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So basically, I customized my timeline and layout, but whenever I exit the program and start it up again, it doesn't keep the changes. I have to manually change it back every time since some of the panels aren't adjusted properly and it gets really annoying
animate crashing on test fla converted to html 5<?xml version="1.0" encoding="UTF-8"?>-<UsageDoc version="0.5.6"><StartSession seq="0" time="2020-07-24T19:09:44Z" id="504b58bb-e5cf-4d25-8412-020c5fe2e5ed"/><NewGroup seq="1" time="2020-07-24T19:09:44Z" doc="NOVALUE" group="0" name="Session" subcategory="Crash" category="Headlights"/><DataRec seq="2" time="2020-07-24T19:09:44Z" group="0" name="ProductFamily" data="HeadlightsCC"/><DataRec seq="3" time="2020-07-24T19:09:44Z" group="0" name="ProductName" data="AppCrash"/><NewGroup seq="4" time="2020-07-24T19:09:44Z" doc="NOVALUE" group="1" name="ExitInfo" subcategory="Crash" category="AppExit"/><DataRec seq="5" time="2020-07-24T19:09:44Z" group="1" name="ExitType" data="Crash"/><DataRec seq="6" time="2020-07-24T19:09:44Z" group="1" name="CrashProductName" data="NOVALUE"/><DataRec seq="7" time="2020-07-24T19:09:44Z" group="1" name="CrashProductFamily" data="NOVALUE"/><DataRec seq
I tried to illustrate in the picture what I am attempting to achieve, but I had to lower the quality to upload it. I have a rigged robot with a neck, which is separated into three components, lower neck (connects to torso), upper neck (connects to head), and slinky (connects from bottom neck to upper neck). The goal is, as you drag the upper neck, I was hoping to use the joint y translation to drag the neck to it constraint, while also dragging the slinky along with it, but keeping the bottom neck from moving. My problem is that I can't seem to find any reproducible logic in using the joint translation property. Somsotmes it acts as intended, but most times it just drags all of the components up or down with what I am dragging... but whereas they all appear to be independent of each other. For example I am trying to have it appear as if it is unraveling the slinky as the neck is pulled up to its max y constraint. Hopefully I illustrated what I am tryin
Hello, I am new to Adobe Animate. I am trying to follow the tutorial from the link below. I am struggling. After I made the shape for the head, I created the shape for the eye. I then proceeded to move it over the head. It went behind the head. I cannot seem to move the eye to the front or move the head to the back. Any help would be appreciated. As mentioned early, I have no experience with this program. Thanks in advance! https://helpx.adobe.com/animate/how-to/drawing-in-animate-cc.html?playlist=/services/playlist.helpx/learn-path:key-techniques/playlist:topic/products:SG_ANIMATE/set-header:get-started/en_us.json
Hi everyone!My project is HTML5 Canvas I have an animation on my main timeline and I control the animation with the mouse wheel going forward and backwards follownig this solution: https://community.adobe.com/t5/animate/how-do-i-animate-the-timeline-with-the-mouse-wheel-in-animate-cc/td-p/9974455?page=1 Now I really need help to apply the same solution also with mobile swipe up and down. Thanks!!!
Hi! I've been tasked with making basic HTML5 ads in Animate CC that will be placed in StackAdapt (a social media manager). I animated, added a click tag / button, as well as actions, and my export seemed successful. But when I added it to StackAdapt, I got the error:"Uncaught TypeError: this._renderFirstFrame is not a function" I see that line of code in the JS published file, but I have no idea what to do in Animate to fix the problem. In case its important, I'm running Catalina and Animate 20.0.3. I've also reached out to StackAdapt, but not sure they can help. Does anyone know how I can fix this? Thank you in advance 🙂
I have searched the forum here, and I cannot find the answer. In 2020, when Flash is no longer supported by Chrome, etc., does that also mean that Adobe will stop producing/supporting/selling Animate (the way they did with Adobe Muse)?
So I have created my game for Android, tested it - it runs on every device I test it on...Problem is, when I upload it to the play store I get the following error : Upload failedYour app currently targets API level 27 and must target at least API level 28 to ensure it is built on the latest APIs optimized for security and performance. Change your app's target API level to at least 28. Can someone step by step, through adobe animate, tell me how to fix this?Do I use AS3 somehow? Where do I put it?Do I edit an XML file? I have no idea what to do! -Thanks -Nathan Sizemore
Hello so I have a big problem with my adobe animate program when I try to draw with my drawing tablet on my adobe animate I can't draw anything it just show weird vertical lines and dissapears please help me I need to use Adobe animate properly I have a big work.....
I had an issue at first was animate cannot create a swf file when it previously could, theres no preview or anything. Then I tried doing it myself in the publish setting and it now has a preview and the swf file was saved. Then when I tried to export it to quicktime video it still says it cannot create a swf file. Plz help
Hello good afternoon! I have a question, I have a code in Action 3.0 I'm trying to convert to JavaScript but I'm not getting it. can you help me? Preciso que ele puxe um XML na animação, mas não está funcionando. import flash.display.MovieClip;stop();var meuURL:XMLHttpRequest = new XMLHttpRequest("Name XML"+Math.random());//var meuURL:URLRequest = new URLRequest("Name XML");var arquivo:XML;var infoXML:XMLHttpoader = new XMLHttpoader ();infoXML.load( meuURL );infoXML.addEventListener(Event.COMPLETE, verificaXML);function verificaXML(evento:Event):void{this.arquivo = new XML(infoXML.data);this.play();}var cont_n = 0;var j = 0;var boo:Boolean = true; Thanks for listening.
I've been working on a project for over 2 months now creating various sized banners for a client. Since the 20.5 update however I've experienced some major issues when previewing and publishing my ad units. My banners were setup to publish the assets as a texture and would spit out the atlas with all my symbols. It would play correctly on any browser I tested it in and looked perfect. Now, when exporting or previewing, my animation is completely off, with some symbols being way thicker than they should be (they are SVGs) and placed in incorrect positions, same goes for some of my static text. Very annoying issue. I was able to kind of resolve the issue by changing the publish settings from texture to spritesheet, however this isn't the ideal solution for me as I have SVGs I am using that now look different in each browser, as opposed to when it was a texture. Any ideas? Thanks in advance.
I would like my interactive application to expand to the browser window width, these seemed like just the settings to make that happen, but they do not work.Any idea then, what these parameters are for?The app on the page will be used as a full screen exhibit for a touch screen, and also viewed on phones and in iframes on web sites, this is the published result viewed in an iPhone 6 sized window, the canvas did not respond at all:I even changed the parameters in the html to accommodate this, also to no avail. Any suggestions?<div id="animation_container" style="background-color:rgba(226, 225, 221, 1.00); width:100%; height:100%"> <canvas id="canvas" width="100%" height="100%" style="position: absolute; display: block; background-color:rgba(226, 225, 221, 1.00);"></canvas> <div id="dom_overlay_container" style="pointer-events:none; overflow:hidden; width:100%; height:100%; position: absolute; left: 0px; top: 0px; display: block;"> </div>&n
The latest versions of Animate work very slowly, especially on drawings made with both the classic brush and the fluid brush, and very large drawings that protrude from the work area. I've also noticed that using transparency is extremely slow, just like the Zoom tool. Also, the program takes a long time to open, copy and paste, it is very slow.As for the export and display of the swf it is also very very slow.I am used to working with documents of approximately 100 - 200 Mb. In very few cases I use embedded photography. Basically it's all vector.Currently I have a processor with 4 numbers, 8 threads processing at 3.4 GHz and 16 gb of RAM and Nvidia Quadro P1000 GPU.I am considering buying another exclusive workstation to work with Adobe Animate and I would like to choose the right cpu, ram and gpu.The main question is to know how many cores Animate works with. I would also like to know if Animate uses GPU.These doubts arise to me since when observing the task manager when I execute th
I am new to flash and want to draw a star? All the help file say click and hold the rectangle tool. But this does not work in the vertion i have. How do i draw a star please?
I know this is a weird question, but I’ve been animating on top of layouts that have very large dimensions, and on top of that I have a lot of layers/frames to work with since I am doing frame-by-frame cleanup and coloring. Oftentimes when I select multiple frames/layers to move the program slows down considerably. I run a windows PC with a 6-core processor but it seems as though Animate is using only a certain number of cores and the CPU usage for the program never goes about 30%. I’ve tried giving animate a higher priority in the task manager but that doesn’t seem to work - it still hovers around 30. I know there is something similar in AE (render multiple frames) and I was wondering if there was some sort of add-on to allow animate to use more cores of my CPU so it doesn’t act slow. Also I’m not the most tech-savvy person (I only started using a PC in the past year), so apologies if I sound a bit novice-y.
the brush sometimes stops working as demonstrated, the issue is present in newer versions, both mouse and pen have this issue. I want to know if there is a fix.
Hi,I'm working on an animation in animate to which I further add effects in after effects. I'm dropping the animate source file in after effects which works fine. But if I go back and make changes in the animate file, it does not reflect in after effects. I have to delete the current animate file in Ae and then import the animate file again to see the modified file. I'm not sure if this is a bug or if animate files don't get updated in other adobe apps yet. Please let me know. Thanks!
Today, I've just downloaded the Adobe Animate software, but now I'm running into a large and irritating issue. While using any brush or pencil tool on my drawing tablet, the brush stroke shoots upward in a vertical line and misplaces the mark of the brush. In order for me to draw on the canvas, I needed to draw out of the canvas' border to create a mark.What's stranger is that this issue only happens when using my tablet pen (Wacom One tablet & pen) and not when using my mouse. The pen and tablet works normally on programs such as Photoshop or Krita, so I can't see any reason why Animate is acting up. Any solutions or words of advice? I'd really like to use this software, and it's a shame that I've encountered a bug from the get go.
Originally created in Flash, I exported this file years ago with no problem. Now the client needs an update, but export to video/media repeatedly stalls at 76% before Media Encoder can get to work creating a YouTube video. Need help ASAP please. The file is here: www.nydesign.com/Gisser2016-H.zip
Hello, guys! The task. I have movieclip panel_PA_anim, which has eventListener. I would like to open another MC and put it over mouse. How should I adjust my code to fix it? this.panel_PA_anim.addEventListener("click", (e) => { let l = this.globalToLocal(stage.mouseX, stage.mouseY); Object(this.parent).incorrect.x = l.x; Object(this.parent).incorrect.y = l.y; Object(this.parent).incorrect.visible = true; let a = () => { Object(this.parent).incorrect.visible = false } setTimeout((a), 700); }); Thank you in advance!
Hi I am a complete noob to animate. I'm sure this is very basic but any help would be appreciatedI am trying to create google display ads(usually use GWD but would like to move to Animate). I have all my artwork setup and ready to animate. For example, I have my headline text at frame 0 and keyframe at frame 15 to nudge up 20 pixels. That part is fine but when I keyframe that layer the rest of the layers disapper. Layers like the background layer and logo should be visibile throughout the animation.What am i doing wrong? Thanks
I am hoping that I can get some direction! I have a client who would like to make a tourism map created in Illustrator interactive so that if you click on one of the business/place names it gives you a pop-up? that have the map location (google?) and a quick description and website address. I've never done anything like this before so am not sure what software to use. Help! Thanks in advance!
So I work for a company where were trying to publish HTML5 ads onto Google but my zip file keeps getting an error (screenshot attached). Let me know if you need more screen shots of this issue.Is there any up to date documentation on how to publish Google Ads using Adobe Animate?
I'm trying to make interactive HTML5 content that is essentially an emulation of a cell phone interface. I'd like to let users scroll through 'feeds' with both a right-hand scrollbar UI element, with the mouse wheel, or swiping (mobile, lol). I know that previously when using Flash, I could use a ScrollPane UI component. However, no such component exists in HTML5. I'm hitting some roadblocks with writing the code and was hoping someone here would be able to give me a heading?
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