Get help using Adobe Animate and creating animations.
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Hi team,I dont even want to build the whole game, I would be happy to get the little triangle to thrust around and turn! I work in education and would be more than happy to post up some tutorial material if the community here can help me out to make it work - but just to be clear of the noob level here - we need code or examples that will actually work in animate cc html5 canvas - or at least some detailed hand holding for how to get it to work in animate.I can get the stage, the triangle moveClip (even how to make the thrust frame work inside this mc)What listener do I use for the keyboard strokes? How do I do the sin, cos triangle thing to get the direction to allow diagonal or 360 degree movement?I would really appreciate some help to make this work and I think (unless I am not looking in the right place) that there are no tutorials for player movement in html5 canvas like this.Thanks for your time and effortshave a great day
Hello, I have this very clear animation idea in mind, but I am a complete beginner and don't know where to start, any help would be appreciated! I want to animate these piano keys so that they rush in from the left side, follow the curve, and then vanish at the bottom. I have every key in a separate layer because I think that's important, but I don't know how to continue from this point on. I have access to Adobe Animate and Procreate, thank you!
When switching the scene in the VR 360 project, this error will occur !
I know this sounds a bit stupid but is there anyway when you resize something that the bottom doesn't move? It's interfering with some of my animations.. if not is there any way too fix it?
please I'm having issues with Adobe animate asset warp properties tool Parnell, I'm unable to apply asset warp amature on my character because the properties tool Parnell is not available, meanwhile I can't apply amarture on my character. If I click on the asset warp tool, then click on my character, the metch will apply on my character but the amarture is not working. Please help
When I try opening color library, the entire program crashes. Even if I put it in a closed tab with other things, but trying to open the entire tab causes it to crash.
Hey! I've been using Animate since 2019 on my Macbook, so I know how to import audio to my library for my animation projects. However, since the Animate 2023 update back in November, I've been unable to import any types of audio to my newest project. I've tried .wav, .mp3, and any other type I've seen accepted in this application. But nothing is working. Is anyone else having this issue? Is there a way to fix this?
After I added a classic tween to my character it's eyes and mouth started flying off to the side. Suggestions on how to fix this are greatly welcomed and appreciated.
hi,in flash cs using as3 to find the position of a character we used getCharBoundaries(index).x is it possible to find a character of a label.innerHTML using adobe animate html5 canvas?? thanks.
ive been working on an animaiton project for the past 12 hours, while exporting the animation the app stopped working and now i cant open the file or the recover file, i tried with winrar repair but did not work , please help 😞 im using adobe animate 2023
I am trying to mask a layer with another, but for some reason it works properly in one frame and then in next it does not. The one that is not working seems to have the mask layer downscaled if compared to the original. But if I view the mask layer it is exactly the same as the original. So I have three layers. 1. mask layer, 2. layer with highlights, 3. fill layer that is the same as mask layer.
Hi I am very new to Animate and am having trouble with symbols that should be hidden (hide function on frame) appearing when I export. Here are some screenshots to hopefully explain it better1. Christmas clothes symbol is set to hide under frame options. (which it is doing so ) 2. this image shows the random objects appearing when they should be hidden. Am I doing something wrong by hiding and revealing the symbol in the timeline?Each symbol has its own layer and I have inserted keyframes when and where I need the symbol to either appear or disappear. I know the timing is very poor but I would love some advice on what I am doing wrong Belinda
hi every one can any one provide me sample fla file using plotting graph using as3.0best regards
Bonjour, Est-il possible de partager son compte Adobe avec une autre personne.J'aimerais partager Animate avec quelqu'un d'autre.Nous ne l'utiliserions pas en même temps. Merci d'avance pour vos éclaircissements.
Using an HTML canvas with Animate, looking a the first three pages (frames) the first is the home page, the second a bio page, the third is a contact me page. On all pages are three common buttons: home, previous and next. The home botton always takes you back to the home page. The actions for the previous and next buttons will change depending on what page you are on: on the home page, the previous button will take you to the home page and the next button will take you to the bio page. On the bio page, the previous button will take you to the home page and the next button will take you to the contact me page. On the contact me page, the previous button will take you to the bio page and the next button will take you to the next page in the sequence. At frame 15 I have defined the actions for all of the used in te Animate file. The definitions where the target of the gotoAndStop is static, such as the home page, it is pretty straightforward. However, I am having a diffic
I am using Animate CC and an HTML canvas. I have buttons that are common on all of my "pages" - home, previous and next. The home button works fine. However, the same is not true for the previous and next buttons. The code is contained within a frame named actions which is part of the timeline. In a frame towards the start of the timeline I define the actions for the previous and next buttons. What I am seeing is that on some of the "pages" when I press the next (or previous) button it is behaving as if I performed several clicks. In the code for the buttons, I have added window.alert calls to help with the debugging (one states the button was pressed, one states the current frame name, and a third displays the frame label I am going to). When I press, for example, next, I see the three alerts that I would expect. However, I then immediately see another set of alerts, as if I had pressed the next button again (but I have not). The implementation is currently skipping over several of my
I hope someone sees this quickly as I am running out of time. I am wrapping up a class that uses the Adobe Animate 2022 Classroom in a Book publication by Russel Chun. I sent an email to my instructor at the beginnin of the week and they have still not replied (and I probably shoud have posed here after a day of waiting for a reply). I am working on my final project which is to have an HTML canvas, with the first page being sort of an intro page. On that page are:- some text (simple enough)- three buttons: 1) a bio page, 2) a contact me page and 3) a page that lists the projects that were created during the course (I've created the buttons but not coded the actions) For the projects page, each project is to be listed with a clickable button. When the button is clicked, it is to open a new window that shows the project. My questions...1) for parts 1 - 3 (bio and contact pages), how do I replace the contents of the current page with another page? Are multiple canvasses goi
Hello,I'm not a developper and am new to Animate so be gentle. I created a simple animation in an HTML5 Canvas Doc with multiple timelines and motion tweens. I created the size based on the artwork provided to me. I'm just exporting a .gif so the animation can be shown to the client and I was asked to just make the document size bigger and square. I know I can export at a different scale and that's fine, but how do I change dimensions of the document/stage/canvas without affecting the animation itself? I locked my layers, changed the size of the stage and kept everything centered. It looks perfect but when I play the animation in the new size, all of the positioning of the objects are wrong. Things that used to stay centered now fly in from other directions. I dont want my animation to change at all - simply change the stage for presentation purposes. Possible? Or can I do it as part of an export? Files attached for reference. Thanks!
Hello all!I would like to ask about the adobe animate symbol "generate spritesheet" feature.I have a symbol that fades from 100% opacity to 0% opacity in 10 frames.However, when I generate spritesheet, the frames are either at 0% opacity or 100% opacity.This is expected behaviour of PNG8 format.However, this behaviour is also observed when generating a PNG32 spritesheet, which is COMPLETELY UNEXPECTED BEHAVIOUR.Does anyone know how to solve this?Note: The opacity was adjusted using the frame's Color Effects tab, where I adjusted the alpha levels.Any help would be greatly appreciated!Attached is the screenshot of where I adjust opacity, and also a spritesheet generated that is supposed to have 10 frames, each with changing opacity.Thank you
Hi, I am new to Actionscript 3. I have been learning how to code in AS3 on the go from forums on the net and from Youtube videos, so if anything I've said in this post is inappropriate as far as coding in AS3 is concerned, I apologize for the same. I am trying to create a graph as shown in the image with the inputs on the X-axis and the result on the Y-axis. I have also attached a screenshot of the inputs and resulting outputs. I have coded most of it, but I cannot figure out how to actually plot the graph corresponding to the input and resulting output values. I also want to improve the code given below for the "x" and "y" position of the text boxes (xtBox and ytBox, respectively), the horizontal and vertical markers (hLine and vLine respectively), and the "x" and "y" text labels (xLabel and yLabel, respectively). "x" and "y" arrays have to be sorted in ascending order, the maximum value has to be divided by the length of the array to display the numerical text on the axis with even d
This is my code where it can only stop. I want to make it play the song back can anyone help ? silence.addEventListener(MouseEvent.CLICK,onStop);function onStop(e:MouseEvent):void{SoundMixer.stopAll();silence.visible=false;}
I was working on an animation in Adobe Animate CC 2023 but the program started to get really laggy, taking a long time to respond to anything I did. So I closed out of Animte and saved the file. When I tried to re-open the FLA file, the program crashed without any error message. Does anyone know how to fix this, or what I can do to prevent it in the future?
I am attempting to use a motion tween (which Honestly I should have used a classic tween in this instance instead I know but let me finish). I create a keyframe at the end of the tween where I want the symbol to stop, and use free transform to rotate stretch and skew the symbol to the shape I want it. However, while rotating and stretching are working fine, skewing the symbol causes the tween to completely bug out, with in between frames having the symbol rotated to a completely different position, stretched further than any of the keyframes in the tween, or even entirely flipped horizontally. I assume that this is caused by a setting I accidentally flipped, but I'm not familiar with all the settings so I have no idea how to flip it back. I'd like to have this fixed, since even though I've now discovered the wonder that is classic tweens, I still want to be able to use motion tweens when need be.
I only started getting this issue right as im posting this When I try typing a number into the "First:" box in "Looping", instead of saving that number it just goes straight back to 1. I need this to work to stay in sync with my animation.
I want to set the x boundry of an object so it stops dragging between set values. For example, you can drag the object between 50px and 500px.What code can I add to the following to achieve this?var root = this;var Cucumber = root.Cucumber;createjs.Touch.enable(stage);Cucumber.on("mousedown", function (e) {e.currentTarget.offsetX = stage.mouseX / stage.scaleX - e.currentTarget.x;});Cucumber.on("pressmove", function (e) {e.currentTarget.x = stage.mouseX / stage.scaleX - e.currentTarget.offsetX;});
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