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Why is there always a white frame at the beginning (half a second) when importing video into a scene in the preview and after compilation? versions 20, 22. computer with clean Windows and updated drivers... Before and after conversion to M.E. everything is fine.
Any help is greatly appreciated. I'm using Google Fonts: Monserrat. The fonts have displayed properly for years, both in the editor and online. Today, I opened my HTML5/Canvas project file in Adobe Animate, and the fonts display properly in the editor. When I CTRL-ENTER to play it locally, or if I publish the project and view it online, the fonts are messed up. Some other font appears, and it shows italic when it shouldn't; it shows light weight when it shouldn't. It's like the font mapping is suddenly corrupted. This is occuring throughout the entire project file. Please see the attached screen shot. Can anyone indicate what might have gone wrong? Thank you for any help.
I'm sorry to keep asking, but Adobe Animate with HTML5 and Javascript is just acting so weird. I'm simply trying to make a CLICK sound when a user clicks on a button. I have a 1 second audio clip (or 1.018 seconds according to Audition). The ONLY thing in this file is a this.stop(); and a simple button with the following code: this.Key_1.addEventListener("click", fl_Down.bind(this));function fl_Down(){createjs.Sound.play("ClickUp");} While it WORKS the sound is being stretched long and/or distorted into a completely different sound. In the Library it sounds fine. I've tried the sound as a WAV and MP3. I hope someone here can tell me what I'm doing wrong. I'm still on Animate 21.0.9 at my office. I'll try it on the most recent version when I get home, but I don't think that's it. Thank you again!
I have an interactive piece created in Animate CC and exported to HTML5 canvas. In the publish settings I've checked all of the appropriate boxes (scale to fill visible area, fit in view and make responsive). The content displays fine on Android, Desktop and on my Mac but when viewed on an iPhone, the canvas appears to overflow on the right hand side, thereby cropping the content. Is there a fix I can apply to the code generated by Animate CC?
I have a graphic symbol being moved along the X axis programmatically via button press. How can I limit the movement of that symbol to a certain point on the stage, e.g. along X axis? I assume I can get the position of the symbol like: var leftFrame_X = this.LeftFrame.x; Is that position different from the x position shown in properties? How would I test for that position and stop the symbol from moving further in that direction? Like this? function updateLF_Move_Right(){ if(leftFrame_X != leftFrame_X){ root.LeftFrame.x+=1 } else { root.LeftFrame.x+=0 } This is the code I currently have: this.ButtonLeftFrameMoveRight.addEventListener("mousedown", LF_MoveRight_Down.bind(this)); this.ButtonLeftFrameMoveRight.addEventListener("pressup", LF_MoveRight_Up.bind(this)); var frameLeft = this; function LF_MoveRight_Down() { createjs.Ticker.addEventListener("tick",updateLF_Move_Right); } function LF_MoveRight_Up() { createjs.Ticker.rem
Im having an issue where when im trying to export my .swf file as an mp4 file but it keeps screwing up every time i try. idk whats causing it but i could use some help.this is the outcome of trying to export itthis is how its suppose to be
SituationWe are attempting to get multi-contact usefulness with Desktop AIR (30) running on MacMini with Catalan and the get in contact UPDD contact screen driver (v6). The screen is an iiyama multitouch TF2738. The touchscreen innovation is the Weida CoolTouchR System.IssueSetting Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT bring about a NULL incentive for Multitouch.inputMode and from now on MultiTouch Events are not received by occasion handlers.Has anybody attempted a multitouch AIR work area application on Desktop Mac previously? Is there an answer for this?
how to make a pacman game always open adnd close it mouth ?
Ok so recently I've realized that whenever I turn Animate on it says a file was opened -insert time here- and I know for a fact that I did not open it at that time and date. I sometimes dont touch the file for a week and then I log on to find that it was opened a couple days ago. Is it possible for someone else to be touching my files? If so how do I lock them out of doing such a thing?
I'm trying to reuse an intro fla file created by a different developer for a new animation I'm working on in Animate. The problem is that the into keeps looping and I haven't been able to find the magic bullet to get it to stop. It was built in the day of movie clips, so I've gone through and changed all movie clips (that I could find) into graphic symbols and have made sure the looping mode of each graphic symbol is set to "play graphic once." None of that has helped. I don't know if I've missed converting some of them or if there's something else I'm missing, but it's driving me crazy. Since I'm planning on exporting it as an mp4, I wasn't sure if I could use any stop(); actions or not. Since I didn't know, I decided to try, so I put a stop action at the end of each of the graphic symbols in the introduction. The thing STILL loops. It doesn't loop immediately - waits a bit and then starts all over again. There's a theme song in the background, and even IT starts again, so that I
I have a mask that inside contains nothing. this is because i want it to remove everything below it and replace it with nothing, but instead it doesn't change anything. i am aware that this is how masks work, but is there any way to acheive what i'm looking for?
I made a projectAnimate crashedIt re-opened as a recovery file and I kept using and saving on the recovery file for a long time, finding it in the "Recent projects" tab in AnimateAnmate kept crashing so I uninstalled and reinstalled itThat fixed the crashing problem, but now the project is goneI searched for my project but couldn't find itI search for a solution and now I learned that recovery files are kept in Adobe/.../ConfigurationI believe that means I deleted the entire project now that I uninstalled and reinstalled AnimateIs there no way to fix this?
There was a nice row of tools right above the stage area. I needed more room, so I closed them. Now I can't figure out how to get them back. I don't remember what they all were - just standard stuff - pointer tool, transform tool, probably a rotate tool and quite a few more. Anyone know what those are called and how to get them back?
Instale Adobe Animate 2022 y no me activa Opciones de deformacion (tipo de hueso, congelar articulacion..etc) ... aplico la herramienta de deformación de activos y deberia activarme las opciones de Deformación y estan desactivados, no se puede congelar articulación, modo de control, tipo de hueso, angulo de rotación no se pueden utilizar. Necesito Ayuda porfavor.!!!!
I was a Flash user and would like to see whether you can create interactive program like with Flash. Strangely whatever object I put on the stage, it's invisible. If I reopen the document with a few objects I added before, I see them briefly and disappear. Is there something wrong with my copy or system. I gave me warning about video driver or something when I first launched the course. My laptop is 3 to 4 years old.
Hi, I'm new to Adobe Animate 2022. I was making a video, all fine, until I exported a scene and the exported video appears to have a layer I don't know where it came from (it wasn't a hidden layer, it wasnt a layer I made, not that I can find where it was.) The thing is, I tried a few things (unclick Ignore Stage Alpha, change to export specific frames, change colors of specific layers) and the unexpected layer changed as I tried different things but it was still there. The only thing that seems to work around this is exporting specific frames, but I still need to figure out why and how to fix it. Please help 😞 Here's some pictures to demonstrate my problem: missing layers that changes as I was trying to figure out the problem, and unexpected layer that wasn't there in the file.
I have been ask to create a short video with sign language and want to know if I can sync a pair of hands to tto recorded audio and subtitles? Is there a puppet hands and wrist to do this?
Fairly new to Animate, though I used Flash many years ago.I have an Animate document (AS 3.0 at this stage) with an imported Illustator file as seperate layers on the stage. No problems there. Now I want to link certain layers to animate (just move left right, up down) together. I have done this through layer parenting. No problems there either. Now there is a button on the stage that I want to use to move some linked layers. I gather I need to turn the linked layers into a MovieScript symbol. When doing that, the links disappear and the linked elements lose their connection and spatial relationship. Now I'm wondering if I should be using HTML Canvas (I prefer JavaScript and HTML...). Though I'm not sure what the benefits either way might be or how I can link layers in HTML5 in Animate. Some advice would be appreciated. Peter
Hi, I've been using Animate for a while when I noticed that whenever I draw with the Brush tool, (both brushes) the lines seem to be misaligned. I can't even draw properly like I did in Photoshop. I've tried every single option and solves, but I can't seem to fix it. It is also obvious that it is a system problem. I even reinstalled my Wacom driver to fix it, but it didn't work.
Hello everyone, I new and learning how to use animate. So I would like to know is animate good program to use in make a 3d black panther that can breathe fire? Or should I be using illustrator or another program? Thank you for your suggestions. LB
Hey guys, I'm trying to automate and speed up my work flow, and have come to the understanding that JSFL files are how one can do this. Been trying to research how to make them, but I'm hitting a wall in understanding how this works. Basically, I'm trying to get information about the current selection and the layers the selections exist on.So I've been trying to use "fl.getDocumentDOM().selection" to try and get information from that about the selection's layer, but despite autofill seeming to have definition for layer.name for selection, it doesn't work? I can't use the .name I get from that, I think, to create the string for the "fl.getDocumentDOM().convertToSymbol" box.The basic flow I want from this is:I select the contents from multiple layers. Lets say there's 3. Layers are named Head, Body, Arm.With those selected, I go to run this command. The script should use "fl.getDocumentDOM().selection" to give me each layer's selections separately.&nbs
So just recently before the newest Adobe update my sound was working fine and when I played it on the timeline nothing went wrong but now when I import sound or play sound from files that used to work, I cant hear them at all. I have tried messing around my settings, changing the audio files, and messing around animate settings. I need help as I worry I won't be able to fix the problem before my animation competition and will be screwed if it needs lips syncing. I'll tag some of the audio files. The old working ones and the changed audio version
instale Adobe Animate 2022 y no me activa Opciones de deformacion (tipo de hueso, congelar articulacion..etc) ... Ayuda porfavor.
Hello Adobe Community, I use Adobe Animate to Animate of course, but i have a little problem. When I import sound, i hear nothing from the document but everything from the swf or mp4 i can hear sound from, basically in the short way i am saying, When i scrub through the timeline i dont hear sound but i hear sound when i export it. I need some help on this, I changed the publish settings, NOTHING!!! I tried messing around with some stuff but it doesn't work. All im saying is can someone help me?From,Animatrr (An Animator on Adobe Animate)February 11, 20225:43 PM EST
help
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