Get help using Adobe Animate and creating animations.
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So it finally happend. One of the best features of Animate was that it was always possible to open and og FLA files and use your old work. And now for the first time I've got this error message on old files. It's catastrofy actually. Does it happens only to me or somebody experiensed this new bummer also?
My students are working on their Walk Cycle projects. Many students are experiencing a breaking child-parent connections when creating keyframes. This issue is random and I cannot find any reason for it occurring, or a solution.
TypeError: Error #1009: Cannot access a property or method of a null object reference.at apkandro1_fla::MainTimeline/frame68()[apkandro1_fla.MainTimeline::frame68:4]at flash.display::MovieClip/gotoAndStop()at MPI/doBtn() can anyone help me? i have this problem
I've been making a series of Animate files. Normally the swf file is around half size of the animate file. One file of 12 is three times larger - Animate 12.706 kb and the swf is 36,032kb. It won't export to an mpeg4. I've rationalised the animate file but it makes no difference......Has anyone any ideas here? Files would be over the 47mg max allowed at 48mg!
I am creating a html5 canvas project with Animate CC 23.0. Frame 5 of my project displays a schematically description of a tanker. Some parts of that schema are clickable for a description accept one (Picture 1). This one (yellow marked) jumps to Frame 6 with a video component, a blue background for the descriptional text and a Play Button (Picture 2) . The video file (mp4) can be started, stopped, started as long as one want.Going back to Frame 5 and enters Frame 6 again you can see on Picture 3 no video component, no blue background, no Button.I tried it just with component controls ( just with this.stop() on Frame 6), with the code from the components and different other structures. Always the same. First visit it plays second visit it's gone.When using scripts likefunction playVideo() { $("#FWA")[0].play(); $("#FWA")[0].addEventListener("ended",videoEnde,false); }on the second visit it marks $(...) in line 3 as unidentified.Is it possible that - when video has ended - all
Since yesterday I tried to open Animate, which suddenly doesn't work. The app opens showing the initial Animate window but then closes immediatly. I can't even open it from Creatice Cloud - Apps. The same problem occurs there, too. I tried to reinstallate but still the same error occurs. On my joblist, though, under background processes, it shows that Animat is in progress but nothing happens. Anymone to helP? Thanks!
Hi, How to transfer variables from one frame to another frame in the timeline? Example: Frame 1: I created the user input text boxes. User will fill up their details into the input text boxes. Frame 5: I wish to retrieve the user input data (username, etc) in Frame 1. in a dynamic text. Hope can hear valuable comments from experts. Thanks RegardsCharlie
Hi All, I am trying to find a script for Adobe Animate HTML 5 Canvas, I am developing a touchscreen html application that is fairly basic but I need some kind of listener event that will capture mouseDown and start a timer, once the timer = 0 then return to frame 1, but if mouseDown again this would reset the time. Would like to place this on the timeline so I can control the animation. The idea it to reset the stage for the following person, below is where I am at (not very far)!var _this = this;this.stop();setTimeout(doPlay,2000);function doPlay(){_this.play();} Thanks
I'm on the latest version of animate, and this has been an issue for a few months now. Whenever I'm drawing with the fluid brush tool, occasionally, and seemingly at random, another part of the drawing will fill in completely black, and whenever trying to control+z it, it deletes the entire drawing (or whatever was connected to the new filled in shape). I have nothing on that should make this happen, and it seems like a glitch, but I have no idea how to fix it. I cannot erase the inside black filling, and it doesn't register it as something I filled in manually, but it stays that way until I just delete and restart the entire drawing. This also duplicates when trying to select the
I simply clicked update in Adobe Cloud to update Animate (which was initially installed), then it failed citing something along the lines of (the system prevented adobe cloud from moving something or other...).That being said, I disabled System Integrity Protections (SIP) on my M1 iMac 8GB ram w/ Ventura 13.3, and continue to get the same prompts when attempting to update Animate. Any one know how to fix this?Thanks.
On the main timeline, I have different interfaces to a game I am creating. They are all placed on different keyframes.On frame 3 (which is a keyframe) of main timeline, I have 9 different buttons. On this frame, I have code to create EventListeners for these buttons, but I receive the error of "undefined".I believe that the code is being executed before the buttons are actually created on the canvas.Is there an "on loaded" or "on complete" event that I can assign to the frame, so that I can execute code once every object in the frame is created on the canvas?Thanks for your help.
Hi. I am making a child's game in Animate on an HTML5 canvas. There are three scenes and each scene has buttons which play audio. This all works fine until I revisit a scene - then all the audio plays at once without any intervention. Why is this happening?This is an example of the code for the audio:let audio1Playing = false let audio2Playing = false let audio3Playing = false function init(){ var assetPath = "sounds/"; var sounds = [ {src:"audio1.mp3", id:"audio1"}, {src:"audio2.mp3", id:"audio2"}, {src:"audio3.mp3", id:"audio3"} ] var preload = new createjs.LoadQueue() preload.addEventListener("fileload", handleFileComplete) preload.loadFile (assetPath) function handleFileComplete(event){ createjs.Sound.registerSounds(sounds, assetPath) audio1Play = createjs.Sound.play("audio1") audio2Play = createjs.Sound.play("audio2") audio3Play = createjs.Sound.play("audio3") } root.play_btn.addEventListener("click", playAudio1.bind(this)); function playAud
In publishing settings and in image settings there is Texture and Sprite template. What is the difference between Texture and Sprite template? And do these have any impact on performance. Which is best to use as I have slideshow with 41 images. In a slide show with 24 fps plus 41 images at the beginning with 4 images, it's a reasonable speed but after a while it gets faster and what does it depend on.
Hi all, i am getting this error "Unable to load library item". my animate file is not opening in animate. Please help. I have tried uninstall and re-install the animate but it's not fix.
Hi All.I'm tring to edit via jsfl the bezier handles, NOT the vertex itself, just the 2 classic handles that every curved bezier has.In the jsfl documentation the only command about bezier is "moveSelectedBezierPointsBy"but this just move the vertex and leave the handle in their positionDoes anyone know if and how I can edit or "read" the value of the handles?Many thanksLuca
I've got a simple animation in Animate. I export it to make the MP4 using Media Encoder. It plays fine but doesn't loop and I want it to repeat over and over. I've seen directions that say you can see Loop in the Publish Settings but it's not there. Some help would be appreciated.
Dear Team, Fluid brush is not working in adobe animate it is showing disabled with yellow rectangle. Please helpThanks
I have created a short Animation (15sek) in Adobe Animate and wanted to include a video. The problem: I need to export the whole thing as mp4. And for some reason, when I do that, the video starts more than two seconds too late. What could be the reason? When I export to .swf it works totally fine.
Hi every body;How I can publish adobe animate html5/Canvas interactive project as SCORM package ?.Or can I import such a project into Captivate?
I'm in need of some assistance, you see I've made an HTML5 canvas in Animate CC. While it displays in the browser when I test it, the exported HTML file itself is completely blank when I open it. And when I tried 'Image Assets' the image shows but the buttons do not work, can anyone help me? I think something is wrong with the coding. Texture and Sprite: Image Assets - Video Evidence Fileshttps://drive.google.com/drive/folders/1_J3eETB4u78Aup4wDwzzwKJlmZ2CORL7?usp=sharing The File itself is included, please figure out what went wronghttps://drive.google.com/file/d/1alN8ZHyF6AwtuSQgP7ujEYSepusU2xds/view?usp=sharing
Hi.I'm trying to copy and paste simple vector shapes from Illustrator CC 2017 into Animate CC 2017. The shapes copy and paste fine, but the Fill colours change each time in Animate. Some forum posts have suggested saving as older .ai or swf files and Importing into Animate, but this doesn't solve it for me. Other forum posts suggest the Colour Space can be at fault, but I'm using an sRGB space in Illustrator.Any advice would be gratefully received.Cheers!
Whenever I paste a Symbol or a Bitmap into a Doc it appears on the far edge of the entire scene for some reason, idk how to fix this, its getting really annoying to have to constantly drag them to the scene... please help
Hi everybodyI'm trying to convert AS3 to HTML and I need to call a MovieClip from the library, and inside the movieClip I have tow clips and I want make a line between the both.I write this code, but he don't want work (I'm french and very beginner)"let root = this;var MakeTheLine = new createjs.Shape();let Line_mc = new lib.LineMovieClip();this.addChild(Line_mc);Line_mc.x=100;Line_mc.y=100;function MakeTheLine(){MakeTheLine.graphics.clear();MakeTheLine.graphics.setStrokeStyle(3);MakeTheLine.graphics.beginStroke("#000000");MakeTheLine.graphics.moveTo(Line_mc.Dot1.x,Line_mc.Dot1.y);MakeTheLine.graphics.lineTo(Line_mc.Dot2.x,Line_mc.Dot2.y);}MakeTheLine()"Thanks for everythingRomain
I've payed for a year long monthly subscription via PayPal, but its been a few hours and I still can't find a download button. When I view Animate, it only offers me to pay for it again. How can I use the app I've already bought?
Hello, I am getting null is not an object error code when exporting my short animation. I have explored previous similar posts and have tried creating a new file and copying layers into it but this hasn't worked. It's strange as it was working fine until I had to open the file to make a small amend. I made the amend and now it won't export due to error message. Does anyone have any idea what I could have done wrong? I'm not using scripting and do not know how to script. Thanks so much!
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