Get help using Adobe Animate and creating animations.
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I don't understand actions all too well. I'm trying to get my animation to play only when "play" is pressed, the whole thing plays by itself instead.
I am new to Animate and I am having problems changing the font. I have a text box with static text which I want to change to a another font that is installed on my pc and is visible in the dropdown in Animate. It does change the font, but when I click outside the box the the new font is not applied. By the way: Is it possible to copy-paste the font attibutes like in Premiere Pro, so that I don't have to change the font manually in all text boxes? Thanks in advance!
Hey all, this is my post here so let me apologize in advance if it's hard to understand. Now for the question. We've been using Flash for a few years now to build web applications where we show the cooling installations values to our customers. To build these pages we have a library with all the different components like valves or compressors. In Flash we were able to grab a component from a library and place it in a new file. When trying to edit this component it would tell you it was linked to somewhere and editing it would break this link. Now in Animate CC we have made this same thing possible by placing the components from the library in a second library where we would add these links in this second library so when we would try to edit it when drawing with these components it would sent us to the first library. This feels like the same result with extra steps. I've also noticed that for some reasons these links break regardless. I hope anyone here knows a solution
Ok im started new thread cause existed was marked as solved.I cant publish android apk with my old certificate. But i need this cause i cant update my old android games with new created certificates.Dear Adobe team can you say how much time you need to fix this? Im not alone.
I am creating a phonegap app utilizing the exported html5/js from adobe animate. It will be a "Multi Page Jquery App" with the Animation being the first page. After the animation stops, 3 buttons will show. My goal is for app user to click on any one of the buttons in the animation (animation is page1 of data-role) and to link to any one of the other 3 pages within the multi page index file. Everything is within that one index.html file. The first page is id=page1 (which includes the animation exported from adobe animate), then there is a id=page2, id=page3, id=page4.Out of all the buttons in the animation, only the one that links to id=page2 works. The other buttons that link to page3, and 4 do not work. The page2 button works perfectly. Is there something I need to add to my index.html document or is the problem within the animaton buttons? Actionscript for each button:this.BUTTON1.addEventListener("click", fl_ClickToGoToWebPage_7);function fl_ClickToGoToWebPage_7() {
There are some outdated ways on youtube
story:i was animating something on animate and i do have autosave on and i know it autosaved the animation a few times. I restarted my computer without worrying since i new that i'd get the recover animation option. when i opened animate i didnt get the option, instead i got an error saying it couldnt open it. question:can i get this file back or is it just gone from my computer forever??? if i can get it back can someone please tell me how? i use adobe animate cc 2019 on a windows computer edit:i found the file but i cant open it for some reason can someone please help
Comme vous pouvez le voir ci dessous, mon crayon bug complètement. Il fait des traits comme s'il coulait et il y a un gros décalage entre le stylo et ce que je dessine. Impossible de dessiner, j'ai réinstallé animate pour voir si ça allait marcher, ça à marché jusqu'à ce que je branche un deuxieme écran en hdmi. La premiere fois l'hdmi était branché aussi. Je pense donc que cela à un lien mais le bug reste meme si je débanche le second écran, en gros la seule chose que j'ai trouvé était de réinstaller le logiciel. Sauf que c'est une perte de temps + ça ne m'assure pas que le bug parte pour de bon. J'ai vraiment besoin d'aide... merci
Hello,When a Bitmap image or Bitmap fill is present, I am unable to publish in "Texture" or "Sprite Sheet" format. Only in "Image Element". Is there a way to publish in "Texture"?Thank you for your answers.
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Hello, I have again a non-sence bug. My button :The over state is a movie clip. But when I export it to HTML5, the over is NOT animated.Nothing about it on forums. What happend ?
I'm aware that this is the wrong forum post but I have absolutely NO IDEA why I can't create a new discussion in the Animate CC sub-forums. Nonetheless, let's get to the point here.So, I'm looking to draw in Adobe Animate CC because I can't draw with a mouse and I think that's close to impossible for anyone as well. In order to resolve that, I'm looking to buy a SUPPORTED Wacom tablet for creating frame-by-frame animations so I have no clue to which drawing tablet would be great. As a freelancer, I have my eyes on the Wacom Intuos Draw Blue Pens and the Wacom Intuos Draw Creative Pen Tablet CTL-490DB-Blue.I'm no professional in drawing tablets and this is the first time I'm going to buy one, so I'd like to buy on the recommendation of you guys.THANKS IN ADVANCE
Hello,My HTML5 is : But when I export, all filters disapears : How can I fix that ?Thank you.
Hi, I just want to know if there's something wrong with adobe animate. When I publish my work to check, out put doesnt match the canvas. Text and objects are shifted and not in their proper places. Tried different browsers and it is the same. I tried the project that I made yesterday and it's the same but yesterday that project is ok. The output is correct. Please help.
HiWe have migrated our Flash stuff to HTML5 using Animate. The simple navigation buttons like Previous, Next, Pause and Play etc are not working in Chrome and Firefox post migration but they work in IE nicely.Could you suggest a solution please.Thanks
HelloI am unsure of the best way to fill a shape that has been created with object drawing mode on using the line tool - is this possible?
I have a blank stage with only AS that loads an swf addChildAt(0) and a second one addChildAt(1). This works. When the user interacts with (1) it calls another addChild (not indexed) and possibly that one loads another, depending on the choices made by the user. How can I get any of these to control that very first child that was loaded at (0)? I have run out of ideas. Some of the code: (on the main swf, nothing on the stage, only code that loads the next two) addChildAt(pHolder, 0); pLoader.load(pURLReq); pLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, pLoaded); and for the second: addChildAt(mHolder, 1); mLoader.load(mURLReq); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, mLoaded); On the child of childAt(1), I have: function replaceSWF(e:MouseEvent):void { pLoader = new Loader(); pLoader.load(new URLRequest("p.swf")); pLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, placeNewClip); } function placeNewClip(e:Event):void { removeChildAt(0)
I keep getting This error I never got it before I unclicked the advanced layors it works But my alpha has changed and my fade in and outs dont work Im not an advanced user Im still using code snippet so please explain in simple way
Hello, I have one character to illustrate who needs to be seen as a shadow. So I converted him to a drop shadow, and that is working well. I've been using the bone tool to animate him, but when I need to animate another layer with him in it, the separate movie symbols are multiplying their shadow darkness where they overlap. Why is this happening? Please help!I could get around this if I also could learn how to remove the cigarette from his hand to have him throw it in the trash can. But right now it is attached with the bone tool to his hand. I've attached two images to show you the correct character layer and the incorrect character layer. Also, we know he isn't suppose to throw the cigarette into the trash can, that's the point 🙂 Thanks all!
Hello, When I export my animation, clips are not animated anymore, can you help me please ?
Hi, i'm trying to convert files in Flash to HTML5 Canevas. My current problem is the global variables being generated, they cause an error. _Global is not defined. To start I already modify the code to change images with button, passing from that:BtnSuiv.onRelease = function() {_global.Exo.gotoAndPlay("Explication02");};to that :this.BtnSuiv.addEventListener("click", fl_ClickToGoToAndPlayFromFrame.bind(this)); function fl_ClickToGoToAndPlayFromFrame() { this.gotoAndPlay(15); }But i still have an error on the rest of the build, especially for launching an audio in files. The code gCh.script_mc.gestionSon (Code + "01b.mp3"); does not work, because the gCh. is not defined, just like the _global of the other v
Hi, I am a newbie in this field and I would like to check whether a code for an app developed in Animate for Android needs to be rewritten or tweaked for the same app to be published in iOS. Are there any changes to be made in the Main.as file or merely in the publish settings? If there are any changes to code needed, kindly advise the nature of the changes. Thanks in advance.
Hi,I had a Flash website that I have been eager to repurpose as an HTML5 Canvas site. I have been working with the code wizard and I'm glad to say that the first page is now 90% there. However, there is one thing that I just can't get to work. Here's what should happen:A movie clip (van_mc) with a nested clip (vanmove_mc) is covered by an invisible button (van_btn01). The nested clip has a "stop" script on frame 1 (or frame 0 in HTML5 code, but I will use the Animate timeline numbers to explain)). On rollover the button sends the nested clip move to the "over" state on frame 2. On button rollout, the nested movie clip returns to frame 1. On button click, the nested movie clip moves to frame 3 and runs the remaining animation in the movie clip, with the final frame sending the user to a new web page. All of that is working perfectly. The problem is that whilst I want the rollout function to work until the button is clicked, once it ha
I got the adobe creative cloud on my computer, and installed animate. The first time I used it, it worked perfectly fine, but now whenever I open the app, it doesn't work. whenever I click on something, it doesn't respond, and makes that DING sound. I can't even close the app, I have to shut down my computer if I want to close it. I've even tried uninstalling, and reinstalling the app, but it didn't help. I use a lenovo yoga 730 laptop. It might be that I can't use animate on this particular computer, but keep in mind that it worked perfectly the first time I used it.
In Animate 20.5.1 When I slelect a layer all of the frames on that layer are automatically hightlightedWhen I try to move all of the highlited frames the become unhighlighted as soon as i click on them. This is rediculous. This is how i select all the frames on a layer since i cannot at any time see all the frames if they are beyond the timeline all the way zoomed out.
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