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How i can type in arabic in Adobe Animate?
Hi, I am doing a web ad for a site and they stipulate that the flash file can only loop 3 times max. How do I do this? I am a designer who is very limited in my action scripting knowledge so any help would be greatly appreciated.
Hi I am Sheree, I am unaware of how to save an image file, that I do in Animate. I want to sometimes share an image that I have created, what file format save it in? I appreciate anyones help, thank you 🙂 I am new to Adobe Animate. Thanks heaps in advance if you can help that oule be great.
I am animating a bear in a walk sequence, and I am experiencing a peculiar problem. When I insert a classic tween between keyframes, the animation breaks and assets get moved around the stage at random. Please see the attached screenshots. First screenshot shows the animation before adding the tween. Second screenshot shows what happens when I try to insert a classic tween between keyframes. Oddly, I can add tweens between other keyframes in this animation with no problem (see screenshot 3), so the error seems completely random.
why after i create button i other layer my classic tween does't work when run
When I try to open Flash CS4 it gives me some of these errors and opens up with no tool bars at all. I've tried uninstalling and reinstalling without any luck.
So I'm trying to make clouds. I have made a cloud symbol in which I have the animation of the cloud bobbing up and down. I put this symbol multiple times on a new layer and the bobbing animation works just fine. But when I try to make the clouds move from left to right with a classic tween the bobbing animation doesn't play anymore. The clouds only move from left to right and do not bob anymore. Is there a solution to this problem? A way to make the clouds move left to right and bob at the same time?
I need Flash Professional CC 2014 for a software I'm working with that utilizes parts of animate/flash that aren't available in newer versions. Does anyone have an installer or DDL for this version? (any version from 14.0-14.9, if 14.9 exists)
I've read older threads discussing how this is just an error message and should not cause major issues so, perhaps then, I am not executing properly. Made a simple clip with boat attached to classic motion guide path. Plays fine in animate but when i test movie in browser this error message pops up:Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (3)In the browser only the waves (a static component) are shown but there is animated boat, no options for play/pause, etc.What do i do next?
was drawing and then i accidently clicked something it closed the app so i tried to get my work back so i went to open recent but it wasn't there and now i cant find my work so i went to the temp file but the only thing i saw in there was my old work from a year ago so how can i find all of those files that were auto saved if there not in the temp file
How to simply rename the default Warpedasset name? When I copy/paste an warp object into another AA file (in which already has another warp object), the warpassets have the same name, so it does not work. I just want to rename some warpasset but i dont find where...am i senile ?Thanks 🙂 Cirkus
HiIm new to animate but have a question. I have rigged and animated a candle head and for some reason i cannot save as a symbol to loop. Surely there must be an easier and cleaner way than copying all the frames over and over on the timeline?Any ideas Thanks
Hi there, I have a html 5 animation that I am exporting and supplying as a mp4 file to be used in Linkedin.I can export the file to mp4 no problem but it needs the play button to be clicked to start and plays once only.I don't know action script at all (and not sure that is what I need). In the publish settings 'loop timeline' is clicked and it does loop when I test the movie in browser but not when it has been exported to mp4. How do I ensure this exported mp4 will autoplay and loop?Thanks Tony
I have to symbols on the stage. I want the each symbol to move only when visible. is this possible in action script. .fla example here:https://we.tl/t-n4JGyEkV5q thanks!o
I have a series of PNG frames that someone has exported for me as part of a project. It's a 5 second animation at 30 frames per second, so 150 frames in total. When I drag that into After Effects it understands what I'm after and gives me 150 single frames each with the sequential image. I'm keen to do the exact same thing here, where I want to drag and drop all 150 (or a zip, or the whole folder) onto the timeline and have it allocate a single frame per image (in alphabetical order).I know I can do this manually for 150, but we have 12 different animations and they want to do longer ones so I'd rather find a simpler approach.
Hello! I need help from u guys. I need to do a simple game such as a matching, puzzle game. So for those games, I need to do it level by level. can someone help me out?. I already make it for the first level, when I want to continues to do the next level it can't run well. Or can someone share with me their code for any one of the games that include level by level not only for the first level?
I wanted to pause video while it plays. For example after video started playing it has to be stopped at 21st second.After it stopped, some button will show up.If I click on the button, It will start playing from 30th second etc. PS: I want to use it on the web.
I have multiple buttons in layers on a timeline. Because the buttons are in separate layers, the rollover state of each button pops up behind other buttons on the map. How do you make the rollover state appear above all other inactive buttons on higher layers in the timeline? Screenshots attached.
Hai Everybody! I recently started exploring Adobe Animate. I'm following tutorials, and have fun with it. If I happen to make something work correctly, I´m happy as a clapping seal, but there are these little obstacles I somehow just can´t get passed, and after days of trying, I must admit frustration takes over...:-S Here's my current problem:I created a simple image, using the pen-tool, and next I created several Key-frames based on that image, just in several extreme oposite positions (e.g. on frame 1,9,18,27 and 36 in a 24 frames per second document). Between these keyframes, I used tweeing, using the regular procedure: 'create shape tween', and I tweeked out the irregularities using Shape Hints.So far, so good.If I play my animation on a loop, all looks good.The problem started after I decided I wanted to fill my shape using the bucket tool.I did so, on every keyframe, all still looking good.But if I play my animation in a loop now, the tween between keyframes 18 and 27 does
Why does Adobe Animate look so small on my laptop? Both Photoshop and Illustrator automatically scale to 150% on my Surface Go's, high-resolution (1800x1200).Does anyone know if they will ever add an option to manually (or automatically) increase the UI scaling? I am not interested in changing my native screen settings just for 1 app.The top image is what it looks like on my laptop with the default 100% UI scaling. The bottom image is an exaggeration of what it should look like at 150%.
Hi,I need help solving this. I have a symbol that i want to move 1920 pixels to the right when i click a button. I can do this using "Move horizontally". but this will send the symbol directly. I want it to move as an animation.Using the "animate horizontally" snipet, moves the symbol but using a speed, not distance. any help would be appreciated. thanks!
my animate is lagging alot while i am animation and scrolling back and forth through timeline can someone help me out with it and my laptop has highest specs with 32 gb of ram and 3080 gpu and r9 cpu can someone please help me out with it
I'm using Adobe Animate and it whenever I use a layer (even when I'm cropping it down and shrinking it) it keeps converting to to less than 1500 pixels making the layer look blurry and low resis there any way to solve this?
Im finished with my animation and im trying to add the camera, but when I do the camera workspace does not appear, and I am not able to work with the cameras size or rotate it. Anyone have a solution?
Hello,I just saw that I have a big problem regarding videos with Apple devices (smatphone, tablett...) while everything works fine on windows and android device. In image 1 I have a simple button that allows you to go to image 2. I have a simple video with a loop in frame 2. I cut the video sound by checking mute in component settings. this.stop(); canvas.style.zIndex = "1" this.button1.addEventListener("click", fl_ClickToGoToAndStopAtFrame_49.bind(this)); function fl_ClickToGoToAndStopAtFrame_49() { this.gotoAndStop(1); } Either the video appears but is blocked without being played or it does not appear at all and we only see a black background. While searching, I came across this video, many have this problem in html :https://developer.apple.com/forums/thread/690523?page=2 but it's only for html not JS. Has anyone encountered this problem before?Thank you for your answers.
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