Get help using Adobe Animate and creating animations.
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Asset warp tool is supposed to move a character as you think it move. The times i move a character, it doesn't do that. It's similiar to rotate layers with selection tool. Layers you have put together with layer parenting with no warp handle does this. The layers doesn't move with the other layers when you deform them. When i move a character with asset warp tool a layer get transparent. How do i get asset warp tool to not do this?
I have recently taken to using adobe animate for makind storyboards by treating each frame as a storyboard frame. In the past Ive had to go through the timeline and ctrl+p to export each frame as an image individually. This is a very time consuming process but I canot find any setting on the export menu to allow me to do this. Can someone please help?
Is there a way to position a TextField based on the vertical and horizontal center of its string? I gather the .myText.width and myText.height can be read, but the native origin seems to be in the upper left, as shown here:so it will take trig todecide the offset to the center. Is there a native function to position at the actual center?
How to convert the following Actions3.0 code into HTML5 canvas code? ? ? ? stop(); random_btn.addEventListener(MouseEvent.CLICK, choose);function choose (event:MouseEvent):void{var pic_number : Number =140;var randomFrame: Number = Math.ceil (Math.random () * pic_number);gotoAndStop(randomFrame);}
I got two commands using the history panel, create classic tween and delete tween,an.getDocumentDOM().getTimeline().createMotionTween();an.getDocumentDOM().getTimeline().setFrameProperty('tweenType', 'none');Now I want to make these two commands into one, one click is to create, and another click is to delete, how to do it?For example, in the my.jsfl file, put these two commands. When I use my.jsfl for the first time, add a tween, and click my.jsfl again to delete the tween.This method is similar to the shortcut keys set for creating tweens in the software. One click in Animate is to add, and another click is to delete. without having to do two jsfl commands.How can I achieve it, is there a formula to apply? This kind of operation is not limited to tweening, I seem to find that many commands in the history panel can be used,
Hello,I've run into a potential glitch or bug where my classic tweened symbol containing bitmaps doesn't distort the bitmaps as expected for a few frames during a skewing animation. Instead, the bitmaps defy the parent symbol's distortion as if they remove all transformations for a few frames, thus causing an undesired visual inconsistency/error in the animation.Below is an example video showing the issue and further explaining it while attempting to create a simple animation of a book's page being turned. https://youtu.be/3SnOcTJSCcsThe issue is not present when the bitmaps are converted into vector art using Adobe Animate's Image Tracing feature. So I wonder if there's anything else I could do to prevent the issue from happening with bitmaps since I wish to use more detailed photos as part of some future animations. Thank you in advance for any input or workarounds.
Hello the one thing I do not get is variable scope. Below is some fully functional code.Where I have the comment ( // public or private ?) is what I do not get.I tried to change to change var to public var or to private var on both of those linesof code and each time I get errors. So what exactly is the scope since you cannot specifypublic or private as a prefix to either line?package { import flash.display.Sprite; import flash.events.*; import flash.media.Microphone; import flash.system.Security; import flash.system.SecurityPanel; public class MicrophoneExample extends Sprite { public function MicrophoneExample() { var mic:Microphone = Microphone.getMicrophone(); // public or private ?  
It seems that a var defined at the top of any frame, outside of a function, is visble to all frames. It that the case? If so, if the same variables are reassigned new values in each frame, is it better to declare them all in frame1? Also, it seems that functions declared in one frame are seen as duplicate if used again in another frame. While it's fine it my application to share vars across frames, should functions all be declared as private to limit their scope to the frame in which they're located?
Hello! Is their an easy way to create a Click Tag button in an HTML Web banner in Animate? If so, how do I know it's working? I'm pretty new to creating web banners and html in general, so any advice/help would be greatly appreciated. Thanks!
When Frame picker is opened from Window, the functions are greyed out and "no graphic symbol selected". The symbol I first tried to open wasn't graphic, so I changed it to a graphic symbols by right clicking on the symbol and clicking properties and then editing.
I created an SVG illustration in Ilustrator and imported it in Animate. Once I animated it, I tried exporting my illustration animation as a .gif, but no matter how I do it there's way too much pixelation since there's no anti-aliasing. Testing the dithering options hasn't been any help, so I exported it as an HTML canvas for use in an iframe. Now the animation needs to activate on scroll (when it enters the viewport) rather than on load. I'd love some help writing JavaScript to get this running, and I'll post the working code if I figure it out. Thank you!
What is the correct method to add TextFields to an Array? When I declare an Array for:var myLabels:Array = new Array();then attempt to populate it with TextFields, using: var myLabels[i]:TextField = new TextField();I get a syntac error. Is there another step, or a different method to use to assign it?
Hello,I have a client who wants a custom cursor and rollover effects. The rollovers work fine but the cursor is not. The default cursor is still being displayed and the custom cursor kind of responds in a weird way. Does anyone know why this is? If I were to take out the coding for the rollovers, the cursor works fine. Here is a link to what I am talking about:https://2shea.com/AFC/advocacy/advocacy_webpage.html.The html5 code is below (The were lots of rollovers so I only included one rollover script to simplify). Thanks! var _this = this;stage.enableMouseOver(3);_this.orange_button.on('mouseover', function () {_this.orange_photo1.play();});var _this = this;stage.enableMouseOver(3);_this.orange_button.on('mouseout', function () {_this.orange_photo1.play();});/* Custom Mouse CursorReplaces the default mouse cursor with the specified symbol instance.*/stage.canvas.style.cursor = "none";this.pasted_purple_kid.mouseEnabled = false;this.addEventListener("tick", fl_CustomMouseCurs
Hi, since animate version 2021 I am missing the output search option, which has been in the top right of the output window.has it been moved or removed?This is a very useful function for debugging...The Output window is nearly useless without it.@8627004 Team: please include it again to output window!!Best Regards,Martin.
Hi all, I have a question about the curveTo function. I'm trying to make a simple pie-chart like application (except all the slices are always equal size). I know how to do the lines, but here's the issue: Each slice needs to be filled with a different color. At the moment, I just do a beginFill at the start of each slice, draw a line on its outside, a curve to the end of the next slices line, and then a line back to the middle, making a slice of a given color. The problem is that the curveTo function doesn't make a decent circle. I'm not great with trig, so trying to figure this out is driving me nuts. Here's some code so you can see what I mean: function polar_to_cart(r,t) { var x = r * Math.cos(t); var y = r * Math.sin(t); return new Array(x,y); } function deg_to_rad(deg) { return deg * (Math.PI / 180); } // The following function will draw a basic "pin wheel" diagram. // It's just a test. function pinwheel(slices:Number, radius:Number) { var deg = 360 / slices; //How man
Is there any way to change the layer /stacking order of Graphic Symbols during a tweened animation without requiring extra layers in my Adobe Animate project for the symbols to switch between?There are times when I wish to have a character's body parts in a different stacking order so that for instance, the character could go from having their hands be in front of them to having them behind their back. Adobe After Effects can accomplish this by changing the Z Position of objects at different points during the animation as shown in the below video:How to Animate Layer Order Without Changing Original Order in Adobe After Effects - YouTubeAnd while that would be a good solution, changing a symbol's Z position is only doable for MoveClip Symbols which do not allow the use of the frame picker and don't allow nested animations to be seen while editing on other timelines. Thank you for any input on this.
Hello, I have a question, I need a script to put a Name label that in this case would be numbers in a Keyframe. Number ranging from 1 to 205. Basically it would be a jsfl script. It would see which keyframes on the timeline I'm selecting and when I run it it would put the property; label Name > 1 > 2 > 3 and then it would go to each individual keyframe in sequence. I have a script but it not work yet., if necessary I can try to share it
Does anybody know when a Ventura-compatible version of Animate will be available?
Good evening everyone, in the HTML5 canvas is it possible to add a stroke to a text with a line of code? as done, for example, to add a shadow:this.shadow = new createjs.Shadow("rgba(0,0,0,0.9)",0,0,9);thank you all so much for any help!
Hi! I have .fla file is a document edited in Adobe Animate. I would like to start editing a project in Adobe After Effects. How can I open a project without losing the size of each layer and keep the original design and structure of the project. Can I somehow export the project in another better format? I 've already tried to open it .fla file in Adobe After Effects. Unfortunately I didn't get the desired result
Привет! У меня есть .fla-файл - это документ, отредактированный в Adobe Animate. Я хотел бы начать редактировать проект в Adobe After Effects. Как я могу открыть проект без потери размера каждого слоя и сохранить оригинальный дизайн и структуру проекта? Могу ли я каким-то образом экспортировать проект в другой лучший формат? Я уже пробовал просто импортировать .fla в Adobe after effects. К сожалению, я не получил того результата, которого ожидал.
Hello and good day,I've just started with Adobe Animate but am already experienced in using other Adobe programs. It makes me all the more desperate that I haven't found a solution to what is probably a very simple problem. But maybe I can get support here?I have the problem that layers containing media files do not run through when testing or when publishing in the browser. The other layers only work if the layers with media files are deactivated. This is not only the case on my computer, but also on my mobile phone and on a colleague's PC.I created a sample project for the problem to show you. In the project I have a layer with a simple motion tween of a font. Below that is an audio layer that plays normally in the timeline but not when testing in the browser. This is followed by a layer with a video component. You can't test this in the timeline, but the test in the browser shows the same result. Unfortunately I'm not allowed to upload my Test.fla here: How can I make my test projec
Hi! So I am the director, writer, etc. of an animated horror/thriller film. Our animator (who we had since Jan. of 2022 and who I found on Discord) has been MIA for the last 2 months and I think he silently quit. So, I am trying to animate the entire movie myself, create the characters, etc. Over the last month or so I have been learning some stuff in Blender, downloading royalty-free models, editing them, giving them clothes, etc. etc. I was planning on using Adobe Mixamo to get all the animations done (is that even possible for a movie? Sorry, I am new to everything animation honestly) and then to upload those animations to Adobe Animate, also upload the backgrounds/enlargements, edit the animations into there, then use the lipsyncing thing in Animate (not sure exactly what it's called) to add lipsyncing to the characters for the audio recordings with all of the lines, Sound FX, etc. First of all, is this possible and second (which I guess is intertwined with "is it possible?",
The keyframe inside the symbol and the keyframe outside are different from the one outsideThe timing is different if you set it to the 5th frame and go inside the symbol and give action to the 5th frame. Please tell me the solution...
I'm having a frustrating time with Adobe Animate because for about a year or more now, I've had this issue where the audio in the timeline will suddenly decide to stop playing. I've seen several posts here about audio issues, none have been helpful for me. Here's how it generally happens for me: I start a 15fps document. 1920x1080 actionscript. Import my audio file (Wav file, 16bit, 44100.)I hit play to make sure I can hear it. Its working, in both the timeline and the library. So next, I import my drawing from adobe illustrator. Every layer I use is vector based. Once I sync my mouth to the audio, it stops playing sound. The timeline moves, the mouth moves, but no audio comes out. I know the layer is still there, I see the waveform. I've tried importing the sound into the stage again on a new layer, but still no sound. I also get no audio when I export scenes. I double check the library and hit play on my audio, an
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