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Hello everybody,i am trying to create a simple button that on mouseover has this code on the main timeline:var frequency = 3; stage.enableMouseOver(frequency); this.btn_test.addEventListener("mouseover", fl_MouseOverHandler_2); function fl_MouseOverHandler_2() { this.btn_test.play(2); }while at mouseout it has this code:var frequency = 3; stage.enableMouseOver(frequency); this.btn_test.addEventListener("mouseout", fl_MouseOutHandler_2); function fl_MouseOutHandler_2() { alert("fuori") }The problem is that the mouseout alert works fine but the mouseover does not.If I could get the mouseover to work correctly I could replace the alert with the correct code. The "btn_test" clip looks like this:with a stop on the first frame and another stop on frame 10. How can I fix the code for play on mouseover from frame 1 to frame 10 and play on mouseout from frame 11 to frame 20? Thanks to anyone who can help me!
Is it correct that 640x480 mp4 ends up more blurry than a swf? And is it a matter of size? Which leave a not so smart solution with double export size and then resizing on "upload". Or can someone do some magic?
So basically, I worked on a project for a few hours but remember I didnt save, then the next day which is today I worked a little bit more on it then I had to restart my PC because of a problem but then adobe animate was stopping me from restarting because I needed to save so then I clicked to save. But after it restarted, I opened the file (Note : I was editing a file for Friday Night Funkin') but it was just the normal BF fla file. I'm panicking what do I do!?!
Hi, this is my first time asking here and I think I got a super dumb error, I have a movieclip which contains several dynamic text fields that must be filled according to a player ranking, so I tought doing something like this:window._this = this;//ARRAY RANKING, this is the array that gets the time(tiempo) and the player(jugador) //window._arrayRanking = [{jugador:_jugadorActivo,tiempo:_tiempoFinal},];//// then I use this function, I use the console a lot to check my errors///_this.Ranking = function() {console.log(_arrayRanking.sort((a, b) => a.tiempo - b.tiempo ));console.log(_arrayRanking.length);for (let i = 0; i < _arrayRanking.length; i++) {_this.mc_ranking.jugador_[i].text="Jugador "+_arrayRanking[i].jugador;_this.mc_ranking.tiempo_[i].text=_arrayRanking[i].tiempo;console.log("el for funciona");}}; My brain tells me that this must work, even when i turn this line (_this.mc_ranking.jugador_[i]) into a variable (var jugadorR="_this.mc_ranking.jugador_"+i, and then try
Hey, Does anyone know of any plug ins or code that can copy frames from multiple layers and paste into the same spot in the layer below effectivly merging the layers into one, at the moment im doing it by hand which is very tim consuming thanks
Hello, i made a QnA box in essay format. But, when i want to try debug the animation, i got the compile errors like this. Actually, i don't know what and where the layer "tempInit" it is.Can someone help me? What's the meaning of "before 1" ?
is anyone know where can I found this icon in Adobe Animation?
I have a new mac mini and plenty of storage. When I first created the full hd file it worked fine then the next day when I started scene 2 it started freezing everytime I would switch from outline veiwing to regular veiw and now it freezes everytime I click on anything in animate even the menu bar at the top of my mac. I tried changing the pushlishing settings to level 2, restarting my computer, deleting files, updating Animate, but nothing has worked. At first I thought it was the program then I opened up other fla. files with the 720 preset and they worked fine. I thought about using proxies but I'm not sure if that's possible in animate and if it is, there are no tutorial on it. I thought about changing the presets but I don't know if I did it right. I changed the document settings to the 720 HD stage settings but it still didn't work. Is there anything else I can do?
hi, how to disable download option in video playback bar?video added using video component.
Okay so I'm working on frame #28 and I want to onion skin frame #1 and frame #29. NOT all the frames in between, just these two frames. I've figured out setting the anchor marker on frame #1 while I draw on frame #28 but I can't find a way of seeing the next frame in onion skin because the markers are on #1. Is there a way I can add markers in onion skin so I can see two separate frames on the timeline without having to see allllll of the frames? Please help. Thanks!Jhelam
I have a question about the program, namely the license. Is it possible to buy this program with a perpetual license? Is it possible to buy a subscription only?
Hi everybody,Is it possible to load .js files into an Animate project? I'm interested in loading confetti.js into the timeline or project somehow, but not sure if that's doable:https://www.cssscript.com/demo/confetti-falling-animation/ Is there a regular way to load JS API into Animate at all?
Hi everyone,I have an animation that I am exporting as either a .wav or .mov file then editing in different software but when I import the new file it is out of sync. That sounds confusing so I will explain.The project is a cartoon and a temp dialogue track was created before animation started. Then that temp track was used to animate over and do lip synching. Recently, actors have re-recorded the original temp dialogue track. So, I need to export the original dialogue track out of Flash, use an editor, in this case Final Cut Pro, and replace the dialogue then export that as an audio file and bring it back into Flash. But it is always out of sync. I have even exported a .wav file from Flash then immediately re-imported it and put it on the timeline and it is already out of sync. And it is the exact same audio! I don't even know how that could be possible. Surely if you export a wav from Flash and then re-import it, it should be exactly the same.Does
I have two bitmaps that, via action script, change alphas to fade. As you see in the second image, when this happens, they overlap in an unappealing way. I've read this post: Solved: symbol, transparency and overlapping - Adobe Support Community - 10768358, but it does not apply, I don't think, because it is refering to a animation. Mine is all on a single frame with just action script. How can I make this look better? I suppose I could create a single image in PS and just fade it, but that seems unnecessarily time consuming.
I have tried to import a .ai file / logo into animate but when I import the circle lined dots get broken. How it should like and is rendered in illustrator. I have attached also the illustrator file.After attaching i get the error: "The attachment's freudich_logo_lines.ai content type (application/postscript) does not match its file extension and has been removed." oO really strange. So I uploaded it here: https://easyupload.io/zgbi2s What am I doing wrong or is that a bug? Exporting it as SVG and animating it with keyshape-app works.
Has this ever happened to anyone else? Animate will just copy a whole frame of code over to a different frame, overwriting a whole section of code without warning. It has happened twice now, it's really scary bcause there's no way to know it has happened until your project starts not working, and I save frequently so it's most likely going to be saved before I discover it.
My adobe Animate is working so far but it started doing something. It blacks out where I am animating and it'll cover the things I can click on except for the 3 choice to close, expand, or minumize. It didn't let me close for a long while since I have to save what I made. The menu that asks me if I want my animation to be saved shows nothing, not even the options to save them. I did try to press where the save or cancle button was but it only would pop back up as soon as it goes away. It stopped when I made my task manager help me force quit it. The same thing is going on from time to time still, though I hit control s to save it so I don't have to force quit it again., just simply close it with my close button that's usually on the top right corner of Animate
Hi, I'm trying to change the rotational direction of a symbol to CCW (-1). Following the docs on: https://createjs.com/docs/tweenjs/classes/RotationPlugin.html You can modify this behaviour by specifying a rotationDir tween value. A value of -1 will force CCW rotation, 1 will force CW, and 0 will disable the plugin effects for that portion of the tween. However the rotational direction always stays clockwise (CW) when using parameters 0, 1 and -1. new createjs.Tween.get(korte_arm, {loop: true}).to({rotation:90, rotationDir:-1}).to({rotation:180}, 7000); Am I missing a global/local setting? Regards,
Hi everyone. There is issue whit object possitions on my project. When I try Play on the timlene everything looks fine but when I Test the movie or export it Object position is on wrong positions. As you see In my screenshoots 1. and 2. workingAnother think is that when I test it my Object jumps on front of others layers. screenshoot 3.how to fix that. why its happening. can anybody explane.. Sorry for my Englis i hope you got that.
Whenever I import a vector file (.SVG or .AI) like this one into Animate, the center of the file becomes distorted and pixelated. They're vector files, so they can in theory be displayed at any resolution.I have spent a long time trying to figure this out with no luck. Any ideas on how to get these files to display cleanly? Does Animate limit imported image data? Is there a way to overrie this? I've tried increasing artboard/image size in Illustrator and unchecking the "responsive" option when exporting SVG, to no avail. Thanks in advance!
HiI have high CPU usage on Animate CC 2020. My OS is Windows 10What can I do?Thanks
I have been using Flash and CS3 for years and am now trying to get into Animate CC coding using HTML5 Canvas.I have a simple movie clips dropping from the top of the screen and wanting to hide (visible=false) on mouse over.Use the following code to loop through an array of objects set up asvar myCoins = [this.coin1, this.coin2 etc....]for (i = 0; i < 6; i++){myObj=myCoins[i];myCoins[i].addEventListener("mouseover", function () {$myCoins[i].style.visability=hidden;}//end function)//end listener}//end loop
My Adobe Animate CC doesn't want to open. You have this gray screen all the time with the ball jumping in the bottom left corner. I have already restarted, uninstalled and reinstalled again, but nothing worked.
I'm the only user on my PC. I generally save every so often with "BlahBlah v001, BlahBlah v002, etc" to avoid messing up my progress because of frequent crashes/corruption. And today, I get on my pc and I can't find any of the .fla files on my pc from that specific project (Yet, other past projects are still there). Somebody please help me, I actually don't know what to do. I have months into this. I actually just don't know what's going on. Im using some software to recover deleted files off my pc as I post this.
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