Get help using Adobe Animate and creating animations.
Recently active
Hi Everyone,I have to give a client some templates so they can export their own video clips. I want them to be able to open the file and export video, but i'd ideally not want them to change the code inside or duplicate etc. Anyone know if it's possible to compress the code or make the whole file read only? Cheers, Mike
Dear All, I can not use all of the time options under "Layer" but i want to fix the animation at the last frame so it wont loop anymore if i upload it on a website... Is there another solution to set the video file up like that?is there a way i can get full access to the time options? Thanks
Sorry if I come off as fustrated. But I'm mostly annoyed at myself. I was working on a graphic and had spent a full hour on it, then I needed to redraw the image from an opposing angle. Long story short, I finish the task, and come to realize that I didn't create a new graphic. Now I have to remake the old one. So I'm upset with myself, and attempt to undo, unfortunetly that chance was long gone, and now Im stuff with the original image half done, and the 2nd image completly gone. I'm pissed, but I had autosave on, and I know that if I don't quit the application, it should have saved, right? Is it possible for me to pull up an older save? If so, where can I find it?I checked the Animate folder in %appdata% but I dont see a single save file.
After update Adobe Animate 2021 crash in iMac with macOS Catalina 10.15.7
Hi,The fact that this hasn't been implemented has somewhat shocked me but with all the MP4 usage out there (H.264 encoding) for iOS and web - with great compression capabilities, I'm surprised there isn't a native way to export directly to MP4 out of Flash. It really increases production time and increases hours when using the After Effects or exporting an MOV/AVI/FLV/FLA and using the adobe media encoder methods. Is there a way to streamline this so it will just export as it would any other video (Using the Adobe Media Encoder). I did see that the CC version is adding a feature that may do the trick if you can in fact export to the encoder and queue a series of MP4 conversions. That would be a huge help if that's the case, but is that how it will work? Please advise, since I still use Flash for a great deal of animation and batching multiple Flash files would save a ton of time (and lessen errors). Thanks in advance for reading,Peter
After editing a HTML/Canvas file in Animate CC, the zoom in (Z) generates a skewed image which I can't edit, click "Fit in Window" shows normal. Also setting a smaller width W=500, the problem disappear. Same for 20.0.2 and 21.0.Note: Can't attach the test file in this post, it saysThe attachment's zoom_in.fla content type (application/octet-stream) does not match its file extension and has been removed.Link for the test file (zoom_in.fla):https://drive.google.com/file/d/1kHe9akgyxfNk3d4N6DmNUwisj0fBa9Zu/view?usp=sharing
I'm publishing a swf file of an animation and I can't seem to figure out why everything on my pasteboard is visible in addition to what's on my stage. The pasteboard doesn't show when I test the animation, only once I've published.
I am trying to export a 28 second video from my Animate file and it always gets stuck at 54%. There doesn't seem to be any activity on the CPU/Disk and barely any on memory (8700K/32GBRAM/SSD). I left it going for 2 hours and still nothing.What concerns me is that I can find instances of this issue going back to 2007.How am I supposed to make a MOV of this file if it keeps getting stuck?
With new update I can't move objects with my arrow keys in "Edit Multiple Frames" mode anymore. Objects acts weird and resizing itself chaoticly, but not moving at all. Have to move it with mouse, but it is completly inaccurate.
Getting a weird bug when coping text from Photoshop and pasting it into Animate on the Mac. It adds these rectangle characters. Tried different fonts too, same issue.and you can't delete them... it just pushes it out of the tet field...any ideas?
Hello everybody, The text of my ad always should keep its size when the width of the browser gets smaller. The ad only should "lose" blank space at the left and right side. How can I do that?I played with the publish settings but could not make it work this way.
How do I add playback control bar in CANVAS version in browser animation version?Thank you in advance for your answers
I am very new so please do not be offended by my basic questions which - despite searching the net - I could not answer.So far I have only mastered the art of button-controlled-branching to other frames.So yes when a user presses a button the program branches to a set of 10 slides called "slide17" (on frames 170 to 179 - keyframe = frame 170).Now I would like to code the following:On the background (stage image) of these frames (170-179) I want to play some animations and then - without the user pressing any buttons - return to keyframe 10 (which I called "slide1").My thought was to tell adobe animate to - "gotoAndPlay("slide17") - "for a certain time - (20 seconds)" - in this time performing some motion tweens on the screen background (stage image) - and then automatically banch to frame 10 = > gotoAndStop("slide1");How could I code this - to "stay on a frame for a certain time" ?&n
Hi,I made an animation with classic tween, exported and everything was ok. After a few days I wanted to add somthing to that animation. I reopend the file and animated object were not there anymore. But if I remove all the frames of the animated objects, except the frist keyframe, they appear again. Is this a bug or am I missing something - I am brand new to Animate.Thank you in advance.
New to the HTML5 world here. Providing HTML5 creative made with Animate CC.Specs state "JavaScript tags not allowed".Trying to add a Clicktag and seems like every option uses js <script>. Am I misunderstanding the specs?Admittedly I am in over my head and am hoping for clarification / advice.Thanks![Here is the list of all Adobe forums... https://forums.adobe.com/welcome][Moved from generic Cloud/Setup forum to the specific Program forum... Mod]
We have a project that plays a short 1 minute video component with the intention of moving to the next frame after it plays (Animate Canvas). There are a couple of threads that detail some information, but none seem relevant to my particular project and are not working for me after reent update. The intention is to stop the fram at the video component in the middle of the timeline, play a one minute video, then proceed to play the rest of the timeline after the video has ended. With recent December update to Animate, previous methods detailed to accomplish this no longer work. Does anyone know of a working function to do this?Thank you in advance, I've been trying to solve this for weeks now.
I just recently got the trial version of Animate, and after getting used to everything, I tried to draw a simple sketch for a test run, but the strokes aren't appearing. Whenever I use my mouse, it works just fine, but whenever I try and use my pen it doesn't show. My tablet driver is up to date, and it draws just fine on other programs. Animate is the only program that is giving me issues. Any help?My tablet is VEIKK brand.
Hi to whom it may concern,I am doing a lesson 9 in the Animate 2020 in class Book and it is not being specific on the sections of Adding Galleries step 4 . It says "to make the layer a texture layer". I dont understand that because I dont remember going through that in the book before. I need help please.Thanks,Chris
I'm trying to work my way through the Hands On tutorials but I keep getting stuck as things don't seem to work they way they are supposed to. I cannot figure out what I am doing wrong. So a few questions: 1. In the animated pig tutorial it asks me to insert a frame at frame 50. My timeline only has 27 for some reason and I cannot figure out how to add any more. It does not help that the tutorial window is very small and I cannot actually see well what is going on inside it. 2. In the Hello Kid tutorial it asks me to insert a keyframe at frame 7 and modify the pose. So far, so good, and the character moves just fine. Then it asks me to insert "another frame" (it does not specify whether this is a keyframe, a blank frame or what). I've tried both. Then it asks me to copy the initial frame and paste it at frame 15 so I can get a smooth looping motion. Instead, i get smooth motion to frame 7 and then it freezes until frame 15 when it jerks into the new position.
I use Adobe Animate last version (20.5.2) on mac last version (10.15.7) and I constantly get wrong data for the name of a font, the position and size of a text, or an object. It makes me waste a lot of time as I have to quit an restart Animate and even though, sometimes I keep getting wrong data. In the image can be seen that selecting several texts on stage, different fonts, sizes and positions shows wrong data on the Properties Panel. Not the real name of the fontNot the real size of the fontNot the real position or size of a text or an object Does anyone know how to fix these issues?
Hi,I'm trying to call an Actionscript 3 function exposed using externalinterface.addcallback from C# using callfunction(). When I use the XML API, it returned </invalid>. I tried using some code I found for Externalinterfaceproxy class on Google but it also is unresponsive. I've tried adding the .swf to Flash Player's global security settings, no change. Within Actionscript the functions are called successfully. Externalinterface.available is true. AllowScriptAccess is set to "always" for the C# axshockwaveflash control. Any idea what's missing? Can anyone point to working example code of C# -> Actionscript 3 function calls? Is there any procedure for troubleshooting the externalinterface API?Thanks,Alex
Hello,First of all, sorry if the subjetc has already been discussed, but I did not find what I was looking for.We (in my company) used to create HTML5 interactive creatives in Edge Animate CC, embedding an external JS library that made a bridge between the creative and our own SDK.With this application not really being supported by Adobe, we turned our eye on Animate, which would seem to fit our creative needs... however, we fail to see how we can still use our library (or a library if we have to apply changes to it) in it.Anyone to tell me if that's possible and redirect me to documentation that could help? Thanks a lot!
I have three simple character animation sequences I've created in Adobe Animate CC, and need to export them into some sort of video format so I can drop them in Sony Vegas Pro 14 to edit them from there. The only problem is, I need the backgrounds to be transparent. When exporting them as a .mov, I know you can select the option to ignore the stage color, but all that does is make the background a solid black instead of white. It's still there, and still not transparent.I can't open .swf files in Vegas, so exporting them as that is out of the question, and Adobe Media Encoder can't open them either. Any ideas on how I can solve this?
So i've read over several threads detailing problems with the paintbrush, and recently i thought I had fixed my own issue in a thread i posted just the other day. Now it seems that the program is just obeying me when it wants to. Ok, so i've drawn the lines into my frames and now i'm trying to fill them. I HAVE TRIED TURNING OFF OBJECT DRAWING. I HAVE TRIED USING CONTROL +B, I HAVE TRIED CONVERTING LINES TO FILL, I HAVE TRIED SELECTING CLOSE GAPS...and yet nothing seems to work. The painbucket will either flat out refuse to fill an empty space, or will only fill part of it or will fill several spaces outside of it. Why is this so freaking frustraiting? What am i doing wrong and ALSO, whenever i try to use theerase too to erase part of a pencil line it leaves a round tip like it is only erasing anchor points. I am seriously 2 seconds away from dropping my adobe payments
i am trying to draw line in adobe animate html5i wrote this code, but it is not workvar c = stage.document.getElementById("canvas");var ctx = c.getContext("2d");ctx.beginPath();ctx.moveTo(30,67);ctx.lineTo(45,78);ctx.stroke();
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.