackaging/vali
Hi, I've just started developing my first app for my iPhone which is an iPhone 3GS. I'm using CS5 to make these apps.I did a simple test game where there are two arrows on the screen and a fire button. The screen also has a ground and the player standing on it which can be controlled with left/right and fire. Now, if I press right, he moves right, if I press left, he moves left, if I press fire, he jumps... BUT no matter what I do I can't make dual touch work, ie: I press right AND fire, it only recognize just ONE touch point. So I did alot of researching and didn't find much. I thought maybe adding a TouchEvent.TOUCH_TAP which I found a guide on on this page: http://openexhibits.org/support/gestures/1/one-finger-tap , but couldn't make it work, so I found this: http://www.adobe.com/devnet/flash/articles/multitouch_gestures.html and it seems Adobe Air for iPhone only allows four different gestures, no TouchEvents. I found a code somewhere that when run it checks to see if the dev
how can i make a code run every time my score get 200 pointsTHANKS
Hi I use dreamwever cs4 with air2.7 os: win 7 i try to run this example in cs4 with Adobe AIR extension for Dreamweaverhttp://www.adobe.com/devnet/air/flex/quickstart/articles/interacting_with_native_process.html http://www.adobe.com/products/air/tools/javascript/but air.NativeProcess.isSupported return false !.I try to download the exe of the example and run it , i get "This application requires an update to Adobe AIR that is not available for your system."http://www.adobe.com/content/dotcom/en/devnet/air/flex/quickstart/articles/interacting_with_native_process/_jcr_content/articlePrerequistes/multiplefiles/node_1279788819179/file.res/NativeProcessTestFlex.exesecond , i went to know who to enable the debug to know if there any error while running.
Hello, again,I've found a small error code section for the Reader Updater, so I know it's standard practice to provide error notices.Where can I find a list of installer error messages for Adobe AIR on the MacOS platform? I've seen error 7 or 8 during very early testing, if I remember correctly.This will help us produce better error feedback to a user in case AIR fails to install.Thanks
When i try to install on my iMac i get the following error even though I am the administrator:Sorry, an error has occured.An error occured while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator.
Hello,I have a textinput restricted to "0-9" (by textInput.restrict). On android, it works. On desktop, it works. On iOS flex emulator, it works. On a real iPad, i can type any character in the field.I can't find any informations about this setting not supported on iOS so it is probably a bug. Anyone noticed that problem? I could probably code a workaround with the onChange event, but it should be fix, or at least, documented.Also, it would be nice to have a feature to change the softKeyboard layout (native applications can trigger a keyboard with numbers only for exemple).Message was edited by: Rangora (more details)
Hello,I'm trying to create iphone app.When I try to load xml url from desktop emulator it works like a charm.But when I debug on the iphone device it throws error.Error #2032I have setup a crossdomain.xml file but that doesn't fix the issue.I have no idea what to do from now?I'm using the latest flash builder 4.5.1 and air 2.7 sdk i think.Hope someone knows what to do Thanks.
Hi,I want to create an AIR for iOS application where a SQLLite DB will be written and read. The application works fine when tested in Flash Builder 4.5 but there are issues when testes on iPhone. I guess there is problem with the path where the DB is created. Any suggestions?
My UrlRequest hangs at the PROGESS event when the result is too large. Currently, it says 1256 bytesLoaded of 0 bytesTotal.(which is the wrong way around, but it does have these values) and nothing happens.When I change my api to return less data, the application works fine. So is there a max that I should know about?
I am in Window Xp. I have my PC installed with the latest Adobe Air Runtime. Disconnected from the network, And install gmdesk.air. The install process is finished without any error. But then I can not see any screen of my application. When I run the application, I can see the process is running with Ctrl+Alt+Del, but no application is running.gmdeskhttp://code.google.com/p/gmdesk/downloads/listIs it a bug or is some other reason behind?Thanks
Hi all,I'm testing with performance on iOS and have problems testing the GPU rendermode.In the descriptor file I can set rendermode to auto or CPU without problems, but when I use GPU, the application shifts up and left and scales downs a bit. So, part of the top and left are outside the screen and below and to the right of the app there's quite some empty space.I'm using Flash builder 4.5, SDK 4.5.1 (so AIR 2.7 as well or not?)Tha app is very basic: 15 bitmaps drawn based on a Box2D world with circleShapes and accelerometer as gravity and works fine in all rendermodes. Just the stage's size and position acts up while in gpu rendermode.Anyone got any ideas?Thanks in advance,Manno
Or do I have to upgrade to CS5.5? I'm pretty new to AS3 and the world of mobile development, so please bear with me. I'm interested in porting a game I developed for desktops to the App Store.
Hello everybodyI would like to install an air application on many systems (Mac OS X) using remote install. Is there a way to achieve this?Is there a pure command line utility to install Adobe AIR applications (.air files) in Mac OS X?Thanks. Masteradi
Use a simple database and get an error: selectError SQLError: 'Error #3115: SQL Error.', details:'no such table: 'nnn'', operation:'execute', detailID:'2013'But the table 'nnn' in the database is available. I tried several different files, create new database - no result. Code to query the database:import flash.data.SQLConnection; import flash.data.SQLStatement; import flash.data.SQLResult; import flash.data.SQLMode; import flash.events.SQLErrorEvent; import flash.events.SQLEvent; import flash.filesystem.File;
Ok, anyone that can explain this one stands a chance for the million dollar prize!We have an application that runs perfectly fine on my PC, during dev and after installation.I give the installer to a colleage to run on his pc. He installs, hits run, and the App does not work. It just sits on the first loaded html.If we simple edit the default.html file that was installed on his machine (the main app file) and do anything to it, add a space, an extra line, remove a tab, anything... and then save the file... the app will then work.Er... explain this one?His PC is XP with the latest updates and running Air 2.7. The app was also compiled with 2.7 SDK.
Hello,I am unable to install any version of Adobe Air on my MacBook Pro. When I try to install it I get a message that reads:"An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."However, I am the administrator, yet it will not install. Does anyone know how I can get Adobe Air to install?Thank you.Sincerely,Will
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