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heysometimes when i export a gif it will change the colour of some things in the scene or it will make parts transparent for some reason, is there a way i cna fix this coz when i export i see a list of colours in a box so dont know if im meant to add some to it thanks
Hi! I'm having the same issue on Animate 2020 and Animate 2021, namely when I export Texture Atlases from symbols in my library to be used as elements for an animated character in Unity, when using 0.5x scaling factor (or anything below 1x), weird graphical errors appear: I've tried redrawing those sprites and it just ends up creating these types of errors in other frames. It seems unavoidable and I can't understand how to get around this problem. Has anyone else encountered this and found a solution? Manually resizing the elements in all the frames of the movieclip is not an option because of the existence of nested symbols which do not resize and appear lx in the atlas anyway: I'm kind of stuck. Help please?
For using an old application the SourceMapping file 'edge.4.0.1.min.map' seems to be needed. How can I get it as a download? [Edited by moderator for clarity and moved from Creative Cloud Services to Animate.]
Hi is there way I can trasfer my video from animate to photoshop?
First, I'm new to the animation word and it's softwear, so I'm not to sure how it all works. I've played around with Krita for a bit and decided to try Adobe Animate. Unfortunately, Any of the Adobe Animate versions won't Install. The Creative Cloud Desktop says that it works on my computer, it's compatible. So, I asked the chat bubble what to do, and I did all the steps it provided. I Still Can't Seem To Install Adobe Animate. Any Pro Tips?
this is the coding, can someone spot me what wrong with the code. the picture 2 below show that the link and black button still. i hope someone can help me. im begging import flash.display.MovieClip;import flash.events.MouseEvent;var num_linked:Number = 3;var stat_line:Boolean = false;var _stloop:Boolean = false;var _stdone:Boolean = false;var num_fra:Number = 0;var num_loop:Number = 0;var num_true:Number = 0;var num_step:Number = 0;var _loop:MovieClip = new MovieClip();_loop.addEventListener(Event.ENTER_FRAME,enterLoop);function start_linked():void{var ar_link:Array = [];for (var i:Number = 1; i <= num_linked; i++){ar_link[i] = true;if (i >= num_linked){ar_link[0] = false;set_linked(ar_link);}}var _check:MovieClip = getChildByName("bt_check") as MovieClip;_check.buttonMode = true;_check.st = false;_check.alpha = .2;_check.addEventListener(MouseEvent.CLICK,clickCheck);var _refresh:MovieClip = getChildByName("bt_refresh") as MovieClip;_refresh.buttonMode = true;_refresh.st =
I open adobe Animate to start doing some paid work and get " unknown error has occurred" and automatically shut down the program. how can I fix this? I've tried the previous version of the app as well as uninstalling and reinstalling but nothing is working.
this is what its supposed to look like:this is what appears in the sprite sheet:
Hello Animate CC Tech/Anyone, Please resolve issues from importing After Effect's video to Animate CC displayed black and grey as imported. Or anyone knows if there is any way to export After Effect's video (no plugin) to html on website? Thank you all for helping out...etc.
I don't know if this is a bug or my fault.So, I was almost done with my animation and wanted to test it. I pressed test movie but then in the player, the images were hugely out of scale. I mean, almost all of the video was visible only in the upper left first corner.Strangely, this wasn't a problem when I used the play button to see the animation.I tried to lock the scale to 1920*1080 or click match contents but this made it even worse. Any ideas? Thanks.-Aaris
Hi I've been tasked with creating a suite of internet banner adverts (MPUs, Skyscrapers etc) and the advertising campaign makes heavy use of video from TV adverts. My question is, is there a CDN streaming service that can stream an mp4 files into the containing MPU html5 as a background element? I used to do Flash banner adverts years ago and while I never got to use a CDN (Content delivery network) I know there was a way of linking a .flv video hosted on CDN. This would help bypass the limited file size (<50KB) for the container HTML file. Can Adobe animate facilitate this kind of feature. Otherwise I will have to revert to a limited style of static image animation.
Hello programmers (^_^)In my work, I want a Browse button to insert an image in the browserAnd save them in the form ? The image appears at a specified width and heightby canvashtml in animate cc
I've done a successful camera zoom/pan of a scene but want to zoom more than I did so I'm doing the scene again and have run into this problem. Anytime I add a camera to the scene and do the zoom/pan, I get a horizontal line on the scene on one or more of the frames. They show up in the zoomed in view (and in the media file I create) but when I zoom out the view, the line isn't there. Here's the zoomed in view of a frameHere is the zoomed out view of that frameWhen I create a media file and run it, the horizontal line flashes on the screen on that frame.I've tried it a number of times (from scratch) and sometimes I get one line, sometimes more than one.Hiding my layers, the line is on the background layer.Any ideas?
Since google implemented its new Heavy Ads Intervention mechanism that removes ads after 15+ seconds of using device resources im getting hard time avoiding it (especially on mobile devices but on desktop chrome's tabs in background aswell).I have already started using only 14seconds of motion, after which im stopping all animations.Yet, even tho CPU usage generated by browser with my ad drops after these 14 seconds (i can only guess that my canvas stopped using CPU - cant confirm that cause i can measure only whole browser process' hardware usage), the GPU usage is still high on bigger formats even if there is nothing going on in there. I tryied everything, including some "hacky" codes to change fps to 0 along with usuall stops in keyframes.No matter what, whenever that bigger format canvas was on screen, GPU was used heavily and i wonder why is that so, if nothing is animating anymore? Why is it taxing my high-end gpu so heavily for no reason? In before potential suggestions: Ye
where is the problem Attached file for my project https://drive.google.com/file/d/1wFPRy-hXRpoHvqFV9CtCQFfjlcfn5M4a/view?usp=sharing // Grabbing Elements and Storing in Variables const defaultFile = document.getElementById("default-file"); const customBtn = document.getElementById("custom-btn"); const customSpace = document.getElementById("custom-space"); this.customBtn.addEventListener("click", fl_MouseClickHandler.bind(this)); function fl_MouseClickHandler() { this.defaultFile(); } this.defaultFile.addEventListener("change", defaultFile1.bind(this)); function defaultFile1() { if (defaultFile.value) { customSpace.innerHTML = this.defaultFile.value.match(/[\/\\]([\w\d\s\.\-\(\)]+)$/)[1]; } else { this.customSpace.innerHTML = "No File, Selected!"; } const files = defaultFile.files[0]; if (files) { const fileReader = new FileReader(); } this.fileReader.addEventListener("load", function () { this
Hello, I'm having trouble with changing colours in my button states. Every time I add an over or down keyframe and alter the colour and font weight it changes all the other frames to match. I thought maybe it's a symbol thingso I drew a shape and tried again without converting them, that didn't help. Then I tried cnverting the elements to symbols, still doesn't help. I've follwed tutorial steps and it worked previously but when had to edit the button and it just went super buggy. On a today deadline and new to Animate CC so I'll be very grateful for any idea of what I'm missing here.
I don't know English well, so I use Google Translate. I hope everyone can understand as much as possible. Previously, the archive of an was saved on my C drive, and my C drive was full, so I cleared it and deleted the save location of an. It broke after that. After I saved it manually, I couldn't open the archive anymore. I could only open the archive a long time ago. I use deleted data to restore it is useless. Is there any way to recover it?
Hello,Apparently today Chrome made an update (latest version: 90.0.4430.93) that affects only 64-bit devices. On 32 bit they look perfectly fine and on other browsers like Firefox Edge it looks perfect on both 32 bit and 64 bit devices.Error: VM17:31 Uncaught RangeError: Maximum call stack size exceededAny solution?Thank you very much.Rober
The onstage controls for the camera tool won't appear!!! So the way I can use it is to adjust in the camera properties. Does anyone know how to fix this?
Hi, if i test a scene it takes an incredibly long time and the animation shows each 5 seconds the next frame. It simply does not run fluidly. If i export an animation as a video it takes an incredibly long time. How can i improve this? Here a few dates:Project:1920x1080 Pixel30 BpScurrent duration: 17 seconds, but the same was by 5 secondsI use only vector graphics, a lot of movie clips, tweens to scale an object from the stage size to smaler. Hardware:Win 10RAM: 16 GBSystemtype: 64 BitCPU: Intel Core i7-2600 CPU @ 3.40GHzhard disk: 2 TBgraphic card: NVIDIA GeForce GT 710 Virtual RAM Best regards,René
I am getting some werid glitches on graphics after publishing, the vertical dotted libnes are not on the graphics before publishing. Any idea what might cause this?
Hello, I am extending Animate to expedite our content pipeline. I'm using Extending Flash Professional: https://help.adobe.com/archive/en_US/flash/cs5/flash_cs5_extending.pdfBut there is no exposed function to code the lipsync function. Could someone please tell me how to automate this function from code? Thank you, Atley
So, I realised that when I rigged my character, I couldn't rotate the torso. I didn't think it was a problem, until I needed to rotate the torso. Any help would be useful. Is this intended or not?
Hi!I am a Marketing girl thinking about establishing an animated character for my brand. In order to estimate the costs (more or less), can anybody tell me how long it takes to do a lip sync for let's say 15sec, using a character that already exists and the newest Adobe AI technology. And I really only mean lip sync for now, no eye movement or body gestures.I understand, that once you have defined your puppet and the different mouth positions it is not that time-consuming anymore, if you have a good audio to import. Is that correct? And how much time would you need for example for a character singing or talking for 15 sec?THANKS for your help!Best,Hanna
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