Get help using Adobe Animate and creating animations.
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Hello, I've never really posted on forums like this for any software or app I own for the simple fact it always looked so complicated for those posting questions. That said I have a question about adobe animate; it's not too complicated. So I am trying to work on a rough animatic. I have in the screen shot, 3 frames. the 2nd frame is empty where the play head is located on the time line. I have activated onion skin with the parameters shown to the left of the scene window. The previous or 1st frame faded like I expected it to. However, the 3rd or Next frame infront of the play head did not fade. This makes it difficult to draw in the 2nd frame in bewtween the 1st and 3rd frames. My question is how do I get the 3rd frame to fade like the 1st frame? I have screen shots of the comp info and software info attached along with a screen shot of the issue I detailed above. I've tried drawing in the 2nd frame and the third frame still wouldn't fade. It
Hi,I have a project where I have a keyframed symbol where some parts of the timeline need to be motion tweened and others not. I achieve this by duplicating the segment following the motion tween and then unsetting the motion tween for the next segment. This all seems logical and a reasonable workflow.If I adjust the length of the segment, sometimes - most times, the object jumps a few pixels when the timeline is moved onto a keyframe. If I check the transform values, they are identical, but there is movement - between .5 - 3 pixels roughly. This seems to happen more readily on keyframes that are rotated from their initial state on that first frame, but can happen on keyframes that have been completely default.Any help much appreciated.
Hey! I'm using Character Animator for like the first time and I've had an issue with my lip sync. All my mouth shapes are correctly rigged to the right sounds when I speak or try to use visemes, it shows the wrong mouth. For instance, ill click on the M mouth and it will show the L mouth
I Currently changed the coding of my intro scene to test the functionality of the current scene im working on (scene 4). I have a button that takes the user from scene 4 to scene 5. It swittches to scene 5, but nothing plays, no audio none of the frames or anything. Currently scene 5 has 0 coding on it. Please let me know if i can provide anything . thanks ^^
I'm looking to use a rectangle selection area so I can define the virtual camera better and be able to place things like watermarks that move with the camera, such as a top and bottom border. How can I do this if possible?
i have problem that i do a game linked, i need to connect it scene by scene. but has error. i dunno why. plisss help.
To Adobe Inc.Why are there no company employees assigned to members?They help members with their inquiries and problemsInstead of waiting for a long time and there is no response ???
Looking to create an app that can encode a camera image and a few fields of text into a QR Code. Are there any resources availables to help?
So my computer was struggling and adobe animate crashed. When I went to open the auto recover file and the save file all of the objects/assets I had warped in previously saved frames had dissapeared. Why did this happen and is there anyway I can get these objects back to where they were supposed to be or was it just a bug with animate crashing and auto-recovery?
Hello, without reason, animate started to look very strange, the brush created horizontal lines: It seems it fixes disabling "zoom size with stage", but now in the stage view it creates a big grey area:(Edit: after a while, even with "zoom size with stage" disable, the error appears with another form (a little bit farther of the brush): This is the big grey area mentioned: Edit: Another error appears, Animate shut out and when I opened it all the layers auto-complete with nothing, even the keyframes where have a symbol on it or a draw, they put a "nothing" thing. Hopefully, it seems you can delete them creating empty keyframes and dragging it into the holes of the layers you didn't use, but is really annoying. I have Windows and Adobe Animate and Creative Cloud are updated. Hope someone can help me, thanks!
var root = this; var file1 = new FileReference; var fileLoader1 = new Loader; function start1(evt) { loadImageBtn1.addEventListener("click", showDialog1.bind(this)); } start1(); function showDialog1(evt) { this.file1 = new FileReference; var imageFileTypes1 = new FileFilter("Images (*.jpg, *.png, *.gif)", "*.jpg;*.png;*.gif"); this.file1.browse([imageFileTypes1]); file1.addEventListener("select", selectFile1); } function selectFile1(evt) { file1.addEventListener("complete", loadFile1); file1.load(); } function loadFile1(evt) { this.fileLoader1.loadBytes("file1"); displayImage1(); } function displayImage1(evt) { fileLoader1.height = 156; fileLoader1.width = 156; fileLoader1.x = 360.25; fileLoader1.y = 245.9; this.addChild(fileLoader1); }
Many years ago, using flash, i learned how to use sound to trigger events using actionscript.But I can't now remember.I can't seem to find any help on this subject.Lots of help on triggering sound using actionscript, but i want to make animation sound reactive. Any help, Thanks.
I've recently had Adobe Animate updated to CC 2020. At my company we have always used this program to batch create thousands of GIF banners more promotional materials because of its 'author time' symbol links where we update a master file and every linked file updates accordingly. We do this by having the master file placed in the same location as the many linked banners and they were linked via a relative path to the same folder. I.e../AuthortimeSharedAssets.flaThe './' representing the same folder. With the release of CC2020, it seems we can no longer link to relative paths and it now only does absolute paths.I.e C://banners/English/AuthortimeSharedAssets.fla. If we use a set as a base for another set and copy it to another area, the links don't update accordingly to a relative path. Our process is to create a symbol in our AuthortimeSharedAssets.fla file, copy it to the library in other FLAs in the same folder, select the corresponding symbol, select p
I'm having a problem with animate cc, my blurred background is not properly being rendered when I test run my background without any animation it keeps outputing ("Warning: filter will not render. The displayObject's filtered Dimentions are too large to be drawn") I changed the hardware acceleration between the three option none, direct and GPU but it's still not working. The problem only comes up when I test run it in swf, when im working on the project the blurred asset is perfectly fine Is there something I'm missing? I need heeeeeelp!!!! Moved from Using the Community (which is about the forums) to the correct forum... ModTo ask in the forum for your program please start at https://community.adobe.com/
I made a symbol fire symbol with 3 frames. However, when I drag the symbol onto the timeline it does not move. What do you do?
Ive noticed over the past week adobe animate has been freezing up on me and just gererally acting slow. I'm working on a project thats smaller than what i've worked on before so i don't know what could be causeing the slowdown. Possibly a windows update or soemthing? Anyone else having this problem?
Hello all, I'm just curious if studios have their animators work on small sections of the animatic and then put all those animatics together, how can they find flow between all these. Wouldn't the timing be off beat at times. thank you
Hi,I made a simple animation with buttons however when i go to export this error message appears and it does not export all the scenes.Scene 1, Layer 'Layer_1', Frame 25 Warning: The instance name 'CLICKTOBEGIN' is declared on an object of type flash.display.SimpleButton but there is a conflicting use of the instance name 'CLICKTOBEGIN' on an object of type flash.display.MovieClip.please helpthanks
I have a number of online courses that were made in Power Point and published using Adobe Presenter using flash. Is there a way to convert these courses to use HTML5. Each course is made up for up to 20 different lessons, with up to 20 to 150 slides each. Some of the original Power Points are not available to republish them using presenter using HTML5. I have seen info about converting flash animations/ads but not an entire course like this. Will Animate do what I am hoping it will do?
Hello! Needing a bit of assistance on the auto lip-sync feature in Adobe Animate. I love the idea of this feature! However, It's not working as it should for me. I've attatched a video i took of the problem. I started a new file from scratch, and everything you see is sped up by around 1.5x speed. As you can see, I converted the mouths to graphic symbols, but I can only use the one for the frame picker that I have currently selected the frame for. Once I switch to the other frame that has the other symbol on it, I can only see that symbol in place of the old one. (Basically, I cannot see the different symbols I have created all at one time without switching frames.) [I hope that makes sense!] Love this program, and thank you for the help!See the attatched movie for a visual representation.
Hello! I’m just building some html online banners with Animate - please be patient with me, I’m pretty new to this subject. It works pretty well but there are two things I’m struggeling with: - How can I move an amimation (several layers, animated masks and tweens) to a different location on my canvas? - Exported file sizes: When I publish as html canvas I have one picture in the images folder with 70 kb and a js-file with 94 kb (and an index with 3 kb). But everything together may not have more than 100 kb. How is it possible to reduce the file sizes? Any help is highly appreciated - thanks in advance! markus PS: I’m working with a german version of Animate.
Hello! New to Animate, very new to JS. I've built a banner ad in the HTML5 Canvas, but I feel like I'm missing something obvious. Based on this thread, I applied the following code to the frame where I'd like my animation to stop after looping:* if (!this.looped) this.looped = 1;if (this.looped++ == 2) this.stop(); I applied the action at the top level of my .fla (I have several nested movie clips and would like all to stop on a specific frame). For a while I thought it wasn't working at all, but now I see that the stop action is only effecting my background layer (not any of the other movieclips). Can anyone help me understand how to get EVERYTHING to stop simultaneously? (see image below) *I would actually like to loop the animation 3 times and have it stop specifcally on frame 231 of 240, if that information is useful. I just figured I'd try the code above to start
Hello, I am working on an animation for a client, and for some reason when I try to test the scene, the head and hands of my armature are not visible. They are visible when I test it on the timeline, but not when exporting or testing. What the heck is going on here? I've never had this issue before. I won't even go into the bugs and crashes, but I will say that this product is too expensive to be having to deal with these issues constantly.
Hello! I have been trying to upload an app I created many years ago for a client, in 2012. I've always been able to upload this app when I needed to release an updated version for iOS compatibility, but I'm experiencing a new and, to me at least, vague error: ERROR ITMS-90035: Invalid Signature. A required plist file or resource is malformed. I tried recreating the provisioning profile and certificate and it doesn't change the error. I verified that I am using a distribution (not Ad hoc or Development) certificate. I even updated my OS to Big Sur and downloaded the latest versions of Xcode, Transporter, and Animate. Nothing has changed in my app's code, and the error does not say what file or resource is malformed. Apple Support just directed me to a general document about code signing, but pretty much everything there revolves around using Xcode to create your app. Has anyone experienced this error and found a solution? Thanks so much for any help!
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