Get help using Adobe Animate and creating animations.
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I'm just getting back to animate and find when I create tweens as I always used to they go GreenGrateful for any ieas here
over1 = this.A1.on("mouseover", onMouseOver.bind(this));over2 = this.A2.on("mouseover", onMouseOver.bind(this));over3 = this.A3.on("mouseover", onMouseOver.bind(this));over4 = this.A4.on("mouseover", onMouseOver.bind(this));over5 = this.A5.on("mouseover", onMouseOver.bind(this));over6 = this.A6.on("mouseover", onMouseOver.bind(this));over7 = this.A7.on("mouseover", onMouseOver.bind(this));over8 = this.A8.on("mouseover", onMouseOver.bind(this));over9 = this.A9.on("mouseover", onMouseOver.bind(this));over10 = this.A10.on("mouseover", onMouseOver.bind(this));over11 = this.A11.on("mouseover", onMouseOver.bind(this));over12 = this.A12.on("mouseover", onMouseOver.bind(this)); function onMouseOver(evt) {item = evt.currentTarget;item.cursor = "pointer";}down1 = this.A1.on("mousedown", onMouseDown.bind(this));down2 = this.A2.on("mousedown", onMouseDown.bind(this));down3 = this.A3.on("mousedown", onMouseDown.bind(this));down4 = this.A4.on("mousedown", onMouseDown.bind(this));down5 = this.A5
Just learning Animate- why would you use a movie clip symbol vs graphic? Also is it only a movie clip that allows filters and effects?
I'm trying to create a room that has several animated features - a fireplace that glows, an aquarium with fish swimming, birds that fly outside the window. I've made each of the animations a movie clip - although I've since been told they should be graphic symbols. But right now, they're mcs. The problem is that when I export it to an mp4, it plays for about 4 seconds and stops (although some action takes place on the main timeline, most of the movie clips are just a single keyframe with regular frames after it to last to the end of the movie so it's not long. The problem is that I can't get it to loop. I tried putting both gotoAndPlay(1); and this.gotoAndPlay(1); on the final frame but those do nothing when I publish it as an mp4. How do I get the whole published movie to loop continuously?
Hey there, I am using Animatecc in a web app where I created an API that adds some DomElements to the animation and replace the dynamic texts initially inserted. the problem is that when zooming in or out, the transform matrix is being recalculated by the functionmakeResponsive which tries to adjust the canvas width and height and all elements within the animation_container. My question is whether there is an option to disable this in Animate or should I comment this line of code each time I am generating an animation to make it work. thank you. I tried to disable the responsiveness in the publish options but it didn't work.
I have been away from Animate for a LONG time. I was using AS2 and AS3 last time Animate/Flash was a thing. So, I was wondering, what is the proper way to now print specific items in a document? For example, say I make an interactive object MC, and want my users to be able to print out the finalized MC instance (and its children) as they have modified it to be how they want. What would I use for a button's actions instead of the "printAsBitmap" function? I've been searching but Google is a mess for this question, at least for me. I suppose a way to think of this is that I want to imbed my project into an in-line frame in a website, let the user modify an MC, then press a button when they are done to print the MC. I could even work around with them printing the whole visible stage but I'd really prefer it to just be the current instance of the MC. Off-topic, naming the product "Adobe Animate" was not a great choice when trying to search
I never used Animate before... and I have a few questions... Can I use adobe Illustrator files in Animate? I want to create an interactive animation for a website.... say visitor clicks on trigger button and what would generate an animation from the drawing.... can I do that on Animate and place it in a website in which the user can interact? Also... any more information about Animate would be awesome..
I have the function below, it runs on a timer every second. The idea is to update the 3 dynamic text fields with the current hour, minute and second. If the code inside the function is run on the root timeline, it's fine. But once placed within a function, the "this." parts that target the dynamic text fields (near the end of the function) no longer work. I guess the text fields are not visible to the function? I've tried removing "this". I've tried adding "window." or "parent." but to no success. What targets *anything* on the root timeline from within a function? function updatetime() {totalmilli = totalmilli-1000;console.log('Remaining milliseconds = ' + totalmilli)// 1- Convert to seconds:seconds = totalmilli / 1000;// 2- Extract hours:hours = parseInt( seconds / 3600 ); // 3,600 seconds in 1 hourseconds = seconds % 3600; // seconds remaining after extracting hours// 3- Extract minutes:minutes = parseInt( seconds / 60 ); // 60 seconds in 1 minute// 4- Keep on
Im trying to export a video I rotoscoped but i get this warning message: WARNING: This movie uses features that are not supported in the Flash Player 20 player Scene=Scene 1, layer=footage, frame=1:WARNING: H.264 video will not be published. and then nothing exports. I've tried changing the settings. I just want to export so I can import it into premire for a different project.
Hi, I am trying to disable particular scene in canvas animation code. I am not sure how we can approach this? I tried by commenting particular symol and it gives me black frames for that scene. Can somone help on this? Thanks!
I'm kind of baffled that Adobe haven't entered the iPad animation market yet. There is a real lack of decent animation software for iPad Pro, with the best out there so far being Rough Animator. Animate seems like a natural fit for the iPad, please make it happen Adobe!By the power of my invested CC money, I humbly request you to get on this, stat 🙂
i have serius problem.while trying to publish an app in animate 2021 V 21.0.7 i get error: Using old Signing Certificate.i issued new certicicate but still get the error.can someone help?
hiWhen I use gif animate file(120 frame 176*529 px) in Html5 canvas , everything is fine on the pc' browser, but on the mobile's browser(chrome), the speed slows down like slow motion.I test export pic as texture with resolation: 1 and max saze: 800 ،I did not see any effect. and i used trace bitmap for all gif's frame in stage, Again I saw no effect in mobile.this is my file: https://drive.google.com/file/d/1OFQCJsaa2AVHHeGTS0p_Di-IZKlfSK-N/view?usp=sharingThanks
I have a flying bird that follows a motion path. Works fine. It needs to go on the main timeline which is a room interior so I need a mask of the window so it looks like the bird is only flying outside the window - not within the room. On my main timeline, I have the bird mc and its motion path. I thought I'd just put the window mask over that but I haven't been able to get it to work because both the motion path and the mask need to be directly over the bird mc. I can get EITHER the motion path OR the mask to work fine, but I'm stumped about how to do both. Help? Susan
the layer im working ok?it selects the layer below!
Due to recent life change I've been forced to use my mac as my computer to draw on.My Pen from the VEIKK A30 tablet isn't working properly, the pressure is just fine but the buttons do not work, I use to have it set so that uppon clicking the button it would switch from Brush Tool to Eraser Tool in pretty much everything (it was a default setting). But ever seince I've gotten on mac Animate seems to refuse cooperating; "Pen" and "Eraser" still show up on screen to show the tablet is registering the click but nothing happens in Adobe Animate 2020.I've treid to set custome shortcuts in the setings but Animate isn't registering those either.How can i get it to work ?
Who may be interested in private tutoring at my home in the city of Folsom, CA 95630Subjects, animation, action script, and illustration?please, contact Chantal at email: xqis@me.com or call or text: 818-217-7967
Attempting my first Animate project with a background in ActionScript and D3-flavored interactive SVGs but otherwise no web development experience. I need several buttons to call the same function, and I need the function to know which button called it. In ActionScript and D3 I would have put code on the button passing the button ID, or a portion of it, to the function – something like this, with "changestate" being the function and "this.id" being the button name or ID:onmouseup="changestate(this.id.substring(0,3))" But in Animate it seems we have to use event listeners in place of code attached to buttons. I haven't been able to figure out how to pass any info from the button to the function via the listener; as far as I can tell listeners don't seem to be designed to do that. I could create a separate function for each of the six buttons, but I'd rather the code be more economical and elegant than that. What's the solution?
How to unite two objects in animate cc...in illustrator we have pathfinder tool to unite objects how to do it in Adobe animate?
I am hiring an artist who makes his characters on IBIS paint X . Can that character be used in Adobe Animate to create animation ?
Hi, for some reason, whenever I draw a roundRect with a line style (an no fill), the right side of the rect is missing:var _shape:Shape = new Shape(); _shape.graphics.lineStyle(lineThickness, _color, alpha); _shape.graphics.drawRoundRect(0, 0, width, height, rounded, rounded); addChild(_shape);This is the result:Does anyone know why? Thanks in advance.
Hi. I accidentally closed out of the tools and I need help wondering how to get it back.
I am trying to create a navigation menu that uses buttons to change the scenes. However, when I addded in the code the scenes dont change and only appear for a few second. code: abortion_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_10);function fl_ClickToGoToScene_10(event:MouseEvent):void{MovieClip(this.root).gotoAndPlay(1, "Scene 2");} contro_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_11);function fl_ClickToGoToScene_11(event:MouseEvent):void{MovieClip(this.root).gotoAndPlay(1, "Scene 3");} pp_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_12);function fl_ClickToGoToScene_12(event:MouseEvent):void{MovieClip(this.root).gotoAndPlay(1, "Scene 4");} Now the first button works but the second doesnt and the third wont even show scene four. Im not sure why the first button works yet the others are being so weird. Ive looked all over for resources to help with this but nothing is working. We
Is there a workflow where you can publish with html5 and not have animate open a new browser window each time? I thought this use to be an option when it was flash.
I am making some html canvas files, and when I run them in Chrome they work fine but the fan starts whooshing up and if I check in Activity Monitor on my Mac it says Google Chrome Helper is using massive amounts of CPU. To test, I removed all actions, tweens etc, but even with just the graphics sitting there, unanimated, it still used lots of CPU. So I gradually removed the graphic elements, one by one, and the amount of CPU used gradually reduced. So it looks like it is simply the graphics themselves that are the problem. They are, of necessity, quite large graphics - there's nothing I can do about that as it is a requirement of the brief. But I am wondering what I can do to at least minimise the problem. I have looked around online and haven't found any clear info on this apart from the obvious, so I'd be v grateful if anyone could point me at any resources/documentation about this issue.
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