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Hi, I'm trying to rotate a Symbol in motion tween. I have done this successfully.Now I want the symbol to start from a small size and get larger as it rotates. I used the free transform tool to scale it down on first frame and on last frame to the finished size I want. The problem is the crosshair and circle in the centre of my Symbol keeps moving and it ruins the rotation becasue it's then off axis with the rest of the picture. When I attempt to move the symbol everything then gets messed up and a blue line appears from cross hair and moves the entire symbol out of place. Is there no way to not have the symbol move? I want it to just stay static as I scale and rotate it. Without moving a pixel off-axis.
Hi, I would like to know how to take precise contours with non-regular curves on a basic drawing and turn them into lines. As shown in the photo below. Then how do I highlight the interior?Thanks for your help
Hello, I am developing a plugin for Adobe Animate. When I click not a script, I have a dialog box (written in XML).1) Checkboxes should appear in this window depending on how many files are open in Animate.2) You need to make sure that some elements are blocked (for example, button 1), and when you click on the checkbox (unlock button 1), button 1 is unlocked. Please help solve the problem.
How do I lengthen a timeline with multiple keyframes throughout it and keep the spaces between keyframes proportionate. For example if I distribute 100 images to keyframes and then want to make the animation 200 frames with one extra frame between each keyframe is there a tool bar option? I know I can select all 100 frames and then drag the end to 200. But I am looking for a tool option incase I have thousands of frames and dragging end isn't useful. Thank you 🙂Peace
Hi I'm working on a 2 1/2 D sort of animation and was wondering if one of my 3D layers was an FLV file will it accept lights, cast shadows, etc? Thanks in advance!
delete entire column of keyframes.jsfl How to achieve?
Been searching to see and I haven't found anything that could point me in the right direction, so I'm just going to ask outright. Is it possible to take the currently selected keyframes and create a JSFL script that can move those frames along the timeline? My current goal is to create a script that can take selected keyframes on the timeline and, if you run this script, it'll move it to the next layer above or below the current selection. Basically emulating the behavior when you left-click selected keyframes and drag it up or down, essentially, but automating it. And moving the entire Layer isn't preferred, since I need to change layering later in the timeline and Z sorting the animation doesn't work inside a movieclip.
whay it doesn't work?can't use the shape hintI bought new iMac m1, maybe it can be because of that?
Hi, I have a very slight problem with a form.I have in my frame0 a form to switch to frame1 : this.stop(); var root = this; var responseTF = this.responseTF; var motdepassatrouver = "1234"; var input, button; function onDrawEnd() { input = document.getElementById("mdp"); button = document.getElementById("valider"); button.addEventListener("click", validate); } function validate() { var value = input.value; if (value === "") responseTF.text = "MOT DE PASSE INCORRECT"; else if (value === motdepassatrouver) { responseTF.text = "MOT DE PASSE CORRECT"; root.gotoAndStop(1); } else { responseTF.text = "MOT DE PASSE INCORRECT"; } input.value = ""; } stage.on("drawend", onDrawEnd, root, true); Everything is working.And in frame1 I also use this same form to switch to frame2. I changed the names of variable and function but it blocks : var root2 = this; var responseTF2 = this.responseTF2; var motdepassatrouver2 = "1234"; var input2, butto
hi everyone, im pretty new to animate. im trying to make an interactive animation with mainly navigation buttons, and i do this by using gotoandplay/stop codes in code snippets a lot. the first few buttons worked really well, but the problem is the codes seem just not take effects on the new buttons i've created recently (the old ones still work). here's one of the many codes that failed to work: this.mlh1_navigation.addEventListener("click", fl_ClickToGoToAndPlayFromFrame_28.bind(this));function fl_ClickToGoToAndPlayFromFrame_28(){this.gotoAndPlay(19);} i've searched in the community and i found a post similar to my situation, to which an answer suggested having different function names for the buttons, for repeatitive function name is problematic. im not really sure how to change function name? i do keep the frame number in the second line different though i dont know what does it mean... anyone knows what is going on here?
Hi everyone,I am very new to Adobe Animate so I am making my first steps with the software. I would like to have a button (button_2) that simply shows and hide some text (movieClip_1). I manage to make it first hidden and then visible but I do not know how to hide it again. Perhaps I could use a loop? var _this = this;_this.movieClip_1.visible = false;var _this = this;_this.button_2.on('dblclick', function(){_this.movieClip_1.visible = true;}); Thank you
Hi I closed my timeline and can not get it back help also I use a mac
Let´s say my chosen scene color is blue. When I export the file as an animated gifthe scene color changes to white!This never happened in the earlier versions before 2020.Is there a way to correct this?
Hello, I'm wondering about the compatibility of illustrator with animate. Recently I've made some artwork thats been having issues with amimate as a whole with importing it because of advanaced fuctions within illustrator. My question is what are the limitations between the two programs? I tried find info regarding this but found nothing. What is the scale of editable artwork from extremely simplistic to photorealistic? My goal was to create artwork inbetween realism and an animated style to then be able to animate said artwork. I want to be able to have the same degree of control as I do with layers in creating and editing vector artwork, but the effects and other special features that are in illustrator end up making my editable artwork into a raster image or a bitmap. I'm confused on the whole process of how to go about it. I don't want to have to take my whole artwork piece and make multiple images of editable artwork as that's supposed to be the benefit of ve
I'd like to replicate this old animation opening from a quiz show back in the 1960's. I want to give it a clean HD upgrade. I don't really have any animation experience. With the particular style shown in the video, which program (Adobe Animate, Illustrator, Photoshop) would best the most efficient way to give it a try? I can do the panels moving and flipping in AE after the animation. Thankshttps://youtu.be/QwfLrYYdf3U
Hello! I'm trying to shade an animation using clipping layers, but the concept of mask/clipping on adobe animate is completely different from what I'm used to, and makes the initial subject dissappear. (Video explaining my problem since I can't upload them directly to this forum)https://youtu.be/XywQ2tetpJQ
Hi,How do you remove Warp completely once you have applied it to a shape?Thanks
Начинаю рисовать любым инструментом в adobe animate то нарисованная линия сдвигается после того как я отпускаю кнопку, в начале когда рисую оно показывает как будет выглядеть линия но как только убераюся кисть с экрана то та линия сдвигается и и-за этого не возможно рисовать
I start drawing with any tool in adobe animate, then the drawn line shifts after I release the button, at the beginning when I draw it shows how the line will look like, but as soon as I remove the brush from the screen, that line shifts and because of this it is not possible to draw
i am using adobe animate 2022, and i am facing this problem while importing my graphic files, not with sound. if anyone know how to fix it, than please explain me,
Hello, so i'll cut to the chase because this is stressing me out.While I was completely done with a long scene that took hours to animate, i place it to save into the file that i put upon. However after saving the file ( As > "Save") I try going back to my file but all of a sudden that massive was all gone! And the only file i had was the 1/3 of it done. I don't know where to find the recovery files of these in my MAC. I tried "Application>AdobeAnimate 2022>en_US>configuration" but i only found the asset that animate contains in it's software. Is it somewhere else? Can i use my time machine to go back in time to find it? please guys in real desperate to fine this.
when I try to open animate I get the following message- "unknown error; quitting application"It did work in the past, I tried restarting my pc, and uninstalling and reinstalling the program.any ideas? thanks!
Hello,I have a lot of old fla files I wrote long time ago in actionscript 2, and now I cannot access files properly just to read scripts I wrote, in Adobe Animate I just got lobraries, but no scripts attached. Is there ANY way I can just read contents of fla file, not to convert it?
I'm using version 22.0.7 of Animate and apperantly Windows Ink needs to be enabled in order for the pressure for the stylus to be detected. But having it enabled causes a multitude of issues for me, the program glitches when I use the Alt key (which I need for certain functions), it sometimes doesn't work when I try to color pick (unless I press multiple times), dialogue boxes and text sometimes appear when I'm using certain hotkeys, it's been a huge problem for me. The only fix I currently know of is to go into the preferences and switch "Tablet Input" from "Windows Ink" to "WinTab", BUT when I do that, Animate maps my tablet's area to BOTH of my monitors, which makes using it difficult. I only want it mapped to my main monitor, like every other drawing program I have. Does anyone know a fix for this? I searched around online but haven't found one. Thank you! Drawing Tablet: Wacom Intuos Pro Large PTH860Animate Version: 22.0.7OS: Windows 10 Enterprise 64-bit
I'm a professional voice actor who animates as a hobby, so I have a pretty good microphone and setup for recording. I recorded it in Audition, and exported it. It sounded perfect. Even after saving the file and opening it, it still sounded great. But as soon as I imported it into Animate and played it back, it was terrible quality, had lots of air hiss, and somehow bitcrushed a little. I have no idea how this happened or how to fix it.
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