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Get help using Adobe Animate and creating animations.
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Hi everyone! Question for Pro's. What the best hardware in 2023 to work with Adobe Animate? (and AE)?I'm working now on iMac 2019 and its recently became kinda slow.Is is worth to update to M1 chip macs?Or may be the time move to windows PCs?Whaddya think?
bonjour, je veux installer Animate mais je recoit toujours error 113..... je fait ce qui est conseillé en dessous du message error 113(désactiver antivirus/par feu...ect.) mais sa me ramene toujours a error 113 .....je cherche comment contacter le support , mon impression est que ils me font tourner en rond, je suis sur le point de laisser tomber et de chercher une autre compagnie pour un logiciel pour créé des animations
Programming is a layman for meCan the following code be used as jsfl to add animation to symbolsvar doc = fl.getDocumentDOM(); var my_tl = doc.getTimeline(); this.getCurrentFrame = function(){ var layer = my_tl.layers[my_tl.currentLayer]; var frame = layer.frames[my_tl.currentFrame]; return frame; } var theFrame = getCurrentFrame(); theFrame.setMotionObjectXML('myMotionXML'.toString(), false); var myMotionXML = '<MotionObject version="1.0"><Motion><Path><Point><X>0</X><Y>0</Y></Point><Point><X>100</X><Y>100</Y></Point></Path><Rotation><Angle>0</Angle></Rotation></Motion><Easing><In type="linear"/></Easing></MotionObject>';
Hello, Im trying to get some buttons to work in a few frames after frame 164, the buttons on frame 186 and 200 don't work no matter what I try. I can't really find any errors in the console either. My Question is what am I doing wrong and how can I fix these buttons so that I can make more and finish the rest of it.Before I was using the code snippets but I also tried the add using wizard and none seem to work. Frame 1/* Stop at This FrameThe timeline will stop/pause at the frame where you insert this code.Can also be used to stop/pause the timeline of movieclips.*/this.stop();/* Click to Go to Frame and PlayClicking on the specified symbol instance moves the playhead to the specified frame in the timeline and continues playback from that frame.Can be used on the main timeline or on movie clip timelines.Instructions:1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.2.Frame numbers in EaselJS s
The default ui is the same, it is not easy to distinguish
When I'm using the parental view and connecting the lines into each other, when I press ctrl b the parental view doesn't work. i pressed ctrl b so that my imported psd files could be erased so is there to fix it or an alternative way of doing it?
Yesterday I could not get Animate to export a 30 second spot I created... only getting error messages. Long story short, after researching possible solutions I decided to purchase WONDERSHARE'S UNICONVERTER license since it was advertised as being able to convert ANY file type. That was no help...nor was the WONDERSHARE support chat. Ultimately I discovered I had to name the file all lower case with no spaces and be exporting from a copy of the working FLA file that was on my desktop (rather than on my external HD). All good, problem solved. All I needed to do now was get my money back from WONDERSHARE for the license I never needed. Yeah, well, turns out THEY DON'T DO REFUNDS! WTF!!! It was only $90, but still?!!! WTF!!! I hope this post saves at least one person from the same horrible, pathetic experience I had with WONDERSCUM!!!
I don't know what to do. Everytime I try to do anything in animate it just makes and error sound on my mac. I even opened one of the tutorials for animate to see if everything would work. The Gifs that normally show what to do aren't working, and ctrl-z isn't working either. My animate is up to date and now it is unusuable. Someone please help me!
Is there a library function in AS3 and some code examples for how to assign a pulldown menu of choices to a display field and an internal variable?
Hi everyone,I'm a big fan of Webflow and I would like to intergrate Adobe Animate projects into Webflow.Currently I use i-frames, but I think there is a better way. Does anyone have any experience with this? Cheers,Mark
Hello Comment intégrer des dessins personnels dans la bibliothéque animate pour les faire apparaitre dans les fenetres du poisson etc ? Merci
A month or so ago I successfully created a video intro in Animate and export it as a .mov file and added it to the beginning of a project in Premiere. I needed to make adjustments to it, so went back to the file yesterday. After making my edits, I attempted to export as an MOV again as I had done previously, but the only options available to me are as shown in the screenshot below: Choosing .MOV does nothing. No file is created, AME is not launched. Choosing Video/Media also neither creates a file nor opens AME. This worked a month ago and I really need it to work now. I have Animate version 23.0.1 build 70 installed, Media Encoder 23.2.1, and am on an M1 Macbook Pro running Ventura 13.2.1. Any help is appreciated. Thank you!
In old versions of Adobe Flash you could use find and replace (ctrl f), select the swatch of the find colour and click 'Find All' and it would select/highlight all the shapes with that colour swatch in your scene/document. You could then simply delete those selections with backspace. So if you had a purple spotted red rectangle you could use this to delete the purple spots and leave transparent holes.But in Adobe animate, when you click the find button it clearly finds the shapes with that colour but it doesn't actually select them in your scene, or at least not in my case. I can still find and replace ie. change the a colour to another colour. But I have no way to find and delete. Does anyone know why this no longer works as it used to? It's something I would find really useful.
I'm making a simple platformer game for a project, and have everything working fairly well, but when I added a section to respawn the character when they fall off the map, I get an error "TypeError: Error #1009:Cannot access a property or method of a null object reference. at DRAFTEVERYTHING_fla::MainTimeline/fl_MoveInDirectionOfKey()" and it makes the code repeat, causing the game to go in 2x speed, and it increases every time you fall off. My main code segment looks like this var upPressed:Boolean = false;var downPressed:Boolean = false;var leftPressed:Boolean = false;var rightPressed:Boolean = false;var xSpeed:Number = 0;var jumpMulti = 25;var xSpeedMulti:Number = 4.5;var xSpeedDiv:Number = .75;var backPosX:Number = 0;var backPosY:Number = 800;var sideCheckHit:Boolean = false;var leftRightSwitch:Boolean;var ySpeed:Number = 0;var gravityMulti:Number = 2;var groundCheckHit:Boolean = false;var death:Boolean = false;player.addEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey
I'm currently trying to make a very simple game where the player can click an up or down arrow to move a spaceship while avoiding objects. I need to try and figure out what code to add in to add a game over state whenever the player runs into any objects that fly past. Ideally, I'd like to add some sort or scoring system too, but at the very least I want to detect when the ship collides with an item. I've tried looking at several different Youtube tutorials, but nothing has come close enough to solving my issue. Does anyone have a good resource they could point me to? Or, would you know what I should add into the code to make this work? Thank you
Hi guys, I've been using Adobe Animate for a while now and for whatever reason my brush tool has started suddenly making jaggedy, pixelated lines instead of the smoothed lines I'm used to. It's been really frustrating trying to work around the problem and I can't figure out a way to fix it, I've tried setting smoothing to 0, changed preview mode, restarted the app (version 23.0) and updated my mac's operating system (It's a macbook air, OS 12.6.5) but nothing seems to work.Below's an example of the jagged, uneven lines my brush is making. Any help would be much appreciated.
I was working on this for a while, when animate unexpectidly crashed (beginning to think this isn't such a reliable service anymore) I've tried the rar method, but it didn't work. Also it won't let me attach the actual file. I'm beginning to doubt Adobe for being a reliable company.
I recently bought the Sims 3 game to play on my computer, but after I installed it, it says I need to download Flash to play. Everytime I press ok, it sends me to the website page "download Adobe Express". Will my Sims 3 game work on Adobe Express?
How to do this in html5 canvas ?var _timer: Timer = new Timer(10000);function Start(): void {_timer.addEventListener(TimerEvent.TIMER, ShowMsg, false, 0, true);_timer.start();stage.addEventListener(MouseEvent.CLICK, StopTimer, false, 0, true);stage.addEventListener(MouseEvent.MOUSE_MOVE, StopTimer, false, 0, true);stage.addEventListener(MouseEvent.MOUSE_DOWN, StopTimer, false, 0, true);stage.addEventListener(MouseEvent.MOUSE_UP, StopTimer, false, 0, true);}function ShowMsg(e: TimerEvent): void {trace("There is no activity");}function StopTimer(e: MouseEvent): void {_timer.stop();_timer.start();}Start();Please help! Thanks.
I am using adobe animate to communicate with adobe captivate. I put an animation from animate into captivate. What I want to happen is after the interaction is done, I want adobe captivates timeline to continue. I have tried using a number of codes but nothing is working. this is what I have tried to upause the timeline or make it play.parent.cpCmndPause = 0;parent.cpCmndResume = 1;parent.window.play();window.cpCmndGotoFrameAndResume = 5;None of these works.This works for going to the next slide:parent.cp.goToNextSlide();But I need the timeline to play. Any suggestions?
Greetings! I tried to import a psd file into Adobe Animated. The image quality drop, once I imported multiple layers from a psd file. It works fine if I import a single layer from a psd file. Image from photoshop: Image imported to Adobe Animated: The imported image has impurities around its border. I have tried tweak around with the import settings, but still has no luck.Anyone please help.
Hi, When I import, from a psd file, multiple layers, the quality of each layer is really bad. So, I open Adobe Photoshop, extract the images in a folder (png) and replace each one of them from Animate (see video). Capturer 21 - Streamable Is there a way to script it for making Adobe Animate automatically do that ? (like jsfl but if someone could help me with the script, it would be awesome)
Many times when I import overlapping layers from a Photoshop files, many of the images will have artifacts from other layers. Even if I had check the Create movie clip for each imported layer, I still get artifacts. I have to import the layers with the artifacts individually which is a real pain. I've encountered this problems for years!!! Why does Animate do this?Why isn't there an option to import each layer EXACTLY as it appears in PS?Is there a solution besides exporting the PS layers to separate files and then importing the files into Animate?Thanks in advance.
I've been doing small tweened animations in Adobe animate and I've been having problems with imported PNGs. Whenever there's the slightest bit of transparency at the edges it takes the color of the thing it's in front of which can cause problems when things move around. Is there anything I can do to fix this problem? 😞
Hello everyone, I'm recently working on an animation projectrequire crayon brush texture.So I used Sketchbook pro for the drawing and tried to animate them in Adobe animate. What happened was: when I tried to open the.PSD file exported from Sketchbook, layers that overlap merge each other's colours in it. (not a clean layer) Does anyone ever have the same issue when trying to animate a.PSD file? P.SNo problem opening the .psd file exported from Sketchbook, every file I tried shows cleanly separated layers, so I assumed the issue happens during .psd <------>Adobe Animate. It's such a pain in the S trying to remove those merged spots layer by layer...Please help me...
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