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Bonjour, J'ai téléchargé la version d'essai d'Animate et je n'arrive pas à ouvrir un fichier fla (CS3), ce message apparaît"Une erreur s’est produite lors de l’ouverture du fichier.
I'm animating a lot of flying pages of text. My process has been to make a symbol of a page using a PNG about 2200X1700 pixels. Then I animate the symbol, generally things like zooming from 0 to full screen etc. At some scales, the symbols go blank - like the computer can't figure out what to do at small scales. Is this some basic workflow issue I don't know about? Like - should I make my stage bigger? or are my PNGs TOO big kind of thing? Any advice would be appreciated!John
Can anyone successfullly publish .ipa or .apk with latest Mac Os + Animate 2021-22? It doesnt work since updating to Mac OS Monterey. We tried all AIR SK available. Please let us know! We keep getting this SDK error.. Current setup Adobe Animate 2021 / 2022Mac OS Montery 12..2AIR 33.1.1.758
Hi, I set my scene on 24 fps. I animate (rough with brush for now like I would do it with pixel based program) and when I play the animation (when I press enter, not swf export), the frame pro seconds varies from 24 fps to 14,08, 8, it depends etc.. It's impossible to see my animation real time. It's not a complicated animation tho. Can someone help? Best E.
Hello! Is it possible to use touch bar with ipad throught Sidecar while drawing in Animate? I have air 2020 and ipad pro 2020. When I'm trying to use touch bar in ipad while drawing in Animate, there is no any buttons in it. It's not even possible to show F1-F12 in touch bar. How to fix it? Is it possible to customize it? It will be ideall if I could put there some buttons for eraser, brush, etc, but if it's not possible, F1-F12 might be okay too, because I could attach tools to this buttons.
안녕하세요 궁금한 부분이 있습니다.
On new Animate (2020) the canvas export use createJs:https://code.createjs.com/1.0.0/createjs.min.jsif i run that with google cdn (from the link: https://support.google.com/richmedia/answer/6307288?hl=en#😞https://s0.2mdn.net/ads/studio/cached_libs/createjs_2015.11.26_54e1c3722102182bb133912ad4442e19_min.js the canvas dont work. what is the new link on google cdn for createjs1.0.0 like this createjs CDN:https://code.createjs.com/1.0.0/createjs.min.js
This is a pretty wordy question but here it goes: I want to try and merge two layers(one with effects one without) without the effect effecting the resulted merged layer. I only want the one layer that I put the effect to stay that effect while the other stays normal. Is there any way to do this?
hello, i have a problem with adobe animate cc. when i want to import a movie or a video to animate, i can't click on the import movie button, because it shows all gray, knowing that i already donloaded adobe media encoder. can you please help.
In previous versions, the audio was heard when moving the playback head, in new versions it is not and it is very useful.I have version 22.0If someone can tell me if there is a way to activate this or something like that, I would greatly appreciate it.
How do you get the older versions like 2020-the beggining of the app?
I've got a mountain moving right left and zooming out.I need the mountain to pause for a few frames then carry on, then pause again for a few frames and then carry on. I'm using a motion tween.Any ideas how to achieve this please?Thank you in advance.
Hello, I'm having an issue with Adobe Animate 2022. When I scrub through my audio file in the timeline or play my animation, I don't hear anything. I already have the audio set to stream. I can only hear my audio when I export my animation as a swf file. I didn't have this issue in the past, and this is an issue no matter what .fla file I open. I worked on my animations a few days ago and didn't have any issues with the audio until now. I'm not sure if this is a problem with Adobe Animate or with my macbook's audio settings. I already updated Animate to the latest version.
Hi All,I'm having a weird issue error come up and I just want to understand why.Following a tutorial, I've written a simple script to make the password text 'dots' instead of the actual numbers: var passwordInput = document.getElementById("passwordInput");passwordInput.setAttribute("type", "password"); Works great, however I have to place the script on frame 2. If I put it on frame 1, I recvive this error pointing to the second line of code and it does not convert the numbers into dots:Uncaught TypeError: Cannot read properties of null (reading 'setAttribute') So when I put it on frame 2 it works fine. However, when I go to another page and I send the user back to the login screen (to frame 1 or 2, 0 or 1 in the code due to the HTML5 numbering) I get the error again, BUT this time it does continue to convert the numbers into dots. So it works, but I'm wondering why I'm still getting an error and if I should be doing something differently? Thank you ag
For example, PixiJS supports an "anchor" value that works effectively the same as Animate's pivot. But when generating a spritesheet from a movie clip, the pivot point seems to be ignored. Thanks!
Hello,When I preview the timeline it is slower than the actual 24fps frame rate. I tried changing FPS in the properties to 29.97, 30, 60, hell I even tried 120 just to see what would happen, and it was still slower. My project file 13 total seconds (+/-310 total frames). I've got 10 symbols in the library, nothing crazy within them.Playback needs to be faithful to the timeline, dependable and reliable when creating 2D animation, so please fix this ASAP.Adobe geniusususss: What gives man?
i watched a puzzle's game tutorial and i tried, he said to use mousedown&mouseup but it didnt work. then i searched on google saying to use pressup and it didnt work too.could you help me pleaseee... var S1StartX: int = 30var S1StartY: int = 30var S1EndX: int = 507var S1EndY: int = 30 S1.buttonMode = true;S1.addEventListener(MouseEvent."pressdown", startDragging):S1.addEventListener(MouseEvent."pressup", stopDragging): var S2StartX: int = 185.45var S2StartY: int = 563.1var S2EndX: int = 661.05var S2EndY: int = 30.5S2.buttonMode = true;S2.addEventListener(MouseEvent."pressdown", startDragging):S2.addEventListener(MouseEvent."pressup", stopDragging):var S3StartX: int = 7.2var S3StartY: int = 311.4var S3EndX: int = 786.25var S3EndY: int = 30 S3.buttonMode = true;S3.addEventListener(MouseEvent."pressdown", startDragging):S3.addEventListener(MouseEvent."pressup", stopDragging): var S4StartX: int = 133.75var S4StartY: int = 120.8var S4EndX: int = 507.var S4EndY:
I did all of the rigging tutorials just fine but as soon as I imported my own images to animate, it became obvious that I learned almost nothing. In the tutorials, the images are already neatly divided into layers and parts and they don't really show you how to do any of that. Now, whenever I rig something and try to make it move it looks really stupid because the rest of the image moves along with it. All I want is the basic information to move forward and start animating like I did in the tutorials.
In short, I need to make a simple shadow effect. As for me, the simple solution would be to apply Bevel Gradient effect, it looks nice. So from what I understand, the filter cannot be applied to a symbol (please tell me WHY), it can ony be applied to a movie clip. I thought that it would be possible to animate a character rig, and then apply a filter to it.So, are there other ways to apply a filter to an animated symbol?
i have a bug on my animate:error sound is sounding for no reason, at the press of different assential keys(mainly but not only- the space bar), resulting in an in ability to work unless you turn your speakers off!i googled it but found nothing. in my local animation group on FB some people are familair with it but had no real solution to the problem. needles to say that turning speakers off is not a solution either...what do i do? 😞
HelloAdobe Animate: I have used an Asset warp tool on a object. Then appeared an information that:"To ensure a good warping experience, Animate will be converting all files under 1500 pixels".After that, the object automatically shrunk and the mesh that was created is much larger than the object. Please tell me how to fix it? So that the object is the same size as I determined earlier and that the mesh adjoins it.In addition, please write me which option use to be able to change the size of the object by entering a value.Thank you
When I open Adobe Animate 2022, it immediately stops responding and does not load. I've tried:- uninstalling and reinstalling- restarting the computer- the steps from this link: https://helpx.adobe.com/animate/kb/animate-crashes-on-launch-startup.html (except to turn off firewall) I'm operating a Windows 10 Thinkpad laptop. This is a work computer. If anyone has any advice on how to get Adobe Animate to work it would be much appreciated.
So, I was working in a game with Adobe Animate but when I tried to open the file again I had this message saying: "an error occurred opening the file". I tried the .fla to .rar repairing thing but it didn't work at all, is there any other way I can fix it? Cause I don't want to start my project again. You need to ask program questions in the forum for the program you are usingTo ask in the forum for your program please start at https://community.adobe.com/Moving from Using the Community (which is about the forums) to the correct forum... Mod
Hello! I'm working on a project for school right now and suddenly the audio in my animation file has stopped playing back when I preview the animation. I have a pretty heavy duty due date and I need the sound to work on the animation so I'm kind of freaking out, haha! Here's what I know: I'm working on a Mac running Catalina. The audio HAS worked on this file before, I was working on this for the past couple days!The audio file is already set to 'stream' and not 'event' -- scrubbing is not working currently either, however.The audio file is 44 kHz Stereo 16 bit, so it's not a size issue -- plus again, this file has been working before.No other audio files in other animate files are working either, so I don't just think the file is corrupted.I've clicked into the audio settings for the specific file and when I click "test" I can hear it. Does anyone know what to do? Did I press a button and mute my files by accident? Please help me :,( Thank you so much!!!
Each time I try to select an adobe web font after I load it I get and error message and the program shuts down. I am using the latest version with all updates. The error report is as follows: <?xml version="1.0"?><!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd"><crashreport serviceVersion="4.7.0" clientVersion="4.7.0" applicationName="Adobe Animate" applicationVersion="22.0.3" build="22.0.3.179" source="Windows-Client" crashType="n/a"><time year="2022" month="2" day="6" hour="12" minute="36" second="30" timeoffset="-360" timezone="Canada Central Standard Time"/><user guid="d1e48d38-cc19-472a-9100-5307ed16557e"/><system platform="Windows 10 Home" osversion="10.0" osbuild="19042" applicationlanguage="en-us" userlanguage="en-CA" oslanguage="en-CA" ram="8067" machine="Intel(R) Core(TM) i7-3537U CPU @ 2.00GHz" model="Intel64 Family 6 Model 58 Stepping 9" cpuCount="4" cpuType="8664" cpuFreq="2494 MHz" processorArchitecture="9"/><gpu>&l
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