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Please help me create a go to and stop (Frame) function to the end of my timer!? I'm struggling - tried everything My script is below countDown1F(00,50,50000,tf1);function countDown2F(nStart:int,nEnd:int,duration:uint,tf:TextField) { if (nStart>=nEnd) { return null; } else { var t:Timer = new Timer(duration/(nEnd-nStart),nEnd-nStart);t.addEventListener(TimerEvent.TIMER,function(e:TimerEvent){f2(e,nEnd,tf)}); t.dispatchEvent(new TimerEvent(TimerEvent.TIMER)); t.start(); }}function f2(e:TimerEvent,nEnd:int,tf:TextField){ }function countDown1F(nStart:int,nEnd:int,duration:uint,tf:TextField) { if (nStart>=nEnd) { return null; } else { var t:Timer = new Timer(duration/(nEnd-nStart),nEnd-nStart);t.addEventListener(TimerEvent.TIMER,function(e:TimerEvent){f1(e,nEnd,tf)}); t.dispatchEvent(new TimerEvent(TimerEvent.TIMER)); t.start(); }}function f1(e:TimerEvent,nEnd:int,tf:TextField){ tf.text =
I have to instances of the same movieclip with the same instance name but it only works for one. I don't want that. I've looked up many ways to do this but I'm a sort of begginer coder so I don't really get what it means or how to implement it into my code. I don't get how "for loops" and stuff work but I know it involves looping through all the instances but I just don't get it. Please explain a simple way to do this and why. Here's the code: "star.gotoAndStop("off")stage.addEventListener(Event.ENTER_FRAME,loop)function loop(event:Event){star.x = mouseXstar.y = mouseYif (rectangle.hitTestObject(star)){star.gotoAndStop("on")}else{star.gotoAndStop("off")}}"
I have made multiple animations on HTML5 Canvas. I have used voice-overs and sound effects in all the animations. Sometimes, all sounds play perfectly and sometimes 1-2 sounds or voiceover doesn't play. Animation keeps playing and other sounds after skipped sound also play. These non-played sounds are random, and each time a different sound does not play, even when replaying within animation or refresh webpage. All sounds are exported and placed as MP3 192kbps bitrate or 128kbps bitrate in 44.1 KHz.
I added audio to my project and it takes about 4 to 5 secs to start playing. I changed it to "stream" and it is supposed to start playing at the starting point, but it won't. Any advice?
When I try to open animate I get this error and the application is forced to quit. I've uninstalled and reinstalled it... still not working. Any suggestions?
I'm a complete and total novice at Animate and I'm trying to learn from online sources. One thing that has me completely lost though is why objects I'm importing, like BMP or PNG images, are sort of "binding" together. I lack a better word to describe it. Here is what is happening...1. I import a PNG and place it on the stage where I want it on a layer.2. I import a second PNG on the stage on the same layer.3. I can't move these 2 PNGs separately anymore because when I go to select on they both become selected and now a bound together and move together.I've searched online for help but I suppose since I don't know what is happening nor the proper terminology I just can't seem to find an explaination as to why this is happening nor how to fix it. For now my work around is just to create a layer for each object that I want to move independently for all the others but I can't imagine this is the actual solution, right?
I made a keyframe with a button that says "start". After clicking the start button, the title and button fade away by using "click to go to frame and play" at frame 2 till the end of the classic tween that fades the button and title. The problem is, I want the button to be in its "hit" frame after the user clicks it while it fades away. How do I do that?
La herramienta no me muestra las opciones de deformación cuando selecciono una seccion de la malla. Me muestra todas las opciones en gris, y no me permite modificar nada, lo unico que parece es como activo la opcion de hueso duro.
i'm making a game in AS3 in keyframe where there is a movieclip (killer) that has to collide with a child(trail) from the move clip(snake) . I like to call add "_mc" for movieclip and "_ins" for instance. Anyways this is my code stage.addEventListener(Event.ENTER_FRAME, killsnake);function killsnake(event:Event){if (killer_ins.hitTestObject(snake_ins.children)){trace("asnltsatopgameal;ntaetnaen");}} it keeps giving me the error. I'm not sure how to solve this without it saying "undefined property blablabla" or the error up top. What's a way I can do this?
HelloI have a problem that I hope you guys can help me with. It would be easier to show with a video, but I can't upload one, so I'm just gonna explain as good as I can.Here is a scene from my video, where it fades from the scene to white. I use classic tween to do this:It fades normally in Adobe Animate, but when I export it and watch it in QuickTimePlayer or Photos it does a weird glitch thing so it says scene to white, to scene to white
Hi all, I've been searching everywhere and I can't find a solution to this. I recently downgraded my macOS to it's original version (Monterey from Ventura) when I purchased the computer late last year. When I first got the computer, I had 0 issues with all versions of Animate, and then it suddenly got extremely laggy and almost unbearable to use regularly when I updated to Ventura. I downgraded since no solutions for Ventura were available to me (and used time machine to get my files back, not sure if that's significant or not), but now Animate 2023 crashes on launch and any version below that (specifically 2022) has installation failures. I have no other issues with the updated versions of other apps so I don't know why cc specifically is having issues. Regarding the most recent version, 2023, whenever I try to launch it, it says something along the lines of "verifying Adobe Animate 2023..." then immediately comes up with a crash report (as seen below). I tried hitting "reopen" b
I am trying to make a symbol of a rock that has a specific shape of shading. I want the original shape underneath to stay but when I use the "paint inside" brush on the rock, the shading "replaces" the region of the rock part. I just want the shading to go over the whole rock, not replace it. I tried making two layers, one for the rock and another for the shading, but "paint inside" wouldn't work then. What should I do?
Today when I'm copy image from Illustrator to Animate, paste in place suddenly not working anymore. It's instead paste in the (0,0) position. It's working just fine yesterday but now it's not.What is the problem? How can I fix it?
Literally in the last week my iMac and PC have stopped being able to open swf files. Clicking on the swf to review it from file folders. Control alt enter quick review of swf in Animate it fine (swf view window comes up) but not clicking on any swf files.Neither my pc or Mac have been updated recently.Can't download a flash player from anywhere now. Is there some Adobe swf player alt I don't know about? Please don't phase out swf's Adobe, its how we make animation for TV and Film. Please bring back swf's into Premiere 😂
Hey team, I'm really sick of this work-around and I thought maybe by some of the recent updates, this might be fixed by now. But, NOOOOOOOOOOOOO! So I have a WAV file and Animate publishes it to mp3 of it's liking. But in doing so, it also includes some nasty sounds of the most horrible shreiking nature. So the work-around is to open the WAV in audition, export as mp3 with 44khz. Then after each publish, replacing this audio file in the publish folder before implmentation. PLEASE FIX ADOBE
Animate - Version - 21.0.4Windows 10 - Version -10.0.1I've closed and restarted the program multiple timesI've uninstalled and reinstalled the programI'm been using Flash/Animate for 18 years - (I'm pretty famaliar with how it works)The pencil tool icon is simply not in my tool set. See attached (Pentool.png)When I hit the pencil hotkey (Y) it brings up a different icon. A brush. When I draw with it, it creates a dotted line and when I release from the stylus from the screen/tablet the line fills in as a line. Which is what I want. But is this the new penciil tool? Is this how the pencil tool functions now? See attached PencilToolline (png) to see what I mean when you are drawing the line. But when I release, all those dots form a solid line. See attached NEWPencilIcon (png) I couldn't screen cap the icon because everytime I would, the selection tool would dissappear. So I drew what the icon looks like when I hit the (Y) button. Hope someone can help. Thanks
HiI have a movie clilp with 3 frames.The first and the second are the choises selected.The third one has 2 butons to select.When I click on the mc, it goes to the third frame and display the options.Then when I click in any option, I made changes (this works) and I want the movie click to return to the selected option, but this doesn't workI have this code:this.control_mc.addEventListener("click", control_1.bind(this));function control_1() { this.control_mc.gotoAndStop("select"); //this is working with no problems}this.control_mc.manual_btn.addEventListener("click", manual_sel.bind(this));function manual_sel() { this.control_mc.gotoAndStop("manual"); //Here I have few more lines that works as well, but the control_mc doesn't go to "manual"} Any idea?Thank you
I have an animation that loads some XML from my web server using URLLoader (as3). All works perfect except when i try and render the film using Export Video/Media...The XML doesn't load it just hangs on the loading screen.Is this a bug or a security feature?Thanks so much for your help, been working on this for a while and got so close to it working 😞
I have made a background that is the exact size of my stage, but I when I hit "test", there is more space on the left and right than should be on my stage. I'm using ActionScript 3.0 and .swf files. I don't know what I did wrong. How do I make the animation only the size of the actual stage?
When I copy any object, text or shape in an Illustrator document and then try to paste it into Animate it crashes Animate and I have to re-open it. This is not just on my Mac, but on all our Macs. We are fully updated on all Adobe apps (2023 versions). What's wrong?
Hi ! I'm new to Animate - I used to work with Toon Boom, and I don't know if it's possible to modify the Z (depth) of a symbol to put over or under an other symbol when animating my puppet (e.g hand closer to camera, so over the arm in perspective). There's an easy option in Toon Boom, but I only see the Y and X in Animate. That would be really helpful, thank you in advance !
I am extremely new to Animate. I am trying to animate an animal (a fox) that walks across the stage. I don't know how to do this. Should I make the whole fox a single symbol, or should there be one symbol for the body, another for the front legs, another for back legs and another symbol for feet? Will doing separate symbols allow me to move each part independantly? I am very confused about this.
Hi, I'm making a video in Premiere, and I want to place an animated title card I made in Animate over another video layer. The idea is for the title card to open like a two-way diagonal wipe from the center. I looked up how to export video from Animate with transparency, and it worked with another simpler clip (you could see the video layer underneath just fine. However, when I put this diagonal split title card over the video layer, there's a red layer underneath the vector elements as they split open. Once the sequence reaches the two second mark (the title card animation is three seconds), the video layer does show up underneath before the elements have completely left the frame. I have no red layer in my Animate file. I can't imagine why it's doing this. See attached images below.
Hi, I'm trying to make a programmatic/dynamic banner with textfields that can be changed through a excel file. I want always the same spacing (15px) below the textfields even when the text, that is inserted via excel, is longer than the original one. At the moment the textfields are on top of each other when I insert a longer textfield than the original one. Can I change that somehow or add code in the html or javascript so it shows the text underneath and with spacing? Here is the preview for the banner if that helps:https://livepreview.adform.com/68559935-1d33-48b1-bd18-98ce863ae5d5/ Any kind of help is very much appreciated!
Hello, I need help:I want to put a sound in the HTML5 banner, and have it play when the mouse passes over it.I also want there to be a one-second delay before activation and also that when they click on the banner they will go to a landing page.Thank you!
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