Get help using Adobe Animate and creating animations.
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Hello Comment intégrer des dessins personnels dans la bibliothéque animate pour les faire apparaitre dans les fenetres du poisson etc ? Merci
A month or so ago I successfully created a video intro in Animate and export it as a .mov file and added it to the beginning of a project in Premiere. I needed to make adjustments to it, so went back to the file yesterday. After making my edits, I attempted to export as an MOV again as I had done previously, but the only options available to me are as shown in the screenshot below: Choosing .MOV does nothing. No file is created, AME is not launched. Choosing Video/Media also neither creates a file nor opens AME. This worked a month ago and I really need it to work now. I have Animate version 23.0.1 build 70 installed, Media Encoder 23.2.1, and am on an M1 Macbook Pro running Ventura 13.2.1. Any help is appreciated. Thank you!
In old versions of Adobe Flash you could use find and replace (ctrl f), select the swatch of the find colour and click 'Find All' and it would select/highlight all the shapes with that colour swatch in your scene/document. You could then simply delete those selections with backspace. So if you had a purple spotted red rectangle you could use this to delete the purple spots and leave transparent holes.But in Adobe animate, when you click the find button it clearly finds the shapes with that colour but it doesn't actually select them in your scene, or at least not in my case. I can still find and replace ie. change the a colour to another colour. But I have no way to find and delete. Does anyone know why this no longer works as it used to? It's something I would find really useful.
I'm making a simple platformer game for a project, and have everything working fairly well, but when I added a section to respawn the character when they fall off the map, I get an error "TypeError: Error #1009:Cannot access a property or method of a null object reference. at DRAFTEVERYTHING_fla::MainTimeline/fl_MoveInDirectionOfKey()" and it makes the code repeat, causing the game to go in 2x speed, and it increases every time you fall off. My main code segment looks like this var upPressed:Boolean = false;var downPressed:Boolean = false;var leftPressed:Boolean = false;var rightPressed:Boolean = false;var xSpeed:Number = 0;var jumpMulti = 25;var xSpeedMulti:Number = 4.5;var xSpeedDiv:Number = .75;var backPosX:Number = 0;var backPosY:Number = 800;var sideCheckHit:Boolean = false;var leftRightSwitch:Boolean;var ySpeed:Number = 0;var gravityMulti:Number = 2;var groundCheckHit:Boolean = false;var death:Boolean = false;player.addEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey
I'm currently trying to make a very simple game where the player can click an up or down arrow to move a spaceship while avoiding objects. I need to try and figure out what code to add in to add a game over state whenever the player runs into any objects that fly past. Ideally, I'd like to add some sort or scoring system too, but at the very least I want to detect when the ship collides with an item. I've tried looking at several different Youtube tutorials, but nothing has come close enough to solving my issue. Does anyone have a good resource they could point me to? Or, would you know what I should add into the code to make this work? Thank you
Hi guys, I've been using Adobe Animate for a while now and for whatever reason my brush tool has started suddenly making jaggedy, pixelated lines instead of the smoothed lines I'm used to. It's been really frustrating trying to work around the problem and I can't figure out a way to fix it, I've tried setting smoothing to 0, changed preview mode, restarted the app (version 23.0) and updated my mac's operating system (It's a macbook air, OS 12.6.5) but nothing seems to work.Below's an example of the jagged, uneven lines my brush is making. Any help would be much appreciated.
I was working on this for a while, when animate unexpectidly crashed (beginning to think this isn't such a reliable service anymore) I've tried the rar method, but it didn't work. Also it won't let me attach the actual file. I'm beginning to doubt Adobe for being a reliable company.
I recently bought the Sims 3 game to play on my computer, but after I installed it, it says I need to download Flash to play. Everytime I press ok, it sends me to the website page "download Adobe Express". Will my Sims 3 game work on Adobe Express?
How to do this in html5 canvas ?var _timer: Timer = new Timer(10000);function Start(): void {_timer.addEventListener(TimerEvent.TIMER, ShowMsg, false, 0, true);_timer.start();stage.addEventListener(MouseEvent.CLICK, StopTimer, false, 0, true);stage.addEventListener(MouseEvent.MOUSE_MOVE, StopTimer, false, 0, true);stage.addEventListener(MouseEvent.MOUSE_DOWN, StopTimer, false, 0, true);stage.addEventListener(MouseEvent.MOUSE_UP, StopTimer, false, 0, true);}function ShowMsg(e: TimerEvent): void {trace("There is no activity");}function StopTimer(e: MouseEvent): void {_timer.stop();_timer.start();}Start();Please help! Thanks.
I am using adobe animate to communicate with adobe captivate. I put an animation from animate into captivate. What I want to happen is after the interaction is done, I want adobe captivates timeline to continue. I have tried using a number of codes but nothing is working. this is what I have tried to upause the timeline or make it play.parent.cpCmndPause = 0;parent.cpCmndResume = 1;parent.window.play();window.cpCmndGotoFrameAndResume = 5;None of these works.This works for going to the next slide:parent.cp.goToNextSlide();But I need the timeline to play. Any suggestions?
Greetings! I tried to import a psd file into Adobe Animated. The image quality drop, once I imported multiple layers from a psd file. It works fine if I import a single layer from a psd file. Image from photoshop: Image imported to Adobe Animated: The imported image has impurities around its border. I have tried tweak around with the import settings, but still has no luck.Anyone please help.
Hi, When I import, from a psd file, multiple layers, the quality of each layer is really bad. So, I open Adobe Photoshop, extract the images in a folder (png) and replace each one of them from Animate (see video). Capturer 21 - Streamable Is there a way to script it for making Adobe Animate automatically do that ? (like jsfl but if someone could help me with the script, it would be awesome)
Many times when I import overlapping layers from a Photoshop files, many of the images will have artifacts from other layers. Even if I had check the Create movie clip for each imported layer, I still get artifacts. I have to import the layers with the artifacts individually which is a real pain. I've encountered this problems for years!!! Why does Animate do this?Why isn't there an option to import each layer EXACTLY as it appears in PS?Is there a solution besides exporting the PS layers to separate files and then importing the files into Animate?Thanks in advance.
I've been doing small tweened animations in Adobe animate and I've been having problems with imported PNGs. Whenever there's the slightest bit of transparency at the edges it takes the color of the thing it's in front of which can cause problems when things move around. Is there anything I can do to fix this problem? 😞
Hello everyone, I'm recently working on an animation projectrequire crayon brush texture.So I used Sketchbook pro for the drawing and tried to animate them in Adobe animate. What happened was: when I tried to open the.PSD file exported from Sketchbook, layers that overlap merge each other's colours in it. (not a clean layer) Does anyone ever have the same issue when trying to animate a.PSD file? P.SNo problem opening the .psd file exported from Sketchbook, every file I tried shows cleanly separated layers, so I assumed the issue happens during .psd <------>Adobe Animate. It's such a pain in the S trying to remove those merged spots layer by layer...Please help me...
I'm trying to animate for a project but animate is extremely slow, every time I do anything like selecting a frame or copying it it freezes and goes "not responding" for around 15-30 secs if not minutes, I'm using the latest version of animate, my computer has 16 gb of ram and and running no other applications. It slows my work to a grinding halt, something that should've taken me minutes has now taken me 8 hours.
Hello,I'm hoping for some insight into an issue I am having. I am trying to create a series of buttons, one that sends you to another frame, that has a new button, which then sends you to a third frame. When I say buttons, in reality I am just using AS3 event handlers on movie clip symbols, so they act like buttons.When I just have a handler for the first button with the code, and run the file, it works without fail. button1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_2);function fl_ClickToGoToAndPlayFromFrame_2(event:MouseEvent):void{gotoAndPlay(62);}But if I add a second movie Clip with a different instance name, and add the actionbutton2.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_3);function fl_ClickToGoToAndPlayFromFrame_3(event:MouseEvent):void{gotoAndPlay(82);}I get the error on runtime "1120: Access of undefined properties button2". I'm not sure when when I effectively duplicate the frames, change the instance name and function name,
Hello,I'm pretty new to Animate and having a very weird issue.Anytime I try to connect two anchor points via bones, all the layers change places. They all end up on the upper left corner of the canvas. (image 3)And not only that, as I draw a line between two anchor points with the bone tool, the other end of the bone transports to the upper left corner, where the layers eventually end up after I connect the anchor point. (image 2)I have no idea why that's happening.Please help.
I'm taking a course on Animate and I'm facing a bug when I try to make a fixed point in the Asset Warp tool. Adding a fixed point and then another frame makes the caterpillar warp in ways I never intended. I've tried reinstalling Animate because I was having issues with the parenting feature in a separate project but the issue still remains. I've uploaded both a video of my bug and the project file.Link to Animate Project and Recording of bug: https://drive.google.com/drive/folders/170lta_QXohjvduK-YtLFIhYbCNey6AIo?usp=sharing
I upload a certain swf file, it has graphics.On the first frame, Figure 1, on the second frame, figure 2. How do I stop the cyclic playback of these two frames? I tried gotoAndStop(4) but it doesn't work for some reason. Perhaps can just call the desired image after loading the swf file through the class or addChild(), but I do not know how. var mcGraphics: MovieClip = new MovieClip(); var myLoader: Loader = new Loader(); var url: URLRequest = new URLRequest("ExternalSWF.swf"); myLoader.load(url); mcGraphics.addChild(myLoader); addChild(mcGraphics); mcGraphics.x = 10; mcGraphics.y = 175; mcGraphics.gotoAndStop(4) //Does not stop the loop on a specific frame Link to the uploaded swf file: https://terabox.com/s/1CX3K5TQQix7qDeQ4PPGY9Q
Buenas tardes.Estuve buscando pero no encontré nada al respecto, así que asumo que no hay solución para esto; paso a describir.Parece que la opción Intercambiar símbolo tiene un solo modo de hacerlo, a saber: Botón Intercambiar símbolo y buscarlo en la lista de símbolos en la ventana emergente. Perfecto, ahora ¿qué pasa cuando tengo miles de símbolos?: ¿Hay en la ventana emergente un buscador? ¿Hay otra forma más rápida de hacerlo (como en After Effects, Alt+arrastrar)?Respuestas: no y no.Aparentemente la única opción es buscar manualmente cada símbolo a intercambiar.¿Esto es así o yo me estoy perdiendo de una buena opción que termine con este dolor de cabeza? ¡Gracias de antemano!
Hello, I made a short .2 second animation and I want to export it so that it will loop for 10 seconds. Is there a way for me to do this?
Is anyone else having this issue. I will go in and try to resize a document with the "Scale Content" checked, and after hitting submit, everything on the canvas is now rotated 180 degrees. This just started happening across multiple documents, and I cannot seem to get it to stop.
Lock greyed out 2023 win10 very difficult to have to keep re-opening it?????
here's the code I'm working with: stop(); b1.onRelease = test function test (){ pauseI=setInterval(pauseF,1000); function pauseF(){ _root.gotoAndStop(3); clearInterval(pauseI); _root.coverAll.gotoAndPlay(2); } } Problem I have with this is that both the _root.gotoAndStop(3) and the coverAll.gotoAndPlay(2) both happen after the delay. How do I set this up so that the coverAll.gotoAndPlay(2) happens IMMEDIATELY while the _root.gotoAndStop(3) waits the delay?
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