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In short, I need to make a simple shadow effect. As for me, the simple solution would be to apply Bevel Gradient effect, it looks nice. So from what I understand, the filter cannot be applied to a symbol (please tell me WHY), it can ony be applied to a movie clip. I thought that it would be possible to animate a character rig, and then apply a filter to it.So, are there other ways to apply a filter to an animated symbol?
i have a bug on my animate:error sound is sounding for no reason, at the press of different assential keys(mainly but not only- the space bar), resulting in an in ability to work unless you turn your speakers off!i googled it but found nothing. in my local animation group on FB some people are familair with it but had no real solution to the problem. needles to say that turning speakers off is not a solution either...what do i do? 😞
HelloAdobe Animate: I have used an Asset warp tool on a object. Then appeared an information that:"To ensure a good warping experience, Animate will be converting all files under 1500 pixels".After that, the object automatically shrunk and the mesh that was created is much larger than the object. Please tell me how to fix it? So that the object is the same size as I determined earlier and that the mesh adjoins it.In addition, please write me which option use to be able to change the size of the object by entering a value.Thank you
When I open Adobe Animate 2022, it immediately stops responding and does not load. I've tried:- uninstalling and reinstalling- restarting the computer- the steps from this link: https://helpx.adobe.com/animate/kb/animate-crashes-on-launch-startup.html (except to turn off firewall) I'm operating a Windows 10 Thinkpad laptop. This is a work computer. If anyone has any advice on how to get Adobe Animate to work it would be much appreciated.
So, I was working in a game with Adobe Animate but when I tried to open the file again I had this message saying: "an error occurred opening the file". I tried the .fla to .rar repairing thing but it didn't work at all, is there any other way I can fix it? Cause I don't want to start my project again. You need to ask program questions in the forum for the program you are usingTo ask in the forum for your program please start at https://community.adobe.com/Moving from Using the Community (which is about the forums) to the correct forum... Mod
Hello! I'm working on a project for school right now and suddenly the audio in my animation file has stopped playing back when I preview the animation. I have a pretty heavy duty due date and I need the sound to work on the animation so I'm kind of freaking out, haha! Here's what I know: I'm working on a Mac running Catalina. The audio HAS worked on this file before, I was working on this for the past couple days!The audio file is already set to 'stream' and not 'event' -- scrubbing is not working currently either, however.The audio file is 44 kHz Stereo 16 bit, so it's not a size issue -- plus again, this file has been working before.No other audio files in other animate files are working either, so I don't just think the file is corrupted.I've clicked into the audio settings for the specific file and when I click "test" I can hear it. Does anyone know what to do? Did I press a button and mute my files by accident? Please help me :,( Thank you so much!!!
Each time I try to select an adobe web font after I load it I get and error message and the program shuts down. I am using the latest version with all updates. The error report is as follows: <?xml version="1.0"?><!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd"><crashreport serviceVersion="4.7.0" clientVersion="4.7.0" applicationName="Adobe Animate" applicationVersion="22.0.3" build="22.0.3.179" source="Windows-Client" crashType="n/a"><time year="2022" month="2" day="6" hour="12" minute="36" second="30" timeoffset="-360" timezone="Canada Central Standard Time"/><user guid="d1e48d38-cc19-472a-9100-5307ed16557e"/><system platform="Windows 10 Home" osversion="10.0" osbuild="19042" applicationlanguage="en-us" userlanguage="en-CA" oslanguage="en-CA" ram="8067" machine="Intel(R) Core(TM) i7-3537U CPU @ 2.00GHz" model="Intel64 Family 6 Model 58 Stepping 9" cpuCount="4" cpuType="8664" cpuFreq="2494 MHz" processorArchitecture="9"/><gpu>&l
Hola buenos días.Necesito instalar versión compatible de Adobe Animate con MacOs High Sierra, lo desinstalé por error y la versión de Creative Cloud no me deja instalarla.
like this
When I import the audio on my mac, it does not play at all.It worked well witth other audios in the past but it does not work now.
I guess this is very simple. Stage has a textField (filenumEnter) and a button (setinfo_btn). The goal is loading a specific local file (with naming protocols being "file1.xml" etc.) without having to use FileReference. I have had success in hard coding a limit of documents, but thinking about situations where somebody creates 30 files and wants to access, for example, file 22. You can't just set it up like this:var fileNum = filenumEnter.text;var xmlLoader:URLLoader = new URLLoader();xmlLoader.addEventListener(Event.COMPLETE, loadXML);var xmlData:XML = new XML();function loadXML (e:Event): void {xmlData = new XML(e.target.data);trace(xmlData);} //My focus is on the below functionfunction fileLoad(event:MouseEvent): void {if (event.currentTarget == setinfo_btn) {fileNum = filenumEnter.text;xmlLoader.load(new URLRequest("file[fileNum].xml"));} So I am hitting a minor roadblock on how to do this with the user entering a number in the textField. I guess I could use a comboBox instead
I need to create a character walking left to right in a HTML5 canvas.I'm using the latest version.I can't use Parenting. The Bone Tool has been removed.I've tried the Asset Warp Tool which turns it into a BMP. And it works on one layer, which is no good if I want the left arm and leg to move.Just trying to find a way to create it without doing frame by frame.Thank you
Once in a lightening rod, the poll for animations has highlighted 2022 new levels of comic episodes Script to screen difficulties. What I would like to know is Adobe support. What function level full ICT subcritical pathways advisory system are located with Adobe. Help files finding in the threads of thousands. What I need is to balance tech support with our project on board this year. Maybe Adobe could bring out a computer share screen paid support.As CEO it is my commitment to honour both the Australian public sector and international trade marks. Our brand writers union coast-express a major player in Brisbane video animation screen to script has been asking when Adobe is likely to have a full directory of support features. This year we have multimillion dollar contracts awarded and having Adobe our preferred partner, we hope to have seen the support documentation rectified for our new to recruits training with Adobe professional products. Our debut product
It proves impossible to publish .apk / .ipa any longer in animate I am running: Adobe Animate 2022Mac OS Montery 12.2I've tried previous Animate version and all of the previous and Latest AIR SDKI keep getting that same error: SDK is missing file AIR_33.0.2.338/lib/android/bin/aapt Any ideas?
There is no sound in animate as I play the animation. Also, when I preview all the audio in library, no sound again. I try to open the properties of the audio file, I can play it normally. I played it successfully before but the problem appeared suddenly. How can I fix it?
Hello, I am creating a game in action script 3.0My code is the the following: stop( );{trap.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);trap.addEventListener(MouseEvent.MOUSE_UP, dropIt);trap.startX = trap.x;trap.startY = trap.y;}function pickUp(event:MouseEvent):void{event.target.startDrag(true);event.target.parent.addChild(event.target);}function dropIt(event:MouseEvent):void{event.target.stopDrag();if(event.target.hitTestObject(target1)){MovieClip(this.root).gotoAndPlay(1,"xana1");if (MovieClip(this.root)) gotoAndPlay(1,"xana1") ;{removeChild(trap); }}else{event.target.x = event.target.startX;event.target.y = event.target.startY;event.target.buttonMode = true;}}{psar.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);psar.addEventListener(MouseEvent.MOUSE_UP, dropIt);psar.startX = psar.x;psar.startY = psar.y;}function PickUp(event:MouseEvent):void{event.target.startDrag(true);event.target.parent.addChild(event.target);}function dRopIt(event:MouseEvent):void{event.target.stopDr
Hello, I am testing locally (under "command"). The hover/pressed states work with the sound effects. When pressed, it should reveal a mp4 video clip and play it (stored in /videos). The button is called scene1_button and the movie is called movie1. Here is the code: //Begin scene movievar root = this;this.scene1.visible=false;this.scene1_button.addEventListener("click", playTheMovie);function playTheMovie () { root.scene1.visible=true; root.scene1.gotoAndPlay("movie1")}//End Play Movie scene Here is the error that I am getting: WARNINGS:** 11 Bitmaps packed successfully into 6 spritesheet(s).Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (6)Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local file system.Motion tweens are published as frame by frame animations. Use classic tweens where possible.&n
this.tomboltanam.addEventListener("click", fl_MouseClickHandler_9.bind(this)); function fl_MouseClickHandler_9(){ if(localStorage.getItem(this.currentFrame) == 1){ localStorage.setItem(this.tomboltanam.gotoAndPlay(2)); } else{ localStorage.setItem(this.tomboltanam.gotoAndPlay(1)); } } i have basic knowledge of coding with adobe animate . tomboltanam is the button name , the button is a movieclip with 2 frames in it to simulate a toggle buttonif the user clicked which is frame 1 at that current time then play frame 2 which is the pressed button stateelse then back to frame 1. And i want to save the button state so that when i refreshed the page the button state will stay the same as last time , i figure out the code through browsing web but it is still not saving as i hope .whats wrong with the code?
I'm using an M1 Macbook air and a .wav file, I've set the audio to stream and the audio file works outside of animate, This is my first time using animate on this computer.
Hello!I am still trying to figure out how to stop the horrible alert sound I get from using spacebar on Adobe Animate. I cant believe there is no option to disable alerts on this software! It feels an incredible shortsight, specially when there is an alert on one of the most used keys. Has anyone figured out how to solve this? Thanks in advance!
I i try implementing the chiken invaders GUI in my little crappy game, and all went well spachip moves fine, shoots, and kills spaships, but unlike with buttons control, now the hitTest wont execute, unless i clic on the bad spaceship, i try puting it in its own event, switch it to the move event, on top or down of the mousemove code, but execution is the same, if i hover player, over enemy1 nothing happens, unlest i clic on it and then the alert works 😞 this.on("tick", moverPlayerMou.bind(this));function moverPlayerMou(evt) {var pt = this.enemy1.hit.localToLocal(this.enemy1.hit.dot1.x,this.enemy1.hit.dot1.y, this.player.box);if (this.player.box.hitTest(pt.x, pt.y)) {alert("collision")this.player.x = -1000deadenemies++}this.player.x = stage.mouseX;this.player.y = stage.mouseY;} heres the file https://drive.google.com/file/d/1BXvg3b931cB8KKeEjWcmyeVYqUsYwyEF/view?usp=sharing
I am furious!I work on MAC OS High Sierra and I don't intend to upgrade. I am using Adobe CC2020 apps mostly, because newer apps are not compatible with High Sierra.I had to reinstall Adobe Animate, because it was crashing. I uninstalled it and then tried to install it again from the CC app but To my horror I found, that there is not even ONE older version available for download! Aparently I am also unable to contact Adobe directly anymore??!Where can I get a recent working app for my OS?
So I was working on a project and left it for 1 day. When I came back and opened it then I got an error saying "Error occured opening file". I didn't know what to do. I search in the communty suport to see if someone had the same problem as me and a some people did. But I followed every answer in the posts and nothing helped me. I tried making it to a rar file which was the most common way to fix the problem but it didn't help me at all. Please help me!
I am trying to change like backgrounds in a game i was gonna do this: raiz.fondito.gotoAndStop("nivel2") //raiz is my root variable, fondito my backgrounds but it wont work... So i had to do this, that this does work!, using multiple movieclips, instead of multiple frames as i was planning, and this, does work!raiz.fondito.visible = 0; Si I guess i am gonna do it like that, but Why? i am shure i am doing something wront, but it still fishy it should! lol happy new year Flashers!! tyvm
Good day to anyone reading this. I downloaded and installed Animate CC 2021 from the Creative Cloud desktop app yesterday. I have a free subscription, so I started the trial and opened the app. After waiting for some time, I realised that the app wasn't opening. I relaunched the app, the splash screen appeared, and after a few minutes, the main app window opened... and an error dialog box with the message, "Sorry, an error occurred." Sometimes it crashes without an error message, or refuses to launch at all. I have followed the instructions at Troubleshooting tips to fix Animate crash on launch or startup , without any success. I am running Windows 10 21H1. Attached is a screenshot of the error dialog box. If any more details are required, I will be happy to provide. Any help would be more than appreciated!
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