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I received the following announcement from Apple: "Apps for iPhone or iPad must be built with the iOS 13 SDK or later and use an Xcode storyboard to provide the app’s launch screen." Can anyone tell me how this affects those of us that built our iOS apps in Flash/Animate? How do we meet their requirement of providing an Xcode storyboard without Xcode?
Is it possible to lock the stage's rotation at all? Whenever I draw in Animate with a touch screen computer I pan and zoom using touch gestures. Animate often misinterprets my gestures and rotates the stage instead. I know how to reset the rotation with the "Center Stage" crosshairs button, but it can be tedious and I would prefer to disable stage rotation altogether. Thanks for any input!
i have reinstalled windows, resinstalled tablet drivers and adobe animate. using version 20.0.3.adobe animate wont draw. palm rejection wont work. every time i draw it. creates lines and cancels out other lines while drawing. it also causes the stylus to teleport. doesnt happen in any other software. even if adobe animate is open at the same time with clip paint studio. i am using windows 10 and cintiq 22hd. i tried swtiching the tablet settings in adobe animate same result.
for some reason adobe animate keeps registering my palm/hand as drawing inputs when that happens in no other software im using. i reinstall it same things happend. i have latest tablet drivers, restarted my pc etc. even if i have other software open at the same time it shows palm rejection there but it does NOT HAVE ANY show in adobe animate. i tried switching the settings to win 8 tablet settings. but it still doesnt work. i have been using wacom cintiq 22 hd for years now never had this problem until adobe animate. i have also reinstalled windows multiple times since then and have recnetnly. why does this happen. i dont understand. im using windows 10 and have 16 gigs of ram. theres no lag but it keeps messing up my inputs its so hard to draw nothing seems to work. pls help. why even buy this when it doesnt freakin work. even the latest update 20.0.3 has the same exact problem. why is no one talking about this?!?!? drawing is so diffcult it will struggle to make lines or
Inglsh:Look, here's the thing, I'm working on an animation for 4 weeks, until all right, then when you opened it today, the following message appeared: "There was an error opening the file" C \ Users \ Pedro \ Destokop \ animation \ animation .fla "". And you do not know any way or recover this file? as a place where you can save them? PortuguêsOlha, é o seguinte, eu estou trabalhando em uma animação a 4 semanas, até tudo bem, aí quando eu fui abrir hoje, apareceu a seguinte mensagem "Um erro ocorreu ao abrir arquivo "C\Users\Pedro\Destokop\animação\animação.fla"". E só vocês não conhecem alguma forma ou jeito recuperar esse arquivo? como um lugar onde fica os saves?
Hi; I need to know how to align my canvas with the zero point on my rulers. Thanks; jjfjr
HiI'm using Animate v 20.0.3 and I have a VERY simple motion guide which is working fine in the workspace and SWF preview but when I export as a movie it only shows the first frame and last frame postions.I'm pretty certain the graphic is lined up properly with the motion guide.The odd thing is that I have a very complicated motion guide in the same scene which is exporting fine.I can't see a difference between themAny ideas what might be happening?Many thanks!Ps I used Flash 5 a lot 15 years so I'm not "too" used to this version.
how con I convert a file .fla in .mp4 ?
This is a video explaining my issue with the Brush and Fluid Brush.
Please help novice... Frames 1 - 225 contain a full 360º rotation of my product. (ignore the pauses in the rotation) the rest of timeline will contain other things such as a beam demonstration drop test etc... Have a quick look at my crude demo so far: Home My question is, I need to be able to click and drag the product and rotate it as I move the cursor left and right. ie. drag back and forth between frames 1 and 225 Any idea how i would do that? I've been stuck on this for a while now This is a HTML Canvas but doesn't have to de as long as it's cross compatible with mobile devicesThanks for your support,Pascal
Hi !I saved my project yesterday and everyting worked fine but when I opened it today some parenting links were deleted. In my scene I've 2 people and they both have a problem with the parenting of eyes' layers.(First image with normal parenting, second this the bug)It's the second time this particular problem appear on those particulars layers.Does anyone knows where the problem can come from ?Thanks ^^
I'm using animates in an IOS (MAC) environment.Importing resources from AI results in color differences.(The color code value changes completely.)Is it the cause of the setup or the bug? Does anyone know?
hello Community, my question is very easy.I would like to give to my canvas html5 a variable passing trow the URL.so if for example i have: www.myip.com/index.html?pluto=3 how can i retrieve my var "pluto" inside my canvas? thanks a lot. Thanks a lot,
Hello !I start with Adobe Animate and try to create a dynamic link based on what is displayed on the screen."FLAC", "GAUCHE" and "DROITE" are each activated by buttons ...If anyone can help me, I would be delighted !!!THANK YOU SO MUCH var _this = this; var contenance = _this.FLAC.currentLabel var num1 = _this.GAUCHE.currentLabel var num2 = _this.DROITE.currentLabel _this.CMD.on('click', function(){ window.open('https://website.com/produit/'+ contenance +'ml/?attribute_senteur-n1='+ num1 +'&attribute_senteur-n2='+ num2, '_blank'); });
Hi, I'm new to Adobe Animate so this is probably a very basic question but I've created an interactive diagram and on desktop it loads instantly but on mobile devices it doesn't start working properly until everything is loaded. I've selected "Include preloader" and used the Default, which I can see in the images folder but the preloader doesn't appear while the files are downloading. Is there something else I need to do to get the preloader to work?Any help would be greatly appreciated!Patti
Hi guys,I'm working on an animation. This is a preview link: https://gocreative.cloud/mysoulcbd/1080x1920/As you can see, when it is opened/previewed in the Desktop browser it loads quite nice and smooth, while when I test it on mobile, it is almost impossible. It freezes and goes extremely slow. Do you know where could be a problem? This is an IAB mobile standard size, 1080x1920. Elements are quite optimised, in terms of .png size. Any idea? Thanks!
I'm looking for a way to designate a custom javascript class for instantiated symbols. I have developed/coopted a hacky way to associate programattically instantiated symbols with a specific javascript class, but I can't seem to force Animate to use my classes for timeline-instantiated instances. Does anyone know if this is possible? Or at least a way to catch when a certain type of symbol has been instantiated on the timeline?
Hello, I'm contacting you because I think that I tried everithing on my sideHere is the issue I just bought a Surface book 2i7-6600U 2,6Ghz16Gb RAM500Gb SSDGraphic card NVIDIA GTX 1050 2 Go I think that in term of performences we should be ok. BUT when I creat a new ADOBE ANIMATE project, my playback cadence is going between 5 and 12 fps, when my project is set to 30fpsThe issue appears even if I creat 2 simple lines in 2 different frames, and when I play them in loopEven if my PREVIEW MODE is set in FAST or FULL it doesn't change at all. I always have the same cadence in Fast and Full mode I tryed to reinstall Creative cloud and Animate --> Doesn't workI tryed to reset my preferences --> Doesn't workI even tryed to reinstall my Windows 10 deleting all my files --> Doesn't work to! I tryed to install ANIMATE CC 2019, my cadence went to 20fps for a 30fps project. Little bit better but always bad looking for my computer abilities During these p
How to hide skin of scrollpane in adobe animate cc ?
When I install all it does is stay in waiting mode. My computer is compatible with it so there is no issue tnere. What could be causing it?
I have a movie clip of 60 frame animation. Action script on first frame inside movie clip : this.stop(); and on 60th frame this.gotoAndPlay(1); // MovieClip will play in loop while clicking on play button. Requirnment:1. Wanted to get frames by clicking on "hit area/movie clip symbol" by "press" mousemove action (only x position). "movieClip.x +/ press down and move right" will go forward frames and "movieClip.x -/ press down and move left" will go bacwards frames.2. Wanted to get next and previous frame by clicking on next and back button. Is anybody know this code?.
version - Animate 2020.0.3. In this HTML5_Canvas ducument attached,stop, play, gotoAndStop buttons have no problem.gotoAndPlay button is impossible.Why is it impossible?I hope anyone can help me.. www.buksori.net/20200601/test0601.fla Thank you for your concern.
Hello, i'm new to learning Animate, I was trying to use the bone tool for the first time and I imported a jpeg of my drawing onto the stage, clicked break apart, removed the background, then cut out the area I wanted to animate first and put it on a new layer. Then I went to apply bones, did that, then as soon as I try to move the bones my shape fills with a different color. Has anyone ever had this issue before? I'm thinking it's just a setting I have on but it's driving me crazy trying to figure it out. Thanks. I attached a short screen recording of the issue.
animateで作った動画をmp4の形式でほぞんしたいです。どうすればできますか。
I want to create a movieclip that can be scrolled, but inside I want to add a movieclip that can be swiped. how to make it ?
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