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Hey i have a keyframed shape drawn animation and i want to add a gradient to a body part. Ive chnage the angle and size of the gradient but want to have it in the same direction for each from, i know theres a way to do it becuase i accidenlty did it where if i would select another frame and press x twice to change the colour and then change it back it would keep the gradient transformation however i cant do it again any helps appricated thanks
I have created some question generators for my Maths classes. Here is an example: https://mymathsroom.com/warmups/valueofdigit5qq/These are done using Adobe Animate.I would like to crreate an A4 size canvas with questions gneerated on it and be able to print it out for student to take away as a worksheet.I was wondering if there is a way to print a canvas to a PDF or directly to a printer from a web page.I was wondering if someone might be able to point me in the right direction to learn how to do this.Thank you
Summary: In the context of a texture atlas animation, Free Transforming a symbol instance can affect the scale of other instances of the same symbol. The animation looks fine in Animate, but when rendering it from Animation.json, those other instances will be too big. Demo: ("scaling-bug.docx" is actually a ZIP file containing a project "bug.fla" and a texture atlas export in the "bug" directory. You should be able to open it if you rename the file from "scaling-bug.docx" to "scaling-bug.zip". Sorry for the inconvenience--it would not let me upload a zip.) Open the attached project "bug.fla", select the "Stage" symbol, and press play. You will see a transformed square for 1 second, and then a normal square for 2 seconds.Now, play the attached video "scaling-bug.mp4". This video was generated directly from the files produced by running "Generate Texture Atlas" on the "Stage" symbol. In the video, you will see a transformed square for 1 second, a normal square for 1 second
In Adobe Animate CC 2021, My GPU and display are all updated, and my DirectX Version is 12, but the fluid brush tool seemed to grayed out and cannot be selected. Please help as I see a lot of post on this, but I have tried and all seemed to fail.
I tried opening a file I was working on just yesterday and I recieved the message "An error occurred opening file" followed by my file location. The file itself still says that it has 1961 KB so all the data is still there, I don't understand why it won't open.Animate is up to date, all my apps are, I just made sure of that. Could someone from the adobe support team take a look at the file for me? Or if anyone in the community knows a current day solution to this (not something from 2017) that would be awesome, thank you.
Hello I am trying to modify the color effect of a movieclip my problem is the only way animate does this from what I can see is through the advanced settings of color effects in the editor Image here.Is there any way to access these features in as3.Essentially I just want to make a color picker that can modify the movieclip's advanced color effects.If anyone has an example of that, it would be very helpful.
Hi,I'm trying to make HTML5 canvas fill the whole browser window, but keep all the elements the same size.Of course, I tried responsive scaling options in Publish settings, but none of them could help me with that.I need canvas to fill the whole window, but the elements should stay the same size (I'll reposition them as I need). I took the tutorial by Joseph Labrecque, his third source file "Responsive repositioning of elements". https://inflagrantedelicto.memoryspiral.com/2016/02/responsive-scaling-in-animate-cc/ That's exactly what I'm trying to do, but his canvas doesn't fill the whole window. I manually changed lib.properties in the .js file lib.properties = { id: 'E6A711C6D3714A758799092F7115FF77', width: 700, height: 188, replaced width: 700 with window.innerWidth, and height: 188 with window.innerHeight Here's the result, exactly what I'm looking for:http://alexpestov.com/responsive-2/ But when I resize the window, nothing happens, b
i was making a character in adobe, and when i put it in the game, the camera would go a little to high up, and i couldnt see my characters body
Hello everyone,I'm working on a project where I have some shapes morphing.I did the animation in After Effects, exported it as a sequence of JPEGs and then imported the sequence in Adobe Animate.Here's the thing: this animation should work on scroll, meaning that when the user scrolls down the animation should start, then stop when it reaches the second shape and so on until the sixth shape. It should also be able to scroll up, so that it plays in reverse, going from shape 6 to 5, 5-4, 4-3...I also have 6 buttons on the left of my canvas, which should let the user go from shape 3 to 6 skipping the ones in between.Fortunately between the shapes there is always a circle, meaning that to morph it goes from shape one to circle and from circle to shape two.The best thing to make the buttons work would be cutting the animations in half, so that if I'm on shape 3 and I want to go to shape 6, the animation goes from shape 3 to circle and from circle to shape 6.Does anyone know how I can accomp
Hello everybody,i am trying to create a simple button that on mouseover has this code on the main timeline:var frequency = 3; stage.enableMouseOver(frequency); this.btn_test.addEventListener("mouseover", fl_MouseOverHandler_2); function fl_MouseOverHandler_2() { this.btn_test.play(2); }while at mouseout it has this code:var frequency = 3; stage.enableMouseOver(frequency); this.btn_test.addEventListener("mouseout", fl_MouseOutHandler_2); function fl_MouseOutHandler_2() { alert("fuori") }The problem is that the mouseout alert works fine but the mouseover does not.If I could get the mouseover to work correctly I could replace the alert with the correct code. The "btn_test" clip looks like this:with a stop on the first frame and another stop on frame 10. How can I fix the code for play on mouseover from frame 1 to frame 10 and play on mouseout from frame 11 to frame 20? Thanks to anyone who can help me!
Is it correct that 640x480 mp4 ends up more blurry than a swf? And is it a matter of size? Which leave a not so smart solution with double export size and then resizing on "upload". Or can someone do some magic?
So basically, I worked on a project for a few hours but remember I didnt save, then the next day which is today I worked a little bit more on it then I had to restart my PC because of a problem but then adobe animate was stopping me from restarting because I needed to save so then I clicked to save. But after it restarted, I opened the file (Note : I was editing a file for Friday Night Funkin') but it was just the normal BF fla file. I'm panicking what do I do!?!
Hi, this is my first time asking here and I think I got a super dumb error, I have a movieclip which contains several dynamic text fields that must be filled according to a player ranking, so I tought doing something like this:window._this = this;//ARRAY RANKING, this is the array that gets the time(tiempo) and the player(jugador) //window._arrayRanking = [{jugador:_jugadorActivo,tiempo:_tiempoFinal},];//// then I use this function, I use the console a lot to check my errors///_this.Ranking = function() {console.log(_arrayRanking.sort((a, b) => a.tiempo - b.tiempo ));console.log(_arrayRanking.length);for (let i = 0; i < _arrayRanking.length; i++) {_this.mc_ranking.jugador_[i].text="Jugador "+_arrayRanking[i].jugador;_this.mc_ranking.tiempo_[i].text=_arrayRanking[i].tiempo;console.log("el for funciona");}}; My brain tells me that this must work, even when i turn this line (_this.mc_ranking.jugador_[i]) into a variable (var jugadorR="_this.mc_ranking.jugador_"+i, and then try
Hey, Does anyone know of any plug ins or code that can copy frames from multiple layers and paste into the same spot in the layer below effectivly merging the layers into one, at the moment im doing it by hand which is very tim consuming thanks
Hello, i made a QnA box in essay format. But, when i want to try debug the animation, i got the compile errors like this. Actually, i don't know what and where the layer "tempInit" it is.Can someone help me? What's the meaning of "before 1" ?
is anyone know where can I found this icon in Adobe Animation?
I have a new mac mini and plenty of storage. When I first created the full hd file it worked fine then the next day when I started scene 2 it started freezing everytime I would switch from outline veiwing to regular veiw and now it freezes everytime I click on anything in animate even the menu bar at the top of my mac. I tried changing the pushlishing settings to level 2, restarting my computer, deleting files, updating Animate, but nothing has worked. At first I thought it was the program then I opened up other fla. files with the 720 preset and they worked fine. I thought about using proxies but I'm not sure if that's possible in animate and if it is, there are no tutorial on it. I thought about changing the presets but I don't know if I did it right. I changed the document settings to the 720 HD stage settings but it still didn't work. Is there anything else I can do?
hi, how to disable download option in video playback bar?video added using video component.
Okay so I'm working on frame #28 and I want to onion skin frame #1 and frame #29. NOT all the frames in between, just these two frames. I've figured out setting the anchor marker on frame #1 while I draw on frame #28 but I can't find a way of seeing the next frame in onion skin because the markers are on #1. Is there a way I can add markers in onion skin so I can see two separate frames on the timeline without having to see allllll of the frames? Please help. Thanks!Jhelam
I have a question about the program, namely the license. Is it possible to buy this program with a perpetual license? Is it possible to buy a subscription only?
Hi everybody,Is it possible to load .js files into an Animate project? I'm interested in loading confetti.js into the timeline or project somehow, but not sure if that's doable:https://www.cssscript.com/demo/confetti-falling-animation/ Is there a regular way to load JS API into Animate at all?
Hi everyone,I have an animation that I am exporting as either a .wav or .mov file then editing in different software but when I import the new file it is out of sync. That sounds confusing so I will explain.The project is a cartoon and a temp dialogue track was created before animation started. Then that temp track was used to animate over and do lip synching. Recently, actors have re-recorded the original temp dialogue track. So, I need to export the original dialogue track out of Flash, use an editor, in this case Final Cut Pro, and replace the dialogue then export that as an audio file and bring it back into Flash. But it is always out of sync. I have even exported a .wav file from Flash then immediately re-imported it and put it on the timeline and it is already out of sync. And it is the exact same audio! I don't even know how that could be possible. Surely if you export a wav from Flash and then re-import it, it should be exactly the same.Does
I have two bitmaps that, via action script, change alphas to fade. As you see in the second image, when this happens, they overlap in an unappealing way. I've read this post: Solved: symbol, transparency and overlapping - Adobe Support Community - 10768358, but it does not apply, I don't think, because it is refering to a animation. Mine is all on a single frame with just action script. How can I make this look better? I suppose I could create a single image in PS and just fade it, but that seems unnecessarily time consuming.
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