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We have a reasonably complex AIR application, but by and large I would not say it is enormous. It compiles down to an AIR file that is around 6MB. It is broken out into about 6 different modules. We have given the java VM the maximum RAM that it will utilize without complaining (somewhere around 768MB. You can't go to 1024MB or it blows up). Yet, Flash Builder crashes constantly when trying to build, generally with "java heap space" errors. This hurts our development time siginficantly, mostly in the form of developer frustration. We are developing on Windows 7.I had hoped Flash Builder 4.5 would be an improvement over Flash Builder 4 in this regard. It in fact got worse.Is there any hope of seeing action on this?Kevin
Hello all,I'm developing in my company some brand new crazy projects, mixing Molehill and Kinect with its brand new SDK.My issue is, I've read this page: http://labs.adobe.com/downloads/flashplatformruntimes_incubator.html saying that the Incubator build is available for the Flash Player and AIR runtimes.However, I cannot find it for AIR.Did I miss something ? If it's not available yet, do you when It will be ?Thank you
Details:AIRFlashBuilder 4.0Flex 4.0 SDKMy AIR app accepts files dropped into it. The app breaks them into chunks and moves them to a server. The process works for files up to 400mb, but when I go higher, the app locks up.I don't get an error or system crash, when I'm using the release build. If I run it in debug, it runs out of memory.I'm clearing the clipboard after every successful transmission.I'm out of ideas.
I am trying the camera roll example from mobile tour de flex found at http://www.adobe.com/devnet-archive/flex/tourdeflex/web/#illustIndex=0;sampleId=70036;docIndex=0http://www.adobe.com/devnet-archive/flex/tourdeflex/web/#illustIndex=0;sampleId=70036;docIndex=0protected function onMediaSelect(event:MediaEvent):void { var mp:MediaPromise = event.data; lblFile.text = mp.file.name + "\n" + mp.file.url; lblFile.visible = true; image.source = mp.file.url; }Everything works until after I select an image from my camera roll. The image is never displayed on the screen. The above function is called but dies on the 2nd line. I am trying this on my iPad and iPhone. Anyone have any ideas or had similar results?
I have an AIR app that works fine in 2.5, but fails after moving to FB 4.5 & SDK 4.5.1 & Air 2.6!It fails to load a WSDL file if the host address is in a separate network.My box is in 10.0.1.202, and the following wsdls load fine:- http://localhost:8080/wsdl- http://10.0.1.202:8080/wsdl- http://10.0.1.8:8080/wsdl (another box)But any other address out of the 10.0.1 subnet fails to load, I get a Client.Error.RequestTimeout fault.If I try http://192.168.10.100/wsdl (a box on a VPN network I have access to) it fails. Mind you that before issuing a loadWSDL(), the same app does a URLLoad from http://192.168.10.20 and that work fine (it call that address to look for updates).So the addresses are all valid and do return a valid wsdl.The 2.5 version, built with FB 4 & sdk 4.1 works flawlessly. So this must be something with either FB 4.5 or Air 2.6.Maybe something related to security. I have no clue as to what might be causing this.Oh, in time, I have generic crossdomain.xml in al
So I know that I can add this code to prevent portrait modeimport flash.display.StageOrientation;var startOrientation:String = stage.orientation;if (startOrientation == "default" || startOrientation == "upsideDown"){ stage.setOrientation(StageOrientation.ROTATED_RIGHT);}else{ stage.setOrientation(startOrientation);}stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGING, orientationChangeListener);function orientationChangeListener(e:StageOrientationEvent){ if (e.afterOrientation == "default" || e.afterOrientation == "upsideDown") { e.preventDefault(); }}What is the landscape equivalent of preventDefault? I have cs5.5 so am using air 2.6. I know before there was a workaround where you could set the publish orientation to landscape but i assume you don't need to do this now?
I have copied my log files. I have read forums. I am afraid to get into my registry or use disk cleaners. I'd appreciate any help. I am not able to paste the log into this message. Thanks
Have finally after hours of trying different ways succeded in downloading Adobe Air, but still cannot download BBC iPlayer Desktop (an Adobe AIR application) and I get the following error message:-"Sorry an error has occurred. The application could not be installed. Try installing it again. If the problem persists, contact the application author." Can you help as BBC cannot?
Hi, I developed an App and I published it on the Apple App Store about a month ago, when I was still using Adobe Flash CS5.Now I bought the latest version of Adobe Flash, the CS5.5 and I want to upgrade my exiting app with the Retina Display support.The problem is that when I try to upload my IPA into Application Loader, it gives me a strange error... it says that I can't upgrade my app because I'm using an higher mininumOSVersion......in fact Flash CS5 has got a 3.0/3.2 minum and the CS5.5 4.0/4.2........How can I change them and upgrade my app???Please, help me it's for an important company... bye and thanksBrandon
The Log[2011-06-24:01:42:11] Runtime Installer begin with version 2.7.0.19480 on Windows 7 x86[2011-06-24:01:42:11] Commandline is: [2011-06-24:01:42:11] No installed runtime detected[2011-06-24:01:42:14] Relaunching with elevation[2011-06-24:01:42:14] Launching subprocess with commandline c:\users\admini~1\appdata\local\temp\airce65.tmp\adobe air installer.exe -ei[2011-06-24:01:42:14] Runtime Installer begin with version 2.7.0.19480 on Windows 7 x86[2011-06-24:01:42:14] Commandline is: -stdio \\.\pipe\AIR_632_0 -ei[2011-06-24:01:42:14] No installed runtime detected[2011-06-24:01:42:14] Starting silent runtime install. Installing runtime version 2.7.0.19480[2011-06-24:01:42:14] Installing msi at c:\users\admini~1\appdata\local\temp\airce65.tmp\setup.msi with guid {FDB3B167-F4FA-461D-976F-286304A57B2A}[2011-06-24:01:42:14] Error occurred during msi install operation; beginning rollback: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1601" errorID=0][2011-06-2
I'm testing a simple geolocation app using the code from this tutorial. http://www.youtube.com/watch?v=1YRJuBqHK2AThe event.latitude and event.longitude come through correctly but the altitude is coming out as the default value, 0. I've tested this on an iPhone 3GS and iPad 2 with the same result in each case. Code below. package{ import flash.display.MovieClip; import flash.sensors.Geolocation; import flash.events.GeolocationEvent; import flash.events.StatusEvent; import flash.events.MouseEvent; import flash.net.URLRequest; import flash.events.Event; import flash.events.IOErrorEvent; import flash.errors.IOError; import flash.display.Loader; public class GeoTest extends MovieClip { p
Hey there,I'm using a global "idle timer" and for some reason, after the app is started the first time the timer event is launched it will launch dozens of times.After 1..2 regular events all becomes normal. Any idea or tips?Using AIR SDK 2.7Best,Cedric
Hi all,i need a small help, hot to activate location service in an ios app.Normally ios is asking the user if he/she is sure to allow the app to use the location stuff.But what ever i try, i never saw this dialog for my app, so the service is present, but muted.Thanks for any help on this issue.bestmartin
Hi All,I wanted to make an android application, in which my swf can load data from xml, images from "image" folder and mp3 sounds from "sound" folder. Can anybody tell me how to integrate this course structure in .apk?Thanks in advance.
Hi,what are some of the availible options here?example:these will all return identical information for motorola droidX and motorola droid2Capabilities.cpuArchitecture;Capabilities.manufacturer;Capabilities.os;Capabilities.screenDPI;however the screens are much different in phisical size... so i need to detect that at runtimeso... any other methods people use to detect differences at runtime?thanks!...oh also to detect iOS v.s android, is this the best option?if (Capabilities.manufacturer == "Android Linux") { //android} else if (Capabilities.manufacturer == "Adobe iOS") { //iOS}
Hi, I was reading the mobile requirements in the Air 2.7 release notes.It says the following devices are supported: iOS devicesiPod touch 3rd or 4th generation, iPhone 3GS or 4, iPad 2OS 4 or laterAm I reading this right? No iPad 1 support???I can't believe this... Please tell me this is a type from Adobe!!
Hi, I have Flash Professional CS5.5 and I everything i go to export my game to android, It makes it appname.air, Why can't it be .apk? or is there away for that to happen? Thanks
Created an AIR application using Flash Builder 4 and AIR 2. Application opens numerous PDF documents and allows user to navigate between these documents. Apparently there is a limit of 50 open PDF documents in AIR, then get an error message saying this limit is reached. Please confirm this limit exists. How can a Flex application get around this limit? I was thinking of gathering handles and keeping track of them so that some PDF documents can be closed to make room for others, but this is klugy.
hiI was wondering if someone use iad or some other ad network with stagewebview... and if it worksSo how to do this.
During some heavy synchronous DB calls on Android, I am encountering: “Your application is not responding, force close or wait” messages. Allowing the app to Wait – (clicking Wait) keeps things going, at least until the next “Your application is not responding, force close or wait” pops up. Short of re-writing everything for asynchronous DB access; are there any AS3 API calls that can be made to either: 1. programmatically tell AIR to wait, or... 2. give AIR a slice of processing time so that it can do what it needs to; to know everything is still running? Thanks Tools:Flash Pro CS5All AS3, no timeline code.Target: AndroidPlatform: Motorola XOOMCurrent FPS is 29.scriptTimeoutLimit has been set to 255.This had no effect.(But I think this may just be for print jobs anyway).
Hi,I'm trying in vain to make PHP and an AIR app communicate using UDP Socket (in multicast using 225.0.0.0). My PHP script must be sending some data to my AIR app. I choose the port 60000 for this. I also wrote a tiny C program that listen to the same port (I know that 2 programs can't bind to the same port simultaneously). The 3 programs are one the same machine, Mac OS X 10.6.7, Flash Builder 4.5, Air 2.6 and XCode 4.0.**** Scenario #0 : (what I originally wanted to do)- I launch the AIR app, listening to the port 60000- I launch my PHP script sending some data=> nothing is received, the DatagramSocketDataEvent.DATA is never called**** Scenario #1- I launch the AIR app, listening to the port 60000- I launch my C program (XCode) listening to the SAME port, without any complain !!!- I launch my PHP script, and it works, the AIR app receives what was send (and the C program too).**** Scenario #2- I launch the AIR app, listening to the port 60000- I launch my C program (XCode) listen
Somehow air was uninstalled from my system. I downloaded 2.7 and have been trying to install it and am getting the following error:"Sorry, an error has occurred. An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."Unfortunately, this is my personal computer, I am an administrator and I can't see any settings that should be preventing me from installing this. I need to update another software that is dependent on AIR and that can't complete because I can't complete my AIR install.I've tried running it from both my main user profile, as well as another administrator profile I have set up. There is no log created when I run it from my profile, but there is from the other admin profile. Please help. Here is the log:[2011-06-23:21:13:46] Runtime Installer begin with version 2.7.0.19480 on Windows Vista x86[2011-06-23:21:13:46] Commandline is: [2011-06-23:21:13:46] No insta
So I attempted to bind a PDF to my app, and added code to link to a PDf to no avail.Is there a way to launch a PDF from a Flash built iPhone app?A seconday question is a shell that load in external SWFs, is there a way to bind those in the app so that they work on the device?Thanks!
In a graphically intensive part of my app I am getting 18 frames per second on the Galaxy Tab while on the iPad I am only getting 4 frames per second. Both are set to use GPU mode. iOS resolution setting is set to high. Both are set to full screen. Both are using air 2.6.Is there anything I can do?-Scott
Hi!! I would like to know if it is posible to use custom fonts, or diferents fonts from the basics, on the iOS for iPhone.I'm sure it is possible but I can't manage to find the way...Thank you!!
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