『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Get help using Adobe Animate and creating animations.
新着順
Hello, I am testing locally (under "command"). The hover/pressed states work with the sound effects. When pressed, it should reveal a mp4 video clip and play it (stored in /videos). The button is called scene1_button and the movie is called movie1. Here is the code: //Begin scene movievar root = this;this.scene1.visible=false;this.scene1_button.addEventListener("click", playTheMovie);function playTheMovie () { root.scene1.visible=true; root.scene1.gotoAndPlay("movie1")}//End Play Movie scene Here is the error that I am getting: WARNINGS:** 11 Bitmaps packed successfully into 6 spritesheet(s).Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (6)Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local file system.Motion tweens are published as frame by frame animations. Use classic tweens where possible.&n
this.tomboltanam.addEventListener("click", fl_MouseClickHandler_9.bind(this)); function fl_MouseClickHandler_9(){ if(localStorage.getItem(this.currentFrame) == 1){ localStorage.setItem(this.tomboltanam.gotoAndPlay(2)); } else{ localStorage.setItem(this.tomboltanam.gotoAndPlay(1)); } } i have basic knowledge of coding with adobe animate . tomboltanam is the button name , the button is a movieclip with 2 frames in it to simulate a toggle buttonif the user clicked which is frame 1 at that current time then play frame 2 which is the pressed button stateelse then back to frame 1. And i want to save the button state so that when i refreshed the page the button state will stay the same as last time , i figure out the code through browsing web but it is still not saving as i hope .whats wrong with the code?
I'm using an M1 Macbook air and a .wav file, I've set the audio to stream and the audio file works outside of animate, This is my first time using animate on this computer.
Hello!I am still trying to figure out how to stop the horrible alert sound I get from using spacebar on Adobe Animate. I cant believe there is no option to disable alerts on this software! It feels an incredible shortsight, specially when there is an alert on one of the most used keys. Has anyone figured out how to solve this? Thanks in advance!
I i try implementing the chiken invaders GUI in my little crappy game, and all went well spachip moves fine, shoots, and kills spaships, but unlike with buttons control, now the hitTest wont execute, unless i clic on the bad spaceship, i try puting it in its own event, switch it to the move event, on top or down of the mousemove code, but execution is the same, if i hover player, over enemy1 nothing happens, unlest i clic on it and then the alert works 😞 this.on("tick", moverPlayerMou.bind(this));function moverPlayerMou(evt) {var pt = this.enemy1.hit.localToLocal(this.enemy1.hit.dot1.x,this.enemy1.hit.dot1.y, this.player.box);if (this.player.box.hitTest(pt.x, pt.y)) {alert("collision")this.player.x = -1000deadenemies++}this.player.x = stage.mouseX;this.player.y = stage.mouseY;} heres the file https://drive.google.com/file/d/1BXvg3b931cB8KKeEjWcmyeVYqUsYwyEF/view?usp=sharing
I am furious!I work on MAC OS High Sierra and I don't intend to upgrade. I am using Adobe CC2020 apps mostly, because newer apps are not compatible with High Sierra.I had to reinstall Adobe Animate, because it was crashing. I uninstalled it and then tried to install it again from the CC app but To my horror I found, that there is not even ONE older version available for download! Aparently I am also unable to contact Adobe directly anymore??!Where can I get a recent working app for my OS?
So I was working on a project and left it for 1 day. When I came back and opened it then I got an error saying "Error occured opening file". I didn't know what to do. I search in the communty suport to see if someone had the same problem as me and a some people did. But I followed every answer in the posts and nothing helped me. I tried making it to a rar file which was the most common way to fix the problem but it didn't help me at all. Please help me!
I am trying to change like backgrounds in a game i was gonna do this: raiz.fondito.gotoAndStop("nivel2") //raiz is my root variable, fondito my backgrounds but it wont work... So i had to do this, that this does work!, using multiple movieclips, instead of multiple frames as i was planning, and this, does work!raiz.fondito.visible = 0; Si I guess i am gonna do it like that, but Why? i am shure i am doing something wront, but it still fishy it should! lol happy new year Flashers!! tyvm
Good day to anyone reading this. I downloaded and installed Animate CC 2021 from the Creative Cloud desktop app yesterday. I have a free subscription, so I started the trial and opened the app. After waiting for some time, I realised that the app wasn't opening. I relaunched the app, the splash screen appeared, and after a few minutes, the main app window opened... and an error dialog box with the message, "Sorry, an error occurred." Sometimes it crashes without an error message, or refuses to launch at all. I have followed the instructions at Troubleshooting tips to fix Animate crash on launch or startup , without any success. I am running Windows 10 21H1. Attached is a screenshot of the error dialog box. If any more details are required, I will be happy to provide. Any help would be more than appreciated!
Hi all, my Adobe Animate auto updated itself today. When I opened it the workspace was changed up, and what's worse, is that it will not play any sounds at all. I have the sync set to Stream and it won't play anything. It won't even play audio file within the library. I have no idea what on earth happened, can anyone help?
If you update to 22.0.3 you will experience NO SOUND in your files that have sound. Use Creative Cloud app to downgrade to 22.0.2 until a fix is announced.
In an AIR project, I'm trying to share a symbol (at author-time) across multiple XFL files, then published as SWC files.I'd like this symbol to have an AS3 linkage name.It seems that publishing the symbol from multiple XLFs to multiple SWCs with the same linkage name causes conflicts at runtime (when I compile the AIR project).If I uncheck Actionscript export for the symbol in all XLF files (but one = the source XFL), it checks again automatically, since the auto update option is checked. I could uncheck the auto update option, but then I don't really see the point of sharing the symbol...? I don't think that sharing the symbol at runtime would be an option for me: an URL is required, and I don't have any since it's an AIR app.
HelloI try to load json atas into animate cc but didn't succeed to do it right now. I read you've got a working example.. Can you provide it to me please?Thanks a lot !!
Hi. Im animating a character within a graphic symbol (Levels of nest animation: scene > shot no. >character symbol) and everytime i publish the animation or export it, it always goes off sync with the internal animation. When I publish it and pause the scene, the graphic symbol continues to play is if its a motion clip. I have the symbol set to graphic in the properties panel and in the library panel. All my frames in each level of nesting are perfectly synced. What can i do to resolve this issue?
Previously, I've never had issues with sound in Animate. I was working in a file this morning, and the sound in the timeline worked fine when I played it back. Now, for whatever reason, it is no longer working. I've tested multiple files, and it's not working in those files either. (I'm using a MacBook Pro with Monterey version 12.2.) Things I've tried:Audio from different apps works fineIf I open the audio from the library and click "test," it playsUninstalled and reinstalled Animate (twice)Restarted and shutdown my computer multiple timesI would greatly appreciate any help, as I'm at a loss for what to do here. Thank you!
My HTML5 Canvas is on a web page presented from within another page's iFrame. The Canvas is to be used as a sort of visual menu to open up other pages within a second iFrame on the same host page, so far nothing I have tried can do this. My canvas is presented on the host page in the top iFrame, the lower iFrame is to display various web pages. I have tried: this.select_A.b_A.on("click", function () { window.open( '//website.com/page01.html', 'productsIframe') }); this.select_A.b_A.on("click", function () { productsIframe.src="//website.com/page01.html"; }); this.select_A.b_A.on("click", function () { document.getElementById("productsIframe").src="//website.com/page01.html"; }); ...and so on. I even created a function with similar code, fired from the click event, another no-go. How is it possible to open a url in another iFrame on a mouseclick event from canvas? This is possible, surely. Isn't it? Thanks in advance for any
was zum henker bedeuet jetzt plötzlich: <123145620574208> <DownloadManager> <1> SafeDelete: Unexpected error: Could not delete the file '/Users/mini/Documents/Adobe/Animate/2022/Assets/.TempDownloadAssets/DownloadAssetsManifest_v2.json'., inFile: /Users/mini/Documents/Adobe/Animate/2022/Assets/.TempDownloadAssets/DownloadAssetsManifest_v2.json – und wie werde ich das denn wieder los? danke für euere hilfe
I have created multiple layers in animate each with a different body part. My idea was to move a part on a layer and keframe my way through moving the body. Unfortunately trying to grab a layer results in the wrong layer moving. IS this the wrong program for ewhat I need (I guess it's like using paper cut outs and animating them.) As you can no doubt tell I am brand new to animate but this consistently highlighting the wrong layer is very frustration. Kind Regards Stuart
I have a presentational video that brings up clips (mp4) in certain places during the presentation. I would like to put it on a flash drive to travel with but as soon as I publish the projector and copy the files to the flash drive, the mp4 files are missing from the animation. How do I fix that. The projector file works fine under the main folder but nothing when i move the location.
When looking up Animate cc, the website says 'available on all devices'.So I want to download it on my Ipad pro for working on school projects much easier.Seems that Animate is not for all devices then bc there is no download for ios.Or is there and I haven't found it? any help on this will be very welcome.
Using Adobe Animate verison 22.0.2It plays well in Animate when I test it, but when I exported my animate file as a video, H264, animation does not play. Any ideas would be welcome!Nancy
How do I export from Animate CC to an MP4 file?
Hi there,I'm brand new to Animate. I just created an animation I'm happy with that contains symbols animating with classic tweens. My scene plays back fine but when I go to export or test I see the symbols flicker and jump to different positions and rotations.I'm wondering if someone could help me with what I've done wrong. My project is set for 60 FPS as well if that could be a factor
hello ive been having an issue....when i pan the camera over my background image, the lines appear shaky/jumpy/jitterythis happens during playback and in the exported video file.the jumpy lines seem to be the ones drawn with the line tooli don't know what to do
Hello, Im still new to adobe animate and I wish I could get assistance on how to solve this problem.I created three different scene and I want the buttons that I created on Scene 1 be able to navigate to Scene 2 and Scene 3. So I click on the button , choose action script To go to Scene and play and input the scene number I want the button to navigate. However it not working and I keep getting errors. Is there anything I can do to solve this? And what could I miss here? Really appreciate for any help !
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
すでにアカウントをお持ちですか?ログイン
アカウントをお持ちではありませんか? アカウントを作成
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.