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I'm sure this has been asked and answered plenty of times, but I've been searching off and on for days and haven't found a solution that works.I have a movieclip that loads inside of a scrollpane when the flash document is published. Inside of that movieclip are buttons that I want to control the main timeline. Here is the code that I am using for this:PipeStr_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopFromFrame);function fl_ClickToGoToAndStopFromFrame(event:MouseEvent):void{ myContent(root).gotoAndStop("PiperStretcher");}However, when I go to test everything, I get this error:"Scene 1, Layer 'Actions', Frame 1, Line 171120: Access of undefined property PipeStr_btn.So I'm not sure how to proceed. I thought about adding the code to the movieclip itself in an actionscript layer, but that's what you would do in AS2. I like how in AS3, you just have the one layer of actions that control everything. However, if I need to add A
Hola,acabo de instalar Adobe Animate 2021 y al pulsar el botón "Comenzar la prueba gratuita" me responde con el mensaje "Se ha producido un error".Alguien podría ayudarme? Gracias.
I'm doing the propeller on the windmill , and on step 5 it asks you to change the rotate value but the transform selection isn't on the right next to the object menu , its on the right menu , and when you click it you get three options - free transform , rotate and skew or scale , anyway there all useless because they do nothing when you click on them , in the tutorial when you select the transform icon on the left (that I can't see ) , a whole menu appears with options to change the values or a slider etc but I don't see any of that . What are you suppose to do , I looked around trying to see if there was some other way to get the functions available , but no luck . I was just wondering if anybody would be so kind to point out where I am going wrong and why the tutorial is different to what options are available ?
I have a html5 canvas project that i'm working on. Very simple, and everything works on a desktop and on an iPad. However, sound is not working on an iPhone. I have done a lot of reading and i've tried to follow guides to make the initial click at the start of the project load the sound... but it doesn't work. Link to the game: https://filedn.com/lskcCw1QJLAJNzkfocSB4mj/Game%2006/game_06d.html This is the code that i used on frame 1 at the time when the user pushes the start button: (i tried click and mousedown)this.button_start.addEventListener("mousedown", fl_MouseClickHandler_3.bind(this)); function fl_MouseClickHandler_3() { this.gotoAndPlay('start'); createjs.Sound.on("fileload", handleFileLoad); createjs.Sound.registerSound("sounds/alef_01.mp3", "alef_01"); } and this is what i used later on in the project to play the sound:createjs.Sound.play("alef_01");
I have3 pensI want to draw an A line and a diagram in the sceneI got a bunch of codes, but they don't workI want one that is easy and simple to draw lines by handIn a scheme without what goes out of the frameDoes anyone have something like you?many thanks
Hi, I was working with some shapes editing and deleting vertices, but sudently, I'm not able to delete selected vertices. I select a vertex with subselection tool, and I press delete key, but the vertices are not being deleted. Anyone know why this can be happening?
Designed (HTML5 Canvas Document)Page longIts length 7206 pxI added a button to move to the next frame this.button2.addEventListener("click", fl_ClickToGoToAndStopAtFrame_2.bind(this));function fl_ClickToGoToAndStopAtFrame_2() {//this.stage.x=0;//this.stage.y=0;this.gotoAndStop(5);}It goes, but it is stop at the end of the page ?? why Not at the front of the page, but show at the end of the page ??
I've always exported my interactive animations as flash projectors... I'm looking for some advice on what the alternatives are for publishing self executable animations for OSX and Windows? What are you all using instead of flash? Thanks in advance for your help!
After downloading the new update my tools are gone. This is what i see:
Hi, I have a complex animation that I need to resize the stage and content proportionately. I select scale content and everything looks great in the application but when I export to video the alterations are not visible in the MP4 file. See enclosed screenshots. Does anyone know what I am doing wrong? Thank you! Paula
So I can draw with the Fluid brush just fine, but when I try to draw with the regular brush tool, pencil tool and erasure tool or add any shapes to the stage ect ect I can only see them after I go back and reactivate the fluid brush tool. I am either missing something very obvious that has changes or this is a major bug, Has anyone else experience this? Using a wacom but it is doing this when I unplug it so I dont think it is wacom related. How do I get back to 2019 if I cant get this resolved. Is it possible to upload a small video of what I am experiencing? Thanks in advance.
Hello. I'm trying to add an event listener that will move the playhead to a frame and stop once a video ends. I'm using a video component. I just can't figure it out. Is this possible with html5/canvas?
Seems like a simple issue, but I haven't been able to figure it out.var clip1 = new lib.Firstclip(); this.addChild(clip1); function childAdder(){ var clip2 = new lib.Secondclip(); clip1.addChild(clip2); } childAdder(); console.log(clip1); // returns >lib.Firstclip console.log(clip1.children[1]); // returns >lib.Secondclip console.log(clip1.clip2); // returns undefinedHow do I access clip2? I tried using a timer delay, and putting code on the second frame, but I get the same results, and I'd prefer not to have to do either of those things anyway.
Have a student working on their rotoscope animate project. One of their layers is now highlighted purple with a thick purple underline and I can't figure out what it means. I know it means something important, I'm just not sure what and I can't find anything searching for the answer. Please help. Thank you. The file is an action script file.
I'm trying to export a large number of symbols in FLA files as Texture Atlases. I'm currently using JSFL to do this. The TextureAtlasExporter class will export the texture atlas, however, the image output when using the JSFL TextureAtlasExporter uses a white background instead of a transparent background. This leads to grainy animations with very poor quality around the borders. When I export the same symbol as a texture atlas using the Adobe Animate UI, I get a proper transparent background as expected. Is there a way to get the JSFL TextureAtlasExporter to export texture atlases using a transparent background? If not, is there some other way to automatically convert thousands of symbols across thousands of FLA files into texture atlases? Here is how I am using the JSFL TextureAtlasExporter: var exporter = new TextureAtlasExporter();exporter.filePath = folderPath;exporter.autoSize = true;exporter.resolution = 1;exporter.optimizeJson = true;exporter.imageFormat = "R
hai, this is my code. everytime i answer correct answer which is "oksigen" it will show inccorect alert, but if i change from if(input1.text == "oksigen") to if(input1.text = "oksigen") then i will shpw the correct alert. why this happen? i already recheck all the instance name and everything just fine. Please help. Thank you. stop();import flash.events.MouseEventbtnSemak01.addEventListener(MouseEvent.CLICK, bilaKlik);function bilaKlik(event:MouseEvent): void{if(input1.text == "oksigen"){jawapanPelajar1.text = "congratulation, your answer is correct";}else{jawapanPelajar1.text = "sorry, please try again";}}
I have a small problem, so made 2 keyframes when i tried to do classic tween on it all the arms,legs,face everything when different directions in the first frame im not sure how to fix it, like it the tweens were wrong,i tried manually fix it but i found it too time consuming,earlier it said the tweens said this after wards when i do that it adds a bunch of tweens and when i add it it goes like this- what do i do?
Hi, Friends,has anyone experienced any issues with Animate 21.0.5 running in Big Sur 11.2.3? When I opened the application the main screen that displays the stage automatically scrolls to the left out of view and I cannot move the scroll bar. Same problem on the timeline panel. The scroll bar moves on its own and I cannot move it at all. Any ideas? Is there a way of reinstalling Animate CC in Creative Cloud?
Hi All,I have created the video in Adobe Animate (As per animation i sync the audio .mp3 format) after completing the work, export MOV and then convert .mp4 in Adobe Media Encoder. Now i check the final file (.mp4) starting animation and audio sync is perfect but after 80% of video got audio miss match (audio playing delay) and end audio does not finish properly.I am using,1. FPS 202. Audio stream - mp3, 128 kbps, Stereo3. Audio event - mp3, 128 kbps, Stereo Please give solution for this... Thanks...
Hello!I have an interactive whiteboard that is very simple (it just gives you the ability to draw on a blank space). The file was created using ActionScript 3. I need to update the SWF file to HTML5. I saw that there is a conversion button in Adobe Animate, but the file does not work after it has been converted to an HTML Canvas.Does anyone know if it is possible to easily convert ActionScript to Java? I know some programs like Swiffy are no longer available. Also, would an interactive drawing board work in HTML5 using Adobe Animate, or am I running down a rabbit hole? (I hate to ask that question, but I'm pretty new at this).Here is the code:/* import flash.display.MovieClip;import flash.events.MouseEvent;var pen_mc:MovieClip;var drawing:Boolean = false;var penSize:uint = 1;var penColor:Number = 0x000000;function init():void{pen_mc = new MovieClip();stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);stage.addEventListener(MouseEvent.MOUSE_MOVE, i
I found this code on google studio help and was wondering if it works with animate 2021. the version says 2019 is this going to be a problem I just tested it on one of my banners in the html5 validator and got no errors.<script src="https://s0.2mdn.net/ads/studio/cached_libs/createjs_2019.11.15_min.js"></script>
Hi, I've noticed quite a significant performance drop in HTML5 canvas projects from v21.0.4 to v21.0.5 (particularly noticable on slower CPUs, like older tablets etc). The same project when saved in 21.0.4 renders at a 30fps, but when exported using 21.0.5 it's more like 10-15fps. No changes made to the project itself - so it's purely down to the Animate update. Is this a bug - or is there any known work-around? Have downgraded to v21.0.4 for now.
Hello all! I am having some significant issues trying to use the .gif exporter window, it doesn't fill out all the way and half the screen is missing. I have tried changing resolutions and a system reboot and I have no clue where to go next. Any help would be very appreciated! Thank you!
I'm trying to download Adobe Animate on my D drive because sadly I don't have room on my C drive and when It's downloading It says my D drive Is full when It Isn't, I need help to fix It and I only have a couple days
Evening everybody.Small question: is there a way to limit the amount of characters you can write in the TextInput box in Adobe Animate html5 canvas component ?Thank you for your time.
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