Get help using Adobe Animate and creating animations.
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Why does Adobe Animate look so small on my laptop? Both Photoshop and Illustrator automatically scale to 150% on my Surface Go's, high-resolution (1800x1200).Does anyone know if they will ever add an option to manually (or automatically) increase the UI scaling? I am not interested in changing my native screen settings just for 1 app.The top image is what it looks like on my laptop with the default 100% UI scaling. The bottom image is an exaggeration of what it should look like at 150%.
Hi,I need help solving this. I have a symbol that i want to move 1920 pixels to the right when i click a button. I can do this using "Move horizontally". but this will send the symbol directly. I want it to move as an animation.Using the "animate horizontally" snipet, moves the symbol but using a speed, not distance. any help would be appreciated. thanks!
my animate is lagging alot while i am animation and scrolling back and forth through timeline can someone help me out with it and my laptop has highest specs with 32 gb of ram and 3080 gpu and r9 cpu can someone please help me out with it
I'm using Adobe Animate and it whenever I use a layer (even when I'm cropping it down and shrinking it) it keeps converting to to less than 1500 pixels making the layer look blurry and low resis there any way to solve this?
Im finished with my animation and im trying to add the camera, but when I do the camera workspace does not appear, and I am not able to work with the cameras size or rotate it. Anyone have a solution?
Hello,I just saw that I have a big problem regarding videos with Apple devices (smatphone, tablett...) while everything works fine on windows and android device. In image 1 I have a simple button that allows you to go to image 2. I have a simple video with a loop in frame 2. I cut the video sound by checking mute in component settings. this.stop(); canvas.style.zIndex = "1" this.button1.addEventListener("click", fl_ClickToGoToAndStopAtFrame_49.bind(this)); function fl_ClickToGoToAndStopAtFrame_49() { this.gotoAndStop(1); } Either the video appears but is blocked without being played or it does not appear at all and we only see a black background. While searching, I came across this video, many have this problem in html :https://developer.apple.com/forums/thread/690523?page=2 but it's only for html not JS. Has anyone encountered this problem before?Thank you for your answers.
Hey all! I am getting the following errors: ReferenceError: Error #1065: A variável MainTimeline não foi definida.ReferenceError: Error #1065: A variável ESTADOSUNIDOS_44 não foi definida.ReferenceError: Error #1065: A variável SU_138 não foi definida.ReferenceError: Error #1065: A variável COL_208 não foi definida.ReferenceError: Error #1065: A variável ROM_278 não foi definida.ReferenceError: Error #1065: A variável BRASIL_347 não foi definida.ReferenceError: Error #1065: A variável R_421 não foi definida.ReferenceError: Error #1065: A variável CAMAR_491 não foi definida.ReferenceError: Error #1065: A variável SU_560 não foi definida.ReferenceError: Error #1065: A variável BOL_698 não foi definida.ReferenceError: Error #1065: A variável ESPANHA_767 não foi definida.ReferenceError: Error #1065: A variável COR_836 não foi definida.ReferenceError: Error #1065: A variável ARGENTINA_905 não foi definida.ReferenceError: Error #1065: A variável GR_974 não foi definida.ReferenceError: E
I'm having issues with making HTML5 Canvas-projects work in-browser outside of testing in AnimateCC.During testing it works fine, however after publishing it shows up, but no animations or buttons work. Other people who asked the same questiion fixed it by disabling spritesheets, and I've done this, but to no avail.Also, all images used are in a folder within the same folder as the HTML- and Javascript-file.Also the Javascript-file gives me a syntax error when i click it (type 800A03EA), but I don't know it this is relevant.Any help would be much appreciated!
hi, im trying to make a simple animation of an eye with a tear slowly dripping down from it. i have the final image, the eye with a full tear coming down from it. in my head what i want to do is erase the tear bit by bit, frame by frame, and then reverse it all so its the right way. however animate doesnt wanna work like that, and every time i try and erase something it just pops straight back. what am i doing wrong??? i've imported the eye from photoshop and made it into a symbol. why doesnt it just work like you'd expect?! someone please help, this is driving me mad!!
Can you use jsfl to create objects without clicking one by one?
Hi there, my main art program is Flash CS6. I got a serial key for it a decade ago and it still works on my main computer running windows 10. But I recently got a surface pro 7 and it just doesn't work. It runs but when I try to draw it pans the app around like I'm trying to swipe something with my finger. Is there a fix for this? Thanks! This is my main art program so I'm really hoping theres a fix for this.
Most of the time, when you animate with other people's symbols, you will find that the registration point deviates from the symbol, and it is very troublesome to operate manually.I would like to ask if there is a jsfl command that can move this registration point to the middle of the graphic element. I don't understand the code and I don't know if there is such a script.If so, can you share it with me? thank you.
good morning, I have a query, I made an interactive map in "animate cc", where each part when hovering over the mouse, shows information, but when publishing it, the interactive does not work. but in the preview it works correctly, english is not my native language, thanks
Hey, So for Animate I have always used the control C/ control V shortcut to add keyframes. This has worked pretty well usually, and now it just stopped. It doesnt let me control c or control v anymore on animate, does anyone know how to fix it? I'm using a 2020 Imac.
Hello. When choosing the fill color of the shape, the grid that covers the working area of the fill darkens the color and slightly interferes with the harmonious selection of the fill color. Thanks!!!
So I'm relatively new to Animate and am unfortunately working with a tight deadline. I nested two more minor animations into symbols to scale them proportionally into different google ad sizes. Unfortunately when I output the file the HTML5 and run them through the validator, those two symbols blip out at the end of the animation. I can't seem to find why this is happening, all I can speculate is that it has to do with the fact they were nested. Unfortunately, I can't post screenshots due to legalities. TIA.
these errors show up and my stop command wont work, whats wrong with my code?? i'm new to action script, and i used a youtube tutorial to create the drag and dropHere is my Code stop();var obyeks:Array=new Array();var boxs:Array=new Array();obyeks=[puzzle1,puzzle2,puzzle3];boxs=[kotak1,kotak2,kotak3];{for (var Number=0 ;i<obyeks.length;i++)} {obyeks[i].addEventListener(MouseEvent.MOUSE_DOWN,startdrag);obyeks[i].addEventListener(MouseEvent.MOUSE_UP,stopdrag);}function startdrag(e:MouseEvent) {e.currentTarget.startDrag();}function stopdrag(e:MouseEvent) {e.currentTarget.stopDrag();for(var i:Number=0 ;i<obyeks.length;i++){for(var j:Number=0;j<boxs.length;j++){if ((Math.abs(obyeks[i].x - boxs[j].x) < 50) && (Math.abs(obyeks[i].y - boxs[j].y) <50))obyeks[i].x=boxs[j].x;obyeks[i].y=boxs[j].y;}}}function updateScore(){for (var i:Number=0;i<obyeks.length;i++){if (((obyeks[0].x==boxs[0].x)&&(obyeks[0].y==boxs[0].y))&&((obyeks[1].x=
I'm working with Adobe Flash Professional CS6 after taking a class years ago and I've since forgotten most of the lessons I had learned in the distant past. For a fun home project, I just took a photo I found online and tried getting some text to scroll across the photo. Then, I have the text blinking in and out of the center of that image. I saved my work, but I can't seem to preview my work in a normal sized window after loading from Publish Preview nor could I figure out how to clean up the area surrounding the stage (where there's a black square shape protruding from the upper left side.) When I export the project into a .gif file (which is what I ultimately am working on this to accomplish,) it's only focused on the upper left side of the stage and all of my work is cut off. I don't know what to do and my knowledge is extremely limited, I apologize.
How do I deal with an error when pressing the button repeatedly for bring up a pop up which causes the pop up not be removed like this? ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at sempoakuadran_Mainmenu_fla::MainTimeline/removePopupExit()[sempoakuadran_Mainmenu_fla.MainTimeline::frame67:106] at sempoakuadran_Mainmenu_fla::MainTimeline/closePopupExit()[sempoakuadran_Mainmenu_fla.MainTimeline::frame67:111] The code created by me is like this: var popupExit = new ExitPopUp;var isPopup = false;function addPopupExit(str=""):void{popupExit = new ExitPopUp;popupExit.popupTxt.text = str;popupExit.yaBtn.addEventListener(MouseEvent.CLICK, keluarApk);popupExit.tidakBtn.addEventListener(MouseEvent.CLICK, closePopupExit);popupExit.x = 1000;popupExit.y = 540;addChild(popupExit);isPopup = true;}function removePopupExit():void{popupExit.yaBtn.removeEventListener(MouseEvent.CLI
Hello, So I was currently working on a huge animation and the copy and paste thing for the frames wasn't working, so I copied all of the frames of the project, deleted them, and then opened a new file and tried to paste them to fix the issue, but it didn't work, now my file might be lost forever. Note that I put around 4 months of work into it 😞 Is there any sort of way to recover a document's version history, and is it possible to restore an old version of the document? Plz, let me know.
I'm not sure where should I put the rightbracketHere is my code{[object FlashVars] [object FlashVars]var pieces = root.pieces;var slots = root.slots;var restart = root.restart;var winMessage = root.winMessage;var positions = [];};root.setup = function(){document.body.style.backgroundColor = lib.properties.color;createjs.Touch.enable(stage);stage.mouseMoveOutside = true;root.drawStart = stage.on("drawstart", root.start, null, true);};root.start = function(e){stage.off("drawstart", root.drawStart);winMessage.originalY = winMessage.y;pieces.children.forEach(function(child, index){positions[index] = {x:child.x, y:child.y};});slots.children.forEach(function(child, index){child.mouseChildren = false;});root.restartHandler(null);restart.on("click", root.restartHandler);pieces.on("mousedown", root.mouseDownHandler);};root.restartHandler = function(e){pieces.count = 0;winMessage.text = "";root.shuffle();};root.mouseDownHandler = function(e){e.currentTarget.setChildIndex(e.target, e.currentTarge
How can i change (or delete) scratch disk in Adobe Animate? I have a 40 seconds animation, which i cannot export. Thanks in advance!
i dont know what to code should i replace bcs i use AS3Here is my code var root = this;var pieces = root.pieces;var slots = root.slots;var restart = root.restart;var winMessage = root.winMessage;var positions = [];root.setup = function(){document.body.style.backgroundColor = lib.properties.color;createjs.Touch.enable(stage);stage.mouseMoveOutside = true;root.drawStart = stage.on("drawstart", root.start, null, true);};root.start = function(e){stage.off("drawstart", root.drawStart);winMessage.originalY = winMessage.y;pieces.children.forEach(function(child, index){positions[index] = {x:child.x, y:child.y};});slots.children.forEach(function(child, index){child.mouseChildren = false;});root.restartHandler(null);restart.on("click", root.restartHandler);pieces.on("mousedown", root.mouseDownHandler);};root.restartHandler = function(e){pieces.count = 0;winMessage.text = "";root.shuffle();};root.mouseDownHandler = function(e){e.currentTarget.setChildIndex(e.target, e.currentTarget.children.
When I run this movie I get a compiler error of :Line 20 1176 Comparison between a value with static type String and a possibly unrelated type NumberHere is my codevar deck = this.deck;var maxIndex = deck.children.length;var faces = [];var previousFace;var face;var presses = 0;function start(){exportRoot.stop();faces = getRandomArray(maxIndex);setFaces(faces, maxIndex);deck.on("click", onClickDeck);}function onClickDeck(e){face = e.target;face.mouseEnabled = false;face.alpha = 0.2;if (presses % 2 == F){if(face.name.slice(0, -1) == previousFace.name.slice(0, -1)){face.mouseEnabled = falsepreviousFace.mouseEnabled = false;previousFace.alpha = 0.2;}else{face.mouseEnabled = true;face.alpha = 1;previousFace.mouseEnabled = true;previousFace.alpha = 1;}}else{previousFace = face;}presses++;}function setFaces(array, max){for (var i = F; i<max; i++){var card = deck.getChildAt(i) as MovieClip ;card.index = i;card.name = "card" + String(array[i]) + String(i % 2);card.txt.text = String(array[i])
I keep getting the same errorHere is my code var deck = this.deck;var maxIndex = deck.children.length;var faces = [];var previousFace;var face;var presses = 0;function start(){exportRoot.stop();faces = getRandomArray(maxIndex);setFaces(faces, maxIndex);deck.on("click", onClickDeck);}function onClickDeck(e){face = e.target;face.mouseEnabled = false;face.alpha = 0.2;if (presses % 2 == 1){if(face.name.slice(0, -1) == previousFace.name.slice(0, -1)){face.mouseEnabled = falsepreviousFace.mouseEnabled = false;previousFace.alpha = 0.2;}else{face.mouseEnabled = true;face.alpha = 1;previousFace.mouseEnabled = true;previousFace.alpha = 1;}}else{previousFace = face;}presses++;}function setFaces(array, max){for (var i = F; i<max; i++){var card = deck.getChildAt(i) as MovieClip ;card.index = i;card.name = "card" + String(array[i]) + String(i % 2);card.txt.text = String(array[i]);}}function getRandomArray(max){var array = [];for (var i = F; i < max; i++)array[i] = Math.floor (i * 0.5);ret
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