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HiI'm working on an infographic (html canvas) where clicking a button brings up a video. The idea is that when you click outside the video, the video disappears. What I have done is use a button and in the click frame I put the video. The problem is that, when testing the html, the first time it works perfectly, but once hidden, the video appears and disappears when you move the mouse over the button.Also, other problem: I try to use hiperlinks in text, but i cannnot see the options int the properties panel... Is that a bug?Thanks a lotIf anybody can help... And if anybody knows spanish.. I will apreciate it!! 🙂
Hello - I am totally new to animate and wondering if it is possible to shape tween a vector drawing so that it curls up? Including an image here for reference. I am trying to make the alligator curl up into a ball and was curious if there might be an easy way to do this? Thank you for any help you can provide!
Loops all MC's I could have sworn it wasnt yesterday lol. Is this the case, does exporting as video ignore any scripting?
Hi all! I am trying to create electrical diagrams with animate but I need to click on a line to change its color and thickness. The thickness can now be changed: red.shape.graphics._stroke.style = "# 710033"; But I need to increase the thickness of the line and I have not found anything about it. Some clue?
I planned to make HTML animation and to control interactivelly the symbol movements by EaselJS. I made a fews symbols with their own path and symbol really follows them and oriented as I expected during editing. But when I added a layer and dragged these symbols in layers on the scene they does not follow their own path but moved to last position of the symbol by following the shortest distance (a line) and in same time slowly rotated to match symbol's orientation for last frame!I tried few days to figure out why it doesn't works as I was able last week to make similar animation (240frames) without hassle. Is it problem why timeline is 1440 frames long? Any ideas? Thanks.
So I've always changed the audio quality to make it actully sound good by going into publish settings and chaging the audio stream settings to a higher quality, but now when I look there I can't find those settings anywhere! Please help, I'm on a deadline.
I know that animate does not support video import. So I have a problem, I'm writing a stand alone application using html5 canvas to be run on a browser. I will make an .exe file that when opened it will open a browser and run in it.The thing is that in this "aplication" there are videos. I can't put an internet url because there won't be internet access and I can't set a local URL because it will be different then the one on my machine (it would be used in multiple computers across the city).I also read that embedding a video in the project has a lot of bugs (audio sync, project size, etc...).Is there a way to have a video file play in html5 canvas that doesn't require internet access and a way to always keep the local url the same so the project can find the file?
So I want to create an interactive video with buttons in which each button would be linked to an animation. Say I have:Start button.Stop button.Advance button.Retract button. The advance and retract motion buttons won't work unless you have the start button activated, and everything would reset back to original position if the stop buttom is pushed. Is there any information on how to create conditions for certain instances to work and not work?
I've been trying to make a classic tween, but every time I do the symbols go flying everywhere. I'm pretty sure all of my registration points are where they're supposed to be, but no matter what I do my symbols go flying and don't sit where they're supposed to.
Hi, i've started using animate for a school project just a couple of days ago and i'm failng to grasp a thing (or find anything for it online) about tweening:Why do i get a dotted line between two keyframes instead of the arrow , and so a non fluid animation?i've added a screen of thisthanks
Hello folks, new to Animate and I was in the back smoking weed when this lesson was given (not really). Any heroic Animators out there who can help a brotha out?
I am trying to import an Illustrator file 1920x1080 to work for web development, but my Animate just shuts down when I try to import it. What would be happening?
I am missing a bunch of parts from my Illustrator file when I transfer it to Animate. How do I get the missing parts back? I am posting a few pictures of how it looks like.. all the red circle parts seems to be missing, those are the ones I can see missing so far.... how do I make them show in Animate? Also... as scoop of work this should be an easy to do project once I know some basics. All I need is to make the red and blue lines appear and dissapear, make one big line on top move from left to right, and one small arrow on the bottom move up and down. I want to create these movements on a trigger button. This is the Illustrator file (without showing the red arrows that I wont need) This is how it looks in Animate.
I want to play a video through the video component and after that video has finished I want to automatically go to the next frame and stop. But I don't know how to accheive this.I can place the video component on the stage and auto-play but to go to the next frame I have to place another button on the stage to go to the next frame.All of this is using html5 canvas.
so, i create an oval. when i try to draw over that ovals out line on the same layer (nothing is an object i checked) it makes these weird cracks/ erases idk why
function total_S() { if (this.total = 1) { this.gotoAndStop(3); } } Uncaught TypeError: this.gotoAndStop is not a function???
I am making my website's nav bar in flash. I want some of the buttons to open new browser windows to display aspx/html files. Is this possible using actionscript 3.0? Thanks! Life in the UK Test British Citizenship Test
fl_total();function fl_total() {if (total == 1) {this.start_2.alpha = 1;this.start_2.mouseEnabled = true;this.start_1.alpha = 0.5;this.start_1.mouseEnabled = false;} else if (total == 2) {this.start_3.alpha = 1;this.start_3.mouseEnabled = true;this.start_1.alpha = 0.5;this.start_1.mouseEnabled = false;this.start_2.alpha = 0.5;this.start_2.mouseEnabled = false;} else {this.start_1.alpha = 1;this.start_1.mouseEnabled = true;this.start_2.alpha = 0.5;this.start_2.mouseEnabled = false;this.start_3.alpha = 0.5;this.start_3.mouseEnabled = false;}} Even if you cancel thisEverything shows an error and does not executeAlthough it is simple and it is clear??I don't know where is the problem?
So I'm working on a file in an HTML5 Canvas and need to export it to video. When I do so I'm selecting File>Export>Export Video/Media and opening in Adobe Media Encoder. When I do that, I'm choosing the following settings: Here are the audio settings for the MP3 files in Animate. And every time I make the video it comes out sounding like it's 16 kpbs and is tinny and unusable. I'm kind of at my wit's end because the HTML5 output is perfect, but I need to output as videos.
I have a bunch of files that I want to work with built a while ago in animate version 19.1 but the drop shadows aren't recognized and can't be edited in version 21.0.7. Does anyone know if any older versions that are still available would solve this problem. Kind of a nightmare to rebuild everything from scratch.
almost everytime I parent one layer to another, the mouse will get locked in grab mode and I cant select anything. adobe animate crashes soon after the glitch first happens. If there is a way to get this fixed that would be wonderful! -------------------------------------------------------------------------------------------------------------------------------unfortunately I cant get a good image of the problem. this is in Animate CC v 21.0.7thanks for your help!
Hello,I am in the process of converting my AS3 code to Canvas. What I am attempting to do is click on a map and have the character incrementally move to the X and Y position. In AS3 I was able to accomplish this with the following code:function click(e: MouseEvent): void { if ((walking == false)&&(mapHS.hitTestPoint(this.gameCursor.x, this.gameCursor.y, true))){ clickX = mouseX; clickY = mouseY; if (clickX >= char.x){ destX = Math.round((clickX - char.x)/40)*40; walkingRight = true; } if(clickX <= char.x){ destX = Math.round((clickX - char.x)/40)*40; walkingLeft = true; } if(clickY >= char.y){ destY = Math.round((clickY - char.y)/40)*40; walkingUp = true; } if(clickY <= char.y){ destY = Math.round((clickY - char.y)/40)*40; walkingDown = true; } addEventListener(Event.ENTER_FRAME, walkGov); } In my Canvas file I cannot for the life of me figure out how to do this. In particular, I'm having trouble
Finally getting back into web banners. I made a banner with a dynamically created disclaimer at the end. (clicking on the 'important info' button attaches a new div to the stage that can scroll the really long disclaimer). The timeline is set to loop after a few seconds. Once it loops, though, the close button of the disclaimer no longer works. Any idea why? I've uploaded a reduced file with the issue. can access the .fla file here:https://www.dropbox.com/s/w3g6b7nzx60asba/vanilla_Disclaimer_test.zip?dl=0 (Forum will not allow me to attach the file directly for some reason)
hello I'm doing a puzzlers adobe anímate, and to do this I used releasetodrop and drag but that error appears, I already deleted it and did it again and I already gave an instance name to each object but I still get an error, could someone help me?
Can't get animation to test but it works when I play it in the timeline? I am pretty new to this. I have also converted the object I am moving into a symbol but do I need to do that to all the objects?
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