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I recently worked on a project for three weeks that I saved at least 30 times. Of course the day I finish it, I was tired so I thought I would upload it tomorrow. When I went to go upload it this morning, the file was corrupted (COULD NOT LOAD SCENE INTO MEMORY. YOUR DOCUMENT MAY BE DAMAGED). Seriously?! Did this have to happen at the very end of it all? I am very dim witted when it comes to technology, I only know how to draw and animate. I still tried a bunch of things and tried to fix the problem, but it's hopeless. Thinking of canceling my subscription to Adobe cause it's just too damn risky. Every time I start a new project, something different happens; I don't understand it. Last time when I went to import a short animation that I made, it wouldn't import the audio with it, dispite it being fine in my timeline. I want to start a huge new project, but I'm petrified something's gonna go wrong when I'm so far into it. My experience with Adobe Animate has been horrendous, I am really
HOLA PORFAVOR SI ALGUIEN SABE COMO DIGAME GRACIAS SUERTE...
Is there a way to use the spritesheet exporter so that every frame is on a fixed width/height grid? I see that I can change the output texture map resolution, but what I really want is for each *frame* to be on a square transparent frame, i.e. a grid of 128x128 sprites with transparent backgrounds. I need this for a game I am working on that imports sprites at runtime for my game animation students to add custom animated sprites to. The best way I have found to do this is a hacky workaround - I put a transparent square on the bottom layer of my movie clip, and resize my movie clip to a power of 2 (minus one, since the info panel doesn't reflect float values) so it fits on a document without adding extra padding on the right... but it's annoying!!! what if my sprite is meant to be 46x46? I was so happy to find that Animate supported sprite sheet exporting, but I wish it were just slightly more robust and customizable. As it is, I think I will have to completley rewrite my importer
I know you can add bones to a cartoon/graphic image. Does anyone know if you can do this with a photo of a person or animal?
Hi everyone,I have problem with loading fresh installed Flash CS6.Yesterday I reinstalled system (win7, 64bit), and start downloading and installing Adobe programs. Everything worked fine, Flash started, I made few banners, and gone to sleep.Today, when I started computer, I got notification that there are some updates, also for Flash.After installing that I can't start Flash. I'm clicking on icon, I see welcome screen, and while 'Initializing fonts' everything just dissapear. No error, no alert, nothing.Any idea?Thanks, Pawel
I have a macbook pro and for somw onknown reqson I simply can not type any ' " ' " of the quote marks into the script window when trying to declare a string(). It is like the key just does not work. It is very irritating as I am using strings all the time and have to copy and paste the quote marks in. Has anybody else had this, or does anyone know how to fix it?I have tried looking in the script settings and also my keyboard setting (US international) on the macbook.Thanks in advance for any help.
I've been having a headache recently about how to solve this problem please help.As you can see in the first photo given I've put an instance name of the button, " mula_btn " and the second picture shows my coding for the button to go and stop and a frame " main menu". Everything seems right but smh the error saying undefined "mula_btn" appear and I don't know why.
Mp3 doesn't work, wav doesn't work, and they both resulted in the same error prompt, which read "One or more files were not imported because there were problems reading them.". Neither importing it to library, nor importing it directly to the stage, worked.
i dont know to draw frame by frame so ive relied on tweening and camera but i suddenly got these error when compiling ,the outcome is a mess and a farcry from the whats its supposed to be as seem in the program , the camera dont work at all in the outcome
How can I get the child layers of a symbol that is using a classic motion guide to orient to the path as well? Example: I have a kayak animation that follows a classic motion guide but the child layer with the person does not rotate with the kayak layer. How can I fix this?
Looking for help with Adobe Animate CC 2019's general performance. I recently upgrade to a 4K tablet display (Cintiq Pro) on my 2013 Mac Pro. Animate's performance now slows down when working fullscreen. Basic tasks like moving a simple circle with outline has a stutter as the object is dragged across the screen. Timeline playback is even worse. Recently completed a 24FPS project using an older 21" Cintiq (1280 x 1024 resolution) on the same Mac Pro and the timeline previews were fine (camera moves and all). Opening the exact same files today at full screen and the frame rate drops to 7FPS (and sometimes lower).If I resize the entire app's window down significantly (like 1/3 to 1/4 of my screen space), the frame rate and performance boost back to normal.I have tried the VIEW -> PREVIEW MODE -> FAST setting, but this has no affect.I have also tried setting the app to "Open in Low Resolution" via Finder/Get Info.The same issues exist in Adobe Animate 2018.Performance in other Adobe
I don't get it. At the 'onPressUp' function I want the 'button2' movieclip to disappear and 'buttonAn' movieclip to play. But only if it is over the 650 y coordinate. I added the if statement but it is ignored. Project file:https://www.dropbox.com/s/mvpa1r73urwsvie/hide%20ball%20on%20drag%2008.fla?dl=0 var root = this; this.button2.visible = false this.buttonAn.visible = false function main() { createjs.Touch.enable(stage); root.mouseDownListener = root.button.on("mousedown", onMouseDown); root.pressMoveListener = root.button.on("pressmove", onPressMove); root.pressUpListener = root.button.on("pressup", onPressUp); } function onMouseDown(e) { e.currentTarget.offset = { y: (e.stageY / stage.scaleY) - e.currentTarget.y }; } function onPressMove(e) { e.currentTarget.y = (e.stageY / stage.scaleY) - e.currentTarget.offset.y; { if (e.currentTarget.y > 650) root.button.visible = false root.buttonAn.visible = true } } function onPressUp(e) { if (e.currentTarget.y &
Dear All thank you for your time.I have a animation that when I publish to normal images it works fine, but when I publish using sprite sheets wierd things happen.Some animations are slow to start(click on movie clip takes a second or so to start.)other take a few times to make them worksomtimes animations flash on and off.I am using the latest creative cloud animate that is uptodate.When I republish as per normal images all work as planned.Is this normal and sprites do not realy work in animate?Best RegardsPeter
Color management has always been abysmal. I'm not going to be specific because there are too many things broken and I doubt you'll ever fix it. If you have to ask what's wrong with it, well that's the problem right there. So many problems with Animate could be solved if you would just get feedback from real professionals. I'm not talking about the people you pay to make Splash Pages and crappy demo animation. I'm talking about people who've used this stuff every day for years. I don't even know why I waste my time posting.
Dear Community, I am writing on behalf of my son because I have no idea about adobe animate myself. I would appreciate any information, and tips that could help him. These are his problems/questions: After solving a problem with making vector assets (it was converted to a bitmap straight away by default), here are the problems I've encountered:-Everything gets converted into a drawing object, which downside is that instead of perfectly fitting, the coloured regions sometimes have blank spaces around them-When I add a new handle or move one that exists, sometimes random drawing objects (which previously were coloured regions) from the asset disappear for no reason-Transparency is acting weird in the new assets, sometimes the alpha channel is multiplied by two when creating the asset, and then it doesn't change anymore when the asset is already created-You can't edit the stuff in the asset once it's already created- this can get irritating
I have a logo. Part of the logo is a drone. I want to make the drone drop down from the top-right of the stage, make a few smooth turns, then gently float down to a rest in its place of the static logo where it can move slightly up & down (as if on a breeze). I've attached an image. Hopefully that helps. I'mn running out of evaluation time. Thank you for your consideration. Kevin
I accidently set my sprite sheet background colour to black and I can't change it back to transparent
I seriously have no clue as to what's wrong. I have set edited the layer properties to be transparent. I have gone to the properties panel and set the color effect to alpha. I have even converted the layer to a symbol. But, no matter what I do the layer never shows up transparent when I generate to a sprite sheet. If any knows how to fix this issue help is greatly appreciated.
Hi !I'm a beginner with Animate and there's something I don't understand : I created a character in Illustrator and I would like to import my .ai file in Animate to rig it. However, when I select the asset warp tool, Animate don't let me rig my character when I hover it in my scene.I noticed it works when I import my .ai as a bitmap image, but it just doesn't seem right to me to not be able to rig a vector file. Can you give me some advice ?Thank you for your help !
Hi Community, I am a little bit puzzled about how I can open a swf file, which is published with Adobe Animate if at the same time I am supposed to uninstall Flash Player, recommended by Adobe? So a software is creating a file, which you can't open anymore with the very same piece of software? Does this makes sense? I want to check my animations with the standalone player as before, since the preview publishing (ctrl+enter) doesn't show everything correct and how the swf file behaves (canvas, performance, etc). It's proved since years that playing the swf file with Flash Player is the only way to see a 100% correct view of your creation. So I understand when the browser plugin of Flash has to be unsintalled due to security issues, but why is there no standalone player, which is installed with Adobe Animation, so users can check their published files? Thank you in advance for the help!
How can I save my Adobe animate preferences, keyboard shortcuts, and workspaces so I can import them onto another device?
Buenos dias, he instalado despues de años el imperium civitas 3 y me dice que no puedo jugarlo porque no tengo instalado shockwave player 11, que pulse para descargarlo, pulso y me deriva a una pagina explicativa que me dice que ya ha dejado de existir para resumir, mi pregunta es, como juego a estos juegos que tengo en version fisica?
Hey there gang, my published html5 banners are being rejected by the media company and it seems they take an age to load. I am not sure why, it's the same way I have been creating banners for a while and haven't had this issue before. It seem to validate fine but is slow to load. here is a link to my rejected bannerhttps://www.dropbox.com/sh/nr21obf2hdzwcif/AADpEAV1u3vZ10H_Zt8ExSRWa?dl=0
Animate CC as3.0 [Mouse range] Problem//============================= stage => (0,0,720,480)wantRectangle => (200,420,380,480) var r:Number = 100;MovieClib.bar.addEventListener(MouseEvent.MOUSE_UP, prg);MovieClib.bar.startDrag(true, new Rectangle(0, 0, r, 0));stage.addEventListener(MouseEvent.MOUSE_UP, prg); When I run this, other buttons outside the "wantRectangle" range cause problems(Example, the problem of intermittent interruption when playing music, etc.) Query how to execute "prg" on stage scope within wantRectangle scopethank you
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