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I created an SVG illustration in Ilustrator and imported it in Animate. Once I animated it, I tried exporting my illustration animation as a .gif, but no matter how I do it there's way too much pixelation since there's no anti-aliasing. Testing the dithering options hasn't been any help, so I exported it as an HTML canvas for use in an iframe. Now the animation needs to activate on scroll (when it enters the viewport) rather than on load. I'd love some help writing JavaScript to get this running, and I'll post the working code if I figure it out. Thank you!
What is the correct method to add TextFields to an Array? When I declare an Array for:var myLabels:Array = new Array();then attempt to populate it with TextFields, using: var myLabels[i]:TextField = new TextField();I get a syntac error. Is there another step, or a different method to use to assign it?
Hello,I have a client who wants a custom cursor and rollover effects. The rollovers work fine but the cursor is not. The default cursor is still being displayed and the custom cursor kind of responds in a weird way. Does anyone know why this is? If I were to take out the coding for the rollovers, the cursor works fine. Here is a link to what I am talking about:https://2shea.com/AFC/advocacy/advocacy_webpage.html.The html5 code is below (The were lots of rollovers so I only included one rollover script to simplify). Thanks! var _this = this;stage.enableMouseOver(3);_this.orange_button.on('mouseover', function () {_this.orange_photo1.play();});var _this = this;stage.enableMouseOver(3);_this.orange_button.on('mouseout', function () {_this.orange_photo1.play();});/* Custom Mouse CursorReplaces the default mouse cursor with the specified symbol instance.*/stage.canvas.style.cursor = "none";this.pasted_purple_kid.mouseEnabled = false;this.addEventListener("tick", fl_CustomMouseCurs
Hi, since animate version 2021 I am missing the output search option, which has been in the top right of the output window.has it been moved or removed?This is a very useful function for debugging...The Output window is nearly useless without it.@8627004 Team: please include it again to output window!!Best Regards,Martin.
Hi all, I have a question about the curveTo function. I'm trying to make a simple pie-chart like application (except all the slices are always equal size). I know how to do the lines, but here's the issue: Each slice needs to be filled with a different color. At the moment, I just do a beginFill at the start of each slice, draw a line on its outside, a curve to the end of the next slices line, and then a line back to the middle, making a slice of a given color. The problem is that the curveTo function doesn't make a decent circle. I'm not great with trig, so trying to figure this out is driving me nuts. Here's some code so you can see what I mean: function polar_to_cart(r,t) { var x = r * Math.cos(t); var y = r * Math.sin(t); return new Array(x,y); } function deg_to_rad(deg) { return deg * (Math.PI / 180); } // The following function will draw a basic "pin wheel" diagram. // It's just a test. function pinwheel(slices:Number, radius:Number) { var deg = 360 / slices; //How man
Is there any way to change the layer /stacking order of Graphic Symbols during a tweened animation without requiring extra layers in my Adobe Animate project for the symbols to switch between?There are times when I wish to have a character's body parts in a different stacking order so that for instance, the character could go from having their hands be in front of them to having them behind their back. Adobe After Effects can accomplish this by changing the Z Position of objects at different points during the animation as shown in the below video:How to Animate Layer Order Without Changing Original Order in Adobe After Effects - YouTubeAnd while that would be a good solution, changing a symbol's Z position is only doable for MoveClip Symbols which do not allow the use of the frame picker and don't allow nested animations to be seen while editing on other timelines. Thank you for any input on this.
Hello, I have a question, I need a script to put a Name label that in this case would be numbers in a Keyframe. Number ranging from 1 to 205. Basically it would be a jsfl script. It would see which keyframes on the timeline I'm selecting and when I run it it would put the property; label Name > 1 > 2 > 3 and then it would go to each individual keyframe in sequence. I have a script but it not work yet., if necessary I can try to share it
Does anybody know when a Ventura-compatible version of Animate will be available?
Good evening everyone, in the HTML5 canvas is it possible to add a stroke to a text with a line of code? as done, for example, to add a shadow:this.shadow = new createjs.Shadow("rgba(0,0,0,0.9)",0,0,9);thank you all so much for any help!
Hi! I have .fla file is a document edited in Adobe Animate. I would like to start editing a project in Adobe After Effects. How can I open a project without losing the size of each layer and keep the original design and structure of the project. Can I somehow export the project in another better format? I 've already tried to open it .fla file in Adobe After Effects. Unfortunately I didn't get the desired result
Привет! У меня есть .fla-файл - это документ, отредактированный в Adobe Animate. Я хотел бы начать редактировать проект в Adobe After Effects. Как я могу открыть проект без потери размера каждого слоя и сохранить оригинальный дизайн и структуру проекта? Могу ли я каким-то образом экспортировать проект в другой лучший формат? Я уже пробовал просто импортировать .fla в Adobe after effects. К сожалению, я не получил того результата, которого ожидал.
Hello and good day,I've just started with Adobe Animate but am already experienced in using other Adobe programs. It makes me all the more desperate that I haven't found a solution to what is probably a very simple problem. But maybe I can get support here?I have the problem that layers containing media files do not run through when testing or when publishing in the browser. The other layers only work if the layers with media files are deactivated. This is not only the case on my computer, but also on my mobile phone and on a colleague's PC.I created a sample project for the problem to show you. In the project I have a layer with a simple motion tween of a font. Below that is an audio layer that plays normally in the timeline but not when testing in the browser. This is followed by a layer with a video component. You can't test this in the timeline, but the test in the browser shows the same result. Unfortunately I'm not allowed to upload my Test.fla here: How can I make my test projec
Hi! So I am the director, writer, etc. of an animated horror/thriller film. Our animator (who we had since Jan. of 2022 and who I found on Discord) has been MIA for the last 2 months and I think he silently quit. So, I am trying to animate the entire movie myself, create the characters, etc. Over the last month or so I have been learning some stuff in Blender, downloading royalty-free models, editing them, giving them clothes, etc. etc. I was planning on using Adobe Mixamo to get all the animations done (is that even possible for a movie? Sorry, I am new to everything animation honestly) and then to upload those animations to Adobe Animate, also upload the backgrounds/enlargements, edit the animations into there, then use the lipsyncing thing in Animate (not sure exactly what it's called) to add lipsyncing to the characters for the audio recordings with all of the lines, Sound FX, etc. First of all, is this possible and second (which I guess is intertwined with "is it possible?",
The keyframe inside the symbol and the keyframe outside are different from the one outsideThe timing is different if you set it to the 5th frame and go inside the symbol and give action to the 5th frame. Please tell me the solution...
I'm having a frustrating time with Adobe Animate because for about a year or more now, I've had this issue where the audio in the timeline will suddenly decide to stop playing. I've seen several posts here about audio issues, none have been helpful for me. Here's how it generally happens for me: I start a 15fps document. 1920x1080 actionscript. Import my audio file (Wav file, 16bit, 44100.)I hit play to make sure I can hear it. Its working, in both the timeline and the library. So next, I import my drawing from adobe illustrator. Every layer I use is vector based. Once I sync my mouth to the audio, it stops playing sound. The timeline moves, the mouth moves, but no audio comes out. I know the layer is still there, I see the waveform. I've tried importing the sound into the stage again on a new layer, but still no sound. I also get no audio when I export scenes. I double check the library and hit play on my audio, an
how can i make working shadows like that? in macromedia flash 8.
I have stage.scaleMode to "showAll" and trying to calculate the top using stage.stageHeight after the "added" event, but it doesn't seem to work. The relevant bits of code look like this://default stage is 768x1024 // screenwidth = stage.stageHeight; screenheight = stage.stageHeight; //hide nav above top edge public function hidenav(){ navcontainer.y = -400-(screenheight-1024)/2; } //show nav on top edge public function shownav(){ navcontainer.y = -(screenheight-1024)/2; }
hat jemand eine Empfehlung für eine Einsteiger-Schulung für Adobe ANimate?
Hello everybody,I have an question about the scrool zoom on adobe animate with pen tablet.When i drawing with pohtoshop, i can scroll zoom with my pen ( Zoom + go top/ Zoom+ go down).It is very much practical and father than the scroll zoom on animate. can make that on animate ?Morevover i know ctr + wheel is the shortcut(down/top) with the mouse for scroll zoom but i didnt see this shortcut in the window for change the wheel by the pen, its is possible ?Thank you for your answer
Bonjour, il n' ya pas d'outil camera dans mon Animate cc 2015. Je fais quoi pour l'installer ?
I'm sue this is very basic, but I cannot find the answer anywhere. I am making an HTML5 canvas doc.Thank you to any who can help.
When children are added inside of one frame, say frame3, and a timeout defined in frame1 jumps back to frame1, is there a way to remove the children that were active on frame3 when the timeout occured. I'm not aware of a way to trap the timeout inside frame3, and remove them there when it occurs. Is it a viable practice to declare all variable that will be added as children to any frame as global on frame1?
I'm a novice. I'm trying to use a combobox to navigate to different scene in my .fla. I was able to use a conditional (if) statement which seems to work but it only allows me to use the "if" and "else if" statement once before giving an error. i examined information on using a "switch" but haven't had any luck understanding the coding or getting it to work. The following is the code I've wrote. Can anyone provide me some guidance? Thanks in advance.cb1.addEventListener(Event.CHANGE, home_dl);function home_dl(e:Event){ if (cb1.selectedItem.label == "A - B") { gotoAndPlay(65, "a-b");} else if (cb1.selectedItem.label == "C - D") gotoAndPlay(65, "c-d");}
I'm finding a sample label I add doesn't apply the assigned text formatting until the 2nd time it's called. The variables in this function aren't used anywhere else. I'm working on drawing a pie chart upon arrival at frame2. Before I get to the actual pie logic, I'm just testing the basic drawing parameters. The variables it uses are defined at the top of the AS3 for frame2: var pieChart:Shape = new Shape;var pieLabel_1:TextField = new TextField()var tf:TextFormat = new TextFormat(); Then used in this stub function: function draw_pie():void{// Pie chart elementstrace("draw pie chart");// Pie graphic logic TBD, place holder graphicpieChart.graphics.beginFill(0xFFaaFF); // fill colorpieChart.alpha=.7; // temp alpha to see position relative to other graphicspieChart.graphics.drawCircle(1660,545, 140); // (x upper left, y upper left, radius)pieChart.graphics.endFill(); // end the filladdChild(pieChart); // adds the circle to the stage// label parameterstf.font = "Arial";tf.s
How do I check if an eventListener exist? If it exist, I want to remove it with removeEventListener.addEventListener(MouseEvent.MOUSE_DOWN, btn_Click3)addEventListener(MouseEvent.MOUSE_DOWN, btn_Click2)addEventListener(MouseEvent.MOUSE_DOWN, btn_Click)
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